Sander Posted April 15, 2009 Report Share Posted April 15, 2009 Added the descriptions to the monster cards Kale, better now? Link to comment Share on other sites More sharing options...
Kale Posted April 15, 2009 Author Report Share Posted April 15, 2009 Kayla "Esperanza" Anderson' date=' 18 History: As a baby she was found in a dumpster with the umbilical cord still attached, and was adopted by local firefighters who barely heard her little cries in time. Growing up she listened to stories about rescues and gained a deep respect for courage and determination, even when a situation seemed hopeless. In school she was known as "the bully killer" because of a common routine she went through around bullies. First she would pick a fight with them, and consequently returned to the station with a black eye. Then she would find a way to play a prank on her victim, and thus walked away with a bloody nose. Finally, she would pick one last fight with the bully, and would, inexplicably, win. Whenever she went to detention, it was always with a smile on her face. In high school she noticed kids playing Duel Monsters and began collecting the cards that people would discard. Remembering how she herself had been abandoned, she was determined to prove that stuff left in the garbage wasn't worthless. She eventually assembled a deck of totally random cards that would normally not work very well together. But because of her unyielding determination, she learned how to combine them in surprisingly effective ways. Graduating high school and attending community college, she now has two dreams. Her first is to become the best duelist in the world and one day show her real parents how much she was truly worth (if she can ever find them). Her second is to become a social worker and teach children that not giving up really can lead to success. Physical Appearance: Despite having the courage of a lion, she's actually quite skinny and frail. Only about 5 feet tall, she weighs about 100 pounds. Still, other then being near-sighted, she has no major health problems. She has black, untamable short hair and dark brown skin, and mahogany eyes that seem to glow red under the right lighting. She always wears jeans and a black t-shirt, and silver framed glasses. She has a necklace with a lion's head as a pendant. Personality: As you may have guessed, she's known for tenacity, bravery, and thick headedness. With her firefighter caretakers always supporting her, she's become almost ludicrously heroic. When in a team, she has the philosophy of always protecting the weakest link, even from the abuse of other team members. She detests anything she considers to be a form of abandonment, remembering her own past. Her friends sometimes think to themselves that her naiveté will get her into trouble, because she almost blindly follows these convictions. However, she is almost impossible to take advantage of or discourage, which almost always guarantees her success. In duels, she occasionally loses, but to the dismay of those that want to see her fail (for once) she never loses to the same person twice. She is known as "bully killer", "lion heart", and "baby boom" to her friends. Her enemies simply refer to her as "b****". Her courage is obviously her most infamous trait. However, Fire Chief Greg Anderson, her official guardian, knows a secret about her that may be the underlying cause of her success. When she was 8 years old she was given an IQ test, but the prompter was a racist who looked down on her for her Latin appearance, even though she did not speak Spanish. While he did not give her a recommendation to enter the gifted program in elementary school, Anderson coerced him into giving him the results. Her IQ was 146, well into the gifted range. Deck: Because Kayla's deck is composed of abandoned cards, the deck feels a bit random and underpowered. She claims however that one day she found a strange card in the dumpster that "understands me and the rest of my deck". No one really understands this statement until she defeats them with it. For the most part it's a Beatdown deck with a touch of Swarm and support cards. [spoiler=Deck'] Real Life: Monsters Inaba White Rabbit x 1Kaiser Glider x 1Nimble Momonga x 3Cobra Jar x 1Luster Dragon x 3Green Baboon, Defender of the Forest x 1Man-Eater Bug x 1Marshmallon x 1Obnoxious Celtic Guardian x 1Millennium Shield x 1 Spells Mystical Space Typhoon x 1Wave Motion Cannon x 1Mystic Wok x 1Brain Control x 1 Traps Bottomless Trap Hole x 1Draining Shield x 1Magic Cylinder x 1Trap Jammer x 1Solemn Wishes x 1Spirit Barrier x 1Metal Reflect Slime x 1 Original: Monsters Centaur of the Great Canyons (x 1)••••EARTHBeast-WarriorATK 2200/DEF1400 When this card inflicts Battle Damage to your opponent's Life Points, you lose the same amount of Life Points. This card cannot attack your opponent's Life Points directly. (A centaur with a massive frame charges into the scene, armed with a great and powerful bow. Where the arrow strikes the ground, a fissure appears, consuming the opponent. Afterwards, a red aura appears around Kayla as she loses some life points.) Saya the Knightess (x 1)••••LIGHT WarriorATK1000/DEF2100 "Searching for adventure, this kind but tenacious youth ran away from home to become a warrior. The oracles believe she will one day lead a great army into battle. However, they cannot see the outcome." (Playing this card summons an anime-type girl in jean shorts and a white blouse, red hair and a large bronze broadsword. In defense mode she holds the sword in front of her with one hand, broadside facing her. In attack mode she rests the tip on the ground and holds it by the hilt, standing up straight. She attacks with a simple slash that causes a large booming sound.) Liberator Stallion (x 3)••••FIREBeast/EffectATK1700/DEF1700 "If one of your monsters has been destroyed as a result of battle during your opponent's Battle Phase, during your next Battle Phase this card may attack your opponent's Life Points directly." (Playing this card summons a powerful black stallion with a gentle demeanor in either attack or defense more, until it actually attacks. When it does, it charges and stomps its hooves onto the opponent, dashing them to bits. It does the same thing in defense mode to repel an attack. Its special ability envelops it in flames when it attacks directly.) Spells Heroic Battle Cry (x 3)Quick Spell You may activate this card when one of you monsters is sent to the Graveyard by paying 800 Life Points. Special Summon a monster from your hand who’s Level Stars are equal to the monster that was sent to the Graveyard. (Playing this card causes the sent monster to unleash a loud cry before being sent to the graveyard. Another loud cry is heard from Kayla’s hand before the monster chosen by her bursts out in a yellow flash.) Phantom of an Old Friend (x 3)Quick Spell You can activate this card whenever a player takes damage to his/her Life Points. Flip a coin. If the result is Heads, double the damage. If the result is Tails, reduce the damage to 0 and then increase the player's Life Points by the amount he/she would have lost. Traps Novice Nurse Nora (x 2)Normal Trap You can activate this card whenever a player takes damage to his/her Life Points. Flip a coin. If the result is Heads, double the damage. If the result is Tails, reduce the damage to 0 and then increase the player's Life Points by the amount he/she would have lost. (Playing this card summons a fairy-like nurse with big bright green eyes, feline characteristics, and a giant needle reminiscent of “Injection Fairy Lily”. She jams the needle into the target the player selects, and responds with a cheerful smile when the desired result is reached, and pouts when she fails.) Time for Plan B! (x 2)Normal Trap You can activate this card when one of your card effects is negated by an opponent's card effect during your first Main Phase. Draw 3 cards from your Deck. (An insurance agent in a grey suite appears where the remains of the first card are and starts to take photographs. He then hands Kayla an envelope and flees the scene after a quick salute.) The Mysterious Card Defenders of the Final Plane••••••••••LIGHTFairy/EffectATK3500/DEF3500 “This card cannot be Special Summoned. This card can only be Tribute Summoned by offering 3 monsters on your side of the field as Tribute, and only when there are no DARK monsters in your hand, Deck, or Graveyard. This card cannot be destroyed in battle. If there are any DARK monsters on your side of the field, remove this card from play. This monster cannot attack your opponent’s Life Points directly.” (Playing this card summons a chorus of angels accompanied by a bright light. In defense mode, a bright light repels monsters that try to get close. In attack mode, a bright light envelops the opponent, and when it’s gone, so is the target. It was by total coincidence that there were no DARK monsters in Kayla’s deck when she discovered this card. While Kaiba Corp Holographic disks are able to read it, there is no record of it in any database.) Deck StatisticsMagic = 10Trap = 11Monster = 20Total = 40 i read through this before school today, and found that it made the cut. you are finished, and if i missed something i will let you know so you can edit it. ;) Added the descriptions to the monster cards Kale' date=' better now?[/quote'] yep, thanks! those pics were awesome as well.. :D Link to comment Share on other sites More sharing options...
