Καsτοr Posted April 5, 2009 Report Share Posted April 5, 2009 Nipon, your Decks idea is crazy awesome! I love it. Link to comment Share on other sites More sharing options...
Umbra Posted April 5, 2009 Report Share Posted April 5, 2009 Nipon' date=' your Decks idea is crazy awesome! I love it.[/quote'] It's basically a Yubel deck on drugs, but thanks anyway. Let's see what Kale thinks. Link to comment Share on other sites More sharing options...
Καsτοr Posted April 7, 2009 Report Share Posted April 7, 2009 Can I enter another character Kale? Link to comment Share on other sites More sharing options...
Lord Ursus Posted April 7, 2009 Report Share Posted April 7, 2009 OK. Heres my character: (Please brace yourself, it is pretty much) Dusk Pernoria, 17 years old. Male. Appearance: High and lanky, and with a scar going horizontally over his right eye. He has long, white hair, and yellow eyes. Enjoys wearing a black cloak with a raised collar. His finger nails are somewhat longer than usual. His duel disk is black with a white trim, and the lights which shows his remaining life points glow green. Bio: Dusk Pernoria was born into a happy family, and was the older brother of three children. Then, one day, someone (Up to you to decide, Kale) broke into their house and killed everyone, except Dusk, who escaped. His lucky escape from the culprits had tainted Dusk ever since, and he always regretted for not staying to protect the ones he love. The scene from that night, burned onto his mind at last drove Dusk into a personal hunt and vendetta against the ones that forever ripped him from his life. He now no longer cares about who gets trampled over by his chase, as long as it will fill the void in his heart where his family and old life once stood. [spoiler=Deck]Dusk plays with an "Empty" deck, which was created by his fury and despair. The strategy involved, focuses mainly on their Void Force, which is their kind of ATK and DEF, as they have 0 ATK and DEF. Also, all empty monsters are DARK Fairy monsters. Void Force works as follows: When an Empty monster battles, they apply their Void Force for damage calculation. Also, if the effects of Void monsters are by some means negated, they still have their Void Force. [spoiler=Contents:]20 Monsters:Seranakas - Lord of the Void (x1) *Key card*Empty Saryal (x2)Empty Cyreas (x3)Empty Pourlath (x1) *Favourite card*Empty Waklar (x1)Empty Siq (x3)Empty Chaurge (x3)Empty Waruk (x3)Empty Calathan (x3) 12 Spells:Void Reality (x1)Allure of Darkness (x2)Sphere of Emptiness (x1)Condemned to the Void (x2)Severed from Life (x1)Voice of Nothing (2)Heavy Storm (x1)Double Summon (x2) 8 Traps:Sakuretsu Armor (x1)Mind Implosion (x2)Empty Salvation (x1)Dust Tornado (x1)Ties Bound to Nothing (x2)Grim Benediction (x1) [spoiler=Description]Serenakas - Lord of the Void*********Fairy-typeSynchro monsterDARKEffect: This card is also treated as an "Empty" monster while face-up on the field or in your Graveyard. This card's Void Force is 3000. When this card battles, apply its Void Force for Damage Calculation. Whenever an "Empty" monster you control attacks, you may discard 1 card to have that monster gain 600 Void Force until the End Phase. When this card is destroyed, return all cards on the field to their owner's hands, and both players discards cards from their hand until they have 3 left. Appearance: A tremendous angel, with large claws. Her face shows no expression, and looks sadly down upon her foes. She wears a long, white cloak with a black trim, and red tears constantly falls from her eyes. She has extremely long black hair. Her wings seems to be made of pure darkness. Empty Saryal***Fairy-typeTuner monsterDARKEffect: This card's Void Force is 1200. When this card battles, apply its Void Force for Damage Calculation. When this card is Normal Summoned, you can pay 1000 Life Points to Special Summon an "Empty" from your hand and raise its Level by 2. The monster Summoned this way can't attack, and is returned to its owner's hand during the End Phase. Appearance: Like Seranakas, this monster also has a White cloak with a black trim, and tears of blood also falls from her eyes. She also have black wings. She carries a white staff with black jewels, which explodes into a cascading torrent of dark rain when used to Synchro Summon. She has long green hair. Empty Cyreas****Fairy-typeDARKEffect: This card's Void Force is 1800. When this card battles, apply its Void Force for Damage Calculation. When this card destroys a monster by battle and sends it to the Graveyard, it can attack once again in a row. If it does, reduce its Void Force by 300 until the End Phase. Appearence: (All the Empty monsters carries white cloaks with black trims, black wings and they weep blood, so I'm not going to write it anymore.) This angelic creature is a male one, and he carries a huge battle axe. His yellow hair flows wildly, even when there is no wind. Empty Pourlath******Fairy-typeDARKEffect: This card's Void Force is 2000. When this card battles, apply its Void Force for Damage Calculation. When this card destroys a monster by battle, increase its Void Force by 200. When this card is destroyed, if it had 2600 or more Void Force, halve your opponent's Life Points during their next Draw Phase. Your opponent can negate this effect by paying Tributing a monster they control. If they do, Special Summon this card during the End Phase and draw 1 card. Appearance: Like Dusk, this angel's hair is white, and it has piercing yellow eyes. It is a male. He carries a longsword with black jewels. His hands have long black claws. Empty Waklar*Fairy-typeDARKEffect: This card's Void Force is 800. When this card battles, apply its Void Force for Damage Calculation. If this card is used in a Synchro Summon, increase its Level by 2. Appearance: This angel is the youngest of them all, and she has spiky blue hair. She has a scythe over her shoulder, which appears to large for her, although she swings it with ease. Empty Siq*Fairy-typeDARKEffect: This card's Void Force is 300. When this card battles, apply its Void Force for Damage Calculation. “Empty” monsters you control are unaffected by the effects of Spell and Trap Cards. Appearance: This angel is rather tall and skinny, and with pink hair. She always has a grin on her face, and laughs when a player loses life points. Her weapon is a bow, which shoots white arrows at her prey. Empty Chaurge******Fairy-typeDARKEffect: This card's Void Force is 1700. When this card battles, apply its Void Force for Damage Calculation. Once per turn, you may reveal this card in your hand. If you do, its Level counts as 4 until the End Phase. Appearance: His spiky light-blue hair stands out in all directions, and plus the rather wicked look on his face, he looks demented. His weapon is a pair of cestuces. (Bladed battle gloves) Empty Waruk**Fairy-typeDARKEffect: This card's Void Force is 1300. When this card battles, apply its Void Force for Damage Calculation. When this card is destroyed, you can Special Summon 1 Level 4 or lower “Empty” monster from your hand. Appearance: This angel looks very savage, with its thick, black hair being uneven and unkempt. His eyes are red and his weapon is a spiked mace. Empty Calathan***Fairy-typeTuner monsterDARKEffect: This card's Void Force is 1400. When this card battles, apply its Void Force for Damage Calculation. Once per turn, you can discard any number of cards from your hand to either increase or decrease the Level of 1 monster on the field. A monster affected by this card's effect' Void Force is 500 for each of its Levels. Appearance: Easily the oldest of these angels, this angel has grey hair and long fingernails. Her eyes are chilly green and her weapon is a spear. Void RealityField spellEffect: Increase the Void Force of all monsters you control by 500 and decrease the Void Force of all monsters your opponent controls by 500. (If they have Void Force) Once per turn, if you doesn't control a monster, you can Special Summon 1 “Empty” monster from your hand. When an “Empty” monster you control destroys a monster by battle, you can send it to the Graveyard to inflict 1000 damage to your opponent. Appearance: The field becomes twisted and black stars floats around the duelists. When a monster is summoned by its effect, it is formed out of one of these stars, and the black stars charges at the opponent when the damage ability is activated. Sphere of EmptinessContinuous SpellEffect: When a monster with Void Force is destroyed by battle, add 1 Emptiness Counter on this card. “Empty” monsters gains 300 Void Force for each Emptiness Counter on this card. When this card with at least 1 Emptiness Counter on it is destroyed, you can draw 1 card from your Deck. Appearance: A black and white sphere appears from the sky, and grows in proportion and emitted energy when it gets more counters. Condemned to the Void.Continuous SpellEffect: When you activate this card, you lose 800 Life Points. As long as this card is face-up on the field, all monsters without Void Force lose their ATK and DEF and gains Void Force equal to their Level x 500. Appearance: The airs feels like it becomes compact and heavy to breathe in, but it has no visible effect on the field. Severed from LifeNormal SpellEffect: If a monster(s) destroyed by an “Empty” monster you control would go to the Graveyard this turn, remove them from play instead, and your opponent gains 400 Life Points for each. Appearance: No visible effect. Voice of NothingQuick-Play SpellEffect: Activate only when a monster you control is attacked. Remove 1 monster in your Graveyard from play to have 1 “Empty” monster you control gain Void Force equal to the Void Force of the removed monster, until the End Phase. Destroy the attacked monster during the End Phase. Appearance: The silhouette of the removed monster appears from the graveyard and explodes into black vapor, which is absorbed by the other monster. Mind ImplosionNormal TrapEffect: Discard 1 card to activate this card. Destroy 1 monster without Void Force. If the destroyed monster is Special Summoned during the duel, it loses its ATK and DEF, and have 0 Void Force. Appearance: The monster destroys starts screaming in pain before incinerating in wisps of white flames. Empty SalvationContinuous TrapEffect: Special Summon a monster from your Graveyard. It gains 200 Void Force as long as this card remains face-up on the field. When the monster Special Summoned by this effect is removed from the field, halve your Life Points and return this card to your hand. Appearance: A drop of black water falls from the heaven and hits the ground. Rings spreads like in water and from the middle of the rings the monster ascends. Ties Bound to NothingNormal TrapEffect: The Void Force of 1 monster your opponent control that has Void Force becomes 0. When it is destroyed, send the top 3 cards of its owner's Deck to the Graveyard. Appearance: No visible effect, although the monster feels a change in its power. Grim BenedictionContinuous TrapEffect: When this card is activated, all monsters your opponent controls lose their ATK and DEF and become Void Force that is equal to their original ATK. The Void Force of all monsters your opponent controls that has Void Force is reduced by 300 x their Level. Appearance: A mark of white and black flames appears on the forehead of all the monsters affected by it. Link to comment Share on other sites More sharing options...
