Haryuki Posted March 22, 2009 Report Share Posted March 22, 2009 [align=center] I present 1 of the prototypes of my SYNCHRO HYPER MONSTERs...... SYNCHRO HYPER SUMMON > Synchro summoning of a Synchro Hyper Sub-Type monster that involves "HYPER WARP" in the process.... Example > Tune a Tuner Monster to a Synchro Monster and activate HYPER WARP to SYNCHRO HYPER SUMMON a SYNCHRO HYPER SUB-TYPE monster from your Extra Deck.... well, what i want to really say is...... Do you like it? Im open for mistake points, OCG correction and suggestions.... ^_^ http://i446.photobucket.com/albums/qq189/Diabloco/archonconcept.jpg?t=1237714808EFFECT> 1 Tuner monster + 1 or more Synchro monstersThis card cannot be Synchro Summoned except by the effect of "Hyper Warp" and by using a Synchro Monster as a Synchro Material. When this card is Synchro Hyper Summoned, select up to 2 Thunder-Type monsters from your hand or Graveyard. Ignore their Summoning conditions and Special Summon them to your field. Once per turn, inflict damage to your opponent x500 for every Thunder-Type monster on the field.[/align] Link to comment Share on other sites More sharing options...
jackmen10 Posted March 22, 2009 Report Share Posted March 22, 2009 I like it, not the most original idea (*coff* /Assault Mode *coff*) but good none the less. Perfect OCG but I think it should be Hyper Synchro Summoned rather than Synchro Hyper Summoned, the first one just has more of a ring to it. Link to comment Share on other sites More sharing options...
Haryuki Posted March 22, 2009 Author Report Share Posted March 22, 2009 The idea is,like Buster Mode, they're just in Hyper Mode pushing their effects to the limit.... ^^ Link to comment Share on other sites More sharing options...
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