wildfire5 Posted April 15, 2009 Report Share Posted April 15, 2009 Is the competition really fierce O_o? Oh, and let me add a tiny note. I accidentally omitted the appearance of one of my cards. "Phantom of an Old Friend" should read the following effect: Place 1 "Forest Ghost Token" (Beast-Type/EARTH/1Star/ATK 0/DEF 0) in Attack or Defense Position on your side of the field. When the Forest Ghost Token is attacked, it gains the ATK and DEF of a random Beast-Type monster in your Graveyard. The Forest Ghost Token cannot attack. It would of course produce a ghost-like image of the card in the graveyard. A bit corny but I think it's good. Link to comment Share on other sites More sharing options...
Kale Posted April 16, 2009 Author Report Share Posted April 16, 2009 Is the competition really fierce O_o? Oh' date=' and let me add a tiny note. I accidentally omitted the appearance of one of my cards. "Phantom of an Old Friend" should read the following effect: Place 1 "Forest Ghost Token" (Beast-Type/EARTH/1Star/ATK 0/DEF 0) in Attack or Defense Position on your side of the field. When the Forest Ghost Token is attacked, it gains the ATK and DEF of a random Beast-Type monster in your Graveyard. The Forest Ghost Token cannot attack. It would of course produce a ghost-like image of the card in the graveyard. A bit corny but I think it's good.[/quote'] thank you for informing me. ;) Link to comment Share on other sites More sharing options...
Saiba Aisu Posted April 18, 2009 Report Share Posted April 18, 2009 Alright, thanks, Kale. Good to know that I'm good to go. Ignoring the tacky (and accidental) rhyme, I'm back from my spring break, too. I'll be on YCM a tad more accordingly. Link to comment Share on other sites More sharing options...
Kale Posted April 18, 2009 Author Report Share Posted April 18, 2009 Alright' date=' thanks, Kale. Good to know that I'm good to go. Ignoring the tacky (and accidental) rhyme, I'm back from my spring break, too. I'll be on YCM a tad more accordingly.[/quote'] alrighty. ;) good to see that others didnt forget this thread... Link to comment Share on other sites More sharing options...
BulletMan Posted April 19, 2009 Report Share Posted April 19, 2009 Well Kale, I suppose I'll join the party.This looks cool. I will probably have my complete entry in 2 dayz or so. Link to comment Share on other sites More sharing options...
Saiba Aisu Posted April 24, 2009 Report Share Posted April 24, 2009 Added Frozen Spring in card form my to my entry under "Created Cards". Link to comment Share on other sites More sharing options...
Kale Posted April 24, 2009 Author Report Share Posted April 24, 2009 Well Kale' date=' I suppose I'll join the party.This looks cool. I will probably have my complete entry in 2 dayz or so.[/quote'] alrighty! thanks for joining. ;) Added Frozen Spring in card form my to my entry under "Created Cards". thank you for telling me. :D Link to comment Share on other sites More sharing options...