Kale Posted April 7, 2009 Author Report Share Posted April 7, 2009 [spoiler=put in a spoiler to reduce reply size.]Character Name: Gary Hammond. Appearance: Often wearing a pale-white t-shirt and black-dyed jeans' date=' along with a dark-gray jacket and fedora hat. Gary originally had blue eyes, but wears special lenses so that they appear crimson. He also wears, around his left wrist, a pair of intertwined black leather bands. His skin is quite pale, and he has shoulder-long almost-but-not-quite white hair. Description: Gary usually works well with other people once he gets to know them, but isn't keen to make new friends. It comes easy for him to dislike people, as I will elaborate on in the backstory, and he isn't afraid to use harsher language. Gary's dueling style is a bit different, as he focuses on dealing damage to himself rather than to his opponent, but it levels out in the end. Backstory: Twenty years ago, Oscar and Beatrice Hammond had their first children: Twins, Isabel and Gary. The Hammonds were rich, and so forth the siblings had a very wealthy childhood, always getting the toys they wanted. At school, they were among the popular, the higher-level, the nobility, the ones everyone either wanted to be or hated from the bottom of their soul. Everything seemed to go along well for the Hammond twins. Then, it all fell apart. One day Isabel didn't come home after school. Her parents - and her brother - thought she was just out with her friends. She had left her cell phone on charge at home, but they weren't worried. The hours went by, but the girl didn't show up. At midnight, Gary's parents went to bed, but he remained. At some point, he must have fallen asleep, for he woke up in the couch ten minutes before the school bus would be there. When he got to the school, a brief chat with Isabel's friends confirmed what he had dreaded. His sister was missing. Not wasting a minute, he called his parents and hurried back home. There, he found his father in tears and his mother on the phone, apparently talking with a very stubborn policeman. She slammed the phone, and Gary could see she was struggling to hold the tears back. "He told me they'd do what they can, but..." She sniffed. "He didn't have much faith. He said... said that... sometimes,[i'] people just vanish. [/i]" The Hammonds never recovered. They never heard from the police again, and Isabel was presumed dead. Slowly, Gary watched his parents decline until their money had run out. By then, he had turned himself inside out, canceling out everything and everyone but himself. He didn't see it - but somehow, he just knew - but his friends at school started to ignore him. Isabel had been such a large part of him, and when she was gone... It wasn't right. Two years later, shortly after his eighteenth birthday, Gary dropped out of school and moved out from his near-bankrupt parents. He even picked up an old card game he hadn't touched in years. It felt... right somehow. Cards Gary's strategy is focused around dealing damage to himself, while forcing the opponent to do the same. Wicked IllusionSpell CardYou take 1000 damage. Select 1 monster your opponent controls. That monster's effect becomes: "Once per turn, during your Standby Phase, you take 1000 damage. When this card is destroyed, you take 1000 damage." Mirror LadyDARKFiend8 / 0 / 0You can Special Summon this card from your hand or Deck by taking 2000 damage. When you would take damage except by this card's effect, you can take 800 damage to inflict the same amount of damage you would have taken to your opponent instead. You can only control 1 face-up "Mirror Lady".Appears as a woman, but her skin shows the reflections of those around her. Her eyes glitter red and purple. Damage ConverterContinuous TrapWhen you would take Direct Damage, halve the damage and Special Summon 1 "Collateral Token" (DARK / Machine / Level 2 / ? / ?) to your opponent's side of the field. The ATK/DEF of the "Collateral Token" is equal to the damage you would have taken / 2. If a "Collateral Token" is destroyed, inflict 400 damage to it's controller. Masochistic RetrievalSpell CardTake 1000 Direct Damage. Look at the top 5 cards in your Deck, and add 1 of them to your hand. Shuffle the rest of the cards back into your Deck. Endless Hurt DragonDARKDragon / Synchro8 / 0 / 01 Tuner monster + 1 or more non-Tuner monsters.This card cannot be destroyed by battle. While this card is face-up on the field, inflict 500 damage to the turn player during their End Phase. Any Battle Damage taken from a battle involving this card is treated as Direct Damage and is decreased by 500 points. A dragon towering over most, her great shape covered in black scales. Her everwatching eyes have seen all of this world's pain, and they are scarred. (Note: Gary has a special bond with Endless Hurt Dragon, as it represents Isabel to him.) Deck Monsters: 20Yubel - Terror Incarnate x2Yubel x2Mirror Lady x2Doom Shaman x2Armageddon Knight x3Dark Grepher x2Chaos Sorcerer x1Krebons x2Psychic Commander x2Mystic Tomato x2 Spells: 13Allure of Darkness x2Masochistic Retrieval x2Wicked Illusion x2Brain Control x1Monster Reborn x1Foolish Burial x2Emergency Teleport x1Instant Fusion x2 Traps: 8Battle Mania x3Damage Converter x2Limit Reverse x3 Extra Deck: 15Dark Dive Bomber x2Brionac, Dragon of the Ice Boundary x1Goyo Guardian x1Explode Wing Dragon x2Endless Hurt Dragon x1Magical Android x2Cyber Saurus x2Darkfire Dragon x2Charubin the Fire Knight x2 Good enough? looks like it has been completed. but you only made 5 cards.. this contest is a lot about making as many custom things as possible.. and that will weigh heavy on your result. if you wish to revise your entry you are able too, but it looks like it meets all requirements for judging. :D OK. Heres my character: (Please brace yourself' date=' it is pretty much) Dusk Pernoria, 17 years old. Male. Appearance: High and lanky, and with a scar going horizontally over his right eye. He has long, white hair, and yellow eyes. Enjoys wearing a black cloak with a raised collar. His finger nails are somewhat longer than usual. His duel disk is black with a white trim, and the lights which shows his remaining life points glow green. Bio: Dusk Pernoria was born into a happy family, and was the older brother of three children. Then, one day, someone (Up to you to decide, Kale) broke into their house and killed everyone, except Dusk, who escaped. His lucky escape from the culprits had tainted Dusk ever since, and he always regretted for not staying to protect the ones he love. The scene from that night, burned onto his mind at last drove Dusk into a personal hunt and vendetta against the ones that forever ripped him from his life. He now no longer cares about who gets trampled over by his chase, as long as it will fill the void in his heart where his family and old life once stood. [spoiler=Deck']Dusk plays with an "Empty" deck, which was created by his fury and despair. The strategy involved, focuses mainly on their Void Force, which is their kind of ATK and DEF, and they have no ATK and DEF printed on them. Also, all empty monsters are DARK Fairy monsters. Void Force works as follows: When an Empty monster battles, they apply their Void Force for damage calculation. Also, if the effects of Void monsters are by some means negated, they still have their Void Force. [spoiler=Contents:]20 Monsters:Seranakas - Lord of the Void (x1) *Key card*Empty Saryal (x2)Empty Cyreas (x3)Empty Pourlath (x1) *Favourite card*Empty Waklar (x1)Empty Siq (x3)Empty Chaurge (x3)Empty Waruk (x3)Empty Calathan (x3) 12 Spells:Void Reality (x1)Allure of Darkness (x2)Sphere of Emptiness (x1)Condemned to the Void (x2)Severed from Life (x1)Voice of Nothing (2)Heavy Storm (x1)Double Summon (x2) 8 Traps:Sakuretsu Armor (x1)Mind Implosion (x2)Empty Salvation (x1)Dust Tornado (x1)Ties Bound to Nothing (x2)Grim Benediction (x1) [spoiler=Description]Serenakas - Lord of the Void*********Fairy-typeSynchro monsterDARKEffect: This card is also treated as an "Empty" monster while face-up on the field or in your Graveyard. This card's Void Force is 3000. Whenever an "Empty" monster