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Dragon and Warrior Contest +free reps.+


Dragoon_lord

wich one  

1 member has voted

  1. 1. wich one

    • slipher the sky dragon
      11
    • obelisk the tormenter
      8


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ok ill join if theres still room entry reserved


ive paid the entry fee heres my newest card made especialy for this contest its a dragon

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Effect of my dragon:

1 Tuner + 2 or more non-Tunder monsters

This card gains ATK and DEF points equal to the combined ATK and DEF points of the monsters used to Summon this card.As long as this card is on the field all cards that are destroyed are removed from play instead of being sent to the Graveyard.When this card is destroyed you can Summon any of the cards used to Summon this card, each costing 800 Life Points to Summon.

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[spoiler=[b]My Entry[/b]]

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[spoiler=[b]Effect - Goku, the Legendary Saiyan Hero[/b]]If you Summoned this card by a card effect, this card gains 500 ATK and DEF until the End Phase. Once per turn, during your End Phase, you can place 1 Kaio Ken Counter on this card (max. 4). This card gains 100 ATK and DEF for each Kaio Ken Counter on it. If a monster you control (except this card) is selected as an attack target, you can remove 1 Kaio Ken Counter from this card. If you do, the attacking monster must attack this card instead. During your Main Phase, if this card has 4 Kaio Ken Counters on it, you can remove all Kaio Ken Counters from this card to place 1 Power Surge Counter on it (max. 5). Destroy 1 card on the field each time a Power Surge Counter is placed on this card. If this card has 5 Power Surge Counters on it, you win the Duel.

 

[spoiler=[b]Effect - Zuko, the Firebending Prince[/b]]This card cannot be Summoned except by removing from play 1 FIRE monster you control. This card must attack during the Battle Phase of the turn that it was Summoned. After this card attacks, it is changed to Defense Position at the end of the Damage Step. As long as this card is in Defense Position, it cannot be targeted by the effects of Trap Cards. If this card is targeted by the effect of a Spell Card controlled by your opponent, you can discard 2 Spell Cards from your hand to negate the activation of the Spell Card your opponent controls and return it to the top of the owner's Deck. If this effect was used while this card was in Defense Position, it is changed to Attack Position after the effect resolves.

 

[spoiler=[b]Effect - L Lawliet[/b]]When this card is Summoned, all monsters your opponent controls must be flipped into face-down Defense Position. Each time a monster your opponent controls is flipped face-up, place 1 Tuer Counter on this monster (max 3). If this card attacks with 3 Tuer Counters on it, the Battle Damage inflicted to your opponent's Life Points is doubled.

 

[spoiler=[b]Effect - Ascended Trunks[/b]]This card cannot be Tribute Summoned. This card can only be Summoned by removing 2 Warrior-Type monsters you control from play. This card is unaffected by the effects of Trap Cards. If this card is destroyed by the effect of a Spell or Monster Card, you can pay 800 Life Points to activate 1 of the following effects:

-Remove this card from play. Destroy the attacking monster.

-Increase the ATK of 1 Level 4 or lower monster you control by the original ATK of this card until the End Phase.

 

[spoiler=[b]Effect - King Leonidas, the Spartan War Hero[/b]]This card cannot be Summoned except by removing 3 non-Warrior-Type monsters you control from play. If there are no monsters on your field when this card is Summoned, destroy this card during the End Phase. All Warrior-Type monsters you control gain 300 ATK. If there is another Warrior-Type monster on your field, this card cannot be destroyed by battle (Damage calculation is applied normally). If this card attacks a non-Warrior-Type Defense Position monster your opponent controls whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If the targeted monster's DEF is higher than the DEF of this card, Battle Damage inflicted to your opponent is halved. If this card is removed from the field, it is sent to the Graveyard.

 

[spoiler=[b]Effect - Ledakan Goblin Grenadier[/b]]If you draw this card during your Draw Phase, remove it from play. You can Summon this removed from play monster by removing from play 1 EARTH monster on your field. Once per turn, during your Main Phase 1, you can discard 2 cards from your hand to destroy 1 Level 6 or lower monster your opponent controls. If you do, you can only attack with 1 monster you control during your next Battle Phase.