BulletMan Posted April 25, 2009 Report Share Posted April 25, 2009 I suppose I'll make my character. Well, his name is: Greg Ranson Looks: About 21. He is tall, has brown hair that goes straight down, only 3-4 inches long. Brown/Dark eyes. He likes to wear dark, blue, and grey clothing. Shoe color: Black. Usual T-shirt he wheres: Black, Coat: Dark Blue, Pants: Dark Grey jeans. Wheres Sunglasses almost ALL THE TIME. He is not amazingly buff, but definitely not weak. He has white shin (A regular American, and thatz exactly what he is). When he appears with a dueldisk, it is a Darker color. Doesn't smile, but doesn't frown. Personality: He has fun with life, and he plans on keepin it that way. So when bothered, he'll let you know, by most likely glaring at you. He can be serious, but only because he is usually in serious situations. He'll get you out of any situation. And when things get out of hand, then can you see his sense of humor, an example: say your escaping from a gang in a car on a road on the edge of a cliff. Instead of taking the detour route, he goes right through the "DANGER! CLIFF AHEAD!" signs. So he has a dangerous personality. But he's never lost a soul....maybe. He is a duelist who will duel for a cause. His main cause: Have nobody feel the pain he's felt. But in the past, from early conflicts, he struggled from that answer with another option: Have everybody feel my pain!" This has never happend. In his early dayz, he was never very social. This may be because he could not take the pain of.... Back Story: Well, he lost his entire family to a fire, a major event in his life. His mother, Father, and 2 siblings, were lost. He was depleted of family. But this was a terrorist attack from gangsters, just because they had a week late shipment of drugs and were bored. They burned blocks of the city. But unlike Greg, all other families who were in this attack survived. Only his family died. He was also left damaged from burns. rushed toward the hospital, he barely made it. Left in an orphanage, he waited until he was old enough to live alone. During those dayz, he would be tortured from kids from the streets when he played outside. After all this pain, he decided that he landed on his descision of: "No one should feel my pain", and swore he would take care of those gangsters and their leader, Core. He also swore he would never let anybody get away with crimes. But he knew, for a is smart and swift and can grasp the idea/philosophy of every ones ideas. He knew wat power was. He decided it would be best, in this Yu-Gi-Oh! world he lived in that he needed to join with powerful duelist to ever take them on. And thats where he joins in the story. His Deck: They are a Sub-Type known the "Bullet" monsters. They are main use is their ability to use Ammo Counters, which aid their effects. They are Machines and all have different Attributes. They are soldier like and use guns. About half the Deck is composed of them. His ace card: Bullet Man.MAIN STRADEGY: Use Bullet Counters to aid their effects and band together to take on the position of strength on the field. With them producing, they rarely run out of Bullet Counters, and totally take on the opponent. [spoiler=DECK]MONSTERS:20x3 Bullet Manx3 Bullet Defenderx3 Bullet Trooperx2 Bullet Dragonx2 Bullet Synchronx2 Bullet Sniperx1 Bullet Masterx1 Sanganx1 Breaker, the Magical Warriorx1 D.D. Warrior Ladyx1 Cyber Dragon SPELLS:15x1 Monster Rebornx1 Heavy Stormx1 Giant Trunadex3 Bullet Reloadx3 Bullet Drawx2 Bullet Turrentx1 Bullet Explosionx3 Ammo Rebellion TRAPS:5x2 Sakuretsu Armorx1 Mirror Forcex2 Bullet Re-do EXTRA DECK:Bullet Super Unit CARD EFFECTS OF UNKNOWN CARDS HERE: Bullet Man••••••LIGHTMachine/Bullet1800/1000Once per turn, place 1 Bullet Counter on a "Bullet" monster you control. Also, once per turn, you can select any number of Bullet Counters on your side of the field and place them on any other "Bullet" monsters you control. This card can only attack by removing 1 Bullet Counter from this card. When this card attacks a monsters with higher ATK than its own, instead of destroying this monster, destroy the attacked monster instead after damage calculation. He has a red cape, is green and white, and holds a giant rochet launcher. He looks AWESOME! Bullet Defender••••EARTHMachine/Bullet100/2000Once per turn, place 1 Bullet Counter on a "Bullet" monster you control. Also, once per turn, you can select any number of Bullet Counters on your side of the field and place them on any other "Bullet" monsters you control. By removing 1 Bullet Counter from this card, double all damage your opponent would recieve when a monster they control battles this monster during damage calculation. Big and bulky, he takes damage well. he is mainly red and grey. has a face shield and 1 cannon on his right arm. Bullet Trooper••••FIREMachine1500/1500Once per turn, place 1 Bullet Counter on a "Bullet" monster you control. Also, once per turn, you can select any number of Bullet Counters on your side of the field and place them on any other "Bullet" monsters you control. This card can only attack by removing 1 Bullet Counter from it. Instead of having this card attack, you can remove 2 Bullet Counterson this card to destroy 1 Spell or Trap Card on the field. He is swift looking, has an AK-47 looking like gun, and is a Dark Blue color. Also a jet pack, so when he destroys a spell/trap, he flies up, he flies over the monsters and shoots the spell/trap. Bullet Dragon•••WINDMachine1300/1400When this card is destroyed by battle, select 1 Level 4 or lower "Bullet" monster from your Deck and Special Summon it to your side of the field. By switching it to Defense Position, place 1 Bullet Counter on that monster. He is a robotic dragon cyborg. he has wings, green and grey colored and has mini guns for arms. Bullet Synchron••WATERMachine/Bullet900/200Once per turn, place 1 Bullet Counter on a "Bullet" monster you control. Also, once per turn, you can select any number of Bullet Counters on your side of the field and place them on any other "Bullet" monsters you control. When this card is used as a Synchro for a Synchro Summon, place 3 Bullet Counters a 1 "Bullet" monster you control. He is a little guy. Has a pistol, and is a Dark Blue , and White color. He also has alot of armor. Bullet Sniper••••DARKMachine/Bullet1400/1800During your Main Phase, you can return this card to your hand. By revealing this card in your hand, place 1 Bullet Counter on a "Bullet" monster you control. While this card is in your hand, by showing this card to your opponent until the End Phase, you can remove 1 Bullet Counter from a monster you control to destroy 1 monster on the field. You can only use this effect, once per turn. When you remove a Bullet Counter from a monster with this effect, that monster cannot attack this turn. He's a sniper with a sniper gun, and when revealed, he sits on your shoulder, ready to shoot with his effect. Mainly a Green camaflauge color. Bullet Master••••••••LIGHTMachine/Bullet2800/2600This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by removing 5 Bullet Counters on your side of the field. Once per turn, place 2 Bullet Counters on a "Bullet" monster you control. Also, once per turn, you can select any number of Bullet Counters on your side of the field and place them on any other "Bullet" monsters you control. By removing all Bullet Counters you control, destroy an equal number of cards on the field for each Bullet Counter removed by this effect. This card can only attack by removing 1 Bullet Counter from it. Heres the big guy. He is red and white, kinda looks like machine king, but he has an awesome cape, has turrets on his shoulders and when he uses his effect, he reveals a tank head on his back, then it does this wave of energy when used, that destroys all or some in its path. Bullet Super Unit••••••DARKMachine/Synchro/Bullet2500/1500"Bullet Synchron" + 1 or more non-Tuner monstersWhen this card is Summoned, place Bullet Counters on this card equal to the number of "Bullet" monsters on your side of the field. This card can only attack by removing 1 Bullet Counter from it. Instead of conducting your Battle Phase, you can place Bullet Counters on cards you control equal to the number of "Bullet" monsters on your side of the field. Bullet ReloadSpell/NormalAdd 1 Level 4 or lower "Bullet" monster from your Deck. Then remove 1 "Bullet" monster from your Graveyard. If you cannot, discard the added monster to the Graveyard. Bullet RotA. A beam is sent to the Deck and it adds the card to your hand. Bullet DrawSpell/NormalDraw 2 cards. Then add "Bullet" monster(s) to your Deck whos combined Level is equal to 8. If you cannot, discard your entire your hand. Basic Draw Card. Bullet TurretSpell/Equip Only equip to a "Bullet" monster. It gains 800 ATK. That monster does not have to remove a Bullet Counter to attack. When that monster adds Bullet Counters to card(s) you control, you can add 1 more. If this card would be removed from the field, the equiped monster is removed from play. A giant Turret appears and the guy sits on it. Totally AWESOME! Bullet ExplosionSpell/Quick PlayActivate When a "Bullet" monster you control is destroyed. Place Bullet Counters on "Bullet" monsters you control x the destroyed monsters Level. When the monster is destroyed, smoke appears and some Bullets come out of the smoke which flies toward Bullet monsters so they can refill. Ammo RebellionSpell/ContiniousOnce per turn, add 1 Bullet Counter to this card. If this card would be destroyed, you can remove 2 Bullet Counters from your side of the field instead. This = Awesome. Just begins making Bullets. Bullt Re-DoTrap/NormalWhen a "Bullet" card would be destroyed, you can remove 2 Bullet Counters from your side of the field to negate its destruction. Any Damage you take this turn becomes 0. If my character gets in, I will be able to make more cards. Hope you like it! Tell me if anything might be wrong. Link to comment Share on other sites More sharing options...