you control attacks, you may discard 1 card to have that monster gain 600 Void Force until the End Phase. When this card is destroyed, return all cards on the field to their owner's hands, and both players discards cards from their hand until they have 3 left. Appearance: A tremendous angel, with large claws. Her face shows no expression, and looks sadly down upon her foes. She wears a long, white cloak with a black trim, and red tears constantly falls from her eyes. She has extremely long black hair. Her wings seems to be made of pure darkness. Empty Saryal***Fairy-typeTuner monsterDARKEffect: This card's Void Force is 1200. When this card is Normal Summoned, you can pay 1000 Life Points to Special Summon an "Empty" from your hand and raise its Level by 2. The monster Summoned this way can't attack, and is returned to its owner's hand during the End Phase. Appearance: Like Seranakas, this monster also has a White cloak with a black trim, and tears of blood also falls from her eyes. She also have black wings. She carries a white staff with black jewels, which explodes into a cascading torrent of dark rain when used to Synchro Summon. She has long green hair. Empty Cyreas****Fairy-typeDARKEffect: This card's Void Force is 1800. When this card destroys a monster by battle and sends it to the Graveyard, it can attack once again in a row. If it does, reduce its Void Force by 300 until the End Phase. Appearence: (All the Empty monsters carries white cloaks with black trims, black wings and they weep blood, so I'm not going to write it anymore.) This angelic creature is a male one, and he carries a huge battle axe. His yellow hair flows wildly, even when there is no wind. Empty Pourlath******Fairy-typeDARKEffect: This card's Void Force is 2000.When this card destroys a monster by battle, increase its Void Force by 200. When this card is destroyed, if it had 2600 or more Void Force, halve your opponent's Life Points during their next Draw Phase. Your opponent can negate this effect by paying Tributing a monster they control. If they do, Special Summon this card during the End Phase and draw 1 card. Appearance: Like Dusk, this angel's hair is white, and it has piercing yellow eyes. It is a male. He carries a longsword with black jewels. His hands have long black claws. Empty Waklar*Fairy-typeDARKEffect: This card's Void Force is 800. If this card is used in a Synchro Summon, increase its Level by 2. Appearance: This angel is the youngest of them all, and she has spiky blue hair. She has a scythe over her shoulder, which appears to large for her, although she swings it with ease. Empty Siq*Fairy-typeDARKEffect: This card's Void Force is 300. “Empty” monsters you control are unaffected by the effects of Spell and Trap Cards. Appearance: This angel is rather tall and skinny, and with pink hair. She always has a grin on her face, and laughs when a player loses life points. Her weapon is a bow, which shoots white arrows at her prey. Empty Chaurge******Fairy-typeDARKEffect: This card's Void Force is 1700. Once per turn, you may reveal this card in your hand. If you do, its Level counts as 4 until the End Phase. Appearance: His spiky light-blue hair stands out in all directions, and plus the rather wicked look on his face, he looks demented. His weapon is a pair of cestuces. (Bladed battle gloves) Empty Waruk**Fairy-typeDARKEffect: This card's Void Force is 1300. When this card is destroyed, you can Special Summon 1 Level 4 or lower “Empty” monster from your hand. Appearance: This angel looks very savage, with its thick, black hair being uneven and unkempt. His eyes are red and his weapon is a spiked mace. Empty Calathan***Fairy-typeTuner monsterDARKEffect: This card's Void Force is 1400. Once per turn, you can discard any number of cards from your hand to either increase or decrease the Level of 1 monster on the field. A monster affected by this card's effect' Void Force is 500 for each of its Levels. Appearance: Easily the oldest of these angels, this angel has grey hair and long fingernails. Her eyes are chilly green and her weapon is a spear. Void RealityField spellEffect: Increase the Void Force of all monsters you control by 500 and decrease the Void Force of all monsters your opponent controls by 500. (If they have Void Force) Once per turn, if you doesn't control a monster, you can Special Summon 1 “Empty” monster from your hand. When an “Empty” monster you control destroys a monster by battle, you can send it to the Graveyard to inflict 1000 damage to your opponent. Appearance: The field becomes twisted and black stars floats around the duelists. When a monster is summoned by its effect, it is formed out of one of these stars, and the black stars charges at the opponent when the damage ability is activated. Sphere of EmptinessContinuous SpellEffect: When a monster with Void Force is destroyed by battle, add 1 Emptiness Counter on this card. “Empty” monsters gains 300 Void Force for each Emptiness Counter on this card. When this card with at least 1 Emptiness Counter on it is destroyed, you can draw 1 card from your Deck. Appearance: A black and white sphere appears from the sky, and grows in proportion and emitted energy when it gets more counters. Condemned to the Void.Continuous SpellEffect: When you activate this card, you lose 800 Life Points. As long as this card is face-up on the field, all monsters without Void Force lose their ATK and DEF and gains Void Force equal to their Level x 500. Appearance: The airs feels like it becomes compact and heavy to breathe in, but it has no visible effect on the field. Severed from LifeNormal SpellEffect: If a monster(s) destroyed by an “Empty” monster you control would go to the Graveyard this turn, remove them from play instead, and your opponent gains 400 Life Points for each. Appearance: No visible effect. Voice of NothingQuick-Play SpellEffect: Activate only when a monster you control is attacked. Remove 1 monster in your Graveyard from play to have 1 “Empty” monster you control gain Void Force equal to the Void Force of the removed monster, until the End Phase. Destroy the attacked monster during the End Phase. Appearance: The silhouette of the removed monster appears from the graveyard and explodes into black vapor, which is absorbed by the other monster. Mind ImplosionNormal TrapEffect: Discard 1 card to activate this card. Destroy 1 monster without Void Force. If the destroyed monster is Special Summoned during the duel, it loses its ATK and DEF, and have 0 Void Force. Appearance: The monster destroys starts screaming in pain before incinerating in wisps of white flames. Empty SalvationContinuous TrapEffect: Special Summon a monster from your Graveyard. It gains 200 Void Force as long as this card remains face-up on the field. When the monster Special Summoned by this effect is removed from the field, halve your Life Points and return this card to your hand. Appearance: A drop of black water falls from the heaven and hits the ground. Rings spreads like in water and from the middle of the rings the monster ascends. Ties Bound to NothingNormal TrapEffect: The Void Force of 1 monster your opponent control that has Void Force becomes 0. When it is destroyed, send the top 3 cards of its owner's Deck to the Graveyard. Appearance: No visible effect, although the monster feels a change in its power. Grim BenedictionContinuous TrapEffect: When this card is activated, all monsters your opponent controls lose their ATK and DEF and become Void Force that is equal to their original ATK. The Void Force of all monsters your opponent controls that has Void Force is reduced by 300 x their Level. Appearance: A mark of white and black flames appears on the forehead of all the monsters affected by it. this idea on fairies is interesting. ;) but... this idea seems a little odd. the Void Force is just a substitute for ATK.. :| i mean, there is really no difference, except that it has more to calculate. :/ it is definitely an anime-only, ironically, idea. :D but, it looks solid for judging. both have been added to the contest portal. ;) Link to comment Share on other sites More sharing options...
