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Anyone remember Wire Sponge's stage from X2?


Toffee.

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*somewhat got the idea from thare*

 

Weather Control Zone -Field Spell-

When this card is activated, You can add 1 Field Spell from your deck to your hand. During your turn, If the controller of this card activates another Field Spell, You can place it in one of your open Spell and Trap card zones, Instead of placing it in the Field Spell zone. As long as this card remains face-up on the field, This card is treated as, and gains the effect(s) of all Field Spells that are in your Spell and Trap card zones, Due to this effect. If this card would be destroyed by a card effect, You can send 1 Field Spell from your Spell and Trap card zone to the Graveyard, To prevent this card's destruction.

 

Umi-Tide Leviathan -WATER-

Lvl4

[sea Serpent/Effect]

You can discard this card from your hand to add 1 "Umiiruka" from your deck to your hand. Your deck is then shuffled.

1600ATK / 1800DEF

 

Neo-Abyss -WATER-

Lvl5

[Warrior/Effect]

You can discard this card from your hand to add 1 Field Spell from your deck to your hand. Your deck is then shuffled.

1900ATK / 1800DEF

 

Weather Mechanic -LIGHT-

Lvl3

[Warrior/Tuner]

Once per turn, You can discard 1 card to activate the following effect: Add 1 Field Spell from your deck to your hand. Your deck is then shuffled.

900ATK / 1500DEF

 

Tornado Halberd -WIND-

Lvl4

[Winged Beast/Effect]

You can discard this card to add 1 "Rising Air Current" from your deck to your hand. Your deck is then shuffled.

1500ATK / 1500DEF

 

Beast of the Weather - Albius -LIGHT-

Lvl7

[Fairy/Synchro/Effect]

1 Tuner + 1 or more non-Tuner monster(s)

The origional ATK of this card becomes the number of Field Spells in your Graveyard, X = 800 points. Once per turn, You can send 1 Field Spell from your deck to your Graveyard to return 1 card on the field to the owner's hand.

 

Gravity Well -Counter Trap-

Send 1 Field Spell from your side of the field to the Graveyard, To negate the Activation, or Summon of a card, And destroy it.

 

Strategic Becon -Trap-

Activate by paying 500 lifepoints during the Battlephase. Activate 1 Field Spell from your deck.

 

Field Boost -Continuous Trap-

As long as this card remains face-up on the field, All Increses and Decreses due to the effect(s) of a Field Spell are doubled. If this card is on the field, And a Field Spell is removed from the field, Draw 2 cards, Then shuffle 1 card in your hand back into your deck.

 

Meh...

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