Aelsthla-Mental Posted April 25, 2009 Report Share Posted April 25, 2009 Just wanted to tell you Kal that I've slightly edited my entry (and that I just looked up sporadically). Just cards and backstory (check the additional section at the end of the backstory) That's about it for the moment... Link to comment Share on other sites More sharing options...
ƬЦЯBӨƧƧ Posted April 25, 2009 Report Share Posted April 25, 2009 Name: Malcom Sax [spoiler= Characteristics] Physical Appearance: Malcom is a young 17 year old man with pacey peach skin ad bright Green eyes. He has Dark spiky Blue her done with blue color wax, it usually suites his strange actions. He is a fit guy with absolute strength but in the inside he is slightly tangy. He wears a purple vest that has a picture of a DJ in front of it, Dark Black jeans, Orange Nike shoes, and he always keeps his Orange wrist bands on. Who could forget his Dark Blue Duel Runner and helmet that his father bought him for his 16th birthday, at least he was slightly old enough to have one. Oh and on his Duel Runner was his duel disk containing his mighty deck of creatures. Personality: Malcom is a professional duelist with skills that can lead to victory. He is a serious guy but he usually likes to have fun with his duel runner. He is aiming to be the king of turbo duels if that is possible. Malcom has many interesting things in his life like talking to the monster spirits of his deck because they are like his best friends to him. Malcom usually gets caught by the DPF because he rides his duel runner In the streets in front of hundreds of people but he gets away with his speed, his witness’s love him but he does not relies that. He feels like a baby with his non-fiction story Deck, but now he knows that they are more than awesome. Malcom is mainly a cool guy and likes to die his hair Dark Blue, as that is his personality, cool and a bit kiddy at the same time. Malcom always feels that his parents are still around that is why he feels happy. Malcom will always be a good hearted person no matter what happens, what, when or wear. History: Malcom’s family were members of the Turbo Society, people who helped Pegasus to create the Turbo Duels and the Duel Runners, so actually most of his family loved to duel and have fun, but Malcom’s father was the most amazing because he was Pegasus’s best friend and together they created newer cards like Malcom’s Deck, the “Wonderland” monsters. Malcom’s mother was a great engineer, 1 of the best lady engineers so she made Duel Runners but did not want to try them on because she didn’t like to drive. Other members of Malcom’s family loved dueling so much that they were nick named, “The family of pro duelists” so that made Malcom’s family famous.When it was Malcom’s 16th birthday, his gave him his new invention, the “Wonderland” monsters, Malcom felt really happy as this was the first time he had been given a Deck, Malcom felt a little unhappy because his Deck Present was based on a kid’s story, but he remembered that Pegasus had the “Toon” Monsters, a man having kiddy card’s he thought, so he didn’t care much. But the present his mother gave him was the best, it was a Duel Runner that came with a helmet, his mother made it herself that’s why he was so happy. His father felt that Melcom should not keep the Duel Runner because he was not old enough, but finally he got over it.In the next 2 days, the police told him that his parents died in the Turbo Company because a poisonous gas had spread there. Malcom was sad so he had to remember what his dad said when he was a kid “Go, catch your destiny” so Malcom took his Deck and Duel runner to head off to find his destiny, he had faced many foes. The secret he had was that he could talk to his cards. He was the chosen 1 to guard “The Land of Wonder” and would not let his card spirits down. Deck: “Wonderland” Deck [spoiler= Deck List] Deck Count: 40Monsters: 20 X3 Wonderland - Mystic TraderX2 Wonderland - Greedy FollowerX2 Wonderland - Natural ArcherX2 Wonderland - Night CatcherX1 Wonderland - Guardian of the ForestX3 Wonderland – Sky SightX3 Wonderland - Plant PrincessX2 Wonderland - Guard Forestrian Spells: 12 X2 Trunk to Another DimensionX3 The Land of WonderX2 Harmenation PlayX1 DegenerationX3 Amazement StaffX1 Deceived Explosion Traps: 8 X2 Source of WisdomX2 Maniacal LawX3 Bond of the FierceX1 Magic Jammer Extra Deck: 2 Wonderland – City Golem Cards- Monsters: Wonderland – Mystic TraderLevel 3EARTHSpellcaster-Type/EffectATK 300 / DEF 2000As long as this card remains face-up on your side of the field, every "Wonderland" monster you control gains 200 ATK. Once per trun, you can discard 1 "Wonderland" monster from your hand to add 1 "Wonderland" monster with a Level equal to the Level of the discarded monster from your Deck to your hand. When this card is destroyed, you gain 100 Life Points for every monster in your Graveyard. Wonderland – Greedy FollowerLevel 4DARKFiend-Type/EffectATK 1600 / DEF 1400This card cannot be destroyed by battle with a monster that has 1900 or more ATK. When