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1 on 1 battle EnkoMaun VS kalimo


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Who's card better?  

1 member has voted

  1. 1. Who's card better?



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This is a simple 1 on 1 battle

 

[spoiler=Rules]

• No Spam

• No Flaming

• All standard YCM Rules

 

 

[spoiler=Objective]

• Make a Fish-Type Card

 

 

[spoiler=Prizes]

Winner : 3 reps from loser

Loser : 1 rep from winner

 

 

[spoiler=End Date]

First guy gets 10 votes will win

 

 

[spoiler=Current Score]

EnkoMaun : 4

OxygënHydrõ™ : 3

 

 

 

EnkoMaun's Card :

 

222285i.jpg

 

OxygënHydrõ™'s card :

 

347wcvl.jpg

 

Lore :

This card cannot be Summoned except by removing 2 DARK monsters you control from play. This card cannot be Summoned in Attack Position. This card cannot change Battle Positions except by it's own effect. This card is unaffected by the effects of Spell and Trap Cards during the turn it is Summoned. Place 1 Sea Counter (max. 10) on this card each time it battles a monster controlled by your opponent. This card gains 100 DEF for each Sea Counter on it. During your opponent's Battle Phase, if this card is selected as an attack target with 10 Sea Counters on it, you can pay 1000 Life Points to switch this card to Attack Position and switch the ATK and DEF of this card until the end of the Damage Step. If this card destroys the attacking monster by battle, your opponent must end his/her Battle Phase. If you used this effect, remove all Fire Counters from this card and switch this card to Defense Position during your next Main Phase.

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First off you can only give 3reps in a 1on1. So if you want it so you both get one then it should be winner gets and loser 1. Okay on to the judging..

 

Kalimo

This card cannot be Summoned except by removing 2 DARK-Type Monsters you control from play. This card cannot be Summoned in Attack Position. This card cannot change Battle Positions except by it's own effect. This card is unaffected by the effects of Spell and Trap Cards during the turn it is Summoned. Place 1 Fire Counter (max. 10) on this card each time it battles a monster controlled by your opponent. This card gains 100 DEF for each Sea Counter on it. During your opponent's Battle Phase, if this card is selected as an attack target with 10 Fire Counters on it, you can pay 1000 Life Points to switch this card to Attack Position and switch the ATK and DEF of this card until the end of the Damage Step. If this card destroys the attacking monster by battle, your opponent must end his/her Battle Phase. If you used this effect, remove all Fire Counters from this card and switch this card to Defense Position during your next Main Phase.

 

Thats the only OCG I see. Now the card effect it self there is why to much..you have to remove from play 2 cards on your side of the field just to summon it in defense and then what a whole turn just to put it in attack position and you say it gets a boost from a water counter but yet it can only give out fire counters..way to much my personal opinion.

 

EnkoMaun

Once per turn, you may tribute 1 Fish-Type monster you control. This card gains ATK equal to the ATK of the tributed monster, until the End Phaseof your turn. isnt needed If this card's ATK is over 3000 during you Battle Phase, you must pay 1000 Life Points to attack.

 

The effect isnt to bad, the OCG is a common mistake I did it myself.

 

So because I like EnkoMaun effect better then I will have to vote for him.

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no need for OCG, I'm not angry because you like "kalimo"'s card, I have no problems with that, I'd just like it if u could tell us why you like it better, so that I can learn from my mistakes,

 

u can also like the picture, the effect, etc. not everything is OCG.

 

...I'm really quite enjoying this, i should do 1-on-1 more often...

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First off you can only give 3reps in a 1on1. So if you want it so you both get one then it should be winner gets and loser 1. Okay on to the judging..

 

Kalimo

This card cannot be Summoned except by removing 2 DARK-Type monsters you control from play. This card cannot be Summoned in Attack Position. This card cannot change Battle Positions except by it's own effect. This card is unaffected by the effects of Spell and Trap Cards during the turn it is Summoned. Place 1 Fire Counter (max. 10) on this card each time it battles a monster controlled by your opponent. This card gains 100 DEF for each Sea Counter on it. During your opponent's Battle Phase' date=' if this card is selected as an attack target with 10 Fire Counters on it, you can pay 1000 Life Points to switch this card to Attack Position and switch the ATK and DEF of this card until the end of the Damage Step. If this card destroys the attacking monster by battle, your opponent must end his/her Battle Phase. If you used this effect, remove all Fire Counters from this card and switch this card to Defense Position during your next Main Phase.

 

Thats the only OCG I see. Now the card effect it self there is why to much..you have to remove from play 2 cards on your side of the field just to summon it in defense and then what a whole turn just to put it in attack position and you say it gets a boost from a water counter but yet it can only give out fire counters..way to much my personal opinion.

 

EnkoMaun

Once per turn, you may [b']T[/b]ribute 1 Fish-Type monster you control. This card gains ATK equal to the ATK of the Tributed monster, until the End Phaseof your turn. isnt needed If this card's ATK is over 3000 during you Battle Phase, you must pay 1000 Life Points to attack.

 

 

So because I like EnkoMaun effect better then I will have to vote for him.

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