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Black Sun Rise Set: not complete


Nighthawk14

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Spells:

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Traps:

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Monsters:

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[spoiler=effect]

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 "Black Sun" monsters on the field (1 or them must be "Vesuvious, King of the Black Sun" or "Vesa, Queen of the Black Sun"). Once while this card is on the field you can send 5 cards from the bottom of your Deck to the Graveyard, to destroy all cards on the field (except this card). When the effect of a monster card activates you can send 3 cards from the bottom of your Deck to the Graveyard to negate the effect and destroy it. When you have no cards in your Deck you Win the Duel.

 

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[spoiler=Effect]

Select 1 DARK monster on the field and destroy it to, Special Summon 1 Level 4 or lower monster in your Graveyard and destroy the Special Summoned monster at the End Phase. After you activate this effect 3 time, send 3 cards at the bottom of your Deck or destroy this card.[/pop]

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[pop=spoiler]

This card is not destroyed as a result of battle. When a card is sent from the bottom of your Deck to the Graveyard, you can pay 400 Life Points to add those cards to your Hand. If you activate this effect during the End Phase, you must discard cards in your Hand equal to the amount of cards you added to your Hand with this effect.

 

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[spoiler=Effect of King of the Black Sun]

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Removing 5 DARK monsters in your Graveyard from play. When this card is summoned, destroy all other cards you control. Once per turn by removing 2 DARK monsters in your Deck from play, you can negate the effect of a card or card(s) on the field each time you activate this effect send bottom 2 cards of your Deck to your Graveyard. When you have no cards in your Deck you win the duel.

 

[spoiler=Effect of Queen of the Black Sun] This card cannot be normal summoned or set. This card cannot be Special Summoned except by removing from play 3 DARK monsters in your Graveyard. When you have no cards in your Deck you win the duel. Once per turn you can send the bottom 4 cards of your Deck to the Graveyard, to add 2 Spell or Trap cards from your Deck or Graveyard to your Hand. As long as this card is on the field you cannot activate these cards.

 

 

 

 

 

 

~Well this is all i have so far ^_^ enjoy

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