Καsτοr Posted April 7, 2009 Report Share Posted April 7, 2009 Hm. . . These are interesting entries. Good Luck everyone entering! Link to comment Share on other sites More sharing options...
Umbra Posted April 8, 2009 Report Share Posted April 8, 2009 The idea of making Gary's deck with as few custom cards as possible is mainly so that readers won't have to look up in this thread or somewhere else what the cards do. Most people know how a Yubel deck works: I'm adding another twist to it. I'm not completely constructing an archetype when there's no need to. Link to comment Share on other sites More sharing options...
Lord Ursus Posted April 8, 2009 Report Share Posted April 8, 2009 One thing that is different with Void Force, than with normal ATK and DEF is that things like Ultimate Insect doesn't work on them. ;) I really had run out of ideas at this point, so I used an attacking power that reflects upon the emptiness of the monsters. Link to comment Share on other sites More sharing options...
Kale Posted April 8, 2009 Author Report Share Posted April 8, 2009 The idea of making Gary's deck with as few custom cards as possible is mainly so that readers won't have to look up in this thread or somewhere else what the cards do. Most people know how a Yubel deck works: I'm adding another twist to it. I'm not completely constructing an archetype when there's no need to. well' date=' the idea of making a deck for an anime/fan fic (in my opinion) is to have something that no one has seen before, and no one else uses. Kaiba ran a Blue-Eyes Trump deck, Yusei a Junk/Warrior deck, Jaden an E-HERO deck, Rua a Deformer deck, etc.. the fact that you could use real cards was to add more realism to it, but you took it the other way.. im not saying you are disqualified, im just saying its not exactly what i asked for. if it is better than the other competitors' entries than it will still win. ;) One thing that is different with Void Force, than with normal ATK and DEF is that things like Ultimate Insect doesn't work on them. ;) I really had run out of ideas at this point, so I used an attacking power that reflects upon the emptiness of the monsters. well, for purposes of realism, could the ATK and DEF be written as 0 and then have their effects state that their Void Force be counted as battle damage? it would smoothen out the effects of some of your cards if it were written that way. ;) Link to comment Share on other sites More sharing options...
Lord Ursus Posted April 9, 2009 Report Share Posted April 9, 2009 Yes, of course. I'll update the entry now, if that's ok, of course. Link to comment Share on other sites More sharing options...
Kale Posted April 10, 2009 Author Report Share Posted April 10, 2009 Yes' date=' of course. I'll update the entry now, if that's ok, of course.[/quote'] of course that is alright! :D you can update your entries as much as you like, until the end date. ;) Link to comment Share on other sites More sharing options...
Kale Posted April 10, 2009 Author Report Share Posted April 10, 2009 bump for more contestants. ;) please, people, you have a month for it! Link to comment Share on other sites More sharing options...
Καsτοr Posted April 10, 2009 Report Share Posted April 10, 2009 He, Kale. . . Should I tell people I know about this? Link to comment Share on other sites More sharing options...
Kale Posted April 11, 2009 Author Report Share Posted April 11, 2009 He' date=' Kale. . . Should I tell people I know about this?[/quote'] yeah! sure! that would be veeerrry appreciated. :D :D thanks! come on, peeps! at this rate, only 1 person is not going to get a prize. :| Link to comment Share on other sites More sharing options...
Saiba Aisu Posted April 13, 2009 Report Share Posted April 13, 2009 Is this still open? Link to comment Share on other sites More sharing options...
Kale Posted April 13, 2009 Author Report Share Posted April 13, 2009 Is this still open? yes, it is open until the end of the month, when judging will start. ;) Link to comment Share on other sites More sharing options...
goldenboy820 Posted April 14, 2009 Report Share Posted April 14, 2009 Hey kale, can I enter?I have a great fanfic character up for grabz and I am great with character bioz and custom cardz, just look in the written section and see... Link to comment Share on other sites More sharing options...
Kale Posted April 14, 2009 Author Report Share Posted April 14, 2009 Hey kale' date=' can I enter?I have a great fanfic character up for grabz and I am great with character bioz and custom cardz, just look in the written section and see...[/quote'] Anyone can enter! That includeds you! :D just post it here, in one post, okay? ;) Link to comment Share on other sites More sharing options...
Saiba Aisu Posted April 14, 2009 Report Share Posted April 14, 2009 Name: Alexander (Alex) Frost[spoiler=Picture] Similar to this, only not smiling. :P [spoiler=Characteristics]Physical Appearance: Alexander is seventeen years old, with pale, rich alabaster skin and unusually cold green eyes. His hair is dark brown and straight, and he has long bangs that hang over his eyes. He is slender with well-defined muscles, weighs around 165 lbs., and is 5"11. His usual outfit consists of a tailored blue jacket over a white shirt, bootcut dark blue jeans, black boots, and an optional pair of white, fingerless gloves. Similarly, his casual attire substitutes his blue jacket for a white or blue hoodie, depending on his mood. Personality: Alexander is unusually cold and hostile to most people, to the point of icy indifference. He is often vain and scornful, and suffers from chronic depression. He tends to view most people as objects to be manipulated rather than conscious beings, usually calculating their own value to him. He prefers to be alone, but is quite popular and at ease around others, despite his own less-than-attractive personality. He detests relationships with most people and has few true friends, but they are the exceptions to his usual behavior. He is a brilliant Duelist and extraordinarily good-looking, although he has expressed indifference to this fact in the past. History: Alexander, known more commonly as Alex, is the only child of the famous and wealthy Dueling entrepreneur, Gerard Frost, who helped spread Duel Monsters to Europe. Until the age of eleven, Alex led a comparably happy life with his mother and father in a cozy French chateau near the Alps. While exploring the mountains near his home, Alex fell into a snowdrift and was caught in a blizzard, forcing him to shelter for the night. After the storm cleared, and after suffering severe hypothermia, Alex made his own difficult way back home, only to discover that his father had been murdered by foreign terrorist activity while on a business trip. Upon hearing the news, his mother immediately fell prostrate with grief, eventually evolving into incurable dementia. Unable to care for his mother and devastated by his father's brutal murder, Alex went into a severe depression for two months. After recuperating, and in accordance with his father's wishes, Alex was educated by a series of tutors and then sent off to Dueling Boarding School. The last six years have been hard on Alex, although he gives no outward sign, preferring instead to vent his anguish and misery on others by Dueling. Deck: Ice Deck [spoiler=Description]Alex plays an Ice Deck, centering on the placement and distribution of Ice Counters among opposing monsters through various card effects. While placed on opposing monsters, these Ice Counters prevent them from switching their battle positions. Through the removal of