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New B.E.S Cards


SP0RE

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I decided to make some more B.E.S. cards: 2 Bosses and 1 Fusion

[spoiler=B.E.S Heat Core]

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[spoiler=Effect]

When this card is Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, at the end of the Damage Step, remove 1 counter. If this card battles without a counter, destroy it at the end of the Damage Step. Once per turn you may discard 1 card from your hand to put 1 counter on this card.

 

 

 

 

[spoiler=B.E.S Plasma Core]

90753e.jpg

[spoiler=Effect]

When this card is Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, at the end of the Damage Step remove 1 counter. If this card battles without a counter, destroy it at the end of the Damage Step. When this card is destroyed by battle, destroy the monster who destroyed this card.

 

 

 

 

[spoiler=B.E.S Star Core]

90753n.jpg

[spoiler=Effect]

"B.E.S. Heat Core" + "B.E.S. Plasma Core"

This card can only be Special Summoned from your Fusion Deck by removing from play the above cards you control (You do not use "Polymerization"). When this card is Special Summoned, put 5 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, at the end of the Damage Step toss a coin and call it. If you call it wrong, remove 1 counter. If this card battles without a counter, destroy it at the end of the Damage Step.

 

 

 

 

[spoiler=B.E.S Core Repair Droid]

90753rwf.jpg

[spoiler=Effect]

When a "B.E.S." monster or "Big Core" is destroyed you may Special Summon this card from your hand. Every Standby Phase this card is face-up place 1 counter on any "B.E.S." card or "Big Core." If this card is used to Synchro Summon a "B.E.S." monster, place 3 extra counter on the Synchro Summoned monster.

 

 

 

 

[spoiler=B.E.S Ultimate Stellar Core]

90753g.jpg

[spoiler=Effect]

"B.E.S. Core Repair Droid" + 1 or more non-tuner Machine-type monsters

When this card is Normal Summoned, put 6 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, at the end of the Damage Step toss a coin and call it. If you call it wrong, remove 1 counter. If this card battles without a counter, destroy it at the end of the Damage Step.

 

 

 

 

 

All Image Credit goes to Deviantart

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