this card destroys a monster with a DEF of 1000 or lower by battle, inflict damage to your opponent for every monster in your Graveyard x100. When this card is destroyed and you have 2 or more "Wonderland" monsters in your hand, pay 400 Life Points to draw 1 card. Wonderland – Natural ArcherLevel 4EARTHWarrior-Type/EffectATK 1800 / DEF 1300When this card is summoned, draw 1 card from your Deck. If the card drawn is a "Wonderland" monster, Special Summon it to your side of the field. When this card destroys a monster by battle, increase your Life Points by 200. When this card is destroyed, pay 500 Life Points to add 1 Level 3 "Wonderland" monster from your Deck to your hand. Wonderland – Night CatcherLevel 3 DARKWarrior-Type/EffectATK 1700 / DEF 200This card cannot attack during the Battle Phase. Once per turn, you can pay 400 Life Points to Special Summon 1 "Scent Token" (Plant-Type/LIGHT/Level 1/ATK 100/DEF 100). You can tribute 2 "Scent Tokens" you control to increase your Life Points by 800. This effect can only be activated two times during the duel. When this card is destroyed, discard 1 card from your opponent's hand. Wonderland – Guardian of the ForestLevel 6EARTHBeast-Type/EffectATK 100 / DEF 2400When a face-up "Wonderland" monster you control is selected as an attack target, you can change the target to this card. When this card is destroyed by card a effect, choose and activate 1 of the following effects:- Remove from play 1 card on the field and increase your Life Points by 400.- Special Summon 2 "Scent Tokens" (Plant-Type/LIGHT/Level 1/ATK 100/DEF 100). Wonderland – Sky SightLevel 3LIGHTWinged Beast/TunerATK 600 / DEF 500This card can attack your opponent directly. If this card is sent to the Graveyard for a Synchro Summon, you can add it to your hand. Wonderland – Plant PrincessLevel 4EARTHFairy/EffectATK 1800 / DEF 900As long as this card remains face-up on your side of the field, all face-up "Wonderland" monsters you control gain 300 DEF. As long as this card remains in your Graveyard, you can remove it from play to Special Summon 1 "Scent Token" (Plant-Type/LIGHT/Level 1/ATK 100/DEF 100). Wonderland - Guard ForestrianLevel 4EARTHBeast Warrior/EffectATK 1700 / DEF 1000You can pay 400 Life Points to have this card attack twice during your next Battle Phase. When this card destroys a FIRE monster by battle, increase your Life Points equal to half the original ATK of the monster destroyed by battle. Spells: Trunk to Another DimensionNormal Spell CardDiscard 1 card from your hand. Choose and activate 1 of the following effects:- Increase your Life Points by 400 for every "Wonderland" monster you control.- Destroy 2 Spell or Trap Cards on the field. The Land of WonderField Spell CardAll face-up "Wonderland" monsters you control gain 200 ATK and DEF. During each of your Stand-By Phases, you can pay 400 Life Points to Special Summon 1 "Scent Token" (Plant-Type/LIGHT/Level 1/ATK 100/DEF 100). When this card is removed from the field, Special Summon 1 Level 3 "Wonderland" Monster from your Deck. Harmenation PlayContinuous Spell CardWhen a "Scent Token" is Special Summoned, draw 1 card from your Deck. When a "Scent Token" you control is destroyed, inflict 400 points of damage to your opponent. DegenerationContinuous Spell CardThis card can only be activated when you control 1 Level 4 "Wonderland" monster. As long as this card remains face-up on your side of the field, "Wonderland" monsters on your side of the field connot be destroyed by your opponent's Spell Card effects. Deceived ExplosionQuick-Play Spell Card This card can only be activated when you control 1 or more face-up "Wonderland" monster(s). Remove from play 1 card on the field. Amazement StaffEquip Spell CardThis card can only be equipped to a "Wonderland" monster. The monster equipped with this card gains 200 ATK and DEF for every "Wonderland" monster you control. When this monster equipped with this card is destroyed, draw 1 card from your Deck. Traps: Source of WisdomNormal TrapThis card can only be activated when your opponent summons 1 Level 5 or higher monster. Special Summon 1 Level 3 monster from your hand and increase your Life Points equal to half the original ATK of the monster Special Summoned. Maniacal LawNormal TrapDraw 1 card from your Deck. If it is a monster, increase your Life Points by 800 and discard 1 card from your hand. Bond of the FierceCounter TrapYou can only activate this card when your opponent activates a Trap Card during the Battle Phase. Discard 1 card from your hand to negate the activation of the Trap Card and destroy it, and inflict 400 points of damage to your opponent. Majic Jammer…………..……………………………. Extra Deck: Wonderland - City GolemLevel 6EARTHRock/Synchro/Effect1 Tuner + 1 or more non-Tuner monstersThis card gains 200 ATK for every "Wonderland" monster in your Graveyard. Once per turn, you can remove from play 1 "Wonderland" monster in your Graveyard to increase you Life Points by 200 for every card in your hand. Created Cards: Link to comment Share on other sites More sharing options...