these Ice Counters, Alexander gains access to a wide variety of tactics during a Duel, ranging from the negation of card effects to the immobilization and destruction of opposing monsters. His tactics are well-balanced and varied, and very few can hold their own against him. Favorite/Signature Card: Shimmering Dragon [spoiler=Deck List] Deck Count: 42 Monsters: 20 x3 Frostbite Magicianx3 Ice Blossomx3 Mother Grizzlyx2 Blizzard Tigerx2 Cold Witchx2 Freeze Commander x2 Frozen Chimerax1 Frost Avatarx1 Queen of the Frozen Realmx1 Shimmering Dragon Spells: 16 x3 Frozen Blessingx3 Instant Freezex2 Cold Blurx2 Frozen Palacex2 Frozen Springx2 Blizzard Burialx1 Mystical Space Typhoonx1 Monster Reborn Traps: 6 x2 Cold Rebirthx2 Extra Freezex2 Blizzard Curtain Extra Deck: 15 Standard 15 [spoiler=Cards] [spoiler=Monsters] Frostbite MagicianLevel 4WATERSpellcaster-Type/EffectATK 1600 / DEF 1400You can remove 1 Ice Counter from the field to Special Summon this card from your hand. You can discard 1 card to place up to 2 Ice Counters on a face-up monster(s). Monsters with Ice Counter(s) cannot change their battle positions. Appearance: A humanoid male, pale, with long white bangs and sad blue eyes. Clad in robes of light blue and icy white, and wields a blue quarterstaff topped by a giant snowflake (similarly to Cold Enchanter and Ice Master). Bears an eerie resemblance to Alexander. Ice BlossomLevel 1WATERPlant-Type/EffectATK 0 / DEF 0You can Tribute this face-up card you control to place up to 3 Ice Counters on a face-up monster(s). Appearance: A delicate, beautiful lily covered in a fine layer of frost. Its petals are frozen open. Mother GrizzlyLevel 4WATERBeast-Warrior-Type/EffectATK 1400 / DEF 1000When this card is sent to the Graveyard by battle, you can Special Summon 1 WATER monster with 1500 or less ATK from your Deck in face-up Attack Position. Blizzard TigerLevel 4WATERBeast-Type/EffectATK 1500 / DEF 1100When this card is Normal Summoned or Special Summoned, place 1 Ice Counter on it. This card gains 300 ATK for each Ice Counter on it. You can remove 1 Ice Counter from this card to destroy 1 face-up card your opponent controls. Cold WitchLevel 4WATERSpellcaster-Type/EffectATK 1500 / DEF 1300Once per turn, you can remove 2 Ice Counters from the field to Special Summon 1 WATER monster from your Graveyard. Sage of the NorthLevel 2WATERSpellcaster-Type/Tuner/EffectATK 1000 / DEF 1000When this card is Normal Summoned or Special Summoned, place a number of Ice Counters on a face-up monster(s) equal to the number of WATER monsters you control. Appearance: An elderly version of Frostbite Magician, slightly wrinkled and hunched over by age. Clad in robes of blue and white, and carries a large tome. Freeze CommanderLevel 3WATERWarrior-Type/Tuner/EffectATK 1300 / DEF 1000When this card is Normal Summoned or Special Summoned, you can place 1 Ice Counter on a face-up monster. When this card is used for the Synchro Summon of a Synchro Monster, you can destroy all card(s) your opponent controls with Ice Counter(s). Frozen ChimeraLevel 7WATERBeast-Type/EffectATK 2400 / DEF 800When a monster with a Ice Counter(s) is destroyed and sent to the Graveyard, you can Special Summon this card from your hand or Graveyard. You can only control 1 "Frozen Chimera" at a time. Frost AvatarLevel 7WATERAqua-Type/EffectATK 2500 / DEF 1300You can Special Summon this card from your hand during a turn when 2 or more Ice Counter(s) were removed from the field by a card effect. Once per turn, during either player's turn, when your opponent activates a card effect, you can remove 1 Ice Counter from the field and negate that effect. Queen of the Frozen RealmLevel 6WATERSpellcaster-Type/EffectATK 2100 / DEF 800You can remove 1 Ice Counter from the field to destroy 1 face-down card your opponent controls. Shimmering DragonLevel 7WATERDragon-Type/EffectATK 2700 / DEF 1500While this card is in your hand, decrease this card's Level by 1 for each Ice Counter on the field. Once per turn, you can place 1 Ice Counter on a face-up monster. NOTE: Alexander shares a special bond with Shimmering Dragon - to him, its shimmering scales signify the dreams he had in childhood, and which were lost subsequently after his father's murder. After playing Shimmering Dragon, Alexander becomes noticeably colder and cruel. [spoiler=Spells] Frozen PalaceField Spell CardDecrease the ATK of all monsters with Ice Counter(s) on them by an amount equal to the number of Ice Counter(s) x500. During each of your Standby Phases, place 1 Ice Age Counter on this card. When this card has 10 Ice Age Counters on it, you win the Duel. Instant FreezeQuickplay Spell CardRemove 1 Ice Counter from the field. Negate the activation and effect of an opponent's Spell or Trap Card and flip it face-down. The negated card cannot be activated again until the 3rd of your End Phases after this card's activation. Appearance: A thick sheet of ice spreads across the field and engulfs the activated Spell or Trap Card, then flips it face-down. Cold BlurNormal Spell CardPlace 1 Ice Counter on a face-up monster on the field. Draw 1 card. Appearance: A mild, blurry snow sweeps the field. Frozen SpringContinuous Spell CardOnce per turn, you can Special Summon 1 WATER monster from your hand. When this card is removed from the field, destroy all monsters Special Summoned by this effect. You can only control 1 "Frozen Spring" at a time. Blizzard BurialNormal Spell CardSend up to 3 WATER monsters from your Deck to the Graveyard. Place a number of Ice Counter(s) on 1 face-up monster equal to the number of monster(s) sent from your Deck to the Graveyard by this effect. Appearance: An ice-covered coffin appears on the field in a howl of icy wind. Mystical Space TyphoonQuickplay Spell CardDestroy 1 Spell or Trap Card on the field. Monster RebornNormal Spell CardSpecial Summon 1 monster from either player's Graveyard to your side of the field. [spoiler=Traps] Cold RebirthContinuous Trap CardRemove 1 Ice Counter from the field, and Special Summon 1 WATER monster from your Graveyard. The monster Special Summoned by this effect cannot change its battle position. When this card is removed from the field, destroy the Special Summoned monster. When the Special Summoned monster is removed from the field, destroy this card. Appearance: A bizarre, spiky ice structure appears. It shatters, and the summoned monster is revealed. Extra FreezeContinuous Trap CardYour opponent cannot Fusion Summon or Synchro Summon. Destroy this card if there are no Ice Counter(s) on the field. Blizzard CurtainNormal Trap CardSwitch the battle position of 1 monster on the field and place 1 Ice Counter on it (Flip Effects are not activated). Monsters with Ice Counter(s) cannot change their battle positions. [spoiler=Created Cards] That'd better be good enough, lol! I mean it! Link to comment Share on other sites More sharing options...
Space Ranger Gold Posted April 14, 2009 Report Share Posted April 14, 2009 I'm sorry but I'm gonna have to drop out. I've had major, MAJOR writers block lately, and I can't come up with any good character background or new card designs. Link to comment Share on other sites More sharing options...
Καsτοr Posted April 14, 2009 Report Share Posted April 14, 2009 Damn, Cyber_Commander. Those are some good cards! Good luck in th contest! Link to comment Share on other sites More sharing options...
Saiba Aisu Posted April 14, 2009 Report Share Posted April 14, 2009 Well, I do appreciate the compliment, Kastor. Thanks, and likewise. Let's just hope Kale thinks the same... Link to comment Share on other sites More sharing options...
