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•Assult of the Immortal•now do requests•


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Please rate, and remeber i take suggestions

 

 

 

[spoiler=Leprechaun]196949m.jpg

When this card is Normal Summoned, your opponent can Special Summon 1 Spellcaster-Type monster from thier hand. As long as this card remains face-up on your side of the Feild, your opponent can't activate Spell cards. Any opponents Spell cards effects in play are negated. Every turn during you Draw Phase, if you draw a Spell card, you can draw an additional card. (Effect doesn't count for additional card draw.)

 

[spoiler=Hannibal]196949.jpg

When this card is Normal Summoned or Special Summoned your opponent randomly selects 1 card from your hand. You opponent must guess what type of card it is (monster Spell or Trap). If your opponent guesses correctly, your opponent gains 200 Life Points for each card in thier hand. If your opponent guesses wrong, you can look at their hand and select 1 card to add to your hand.

 

[spoiler=Saw]

196949c.jpg

Once per turn, during your Standby Phase, select 1 of your opponents monsters. Until the End Phase of the turn the monster was selected, the selected monster is switched into attack position, it's ATK is decreased by 300, and it is considered a DARK monster.

 

 

[spoiler=Child's Play]196949.jpg

Increase the ATK of this card by 500 for each DARK monster on your opponents side of the Feild. This card cannot be targeted by the effects of your opponents Trap cards. When this card is destroyed, it is removed from play.

 

 

[spoiler=Grudge]196949y.jpgThis card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up select 1 monster on your opponent's side of the Feild. When this card returns to your hand during your End Phase, the selected monster returns to your opponent's hand. When this monster returns to your hand during your End Phase, inflict 400 Points of damage to your opponent's Life Points. When you use this effect discard 1 card from your hand to the Graveyard.

 

 

[spoiler=Friday the 13th]196949.jpg

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 5 DARK monsters in your Graveyard from play. During both players Battle Phases, increase the ATK of this card by 600 until the End Phase of that turn. Offer this card face-up to Special Summon up to 3 Level 4 or lower DARK monsters from your hand or Deck. When this card is sent to the Graveyard, increase you opponent's Life Points by 100 for each card in your Graveyard.

 

 

[spoiler=Nightmare on Elm Street]196949.jpg

During your opponent's Standby Phase, if this card is in your hand, Special Summon it to your side of the Feild. As long as this card remains on your side of the Feild, all LIGHT monsters your opponent controls, are switched into defense position. For every LIGHT monster your opponent controls, decrease the ATK of this card by 200.

 

 

[spoiler=Jason X]196949x.jpg

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 " Jason-The Unstoppable Menecing Murderer" on your side of the Feild. This card cannot be selected as an attack target. Whenever this card destroys a monster as a result of battle, the destroyed monster is removed from play. When this card is destroyed by opponents card effect, you take 1000 points of damage.

 

 

[spoiler=Halloween]196949.jpg

As long as this card remains face-up on your side of the Feild, everytime a monster is sent from the Feild to the Graveyard, add 1 Kill Counter(MAX 7) to this card. During your Standby Phase, if you remove 7 Kill Counters from this card, increase the ATK of this card by 1000 until the End Phase of this turn. When this card is targeted by a LIGHT monster as an attack target, decrease the ATK of this card by 300 until the End Phase of that turn.

 

 

[spoiler=Jeepers Creepers]196949.jpg

Everytime this card destroys a monster as a result of battle, increase the ATK of this card by 200. When this card is sent to the Graveyard as a reult of battle, decrease your Life Points by 600 to Special Summon this card face-up on your side of the Field.

 

 

[spoiler=Texas Chainsaw Massacre]196949m.jpg

If your opponent's Life Points are higher than your Life Points, increase the ATK of this card by 600. If your Life Points are higher than your opponent's Life Points decrease the ATK of this card by 600. Select 1 face-down Spell or Trap card on your opponent's side of the Field, as long as this card remains face-up on your side of the Field, the selcted card cannot be activated.

 

[spoiler=The Ring]

196949o.jpg

If your opponent controls no Zombie-Type monsters when this card is Normal Summoned, decrease your opponent's Life Points by 500. As long as this card remains face-up on your side of the field, your opponent can't Special Summon LIGHT monsters.

 

 

[spoiler=The Mist]

196949j.jpg

When this card is Normal Summoned, switch the battle position's of all face-up monsters your opponent controls. Select 1 DARK monster in your hand. Special Summon the selected monster by offering this card as a tribute. Also decrease your Life Points x500 the Level amount of the Special Summoned monster. If you use this effect skip your next Battle Phase.

 

 

[spoiler=It]

196949.jpg

When this card is the ony face-up Fiend-Type monster you control, all monster's your opponent controls are switced into Defense Position. When this card destroys a monster as a result of battle, increase the ATK of this card by 200. When the ATK of this card is 3000 or above, it is removed from play.

 

 

[spoiler=The Shining]

196949.jpg

[spoiler=Effect:]When this card is Normal Summoned, the control of this card is switched to your opponent. As long as this card remains face-up on your opponent's side of the field, your opponent must skip thier Battle Phase. When this card is removed from the field, it is removed from play.

 

 

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First one is overpowered lockdown with no cost and is too easy to summon.

The spell card draw engine makes it even more OP.

 

2nd one is ok, but the adding a spell card to your hand from the graveyard each turn is incredibly overpowered.

 

Don't really care for the pics, but I'm not a big fan of horror movies anyway.

 

4/10

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the first is like soooo over powered by like sooo much on like a ridiculous scale, i mean its so over powered it makes me feel powerful, and way way way way way to easy to summon that i believe if the wind blew it would like just jump straight out of your hand and onto the field with a total disregard for the rules. i like it though

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