Kale Posted April 25, 2009 Author Report Share Posted April 25, 2009 I suppose I'll make my character. Well' date=' his name is: Greg Ranson Looks: About 21. He is tall, has brown hair that goes straight down, only 3-4 inches long. Brown/Dark eyes. He likes to wear dark, blue, and grey clothing. Shoe color: Black. Usual T-shirt he wheres: Black, Coat: Dark Blue, Pants: Dark Grey jeans. Wheres Sunglasses almost ALL THE TIME. He is not amazingly buff, but definitely not weak. He has white shin (A regular American, and thatz exactly what he is). When he appears with a dueldisk, it is a Darker color. Doesn't smile, but doesn't frown. Personality: He has fun with life, and he plans on keepin it that way. So when bothered, he'll let you know, by most likely glaring at you. He can be serious, but only because he is usually in serious situations. He'll get you out of any situation. And when things get out of hand, then can you see his sense of humor, an example: say your escaping from a gang in a car on a road on the edge of a cliff. Instead of taking the detour route, he goes right through the "DANGER! CLIFF AHEAD!" signs. So he has a dangerous personality. But he's never lost a soul....maybe. He is a duelist who will duel for a cause. His main cause: Have nobody feel the pain he's felt. But in the past, from early conflicts, he struggled from that answer with another option: Have everybody feel my pain!" This has never happend. In his early dayz, he was never very social. This may be because he could not take the pain of.... Back Story: Well, he lost his entire family to a fire, a major event in his life. His mother, Father, and 2 siblings, were lost. He was depleted of family. But this was a terrorist attack from gangsters, just because they had a week late shipment of drugs and were bored. They burned blocks of the city. But unlike Greg, all other families who were in this attack survived. Only his family died. He was also left damaged from burns. rushed toward the hospital, he barely made it. Left in an orphanage, he waited until he was old enough to live alone. During those dayz, he would be tortured from kids from the streets when he played outside. After all this pain, he decided that he landed on his descision of: "No one should feel my pain", and swore he would take care of those gangsters and their leader, Core. He also swore he would never let anybody get away with crimes. But he knew, for a is smart and swift and can grasp the idea/philosophy of every ones ideas. He knew wat power was. He decided it would be best, in this Yu-Gi-Oh! world he lived in that he needed to join with powerful duelist to ever take them on. And thats where he joins in the story. His Deck: They are a Sub-Type known the "Bullet" monsters. They are main use is their ability to use Ammo Counters, which aid their effects. They are Machines and all have different Attributes. They are soldier like and use guns. About half the Deck is composed of them. His ace card: Bullet Man.MAIN STRADEGY: Use Bullet Counters to aid their effects and band together to take on the position of strength on the field. With them producing, they rarely run out of Bullet Counters, and totally take on the opponent. [spoiler=DECK']MONSTERS:20x3 Bullet Manx3 Bullet Defenderx3 Bullet Trooperx2 Bullet Dragonx2 Bullet Synchronx2 Bullet Sniperx1 Bullet Masterx1 Sanganx1 Breaker, the Magical Warriorx1 D.D. Warrior Ladyx1 Cyber Dragon SPELLS:15x1 Monster Rebornx1 Heavy Stormx1 Giant Trunadex3 Bullet Reloadx3 Bullet Drawx2 Bullet Turrentx1 Bullet Explosionx3 Ammo Rebellion TRAPS:5x2 Sakuretsu Armorx1 Mirror Forcex2 Bullet Re-do EXTRA DECK:Bullet Super Unit CARD EFFECTS OF UNKNOWN CARDS HERE: Bullet Man••••••LIGHTMachine/Bullet1800/1000Once per turn, place 1 Bullet Counter on a "Bullet" monster you control. Also, once per turn, you can select any number of Bullet Counters on your side of the field and place them on any other "Bullet" monsters you control. This card can only attack by removing 1 Bullet Counter from this card. When this card attacks a monsters with higher ATK than its own, instead of destroying this monster, destroy the attacked monster instead after damage calculation. He has a red cape, is green and white, and holds a giant rochet launcher. He looks AWESOME! Bullet Defender••••EARTHMachine/Bullet100/2000Once per turn, place 1 Bullet Counter on a "Bullet" monster you control. Also, once per turn, you can select any number of Bullet Counters on your side of the field and place them on any other "Bullet" monsters you control. By removing 1 Bullet Counter from this card, double all damage your opponent would recieve when a monster they control battles this monster during damage calculation. Big and bulky, he takes damage well. he is mainly red and grey. has a face shield and 1 cannon on his right arm. Bullet Trooper••••FIREMachine1500/1500Once per turn, place 1 Bullet Counter on a "Bullet" monster you control. Also, once per turn, you can select any number of Bullet Counters on your side of the field and place them on any other "Bullet" monsters you control. This card can only attack by removing 1 Bullet Counter from it. Instead of having this card attack, you can remove 2 Bullet Counterson this card to destroy 1 Spell or Trap Card on the field. He is swift looking, has an AK-47 looking like gun, and is a Dark Blue color. Also a jet pack, so when he destroys a spell/trap, he flies up, he flies over the monsters and shoots the spell/trap. Bullet Dragon•••WINDMachine1300/1400When this card is destroyed by battle, select 1 Level 4 or lower "Bullet" monster from your Deck and Special Summon it to your side of the field. By switching it to Defense Position, place 1 Bullet Counter on that monster. He is a robotic dragon cyborg. he has wings, green and grey colored and has mini guns for arms. Bullet Synchron••WATERMachine/Bullet900/200Once per turn, place 1 Bullet Counter on a "Bullet" monster you control. Also, once per turn, you can select any number of Bullet Counters on your side of the field and place them on any other "Bullet" monsters you control. When this card is used as a Synchro for a Synchro Summon, place 3 Bullet Counters a 1 "Bullet" monster you control. He is a little guy. Has a pistol, and is a Dark Blue , and White color. He also has alot of armor. Bullet Sniper••••DARKMachine/Bullet1400/1800During your Main Phase, you can return this card to your hand. By revealing this card in your hand, place 1 Bullet Counter on a "Bullet" monster you control. While this card is in your hand, by showing this card to your opponent until the End Phase, you can remove 1 Bullet Counter from a monster you control to destroy 1 monster on the field. You can only use this effect, once per turn. When you remove a Bullet Counter from a monster with this effect, that monster cannot attack this turn. He's a sniper with a sniper gun, and when revealed, he sits on your shoulder, ready to shoot with his effect. Mainly a Green camaflauge color. Bullet Master••••••••LIGHTMachine/Bullet2800/2600This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by removing 5 Bullet Counters on your side of the field. Once per turn, place 2 Bullet Counters on a "Bullet" monster you control. Also, once per turn, you can select any number of Bullet Counters on your side of the field and place them on any other "Bullet" monsters you control. By removing all