Sander Posted April 14, 2009 Report Share Posted April 14, 2009 [spoiler=Character]Name: Sebastian Wolf Appearance: Black hair, brown eyes. Wears a green shirt, black hooded jacket with the sleeves pulled up to his elbows, blue, sagy jeans and regular sneakers. Description: 185 cm tall, 80 kg. Usually blunt to the people that he doesn't like. Doesn't make friends off the bat. Needs to get them to know first. After that, he can be the bestest friend you have ever seen. Backstory: Sebastian was born into a workerman level family. He picked up dueling when he was 12. After the years, he found the only way he likes to duel, by swarming and defeating the opponent quickly. When dueling, he's merciless and doesn't care what happens to himself, to the opponent or to anybody else near him. After losing his girlfriend in a car accident, he wasn't quite the same as he used to be. He was blunt to anybody near him, even the people he used to care about. He started to grow everso more insane by the day. At one point, he was sent to a Mental Hopspital. After spending almost 2 years there, he was released due that he was sane again and given medication just in case. After that little experience, things went on fine. Until one day, when he snapped again and claimed that her girlfriend was talking to him. He left the country that day and nobody has seen him since from that day. [spoiler=Cards:]Hollowication Black Plague***DARK[Zombie/Effect]When this card is Summoned, Special Summon 1 "Death Bacteria Token" (Zombie-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position for each Zombie-Type monster that you control. Decrease the ATK of all monsters on your opponent's side of the field by 500 for each "Death Bacteria Token" on your side of the field. When a monsters ATK is reduced to 0 by this effect, destroy it and inflict damage to your opponent equal to the destroyed monsters original ATK.ATK 1250/DEF 0 [spoiler=Hollowication Black Plague]A gang of Hollow's that roam the earth, looking for victims. Zombified Plague Chimera*****DARK[Zombie/Gemini]This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:- By discarding 2 Zombie-Type monsterd from your hand to the Graveyard, Special Summon 3 "Death Bacteria Token" (Zombie-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position. You can Tribute 3 "Death Bacteria Tokens" to reduce the ATK of 1 monster on the field to 0 and Special Summon 1 Zombie-Type monster from your Graveyard.ATK 2100/ DEF 0 [spoiler=Zombified Plague Chimera]A chimera, which is sewen togheter from varios parts of other parts of Zombies. Plaguespreader Spear*DARK[Zombie/Effect]"You can Tribute 2 "Death Bacteria Tokens" to destroy 1 Spell or Trap card on the field. When this effect is used, return this card to your hand."ATK 0/ DEF 0 [spoiler=Plaguespreader Spear]A little Zombie, with a hood covering his face and body. Carries a spear on his back. Viral SpreadQuick-Play Spell"Tribute 2 "Death Bacteria" Tokens. Reduce the ATK of 1 face-up monster on your opponent's side of the field by 1500." Plague SwarmNormal Trap Card"Activate only by Tributing all "Death Bacteria Tokens" that you control. Your opponent takes 400 points of damage for each "Death Bacteria Token" Tributed by this effect. Then Special Summon 2 Zombie-Type monsters from your Graveyard. The effects of the monsters Special Summoned this way are negated." [spoiler=Deck]Zombified Plague Chimera x2 Zombie Master x3Pyramid Turtle x3Hollowication Black Plague x3Goblin Zombie x2Plaguespreader Spear x2Mezuki x1Sangan x1Spirit Reaper x1Plaguespreader Zombie x1 Viral Spread x3Hand Destruction x3Book of Life x3Foolish Burial x2Burial from a Different Dimension x2Monster Reborn x1Card of Safe Return x1Heavy Storm x1 Plague Swarm x3Solemn Judgment x3Torrential Tribute x1 Extra Deck: Extra Deck: 10Magical Android x2Stardust Dragon x2Red Archfiend Dragon x2Dark Dive Bomber x2Brionac, Dragon of the Ice Boundary x1Goyo Guardian x1 [spoiler=Deck Theme]Basically, the idea of the deck is to swarm and destroy your opponent's monsters fast and win by swarming with Zombies and "Death Bacteria Tokens". Link to comment Share on other sites More sharing options...
Kale Posted April 14, 2009 Author Report Share Posted April 14, 2009 Name: Alexander (Alex) Frost[spoiler=Picture] Similar to this' date=' only not smiling. :P [spoiler=Characteristics']Physical Appearance: Alexander is seventeen years old, with pale, rich alabaster skin and unusually cold green eyes. His hair is dark brown and straight, and he has long bangs that hang over his eyes. He is slender with well-defined muscles, weighs around 165 lbs., and is 5"11. His usual outfit consists of a tailored blue jacket over a white shirt, bootcut dark blue jeans, black boots, and an optional pair of white, fingerless gloves. Similarly, his casual attire substitutes his blue jacket for a white or blue hoodie, depending on his mood. Personality: Alexander is unusually cold and hostile to most people, to the point of icy indifference. He is often vain and scornful, and suffers from chronic depression. He tends to view most people as objects to be manipulated rather than conscious beings, usually calculating their own value to him. He prefers to be alone, but is quite popular and at ease around others, despite his own less-than-attractive personality. He detests relationships with most people and has few true friends, but they are the exceptions to his usual behavior. He is a brilliant Duelist and extraordinarily good-looking, although he has expressed indifference to this fact in the past. History: Alexander, known more commonly as Alex, is the only child of the famous and wealthy Dueling entrepreneur, Gerard Frost, who helped spread Duel Monsters to Europe. Until the age of eleven, Alex led a comparably happy life with his mother and father in a cozy French chateau near the Alps. While exploring the mountains near his home, Alex fell into a snowdrift and was caught in a blizzard, forcing him to shelter for the night. After the storm cleared, and after suffering severe hypothermia, Alex made his own difficult way back home, only to discover that his father had been murdered by foreign terrorist activity while on a business trip. Upon hearing the news, his mother immediately fell prostrate with grief, eventually evolving into incurable dementia. Unable to care for his mother and devastated by his father's brutal murder, Alex went into a severe depression for two months. After recuperating, and in accordance with his father's wishes, Alex was educated by a series of tutors and then sent off to Dueling Boarding School. The last six years have been hard on Alex, although he gives no outward sign, preferring instead to vent his anguish and misery on others by Dueling. Deck: Ice Deck [spoiler=Description]Alex plays an Ice Deck, centering on the placement and distribution of Ice Counters among opposing monsters through various card effects. While placed on opposing monsters, these Ice Counters prevent them from switching their battle positions. Through the removal of these Ice Counters, Alexander gains access to a wide variety of tactics during a Duel, ranging from the negation of card effects to the immobilization and destruction of opposing monsters. His tactics are well-balanced and varied, and very few can hold their own against him. Favorite/Signature Card: Shimmering Dragon [spoiler=Deck List] Deck Count: 42 Monsters: 20 x3 Frostbite Magicianx3 Ice Blossomx3 Mother Grizzlyx2 Blizzard Tigerx2 Cold Witchx2 Sage of the North x2 Frozen Chimerax1 Frost Avatarx1 Queen of the Frozen Realmx1 Shimmering Dragon Spells: 16 x3 Frozen Blessingx3 Instant Freezex2 Cold Blurx2 Frozen Palacex2 Frozen Springx2 Blizzard Burialx1 Mystical Space Typhoonx1 Monster Reborn Traps: 6 x2 Cold Rebirthx2 Extra Freezex2 Blizzard Curtain Extra Deck: 15 Standard 15 [spoiler=Cards] [spoiler=Monsters] Frostbite MagicianLevel 4WATERSpellcaster-Type/EffectATK 1600 / DEF 1400You can remove 1 Ice Counter from the field to Special Summon this card from your hand. You can discard 1 card to place up to 2 Ice Counters on a face-up monster(s). Monsters with Ice Counter(s) cannot change their battle positions. Appearance: A humanoid male, pale, with long white bangs and sad blue eyes. Clad in robes of light blue and icy white, and wields a blue quarterstaff topped by a giant snowflake (similarly to Cold Enchanter and Ice Master). Bears an eerie resemblance to Alexander. Ice BlossomLevel 1WATERPlant-Type/EffectATK 0 / DEF 0You can Tribute this face-up card you control to place up to 3 Ice Counters on a face-up monster(s). Appearance: A delicate, beautiful lily covered in a fine layer of frost. Its petals are frozen open. Mother GrizzlyLevel 4WATERBeast-Warrior-Type/EffectATK 1400 / DEF 1000When this card is sent to the Graveyard by battle, you can Special Summon 1 WATER monster with 1500 or less ATK from your Deck in face-up Attack Position. Blizzard TigerLevel 4WATERBeast-Type/EffectATK 1500 / DEF 1100When this card is Normal Summoned or Special Summoned, place 1 Ice Counter on it. This card gains 300 ATK for each Ice Counter on it. You can remove 1 Ice