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The Terran Empire(more has come,now alternate main card)


Lexadin

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As said in the title This set is totaly based on the emaginary Terran(based on the woord Terra=earth and I mean it to refere the planet) empire. I hope you like it. The set is still in development so please react and give advise.

 

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If 'The Terran Empire' is not on the Field this cards name is treated as 'Revolutions Land War Machine'. This following effect can only be activated When 'The Terran Empire' is on the Field: Discard one card from your Hand to the Graveyard to destroy a monster that has Attacked a card with 'Terran' in its name.

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If 'The Terran Empire' is not on the Field this cards name is treated as 'Revolutions Soldier'. This following effect can only be activated When 'The Terran Empire' is on the Field: Once per turn you can select one card from your opponents Hand and look at it if it is a Trap card discard it to the Graveyard.

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If 'The Terran Empire' is not on the Field this cards name is treated as 'Revolutions spy'. This following effect can only be activated When 'The Terran Empire' is on the Field: As long as this card remains face up on the Field your opponents cannot play face down monster cards (all cards set are turned face up This does not count as a flip summon). When this card is attacked you can discard one card from your hand to negate the attack and end the Battle Fase.

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Terran Infiltrant+Terran Security.

This card can only be fusion summoned by fusing the above cards. This card is destroyed when 'The Terran Empire' is removed from the field. As long as this card remains face up on the field you can look at all of your opponents face down cards. As long as this card remains face up on the field you can look into your opponents hand. If this card inflics battle damage your opponents life points your opponent draws one card from its Deck.

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If 'The Terran Empire' is not on the Field this cards name is treated as 'Revolutions Moral Support Master'. As long as this card remains face-up on the Field 'The Teran Empire' cannot be destroyed by the effects an Monster,Spell or Trap cards. This cards defence is equel to the amount of Monster cards with 'Terran' in its name x 700. If this cards name is treated as 'Revolutions Moral Support Master' its defence is equel to 2500.

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If 'The Terran Empire' is not on the Field this cards name is treated as 'Revolutions War Counsiler'. If this card is attacked you can eather discard one monster with 'Terran' in its name or tribute from the Field one monster with 'Terran' in its name to negete the attack and destroy the attacking monster. This cards attack is equel to the amount of Monster on the field with 'Terran' in its name x 800. If this cards name is treated as 'Revolutions War Counsiler' its attack is equel to 3000.

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If 'The Terran Empire' is not on the Field this cards name is treated as 'Revolutions War machine Repairer'. This following effect can only be activated When 'The Terran Empire' is on the Field: Once per turn you can discard one card from your Hand to the Graveyard to return one machine card from your Graveyard to your Hand.

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If 'The Terran Empire' is not on the Field this cards name is treated as 'Revolutions Supply Ship. This following effect can only be activated When 'The Terran Empire' is on the Field: Once per turn by tributing 300 life points you can draw one card from your Deck.

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Revolutions Moral Support Master+ one more Machine type 'Revolutions' card.

As long as this card remains face-up on the Field all monsters named 'Revolutions' (exept this card) ATK and DEF are increased with 300. If an card with 'Revolutions' in its name is attacked you can direct that attack to this card if you do so the attacking monster is not destroyed in battle (damage calculations are appleid normaly).

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If 'The Terran Empire' is not on the Field this cards name is treated as 'Revolutions Loyal Soldier'. This following effect can only be activated When 'The Terran Empire' is on the Field: tribute this card to destroy 'The Terran Empire' even when "Terran Emperor" is on the Field then play from your Deck one "Terran Republic". If this cards name is 'Revolutions Loyal Soldier' its ATK is Incresed by 300.

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This card can only be actvated when "Terran Rebel" is on the Field or by the Effect of "Terran Rebel". All cards with "Revolutions" in its name increase their ATK and DEF by 500. All cards with "Revolutions" in its name can use their Effects without having "The Terran Empire" on the Field (exept "Terran Advisor"). The effects of "Revelutions Moral Support Master" are changed to: As long as this card remains face-up on the Field "Teran Empire" cannot be destroyed by the effects an Monster,Spell or Trap cards. This cards ATK and DEF are equel to the amount of Monster cards with "Revolutions" in its name x 600.

 

Most of the pics are from deviantart

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....umm.....the cards are cool but the field spell card is a bit messed up.......it says it increases the attacks and defenses, but it doesn't say by how much.......

 

I can't really say what I think about the cards yet since it can still go in many different directions, although I do like the concept of the cards having dual identities.......you can do a lot with that.......

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