sendhelpbaylon Posted April 10, 2009 Report Share Posted April 10, 2009 this deck runs really good for me. really easy to use, good stall and its my best deck. monsters (18 )(3)needle worms(3)morphing jar #2(3)arcana force 0-the fool(3)winged kuribohs(2)the unhappy maiden(1)marshmallon(1)gellenduo(1)spirit reaper(1)morphing jar spells (14)(3)book of eclipse(2)messenger of peace(2)soul reversal(1)level limit - Area B(1)scapegoat(1)lightning vortex(1)vengeful bog spirit(1)The dark door(1)fissure(1)card destruction traps (10)(3)threatening roars(2)waboku(2)bottomless trap hole(2)trap hole(1)gravity bind Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted April 10, 2009 Report Share Posted April 10, 2009 Not bad. Not bad at all. Now. Lose the Trap Holes for something better. A third Bottomless and a third Waboku are the first things that come to mind. I would also use Smashing Ground over Fissure. Link to comment Share on other sites More sharing options...
sendhelpbaylon Posted April 10, 2009 Author Report Share Posted April 10, 2009 Not bad. Not bad at all. Now. Lose the Trap Holes for something better. A third Bottomless and a third Waboku are the first things that come to mind. I would also use Smashing Ground over Fissure. yeah i'll probably do that it seems more rasonable. thanks now it can be better by 2 cards =] Link to comment Share on other sites More sharing options...
sbdnate Posted April 10, 2009 Report Share Posted April 10, 2009 3 morphing jar # 23 needle worm1 morphing jar1 night assailant1x mask of darkness3 spear cretin3 dekoichi1x sangan16 1x POA2x MSE2 book of moon3 book of taiyou3 book of eclipse3 shallow grave2 allure1 card destruction1x monster reborn17 3 desert sunlight3 waboku6 Link to comment Share on other sites More sharing options...
Smeg Posted April 10, 2009 Report Share Posted April 10, 2009 Nate, He's new I don't think he will get the abbreviations. Nice begginer deck though. ;D Link to comment Share on other sites More sharing options...
El Majishan Posted April 10, 2009 Report Share Posted April 10, 2009 book of moon might help Link to comment Share on other sites More sharing options...
sbdnate Posted April 10, 2009 Report Share Posted April 10, 2009 Nate' date=' He's new I don't think he will get the abbreviations. Nice begginer deck though. ;D[/quote'] That's why the abbreviations are stickied... Link to comment Share on other sites More sharing options...
sendhelpbaylon Posted April 10, 2009 Author Report Share Posted April 10, 2009 yeah i'm not a noob so yeah and barely loose with this deck so yeah.just telling you guys.im not saying im the best but i do know how to play. I beat a teledad,twilight,little city and lots of other decks. sorry if im getting to defensive and all haha xP Link to comment Share on other sites More sharing options...
sbdnate Posted April 10, 2009 Report Share Posted April 10, 2009 I will give you the benefit of the doubt this time... I will have to wait till I see more of your decks before I will decide... Link to comment Share on other sites More sharing options...
sendhelpbaylon Posted April 10, 2009 Author Report Share Posted April 10, 2009 oh, i was talking to that jurrasic guy cuz he thinks im new and all. but yeah i think ur build is really good and it looks like it runs fast. i think its broken ;D Link to comment Share on other sites More sharing options...
Tronta Posted April 10, 2009 Report Share Posted April 10, 2009 jd, you arent familiar with mill, are you?nate knows how its run.freakin the fool... Link to comment Share on other sites More sharing options...
sbdnate Posted April 10, 2009 Report Share Posted April 10, 2009 Not bad. Not bad at all. Now. Lose the Trap Holes for something better. A third Bottomless and a third Waboku are the first things that come to mind. I would also use Smashing Ground over Fissure. I expected more out of you... Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted April 10, 2009 Report Share Posted April 10, 2009 ^That is me on a bad day. jd' date=' you arent familiar with mill, are you?[/quote'] No. It isnt that common or existent in my local Meta. Link to comment Share on other sites More sharing options...
Tronta Posted April 11, 2009 Report Share Posted April 11, 2009 :P well then thar you go. Link to comment Share on other sites More sharing options...
SephirothKirby Posted April 11, 2009 Report Share Posted April 11, 2009 [17] MONSTERS [3] Needle Worm[3] Morphing Jar #2[3] Dekoichi the Battlechanted Locomotive[2] Spear Cretin[1] Night Assailant[1] D.D. Warrior Lady[1] Sangan[1] Spirit Reaper[1] Marshmallon[1] Morphing Jar [17] SPELLS [3] Hand Destruction[3] Dark World Dealings[3] Book of Eclipse[2] Book of Moon[2] The Shallow Grave[1] Pot of Avarice[1] Card Destruction[1] Heavy Storm[1] Monster Reborn [6] TRAPS [3] Waboku[2] Desert Sunlight[1] Gravity Bind Link to comment Share on other sites More sharing options...