Counter from this card to destroy 1 face-up card your opponent controls. Appearance: The middle head of the Frozen Chimera, with white fur and an unusual ice spike growing on its back. The ice spike grows as it gains more Ice Counters, and can be launched to destroy cards. Cold WitchLevel 4WATERSpellcaster-Type/EffectATK 1500 / DEF 1300Once per turn, you can remove 2 Ice Counters from the field to Special Summon 1 WATER monster from your Graveyard. Sage of the NorthLevel 2WATERSpellcaster-Type/Tuner/EffectATK 1000 / DEF 1000When this card is Normal Summoned or Special Summoned, place a number of Ice Counters on a face-up monster(s) equal to the number of WATER monsters you control. Appearance: An elderly version of Frostbite Magician, slightly wrinkled and hunched over by age. Clad in robes of blue and white, and carries a large tome. Frozen ChimeraLevel 7WATERBeast-Type/EffectATK 2400 / DEF 800When a monster with a Ice Counter(s) is destroyed and sent to the Graveyard, you can Special Summon this card from your hand or Graveyard. You can only control 1 "Frozen Chimera" at a time. Frost AvatarLevel 7WATERAqua-Type/EffectATK 2500 / DEF 1300You can Special Summon this card from your hand during a turn when 2 or more Ice Counter(s) were removed from the field by a card effect. Once per turn, during either player's turn, when your opponent activates a card effect, you can remove 1 Ice Counter from the field and negate that effect. Queen of the Frozen RealmLevel 6WATERSpellcaster-Type/EffectATK 2100 / DEF 800You can remove 1 Ice Counter from the field to destroy 1 face-down card your opponent controls. Shimmering DragonLevel 7WATERDragon-Type/EffectATK 2700 / DEF 1500While this card is in your hand, decrease this card's Level by 1 for each Ice Counter on the field. Once per turn, you can place 1 Ice Counter on a face-up monster. NOTE: Alexander shares a special bond with Shimmering Dragon - to him, its shimmering scales signify the dreams he had in childhood, and which were lost subsequently after his father's murder. After playing Shimmering Dragon, Alexander becomes noticeably colder and cruel. [spoiler=Spells] Frozen PalaceField Spell CardDecrease the ATK of all monsters with Ice Counter(s) on them by an amount equal to the number of Ice Counter(s) x500. During each of your Standby Phases, place 1 Ice Age Counter on this card. When this card has 10 Ice Age Counters on it, you win the Duel. Instant FreezeQuickplay Spell CardRemove 1 Ice Counter from the field. Negate the activation and effect of an opponent's Spell or Trap Card and flip it face-down. The negated card cannot be activated again until the 3rd of your End Phases after this card's activation. Appearance: A thick sheet of ice spreads across the field and engulfs the activated Spell or Trap Card, then flips it face-down. Cold BlurNormal Spell CardPlace 1 Ice Counter on a face-up monster on the field. Draw 1 card. Appearance: A mild, blurry snow sweeps the field. Frozen SpringContinuous Spell CardOnce per turn, you can Special Summon 1 WATER monster from your hand. When this card is removed from the field, destroy all monsters Special Summoned by this effect. You can only control 1 "Frozen Spring" at a time. Appearance: A spring of water bursts from the ground and freezes. In a burst of light, the summoned monster appears. Blizzard BurialNormal Spell CardSend up to 3 WATER monsters from your Deck to the Graveyard. Place a number of Ice Counter(s) on 1 face-up monster equal to the number of monster(s) sent from your Deck to the Graveyard by this effect. Appearance: An ice-covered coffin appears on the field in a howl of icy wind. Mystical Space TyphoonQuickplay Spell CardDestroy 1 Spell or Trap Card on the field. Monster RebornNormal Spell CardSpecial Summon 1 monster from either player's Graveyard to your side of the field. [spoiler=Traps] Cold RebirthContinuous Trap CardRemove 1 Ice Counter from the field, and Special Summon 1 WATER monster from your Graveyard. The monster Special Summoned by this effect cannot change its battle position. When this card is removed from the field, destroy the Special Summoned monster. When the Special Summoned monster is removed from the field, destroy this card. Appearance: A bizarre, spiky ice structure appears. It shatters, and the summoned monster is revealed. Extra FreezeContinuous Trap CardYour opponent cannot Fusion Summon or Synchro Summon. Destroy this card if there are no Ice Counter(s) on the field. Blizzard CurtainNormal Trap CardSwitch the battle position of 1 monster on the field and place 1 Ice Counter on it (Flip Effects are not activated). Monsters with Ice Counter(s) cannot change their battle positions. [spoiler=Created Cards] That'd better be good enough, lol! I mean it! wow, this is slightly impressive. you even added descriptions in the S/T area when you didnt need to. this makes me happy.. :twisted: you have done everything you need to for the contest. now you can prop your feet up and wait for the results. ;) I'm sorry but I'm gonna have to drop out. I've had major' date=' MAJOR writers block lately, and I can't come up with any good character background or new card designs.[/quote'] alrighty then. thank you for notifying me. ;) [spoiler=Character]Name: Sebastian Wolf Appearance: Black hair' date=' brown eyes. Wears a green shirt, black hooded jacket with the sleeves pulled up to his elbows, blue, sagy jeans and regular sneakers. Description: 185 cm tall, 80 kg. Usually blunt to the people that he doesn't like. Doesn't make friends off the bat. Needs to get them to know first. After that, he can be the bestest friend you have ever seen. Backstory: Sebastian was born into a workerman level family. He picked up dueling when he was 12. After the years, he found the only way he likes to duel, by swarming and defeating the opponent quickly. When dueling, he's merciless and doesn't care what happens to himself, to the opponent or to anybody else near him. After losing his girlfriend in a car accident, he wasn't quite the same as he used to be. He was blunt to anybody near him, even the people he used to care about. He started to grow everso more insane by the day. At one point, he was sent to a Mental Hopspital. After spending almost 2 years there, he was released due that he was sane again and given medication just in case. After that little experience, things went on fine. Until one day, when he snapped again and claimed that her girlfriend was talking to him. He left the country that day and nobody has seen him since from that day. [spoiler=Cards:']Hollowication Black Plague***DARK[Zombie/Effect]When this card is Summoned, Special Summon 1 "Death Bacteria Token" (Zombie-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position for each Zombie-Type monster that you control. Decrease the ATK of all monsters on your opponent's side of the field by 500 for each "Death Bacteria Token" on your side of the field. When a monsters ATK is reduced to 0 by this effect, destroy it and inflict damage to your opponent equal to the destroyed monsters original ATK.ATK 1250/DEF 0 Zombified Plague Chimera*****DARK[Zombie/Gemini]This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:- By discarding 2 Zombie-Type monsterd from your hand to the Graveyard, Special Summon 3 "Death Bacteria Token" (Zombie-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position. You can Tribute 3 "Death Bacteria Tokens" to reduce the ATK of 1 monster on the field to 0 and Special Summon 1 Zombie-Type monster from your Graveyard.ATK 2100/ DEF 0 Plaguespreader Spear*DARK[Zombie/Effect]"You can Tribute 2 "Death Bacteria Tokens" to destroy 1 Spell or Trap card on the field. When this effect is used, this card is changed into Defense Position."ATK 0/ DEF 0 Viral SpreadQuick-Play Spell"Tribute 2 "Death Bacteria" Tokens. Reduce the ATK of 1 face-up monster on your opponent's side of the field by 1500." Plague SwarmNormal Trap Card"Activate only by Tributing all "Death Bacteria Tokens" that you control. Your opponent takes 400 points of damage for each "Death Bacteria Token" Tributed by this effect. Then Special Summon 2 Zombie-Type monsters from your Graveyard. The effects of the monsters Special Summoned this way are negated." [spoiler=Deck]Zombified Plague Chimera x2 Zombie Master x3Pyramid Turtle x3Hollowication Black Plague x3Goblin Zombie x2Plaguespreader Spear x2Mezuki x1Sangan x1Spirit Reaper x1Plaguespreader Zombie x1 Viral Spread x3Hand Destruction x3Book of Life x3Foolish Burial x2Burial from a Different Dimension x2Monster Reborn x1Card of Safe Return x1Heavy Storm x1 Plague Swarm x3Solemn Judgment x3Torrential Tribute x1 Extra Deck: Extra Deck: 10Magical Android x2Stardust Dragon x2Red Archfiend Dragon x2Dark Dive Bomber x2Brionac, Dragon of the Ice Boundary x1Goyo Guardian x1 [spoiler=Deck Theme]Basically, the idea of the deck is to swarm and destroy your opponent's monsters fast and win by swarming with Zombies and "Death Bacteria Tokens". very interesting, and if it gets a good score i know exactly where i could use this character. BUT: you need descriptions for your monsters, since they are written i dont know what to write about. ;) when you add those, you are done. 