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my milling deck


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this deck runs really good for me. really easy to use, good stall and its my best deck.

 

monsters (18 )

(3)needle worms

(3)morphing jar #2

(3)arcana force 0-the fool

(3)winged kuribohs

(2)the unhappy maiden

(1)marshmallon

(1)gellenduo

(1)spirit reaper

(1)morphing jar

 

spells (14)

(3)book of eclipse

(2)messenger of peace

(2)soul reversal

(1)level limit - Area B

(1)scapegoat

(1)lightning vortex

(1)vengeful bog spirit

(1)The dark door

(1)fissure

(1)card destruction

 

traps (10)

(3)threatening roars

(2)waboku

(2)bottomless trap hole

(2)trap hole

(1)gravity bind

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3 morphing jar # 2

3 needle worm

1 morphing jar

1 night assailant

1x mask of darkness

3 spear cretin

3 dekoichi

1x sangan

16

 

1x POA

2x MSE

2 book of moon

3 book of taiyou

3 book of eclipse

3 shallow grave

2 allure

1 card destruction

1x monster reborn

17

 

3 desert sunlight

3 waboku

6

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[17] MONSTERS

 

[3] Needle Worm

[3] Morphing Jar #2

[3] Dekoichi the Battlechanted Locomotive

[2] Spear Cretin

[1] Night Assailant

[1] D.D. Warrior Lady

[1] Sangan

[1] Spirit Reaper

[1] Marshmallon

[1] Morphing Jar

 

[17] SPELLS

 

[3] Hand Destruction

[3] Dark World Dealings

[3] Book of Eclipse

[2] Book of Moon

[2] The Shallow Grave

[1] Pot of Avarice

[1] Card Destruction

[1] Heavy Storm

[1] Monster Reborn

 

[6] TRAPS

 

[3] Waboku

[2] Desert Sunlight

[1] Gravity Bind

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your playtests are against bad decks then.

 

lets say jd hits the field, or chaos sorcerer, or any of the 40 staple cards that blow sheet up without flipping it.

what do you do?

how could you stop it?

ddlady and attack? that leaves you open for the kill next turn.

what else?

youd need something akin to night assailant or morph 2 and desert sunlight. (or taiyou~)

the trick is to keep taiyou on hand.

dont use it unless you need it.

thats your power card, your table-turner.

set morph2 to taiyou resets the game quite wonderfully.

kills any synchro or boss monster without exception. save maybe plasma.

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erm, how?

while sunlight lets you do it on their turn, its also much more vulnerable.

mst could be chained to it from the setting.

then he could just heavy anyway, forcing your hand.

you give them too much control.

ideally, you would activate sunlight as he declared an attack, forcing the reset of the field with something like morph 2.

sheet seldom goes according to plan.

 

even if you do say sunlight is better, and it does have some benefits over taiyou, you should still be running both, to increase the chances of letting you flip up via effect.

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iron chains do /not/ have good milling power.

and monarchs are counter productive, given the presence of morph 2.

 

eh, robert, heavy, bind, dd warrior lady

for 2 allures and 2 taiyous

i -1'd the monster count, but it should still be effective.

robert is obnoxious in this deck, as you have to combine it with other cards to get your flips facedown.

shallow and spear do it better.

heavy is a sidedeck option.

bind is pointless, them attacking isnt a problem.

ddwarriorlady is just a stapley troll.

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ok, first, you dont need to sign your posts. we can clearly see your name above them.

next, chain snake only works if theyre destroyed by battle, so if you /did/ equip it to stardust, you would then have to hit it with a monster with over 17 attack, of which there are none in this deck, unless you include your monarch idea.

 

first, monarchs require a tribute. and then chain snake has to be summoned. and assuming you didnt use the monarchs ability (see raiza or caius) to get rid of the big threat that /is/ stardust, you would then equip chain snake and attack.

 

in order to use chain snake in this kind of deck, you are going to need to spend at least 3 summons, lose 2 of those summons, and attack.

theres like 5 parts of that that can easily be stopped.

but that aside, your spending 3 cards minimum to mill 8.

 

or, the way this deck works:

set needle worm, book of taiyou (-5), book of moon

next turn if they attack it, -5, or if they dont, on your turn, flip summon it, -5

so

the way this runs is that every 3 cards should be worth 10.

or, alternatively, 1 of your cards is worth about 2-4 of theirs.

this is similar to the lp cost system, but since youre running an alternative win condition, its different, obviously.

 

its just more effective.

if you changed the deck up considerably, ran monarchs with the 2 or 3 not terrible iron chains, then still ran needle worm, that idea might be effective.

might.

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