Bullet Counters you control, destroy an equal number of cards on the field for each Bullet Counter removed by this effect. This card can only attack by removing 1 Bullet Counter from it. Heres the big guy. He is red and white, kinda looks like machine king, but he has an awesome cape, has turrets on his shoulders and when he uses his effect, he reveals a tank head on his back, then it does this wave of energy when used, that destroys all or some in its path. Bullet Super Unit••••••DARKMachine/Synchro/Bullet2500/1500"Bullet Synchron" + 1 or more non-Tuner monstersWhen this card is Summoned, place Bullet Counters on this card equal to the number of "Bullet" monsters on your side of the field. This card can only attack by removing 1 Bullet Counter from it. Instead of conducting your Battle Phase, you can place Bullet Counters on cards you control equal to the number of "Bullet" monsters on your side of the field. Bullet ReloadSpell/NormalAdd 1 Level 4 or lower "Bullet" monster from your Deck. Then remove 1 "Bullet" monster from your Graveyard. If you cannot, discard the added monster to the Graveyard. Bullet RotA. A beam is sent to the Deck and it adds the card to your hand. Bullet DrawSpell/NormalDraw 2 cards. Then add "Bullet" monster(s) to your Deck whos combined Level is equal to 8. If you cannot, discard your entire your hand. Basic Draw Card. Bullet TurretSpell/Equip Only equip to a "Bullet" monster. It gains 800 ATK. That monster does not have to remove a Bullet Counter to attack. When that monster adds Bullet Counters to card(s) you control, you can add 1 more. If this card would be removed from the field, the equiped monster is removed from play. A giant Turret appears and the guy sits on it. Totally AWESOME! Bullet ExplosionSpell/Quick PlayActivate When a "Bullet" monster you control is destroyed. Place Bullet Counters on "Bullet" monsters you control x the destroyed monsters Level. When the monster is destroyed, smoke appears and some Bullets come out of the smoke which flies toward Bullet monsters so they can refill. Ammo RebellionSpell/ContiniousOnce per turn, add 1 Bullet Counter to this card. If this card would be destroyed, you can remove 2 Bullet Counters from your side of the field instead. This = Awesome. Just begins making Bullets. Bullt Re-DoTrap/NormalWhen a "Bullet" card would be destroyed, you can remove 2 Bullet Counters from your side of the field to negate its destruction. Any Damage you take this turn becomes 0. If my character gets in, I will be able to make more cards. Hope you like it! Tell me if anything might be wrong. it looks solid! added to main portal thank you for joining! Just wanted to tell you Kal that I've slightly edited my entry (and that I just looked up sporadically). Just cards and backstory (check the additional section at the end of the backstory) That's about it for the moment... thank you for the alert. ;) Name: Martin (Marty) Sax[spoiler= Picture] [spoiler= Characteristics] Physical Appearance: Martin is 15 years old with Pure Peach Skin and has Dark Grey innocent eyes. He has Dark Black and is spreading out and nearly covering his thin eyebrows. He is very thin because he has no food' date=' he weighs 40 Kg. He wears a Black cute looking hat, a Black buttoned coat with a white shirt under it, tight Black Trousers, little Black shoes, and Usually holds a mini bag around his waist, containing a water bottle and his deck. Sometimes he wears his fathers glasses as that is the only remain of his father. Personality: Martin is usually quiet and lonely. He likes to be with himself and likes to walk down the lane all alone. His only friends are the trash cats. He is only really happy when he duels since he loves dueling so much, but nobody wants to duel with him. He usually cries like a baby with no food but only 1 water bottle in his mini bag. He gets in trouble when he steals food for someone, so he's tried to stop that habbit. He can't forget his loved parents whom dissapeared along time ago. He has a wild imagination for his future, like being a card creator and helping Pegasus in his inventions just like his father. But the main thing that he cares about is protecting Wonderland, his imagination story. History: Martin's mother was a famous scientist who loved travelling around the world, she also drew pictures to help her husband on his card inventions. Martin’s father was a best friend to Pegasus; they grew up together and invented many things. When Martin was just a kid, his father created the “Wonderland” monsters based on Martins favorite story and gave it to Martin as a present and said “protect Wonderland, you are there guardian, don’t let darkness take control of it.” Martin promised, but in the next day something bad happened, Martin was dueling outside with friends and after be won, he went home but he didn’t have the chance to activate his Field Spell, so Martin placed the Field Spell “The Land of Wonder” in his duel disk and darkness was appearing causing a huge orb to be formed, Martin couldn't handel the strength, and suddenly it dissapeared and the card fell out of the duel disk. Martin was shocked so he went to check out on his dad and mum but they weren’t there, never to be found. So martin was left all alone and lived without money so the house needed to be put down and nobody cared about Martin so his life changed for ever but he always remember to protect Wonderland. So his life was beginning to get pretty harsh and a lot of more problems were being caused.[/color'] Deck: “Wonderland” Deck [spoiler= Deck List] Deck Count: 40Monsters: 20 X3 Wonderland - Mystic TraderX2 Wonderland - Greedy FollowerX2 Wonderland - Natural ArcherX2 Wonderland - Night CatcherX1 Wonderland - Guardian of the ForestX3 Wonderland – Sky SightX3 Wonderland - Plant PrincessX2 Wonderland - Guard Forestrian Spells: 12 X2 Trunk to Another DimensionX3 The Land of WonderX2 Harmenation PlayX1 DegenerationX3 Amazement StaffX1 Deceived Explosion Traps: 8 X2 Source of WisdomX2 Maniacal LawX3 Bond of the FierceX1 Magic Jammer Extra Deck: 2 Wonderland – City Golem Cards- Monsters: Wonderland – Mystic TraderLevel 3EARTHSpellcaster-Type/EffectATK 300 / DEF 2000As long as this card remains face-up on your side of the field, every "Wonderland" monster you control gains 200 ATK. Once per trun, you can discard 1 "Wonderland" monster from your hand to add 1 "Wonderland" monster with a Level equal to the Level of the discarded monster from your Deck to your hand. When this card is destroyed, you gain 100 Life Points for every monster in your Graveyard. Wonderland – Greedy FollowerLevel 4DARKFiend-Type/EffectATK 1600 / DEF 1400This card cannot be destroyed by battle with a monster that has 1900 or more ATK. When this card destroys a monster with a DEF of 1000 or lower by battle, inflict damage to your opponent for every monster in your Graveyard x100. When this card is destroyed and you have 2 or more "Wonderland" monsters in your hand, pay 400 Life Points to draw 1 card. Wonderland – Natural ArcherLevel 4EARTHWarrior-Type/EffectATK 1800 / DEF 1300When this card is summoned, draw 1 card from your Deck. If the card drawn is a "Wonderland" monster, Special Summon it to your side of the field. When this card destroys a monster by battle, increase your Life Points by 200. When this card is destroyed, pay 500 Life Points to add 1 Level 3 "Wonderland" monster from your Deck to your hand. Wonderland – Night CatcherLevel 3 DARKWarrior-Type/EffectATK 1700 / DEF 200This card cannot attack during the Battle Phase. Once per turn, you can pay 400 Life Points to Special Summon 1 "Scent Token" (Plant-Type/LIGHT/Level 1/ATK 100/DEF 100). You can tribute 2 "Scent Tokens" you control to increase your Life Points by 800. This effect can only be activated two times during the duel. When this card is destroyed, discard 1 card from your opponent's hand. Wonderland – Guardian of the ForestLevel 6EARTHBeast-Type/EffectATK 100 / DEF 2400When a face-up "Wonderland" monster you control is selected as an attack target, you can change the target to this card. When this card is destroyed by card a effect, choose and activate 1 of the following effects:- Remove from play 1 card on the field and increase your Life Points by 400.