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wildfire5 Posted April 15, 2009 Report Share Posted April 15, 2009 Kayla "Esperanza" Anderson, 18 History: As a baby she was found in a dumpster with the umbilical cord still attached, and was adopted by local firefighters who barely heard her little cries in time. Growing up she listened to stories about rescues and gained a deep respect for courage and determination, even when a situation seemed hopeless. In school she was known as "the bully killer" because of a common routine she went through around bullies. First she would pick a fight with them, and consequently returned to the station with a black eye. Then she would find a way to play a prank on her victim, and thus walked away with a bloody nose. Finally, she would pick one last fight with the bully, and would, inexplicably, win. Whenever she went to detention, it was always with a smile on her face. In high school she noticed kids playing Duel Monsters and began collecting the cards that people would discard. Remembering how she herself had been abandoned, she was determined to prove that stuff left in the garbage wasn't worthless. She eventually assembled a deck of totally random cards that would normally not work very well together. But because of her unyielding determination, she learned how to combine them in surprisingly effective ways. Graduating high school and attending community college, she now has two dreams. Her first is to become the best duelist in the world and one day show her real parents how much she was truly worth (if she can ever find them). Her second is to become a social worker and teach children that not giving up really can lead to success. Physical Appearance: Despite having the courage of a lion, she's actually quite skinny and frail. Only about 5 feet tall, she weighs about 100 pounds. Still, other then being near-sighted, she has no major health problems. She has black, untamable short hair and dark brown skin, and mahogany eyes that seem to glow red under the right lighting. She always wears jeans and a black t-shirt, and silver framed glasses. She has a necklace with a lion's head as a pendant. Personality: As you may have guessed, she's known for tenacity, bravery, and thick headedness. With her firefighter caretakers always supporting her, she's become almost ludicrously heroic. When in a team, she has the philosophy of always protecting the weakest link, even from the abuse of other team members. She detests anything she considers to be a form of abandonment, remembering her own past. Her friends sometimes think to themselves that her naiveté will get her into trouble, because she almost blindly follows these convictions. However, she is almost impossible to take advantage of or discourage, which almost always guarantees her success. In duels, she occasionally loses, but to the dismay of those that want to see her fail (for once) she never loses to the same person twice. She is known as "bully killer", "lion heart", and "baby boom" to her friends. Her enemies simply refer to her as "jabroni". Her courage is obviously her most infamous trait. However, Fire Chief Greg Anderson, her official guardian, knows a secret about her that may be the underlying cause of her success. When she was 8 years old she was given an IQ test, but the prompter was a racist who looked down on her for her Latin appearance, even though she did not speak Spanish. While he did not give her a recommendation to enter the gifted program in elementary school, Anderson coerced him into giving him the results. Her IQ was 146, well into the gifted range. Deck: Because Kayla's deck is composed of abandoned cards, the deck feels a bit random and underpowered. She claims however that one day she found a strange card in the dumpster that "understands me and the rest of my deck". No one really understands this statement until she defeats them with it. For the most part it's a Beatdown deck with a touch of Swarm and support cards. [spoiler=Deck] Real Life: Monsters Inaba White Rabbit x 1Kaiser Glider x 1Nimble Momonga x 3Cobra Jar x 1Luster Dragon x 3Green Baboon, Defender of the Forest x 1Man-Eater Bug x 1Marshmallon x 1Obnoxious Celtic Guardian x 1Millennium Shield x 1 Spells Mystical Space Typhoon x 1Wave Motion Cannon x 1Mystic Wok x 1Brain Control x 1 Traps Bottomless Trap Hole x 1Draining Shield x 1Magic Cylinder x 1Trap Jammer x 1Solemn Wishes x 1Spirit Barrier x 1Metal Reflect Slime x 1 Original: Monsters Centaur of the Great Canyons (x 1)••••EARTHBeast-WarriorATK 2200/DEF1400 When this card inflicts Battle Damage to your opponent's Life Points, you lose the same amount of Life Points. This card cannot attack your opponent's Life Points directly. (A centaur with a massive frame charges into the scene, armed with a great and powerful bow. Where the arrow strikes the ground, a fissure appears, consuming the opponent. Afterwards, a red aura appears around Kayla as she loses some life points.) Saya the Knightess (x 1)••••LIGHT WarriorATK1000/DEF2100 "Searching for adventure, this kind but tenacious youth ran away from home to become a warrior. The oracles believe she will one day lead a great army into battle. However, they cannot see the outcome." (Playing this card summons an anime-type girl in jean shorts and a white blouse, red hair and a large bronze broadsword. In defense mode she holds the sword in front of her with one hand, broadside facing her. In attack mode she rests the tip on the ground and holds it by the hilt, standing up straight. She attacks with a simple slash that causes a large booming sound.) Liberator Stallion (x 3)••••FIREBeast/EffectATK1700/DEF1700 "If one of your monsters has been destroyed as a result of battle during your opponent's Battle Phase, during your next Battle Phase this card may attack your opponent's Life Points directly." (Playing this card summons a powerful black stallion with a gentle demeanor in either attack or defense more, until it actually attacks. When it does, it charges and stomps its hooves onto the opponent, dashing them to bits. It does the same thing in defense mode to repel an attack. Its special ability envelops it in flames when it attacks directly.) Spells Heroic Battle Cry (x 3)Quick Spell You may activate this card when one of you monsters is sent to the Graveyard by paying 800 Life Points. Special Summon a monster from your hand who’s Level Stars are equal to the monster that was sent to the Graveyard. (Playing this card causes the sent monster to unleash a loud cry before being sent to the graveyard. Another loud cry is heard from Kayla’s hand before the monster chosen by her bursts out in a yellow flash.) Phantom of an Old Friend (x 3)Quick Spell You can activate this card whenever a player takes damage to his/her Life Points. Flip a coin. If the result is Heads, double the damage. If the result is Tails, reduce the damage to 0 and then increase the player's Life Points by the amount he/she would have lost. Traps Novice Nurse Nora (x 2)Normal Trap You can activate this card whenever a player takes damage to his/her Life Points. Flip a coin. If the result is Heads, double the damage. If the result is Tails, reduce the damage to 0 and then increase the player's Life Points by the amount he/she would have lost. (Playing this card summons a fairy-like nurse with big bright green eyes, feline characteristics, and a giant needle reminiscent of “Injection Fairy Lily”. She jams the needle into the target the player selects, and responds with a cheerful smile when the desired result is reached, and pouts when she fails.) Time for Plan B! (x 2)Normal Trap You can activate this card when one of your card effects is negated by an opponent's card effect during your first Main Phase. Draw 3 cards from your Deck. (An insurance agent in a grey suite appears where the remains of the first card are and starts to take photographs. He then hands Kayla an envelope and flees the scene after a quick salute.) The Mysterious Card Defenders of the Final Plane••••••••••LIGHTFairy/EffectATK3500/DEF3500 “This card cannot be Special Summoned. This card can only be Tribute Summoned by offering 3 monsters on your side of the field as Tribute, and only when there are no DARK monsters in your hand, Deck, or Graveyard. This card cannot be destroyed in battle. If there are any DARK monsters on your side of the field, remove this card from play. This monster cannot attack your opponent’s Life Points directly.” (Playing this card summons a chorus of angels accompanied by a bright light. In defense mode, a bright light repels monsters that try to get close. In attack mode, a bright light envelops the opponent, and when it’s gone, so is the target. It was by total coincidence that there were no DARK monsters in Kayla’s deck when she discovered this card. While Kaiba Corp Holographic disks are able to read it, there is no record of it in any database.) Deck StatisticsMagic = 10Trap = 11Monster = 20Total = 40 Link to comment Share on other sites More sharing options...
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