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Dark World Cards


HeavyTank

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Dude awesome cards. their effects are really good and the art is great. i could honestly see that being an actual archtype (like the black feather series). congrats great job 10/10

 

Thanks a lot, l'll make more!

And yes, the quick-play trap card is an error, l'll fix it.

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Firstly, card names seem to be fine, so well done. Next however, image quality could be improved as blurry images make your cards look un-professional. Still, they do seem to suit the card names. One problem here is OCG, as I can see quite a few errors: Defence Position, as a result of battle = by battle, Level, Trap Card, Deck. Room for improvment here, 7.2/10.

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Firstly' date=' card names seem to be fine, so well done. Next however, image quality could be improved as blurry images make your cards look un-professional. Still, they do seem to suit the card names. One problem here is OCG, as I can see quite a few errors: [b']D[/b]efence Position, as a result of battle = by battle, Level, Trap Card, Deck. Room for improvment here, 7.2/10.

 

I agree with that, but l have one question: are you sure that l have to put "by battle"?

I am pretty sure l've seen "as a result of battle" quite a few times...

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Firstly' date=' card names seem to be fine, so well done. Next however, image quality could be improved as blurry images make your cards look un-professional. Still, they do seem to suit the card names. One problem here is OCG, as I can see quite a few errors: [b']D[/b]efence Position, as a result of battle = by battle, Level, Trap Card, Deck. Room for improvment here, 7.2/10.

 

I agree with that, but l have one question: are you sure that l have to put "by battle"?

I am pretty sure l've seen "as a result of battle" quite a few times...

 

I'm certain. I think they changed it or something.

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Firstly' date=' card names seem to be fine, so well done. Next however, image quality could be improved as blurry images make your cards look un-professional. Still, they do seem to suit the card names. One problem here is OCG, as I can see quite a few errors: [b']D[/b]efence Position, as a result of battle = by battle, Level, Trap Card, Deck. Room for improvment here, 7.2/10.

 

I agree with that, but l have one question: are you sure that l have to put "by battle"?

I am pretty sure l've seen "as a result of battle" quite a few times...

 

I'm certain. I think they changed it or something.

 

OK thanks

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You did okay here...but there already is a "Dark World" Archetype and your cards dont follow the standards set for them. the following is from yugioh.wikia.com

 

[spoiler=Dark World]Dark World

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Dark World is a series of DARK Fiend-Type monsters that were introduced in Elemental Energy with further support in Strike of Neos. They are based around effects that activate when they are discarded from the hand to the Graveyard. However, this does not include cards that require you to discard as a cost, such as "Magic Jammer" and "Tribute to the Doomed". The cards are also benefited by the use of cards such as "Card Destruction", and the like effected "Morphing Jar". "Dragged Down into the Grave" activates the effects as well, but can be a dead draw in a crisis situation. The names of Dark World monsters are based on colors: "Goldd" is based on gold, "Sillva" is based upon silver, "Gren" is based on green, "Kahkki" on khaki, "Broww" on brown, "Renge" on orange, "Scarr" on scarlet, "Beiige" on beige, "Zure" on azure, "Brron" on bronze, "Celri" on cerulean, and "Cobal" on cobalt, with the exception of "Reign-Beaux", which is a play on "rainbow". (It is pronounced as "Rainbow"). Most Dark World monsters' artwork have the color their names were based on (Reign-Beux has many colors, Goldd's armor is gold,etc.)

 

edit Basic StrategyDark World cards as a whole are intended to punish an opponent who uses Hand destruction cards to deplete your hand, and many of them gain extra effects if they are discarded by an opponent's effect than by your own. Dark Deal is included in this set because it exists solely to make it possible to trigger those secondary effects, by randomly discarding one of your own cards but making it "count" as having been discarded by the opponent.

 

Dark World monsters can rapidly and aggressively swarm the field and overwhelm the opponent while destroying what cards they control, but there are few exceptionally powerful monsters aside from Reign-Beaux, and Reign-Beaux cannot trigger its effect or summon itself if you discard it by your own effect. Suggested support monsters for Dark World decks can include Dark Ruler Ha Des (nearly as strong as Reign-Beaux and with a powerful negation effect), Dark Necrofear, which takes advantage of the Fiends filling your Graveyard and gives you a chance to take control of an opponent's powerful monster, and Raviel, Lord of Phantasms, to turn the fiends swarming the field into a massive beatstick. Including a single copy of Card of Safe Return can greatly increase your draw power, as many Dark World cards automatically summon themselves out of the Graveyard. Lastly, an equip spell card such as Big Bang Shot can help Brron, Mad King of Dark World inflict battle damage on the opponent, triggering his effect. A great card to include in a Dark World Deck is Forced Requisition, meaning that your opponent must discard the same number of cards you discard, which will usually involve all his/her hand! Since most Dark World monsters gain additional effects when discarded by your opponent, Dark Deal will come in handy alot. Recycle it with Mask of Darkness to reuse the effect over and over again (potentially devastating your opponent's field if you have multiple Reign Beauxs are your disposal).

 

Dark World monsters can also be combined with Crush Card Virus, Deck Devastation Virus and Eradicator Epidemic Virus.

 

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