Jump to content

Maiden of the Waters (15/15 Done - New Set)


Ayasato-chan

Recommended Posts

15/15 Done. < (This is tentative)

 

If you realize something: This set is designed to Support my other Set: Priestess of the Winds.

 

So here we go:

 

[spoiler=Set]

190478.jpg

 

When this card is Summoned, you can return 2 Spell Cards that are removed from play to the top of your Deck. This card cannot be destroyed by battle. Once per turn, during your Standby Phase, increase your Life Points by 300 for each Spell Card removed from play. While this card is removed from play, it is treated as a WIND monster.

 

190478t.jpg

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by discarding 2 WIND monsters from your hand. When this card is Special Summoned, you can increase your Life Points by 500 for each WIND and WATER monster you control. This card cannot be destroyed by battle. While this card is removed from play, it is treated as a WIND monster.

 

190478.jpg

 

When this card is Summoned, you can return 1 WIND monster that is removed from play to your hand. Increase your Life Points equal to the Level of the monster x 300. This card cannot be destroyed by battle. While this card is removed from play, it is treated as a WIND monster.

 

190478q.jpg

 

190478p.jpg

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 face-up WATER monster you control from play. When this card is Special Summoned, increase your Life Points equal to the number of WIND monsters removed from play x 400. This card cannot be destroyed by battle. While this card is removed from play, it is treated as a WIND monster.

 

190478.jpg

 

When this card is Summoned, select 1 Spell Card with "Miko" or "Otome" in its card name. Add the selected card to your hand. This card cannot be destroyed by battle. While this card is removed from play, it is treated as a WIND monster.

 

190478.jpg

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 WATER monster in your Graveyard from play. During your Standby Phase, you can pay 200 Life Points to add 1 WIND monster that is removed from play to your hand. This card cannot be destroyed by battle. While this card is removed from play, it is treated as a WIND monster.

 

190478z.jpg

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 WATER monster in your Graveyard from play. During your Standby Phase, you can pay 200 Life Points to add 1 Spell Card that is removed from play to your hand. This card cannot be destroyed by battle. While this card is removed from play, it is treated as a WIND monster.

 

190478.jpg

 

"Kaze Miko - Chibi Sakura" + 1 or more non-Tuner "Otome" monsters.

When this card is successfully Synchro Summoned, increase your Life Points by 600 for each "Otome" monster you control. You can Tribute this card face-up to add 2 Spell Cards that are removed from play to your hand. This card cannot be destroyed by battle. While this card is removed from play, it is treated as a WIND monster.

 

190478e.jpg

 

190478r.jpg

 

190478.jpg

 

190478.jpg

 

When this card is Summoned, you can Special Summon 1 Level 4 or lower "Otome" monster from your hand, Deck, or Graveyard, ignoring Summoning conditions. While this card is removed from play, it is treated as a WIND monster.

 

190478.jpg

 

You can only activate this card when your opponent declares a direct attack and 3 or more "Otome" monsters are removed from play. Reduce the ATK of each face-up monster on your opponent's field to 0 until the end of the turn. During the End Phase of the turn that this card was activated, Special Summon 1 "Mizu Otome - Hai Asa" in face-up Defense position from your hand, Deck, or Graveyard. A monster Special Summoned by this card's effect cannot be destroyed by battle.

 

190478z.jpg

 

"Mizu Otome - Hai Asa" + Any 4 "Otome" Monsters

A Fusion Summon of this card can only be conducted with the above Fusion-Material monsters. When this card is successfully Fusion Summoned, increase your Life Points by 500 for each WIND monster removed from play. This card cannot be destroyed by battle. During your Standby Phase, increase your Life Points by 300 for each Spell Card that is removed from play.

 

 

 

Translation Notes:

Mizu = Water

Otome = Maiden

Mahou = Magic; Magical

Houhi = Queen

Damashii = Soul; Spirit

Raito = Light

Ryoku = Power

Dan = Story

Kisaki = Empress

Link to comment
Share on other sites

Alright first comment! Anyway I don't think that the WIND set needed anymore support but these would work well with them. I also asked in the PM but are you going to make a set from each attribute? 9/10 for the still deadly 0 ATK, 0 DEF monsters.

