EnkoMaun Posted March 26, 2009 Report Share Posted March 26, 2009 Here is a new archetype, they usually have little attack, but they gain superior effects when they are equipped with "Black Metalmorph". EFFECT/TUNER MONSTERS (8) Black Metal Soldier (* *) DARKWarrior/Effect --- ATK 1100/DEF 500Once per turn, you may activate one of these effects:* Take 1 "Black Metal Soldier" from your Deck to your hand.* If this card is equipped with "Black Metalmorph", you may Special Summon 1 "Black Metal Soldier" from your hand. Black Metal Wolf (* * *) DARKBeast/Effect --- ATK 1500/DEF 0When this card is destroyed, you may activate one of these effects:* Shuffle this card back to your Deck.* If this card is equipped with "Black Metalmorph", you may draw 2 cards. Black Metal Shell (* * *) DARKRock/Effect --- ATK 0 DEF 2100When this card is flipped face-up, you may activate one of these effects:* Negate the attack of the opponent and flip this card face-down.* Send 1 monster back to the owner's hand. Black Metal Gunner (* * * *) DARKWarrior/Effect --- ATK 1600 DEF 1400When this card attacks a face-down monster, you may activate one of these effects:* Inflict the difference between this card's ATK and the target's DEF as Battle Damage to your opponent's Life Points.* If this card is equipped with "Black Metalmorph", you may destroy the face-down card without damage calculation and inflict damage equal to the half of the ATK of the destroyed monster. Black Metal Wizard (* * * *) DARKSpellcaster/Effect --- ATK 1300 DEF 1000When a Trap Card is activated, you may activate one of these effects:* Negate the activation of the Trap Card and destroy it.* If this card is equipped with "Black Metalmorph", you may destroy 2 Spell or Trap cards on the field. Black Metal Slayer (* * * *) DARKWarrior/Effect --- ATK 1800 DEF 500If this card attacks a monster, you may activate one of these effects:* Flip the target monster to Defense Position.* If this card is equipped with "Black Metalmorph", you may remove the target monster from play. Black Metal Alchemist (* * * * * *) DARKSpellcaster/Effect --- ATK 1000 DEF 1000If a "Black Metalmorph" on the field is destroyed, you may activate one of these effects:* Take 1 "Black Metalmorph" from your Deck to your hand.* If this card is equipped with "Black Metalmorph", activate 1 "Black Metal" monster's 2nd effect. Black Metal CRISIS (* * * * * * * *) DARKDragon/Tuner/Effect --- ATK 2500 DEF 1000Once per turn, you may activate 1 of these effects:* Each time a "Black Metal" monster's second effect is activated, destroy 1 monster on the field.* If this card is equipped with "Black Metalmorph", by paying 500 Life Points, take 1 "Project CRISIS" from your Deck to your hand. SYNCHRO MONSTERS (1) Black Metal CRISIS CORE (* * * * * * * * * *) DARKDragon/Synchro/Effect --- ATK 3000 DEF 3000"Black Metal Crisis" + 1 or more non-Tuner monstersDestroy this card if there are no active "Project CRISIS" on your side of the field. Once per turn, during your Main Phase, you may activate one of these effects:* Activate the 2nd effect of 1 "Black Metal" monster in your Graveyard.* Destroy 1 "Project CRISIS" from your side of the field. Inflict 1500 Life Points to your opponent.* If this card is equipped with "Black Metalmorph", by destroying 1 "Project CRISIS" from your side of the field, destroy all monsters on the field, and all Spell and Trap Cards on your opponent's side of the field. FUSION MONSTERS (1) Black Metal Ultimate CRISIS (* * * * * * * * *) DARKDragon/Fusion/Effect --- ATK 0/DEF 0[black Metal CRISIS + Black Metal CRISIS CORE]This card cannot be Fusion Summoned by the effect of "Polymrezation". Discard your entire hand when this card is Fusion Summoned. Increase the ATK of this card by 1000 for each card in your hand discarded. Activate the correspondant effect for the correspondant ATK points.* 0-1000: Destroys all cards on the field.* 1000-2000: Destroys all Spell and Trap Cards your opponent controls. Switch 1 Defense Position card to Attack Position.* 2000-3000: Inflict 400 Life Points to your opponent for each card he/she controls.* 3000-4000: Infict 2000 Life Points to your opponent.* 4000+: Each time this card attacks, decrease your Life Points by 3000. SPELL CARDS (4) Black Metal FrontierField Spell CardEach time a "Black Metal" monster's effect is activated, put 1 counter on this card. Increase the ATK all "Black Metal" monsters by 300 for each counter on this card. Black MetalmorphEquip Spell CardIncrease the ATK of the equipped monster by 400. During the next Standby Phase after this card's activation, it is sent back to your Deck. Then shuffle your deck. Metal SearchContinuous Spell CardDuring your Main Phase, you may take 1 "Black Metalmorph" from your Deck to your Hand. The "Black Metalmorph" taken this way cannot be activated this turn. Project CRISISContinuous Spell CardIf there are no monsters on your side of the field, then you may take 1 "Black Metal Crisis" from your Deck or Graveyard to your hand. TRAP CARDS (2) Alloy FusionNormal Trap CardDecrease you Life Points by 1000 if this card is activated during your opponent's turn. Send 2 "Black Metal" Fusion Material Monsters from your side of the field. Special Summon 1 "Black Metal Ultimate CRISIS" from your Fusion Deck. This is counted as a Fusion Summon. Black Metal Spike HoleNormal Trap CardHalve the ATK of 1 monster that attacks a "Black Metal" monster on your side of the field. Link to comment
Toffee. Posted March 27, 2009 Report Share Posted March 27, 2009 A lvl8 Tuners? Also: Black Metal =/= Cyberdark(lawl...) Link to comment
ironmanben Posted March 28, 2009 Report Share Posted March 28, 2009 Sounds cool. [7.6/10] Link to comment
EnkoMaun Posted March 29, 2009 Author Report Share Posted March 29, 2009 well, ycm was made so that ppl could create different stuff, right? Link to comment
EnkoMaun Posted March 30, 2009 Author Report Share Posted March 30, 2009 someone please comment... Link to comment
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