 

[spoiler=[b]Effect - Noelle, the Secretive Artillerist[/b]]If this card is in your hand at the start of the Duel, you can Special Summon it in face-down Defense Position. If you do, you cannot Summon another monster this turn. This card cannot be flipped face-up except by it's own effect. If this face-down monster is attacked, you can flip this card face-up and move it to an unoccupied Monster Card Zone on your field to negate the attack. If you use this effect, you cannot flip this card into face-down Defense Position during your next turn. If this card is destroyed by battle, you can send 1 Equip Spell Card from the field or your hand to the Graveyard to return this card to your Deck. Your Deck is then shuffled. You can only use this effect once in the Duel.

 

[spoiler=[b]Effect - Freezing Warrior Hævntørst[/b]]This card's Attribute is also treated as WATER while in your hand or Deck. As long as this card is in your hand, once per turn, during your Draw Phase, Summon 1 "Frozen Stalagmite Token" (Rock-Type/WATER/Level 1/ATK 0/DEF 0) to your Spell & Trap Card Zone. "Frozen Stalagmite Tokens" are treated as Continuous Spell Cards during the turn they are Summoned. You cannot Set any Spell or Trap Cards as long as there is a "Frozen Stalagmite Token" in your Spell & Trap Card Zone. "Frozen Stalagmite Tokens" cannot be targeted by the effects of Spell or Trap Cards your opponent controls. When this card is Summoned, destroy all "Frozen Stalagmite Tokens" on the field. If this card attacks a monster your opponent controls with a DEF of 2000 or more, you can destroy the monster with this card's effect without applying Damage Calculation. Each time you use this effect, place 1 Frost Counter on this card (max. 13). This card loses 100 ATK for each Frost Counter on it. If this card has 13 Frost Counters on it, this card's ATK is treated as 0. This card cannot attack or change Battle Positions if there are 13 Frost Counters on it. If this card is removed from the field with 13 Frost Counters on it, it is sent to the Graveyard.

 

[spoiler=[b]Effect - Daisuke, the Corrupted Samurai[/b]]This card cannot be Summoned except by removing 1 Warrior-Type and 1 Fiend-Type monster on your field from play. This card is also treated as a Fiend-Type monster. This card gains 100 ATK for each non-DARK monster your opponent controls. Once per turn, you can pay 800 Life Points to select 1 Trap Card from your Graveyard and add it to your hand. This effect cannot be negated by the effects of Monster Cards your opponent controls. If this card is removed from the field, remove from play all Trap Cards added to your hand by this card's effect.

 

[spoiler=[b]Effect - Orc Villimaður[/b]]This card cannot be Summoned by the effect of a Spell Card. If this card was Tribute Summoned by Tributing 2 Warrior-Type monsters you control, destroy 1 monster your opponent controls. During the turn this card was Summoned, your opponent takes no Battle Damage during your Battle Phase. If this card destroys a Beast, Warrior, or Beast-Warrior-Type monster by battle, you can pay 800 Life Points to Summon it to your opponent's field in face-up Attack or Defense Position. The Summoned monster is treated as a Zombie-Type monster with an ATK and DEF of 800. Monsters Summoned by this effect cannot be Tributed for a Tribute Summon. If this card destroys a Zombie-Type monster by battle that was Summoned by this effect, the Battle Damage inflicted to your opponent is halved. If this card is removed from the field by the effect of a Spell or Monster Card your opponent controls, it is removed from play.

 

[spoiler=[b]Effect - Evil Hero Cataclysmic Axeman[/b]]This card cannot be Summoned from your hand or Graveyard. This card can only be Summoned from your Deck if a non-DARK Warrior-Type monster you control was sent to the Graveyard. This card is also treated as a Fiend-Type monster. This card's ATK is equal to the number of Level Stars on it x 400. Each time this card destroys a monster by battle, place 1 Corruption Counter on this card (max. 3). During your main Phase, if this card has 3 Corruption Counters on it, you can remove all Corruption Counters from this card to upgrade this card by 1 Level. If this card is removed from the field, it is sent to the Graveyard.

 

[spoiler=[b]Effect - Haruna, the Disguised Assassin[/b]]This card cannot be Summoned except from your hand or Deck by a card effect. This card's Attribute is also treated as EARTH. Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. This card cannot be flipped face-up except by a card effect you control. When this card is flipped face-up, destroy 1 Level 4 or lower monster your opponent controls. Your opponent loses Life Points equal to half the DEF of the destroyed monster.