- Special Summon 2 "Scent Tokens" (Plant-Type/LIGHT/Level 1/ATK 100/DEF 100). Wonderland – Sky SightLevel 3LIGHTWinged Beast/TunerATK 600 / DEF 500This card can attack your opponent directly. If this card is sent to the Graveyard for a Synchro Summon, you can add it to your hand. Wonderland – Plant PrincessLevel 4EARTHFairy/EffectATK 1800 / DEF 900As long as this card remains face-up on your side of the field, all face-up "Wonderland" monsters you control gain 300 DEF. As long as this card remains in your Graveyard, you can remove it from play to Special Summon 1 "Scent Token" (Plant-Type/LIGHT/Level 1/ATK 100/DEF 100). Wonderland - Guard ForestrianLevel 4EARTHBeast Warrior/EffectATK 1700 / DEF 1000You can pay 400 Life Points to have this card attack twice during your next Battle Phase. When this card destroys a FIRE monster by battle, increase your Life Points equal to half the original ATK of the monster destroyed by battle. Spells: Trunk to Another DimensionNormal Spell CardDiscard 1 card from your hand. Choose and activate 1 of the following effects:- Increase your Life Points by 400 for every "Wonderland" monster you control.- Destroy 2 Spell or Trap Cards on the field. The Land of WonderField Spell CardAll face-up "Wonderland" monsters you control gain 200 ATK and DEF. During each of your Stand-By Phases, you can pay 400 Life Points to Special Summon 1 "Scent Token" (Plant-Type/LIGHT/Level 1/ATK 100/DEF 100). When this card is removed from the field, Special Summon 1 Level 3 "Wonderland" Monster from your Deck. Harmenation PlayContinuous Spell CardWhen a "Scent Token" is Special Summoned, draw 1 card from your Deck. When a "Scent Token" you control is destroyed, inflict 400 points of damage to your opponent. DegenerationContinuous Spell CardThis card can only be activated when you control 1 Level 4 "Wonderland" monster. As long as this card remains face-up on your side of the field, "Wonderland" monsters on your side of the field connot be destroyed by your opponent's Spell Card effects. Deceived ExplosionQuick-Play Spell Card This card can only be activated when you control 1 or more face-up "Wonderland" monster(s). Remove from play 1 card on the field. Amazement StaffEquip Spell CardThis card can only be equipped to a "Wonderland" monster. The monster equipped with this card gains 200 ATK and DEF for every "Wonderland" monster you control. When this monster equipped with this card is destroyed, draw 1 card from your Deck. Traps: Source of WisdomNormal TrapThis card can only be activated when your opponent summons 1 Level 5 or higher monster. Special Summon 1 Level 3 monster from your hand and increase your Life Points equal to half the original ATK of the monster Special Summoned. Maniacal LawNormal TrapDraw 1 card from your Deck. If it is a monster, increase your Life Points by 800 and discard 1 card from your hand. Bond of the FierceCounter TrapYou can only activate this card when your opponent activates a Trap Card during the Battle Phase. Discard 1 card from your hand to negate the activation of the Trap Card and destroy it, and inflict 400 points of damage to your opponent. Majic Jammer…………..……………………………. Extra Deck: Wonderland - City GolemLevel 6EARTHRock/Synchro/Effect1 Tuner + 1 or more non-Tuner monstersThis card gains 200 ATK for every "Wonderland" monster in your Graveyard. Once per turn, you can remove from play 1 "Wonderland" monster in your Graveyard to increase you Life Points by 200 for every card in your hand. Created Cards: i was worried for a moment as a skimmed through that you didnt have all the descriptions for your monsters, but i saw that at the end you had the actual cards. ;) thank you so much! Added to main portal. 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Καsτοr Posted April 25, 2009 Report Share Posted April 25, 2009 So, Kale: Did you get the description of my monsters. If not, PM me. Link to comment Share on other sites More sharing options...
Ryno Dorcus Posted April 26, 2009 Report Share Posted April 26, 2009 Reserved Link to comment Share on other sites More sharing options...
Kale Posted April 26, 2009 Author Report Share Posted April 26, 2009 So' date=' Kale: Did you get the description of my monsters. If not, PM me.[/quote'] if you put it in your original post, then yes. ;) Reserved cool! thanks for joinin'. :D Link to comment Share on other sites More sharing options...
Saiba Aisu Posted April 27, 2009 Report Share Posted April 27, 2009 This should end pretty soon, right? Sonicfan, your character sounds a little, eh... Too much tight black clothing, imo. Poor kid! I feel bad for him! Link to comment Share on other sites More sharing options...
ƬЦЯBӨƧƧ Posted April 28, 2009 Report Share Posted April 28, 2009 Is eh a bad thing? Link to comment Share on other sites More sharing options...
Kale Posted April 29, 2009 Author Report Share Posted April 29, 2009 you all have until Saturday, guys. welcoming all new entries. ;) Link to comment Share on other sites More sharing options...
Saiba Aisu Posted April 30, 2009 Report Share Posted April 30, 2009 Added Freeze Commander and Blizzard Tiger under 'Created Cards'. Also swapped out Sage of the North for Freeze Commander - Sage can still be one of Alexander's cards, perhaps a side... It's just that Freeze Commander works a whole lot better. xP Link to comment Share on other sites More sharing options...
ƬЦЯBӨƧƧ Posted April 30, 2009 Report Share Posted April 30, 2009 Hey Kale, I edited my character. Link to comment Share on other sites More sharing options...
Kale Posted May 1, 2009 Author Report Share Posted May 1, 2009 Thanks, sonicfan. ;) this is the LAST day to enter this contest! voting will be prompt after the end date.. and i already have some ideas for a few of the characters. ;) thank you all for joining the contest! i hope the best for all of your characters. :D Link to comment Share on other sites More sharing options...
Saiba Aisu Posted May 1, 2009 Report Share Posted May 1, 2009 Wow, Sonic. You seriously pulled an about-face. Your entry changed completely! xP Link to comment Share on other sites More sharing options...
Saiba Aisu Posted May 5, 2009 Report Share Posted May 5, 2009 When should we expect these results? Link to comment Share on other sites More sharing options...
Καsτοr Posted May 8, 2009 Report Share Posted May 8, 2009 Should have been three days ago. But, knowing Kale, he's really busy right now. Link to comment Share on other sites More sharing options...
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