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The Start of a New Arch-Type: More to come ^_^ PLEASE RATE!


Nighthawk14

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[spoiler=Effect of protector]1 Tuner monster + 1 or more non-Tuner monsters

You can remove this card from play for 2 turns to, select 1 "Guardian Ange" monster you control, and as long as this card is removed from play that monster cannot be attacked or be targeted by the effects of monsters. Each time a "Guardian Angel" monster is removed from play by its own effect, gain 500 Life Points.

[spoiler=Effect of Soul Seeker]1 Tuner + 1 or more non-Tuner monsters

You can remove this card from play for 2 turns to, Special Summon 1 "Guardian Angel" monster from your Hand or Graveyard. The monster Special Summoned by this effect is destroyed during the turn this card is not removed from play. If this card destroys a monster in battle, you can Special Summon 1 Tuner monster from your Graveyard, that monsters effect is negated.

 

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[spoiler=Effect of Mecha Fighter]1 Tuner monster + 1 or more non-Tuner monsters

You can remove this card from play for 3 turns to, destroy 1 card your opponent controls and Special Summon 1 "Guardian Angel" monster from your Deck level 4 or lower. When cards returns from being removed from play, draw 1 card and you cannot activate this cards effect until your Next turn. If this card has destroyed, a monster in battle, both players can draw 1 card.

 

[spoiler=effect of Chaos]1 Tuner monster + 1 or more non-Tuner monsters

While this card is face-up on the field, each time a "Guardian Angel" monster is removed from play, destroy 1 set Spell or Trap card on the field. You can remove this card from play to Special Summon 1 Tuner monster from your Deck. This card returns to your side of the field in 2 turns after you activated this cards effect.

 

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[spoiler=Effect]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by sending to the Graveyard 3 "Guardian Angel" monsters removed from play. You can remove this card from play for 2 turns to apply 1 of the following effects. *Destroy all monsters on the field. *Destroy all Spell and Trap cards on the field. * All "Guardian Angel" monsters cannot be attacked as long as this card is removed from play. If this card attacks, you can send 2 "Guardian Angel" monsters in your Hand or the Field to the Graveyard to, prevent your opponent from activating any Spell and Trap Cards.

 

 

 

 

 

~more to come, a lot more~

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