 

[spoiler=[b]Effect - Meritorious Knight of the Ancients[/b]]This card cannot be Special Summoned. Once per turn, during your Standby Phase, you can pay 800 Life Points to have your opponent select 1 card in his/her hand and show it to you. Your opponent must play with that card revealed as long as it remains in his/her hand. During your opponent's 3rd End Phase after this effect's activation, activate the following effect based on the Type of card revealed in your opponent's hand:

-Monster Card: Your opponent can Special Summon it in face-up Defense Position, ignoring any Summoning conditions.

-Spell or Trap Card: Your opponent can Set the card face-down in his/her Spell & Trap Card Zone.

 

[spoiler=[b]Effect - Triumphant Warrior[/b]]This card cannot be Summoned from your Graveyard. This card can only be Summoned from your hand or Deck during your opponent's Main Phase 2 if you have taken 1000 or more damage to your Life Points during his/her Battle Phase. This card must attack during each of your Battle Phases. Once per turn, if a Warrior-Type monster you control (except this card) is targeted by the effect of a Trap Card, you can negate the activation of the Trap Card and return it to the owner's hand. If you use this effect, return the targeted monster to your hand.

 

[spoiler=[b]Effect - Antiguo Chinois Dragon[/b]]This card can only be Summoned in Attack Position if there is a face-up WIND or EARTH monster on the field. If there are no face-up WIND or EARTH monsters on the field, this card must be Summoned in Defense Position. Place 1 Gust Counter on this card during each of your Standby Phases. Once per turn, during your Battle Phase, you can remove 1 Gust Counter from this card to select 1 monster your opponent controls and halve it's ATK and DEF. If this card destroys the selected monster by battle, the Battle Damage inflicted to your opponent is halved.

 

[spoiler=[b]Effect - Naktinis Drake[/b]]This card can only be Summoned in face-up Defense Position. This card cannot change Battle Positions except by it's own effect. If your opponent activates a card effect that would change this card to Attack Position, switch this card's ATK and DEF instead until the End Phase of the turn the effect was activated. This card is unaffected by the effects of Spell and Trap Cards during the turn it was Summoned. Place 1 Howl Counter (max. 4) on this card each time it battles a monster controlled by your opponent. This card gains 250 DEF for each Howl Counter on it. During your opponent's Battle Phase, if this card is selected as an attack target with 4 Howl Counters on it, you can pay 800 Life Points to change this card to Attack Position and switch it's ATK and DEF until the end of the Damage Step. If this card destroys the attacking monster by battle, your opponent must end his/her Battle Phase. If you use this effect, remove all Howl Counters from this card and change this card to Defense Position during your next Standby Phase.

 

 

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Im in. Points sent. Here is my card:

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[spoiler=Effect]This card can only be Summoned by removing 1 LIGHT and 2 DARK monsters from your field. Each time a DARK or LIGHT monster(s) are removed from play, you can pay 800 Life Points to Special Summon 1 Level 3 or Lower DARK monster from your hand. When this card is removed from the field, remove from play all face-up DARK monsters on the field and inflict 300 of damage to your opponent for each removed monster.

 

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Im in. Points sent. Here is my card:

27671.jpg

[spoiler=Effect]This card can only be Summoned by removing 1 LIGHT and 2 DARK monsters from your field. Each time a DARK or LIGHT monster(s) are removed from play' date=' you can pay 800 Life Points to Special Summon 1 Level 3 or Lower DARK monster from your hand. When this card is removed from the field, remove from play all face-up DARK monsters on the field and inflict 300 of damage to your opponent for each removed monster.

 

[/quote']

 

nice card man

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[align=center][spoiler=Entry Card]bahadb.jpg

 

[spoiler=Effect]This card is also treated as Spellcaster Type. During your Battle Phase if you control a Field Spell Card this card gains 300 ATK. Monsters destroyed in battle by this card are treated as destroyed by this card's effect.

 

[spoiler=Image Credit]photobucket & lot of editing from Batteryman AAA

 

[spoiler=Reference]It's named after the Celtic goddes of war - Badb(or Bahdb Bodb in some cases).

 

Entry Fee Points - on the way...[/align]

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i still need to post my card.

here it is:

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lore:

2 light attribute tuner+2 or more light attribute non-tuner monsters

This card cannot be Special Summoned except by Synchro Summon.When this card attacks, you can remove 1 light attribute monster from play to destroy the attacked monster immediatly without flipping it face up.When this card is attacked, destroy the atatcking monster and inflict damage to your opponents life points equal to half of the destroyed monsters ATK.When this card is destroyed, inflict 700 damage to your opponent for each light monster, that was removed from play.Then, remove this card from play.

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