Link to comment
Share on other sites

Hmm these seem pretty cool. Can't wait to see it finished.

9.38/10.00

 

Thankies ^-^

 

As always' date=' your cards are cute and artistic. Can't wait for the finished set and the 'other' set as well. =D

 

10/10

[/quote']

 

Yeah... I shall have FUN! ^-^ Thanks for the comments.

 

very nice cards again. i'm looking forward to the remaining ones.

 

Of course. And I can't wait to see these cards used in your fic.

Link to comment
Share on other sites

Story = Monogatari

Light = Hikaru

Empress = Joutei

Kudo is long-winded. Kuro is black.

Pink = Momo

Orange = Daidai/Oranji

Soul = Reiko

Gray = Hai

Queen = Ouhi

Power = Chikara

 

 

Arigatou. But I am using appropiate words, I looked and made sure.

 

I may use some of those in the future though.

Link to comment
Share on other sites

Story = Monogatari

Light = Hikaru

Empress = Joutei

Kudo is long-winded. Kuro is black.

Pink = Momo

Orange = Daidai/Oranji

Soul = Reiko

Gray = Hai

Queen = Ouhi

Power = Chikara

 

 

Arigatou. But I am using appropiate words' date=' I looked and made sure.

 

I may use some of those in the future though.

[/quote']

 

Just because you looked doesn't mean you're right. I have taken Japanese, and although it wasn't for long, I do know where people have actually does research or have just fangirled it. Trust me; these are the correct words.

Link to comment
Share on other sites

Story = Monogatari

Light = Hikaru

Empress = Joutei

Kudo is long-winded. Kuro is black.

Pink = Momo

Orange = Daidai/Oranji

Soul = Reiko

Gray = Hai

Queen = Ouhi

Power = Chikara

 

 

Arigatou. But I am using appropiate words' date=' I looked and made sure.

 

I may use some of those in the future though.

[/quote']

 

Just because you looked doesn't mean you're right. I have taken Japanese, and although it wasn't for long, I do know where people have actually does research or have just fangirled it. Trust me; these are the correct words.

 

Okay. I'll use these in the future.

 

Thanks again. ^-^

 

What do you think of the cards themselves though?

Link to comment
Share on other sites

Story = Monogatari

Light = Hikaru

Empress = Joutei

Kudo is long-winded. Kuro is black.

Pink = Momo

Orange = Daidai/Oranji

Soul = Reiko

Gray = Hai

Queen = Ouhi

Power = Chikara

 

 

Arigatou. But I am using appropiate words' date=' I looked and made sure.

 

I may use some of those in the future though.

[/quote']

 

Just because you looked doesn't mean you're right. I have taken Japanese, and although it wasn't for long, I do know where people have actually does research or have just fangirled it. Trust me; these are the correct words.

 

Okay. I'll use these in the future.

 

Thanks again. ^-^

 

What do you think of the cards themselves though?

 

Interesting concept. I can't give you much feedback besides that, because I've abandoned the RC section long ago in favor of other forums. I only come around to correct bad usages of Japanese/French.

Link to comment
Share on other sites

Well considering that this card can build off the Miko's effects: Say you have 9 Spells in the graveyard:

 

Everyturn' date=' you get 2700 LP back thanks to the Empress. In a span of 3 turns:

 

8100 LP you get back. Underpowered now? ^-^ Lol

[/quote']

 

The card says you gain 300 LP for every Spell Card that is removed from play, not in the Graveyard. You might want to fix that if you intended for it to work on the Graveyard. It's not underpowered if from the Graveyard, but a little awkward if they have to be RFG...

Link to comment
Share on other sites

Well considering that this card can build off the Miko's effects: Say you have 9 Spells in the graveyard:

 

Everyturn' date=' you get 2700 LP back thanks to the Empress. In a span of 3 turns:

 

8100 LP you get back. Underpowered now? ^-^ Lol

[/quote']

 

The card says you gain 300 LP for every Spell Card that is removed from play, not in the Graveyard. You might want to fix that if you intended for it to work on the Graveyard. It's not underpowered if from the Graveyard, but a little awkward if they have to be RFG...

 

Shoot. I forgot about that part. I'll have to fix that.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...