Tronta Posted April 11, 2009 Report Share Posted April 11, 2009 youre missing taiyou, kirby. Link to comment Share on other sites More sharing options...
SephirothKirby Posted April 11, 2009 Report Share Posted April 11, 2009 I didn't find it necessary in my playtests. Link to comment Share on other sites More sharing options...
Tronta Posted April 11, 2009 Report Share Posted April 11, 2009 your playtests are against bad decks then. lets say jd hits the field, or chaos sorcerer, or any of the 40 staple cards that blow sheet up without flipping it.what do you do?how could you stop it?ddlady and attack? that leaves you open for the kill next turn.what else?youd need something akin to night assailant or morph 2 and desert sunlight. (or taiyou~)the trick is to keep taiyou on hand.dont use it unless you need it.thats your power card, your table-turner.set morph2 to taiyou resets the game quite wonderfully.kills any synchro or boss monster without exception. save maybe plasma. Link to comment Share on other sites More sharing options...
SephirothKirby Posted April 11, 2009 Report Share Posted April 11, 2009 Desert Sunlight works just plain better, though. Link to comment Share on other sites More sharing options...
Tronta Posted April 11, 2009 Report Share Posted April 11, 2009 erm, how?while sunlight lets you do it on their turn, its also much more vulnerable.mst could be chained to it from the setting.then he could just heavy anyway, forcing your hand.you give them too much control.ideally, you would activate sunlight as he declared an attack, forcing the reset of the field with something like morph 2.sheet seldom goes according to plan. even if you do say sunlight is better, and it does have some benefits over taiyou, you should still be running both, to increase the chances of letting you flip up via effect. Link to comment Share on other sites More sharing options...
SephirothKirby Posted April 11, 2009 Report Share Posted April 11, 2009 Then what would you remove for it? Link to comment Share on other sites More sharing options...
Anacondas1 Posted April 11, 2009 Report Share Posted April 11, 2009 Try adding Iron chain Snake, Repairman and posion chain for good milling power........Try some monarchs for some clearing power.Anacondas1 Link to comment Share on other sites More sharing options...
Tronta Posted April 11, 2009 Report Share Posted April 11, 2009 iron chains do /not/ have good milling power.and monarchs are counter productive, given the presence of morph 2. eh, robert, heavy, bind, dd warrior ladyfor 2 allures and 2 taiyousi -1'd the monster count, but it should still be effective.robert is obnoxious in this deck, as you have to combine it with other cards to get your flips facedown.shallow and spear do it better.heavy is a sidedeck option.bind is pointless, them attacking isnt a problem.ddwarriorlady is just a stapley troll. Link to comment Share on other sites More sharing options...
Anacondas1 Posted April 11, 2009 Report Share Posted April 11, 2009 Why don't they have good mill?Iron chain snake onto Stardust = 8 cards milled? Monarchs, i run for toolbox. Anacondas1 Link to comment Share on other sites More sharing options...
Tronta Posted April 11, 2009 Report Share Posted April 11, 2009 ok, first, you dont need to sign your posts. we can clearly see your name above them.next, chain snake only works if theyre destroyed by battle, so if you /did/ equip it to stardust, you would then have to hit it with a monster with over 17 attack, of which there are none in this deck, unless you include your monarch idea. first, monarchs require a tribute. and then chain snake has to be summoned. and assuming you didnt use the monarchs ability (see raiza or caius) to get rid of the big threat that /is/ stardust, you would then equip chain snake and attack. in order to use chain snake in this kind of deck, you are going to need to spend at least 3 summons, lose 2 of those summons, and attack.theres like 5 parts of that that can easily be stopped.but that aside, your spending 3 cards minimum to mill 8. or, the way this deck works:set needle worm, book of taiyou (-5), book of moonnext turn if they attack it, -5, or if they dont, on your turn, flip summon it, -5sothe way this runs is that every 3 cards should be worth 10.or, alternatively, 1 of your cards is worth about 2-4 of theirs.this is similar to the lp cost system, but since youre running an alternative win condition, its different, obviously. its just more effective.if you changed the deck up considerably, ran monarchs with the 2 or 3 not terrible iron chains, then still ran needle worm, that idea might be effective.might. Link to comment Share on other sites More sharing options...
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