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my new spellcaster deck


tsuna666

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here is my deck in a 43 card version

monsters/19

2dark magician

1buster blader

1sorcerer of dark magic

1d-hero plasma

1 red dark enchanter

1magical marionette

1endymion, the master magician

1arcane apprentice

2skilled dark magician

1summoner monk

2magical exemplar

1defender, the magical knight

1breaker the magical warrior

1old vindictive magician

1maiden of macabre

1royal magical library

 

spells/13

2magical citadel

1card trader

1stumbling

1swords of revealing light

1monster reborn

1pot of avarice

1mega ton magical cannon

1magical blast

2magical dimension

1future fusion

1heavy Storm

traps/11

1anti-spell

1hidden book of spell

1magical cylinder

1mirror force

2magicians circle

2pitch-black power stone

1divine wrath

1seven tools of the bandit

1bottomless trap hole

 

extra deck/9

3dark paladin

3arcanite magician

3tempest magician

just in case

 

side deck/15

1assault mode activate

1arcanite magician/assault mode

1endymion, the master magician

1sages stone

1yubel

1elemental hero neos

1neos wiseman

1dark magician

1buster blader

1dark magician girl

1torrential tribute

1magical dimension

1diffusion wave-motion

1night wing sorcerest

1dark eradicator warlock

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Dude, you have 60 cards in here, not count Extra and Side Decks. That really bad. I should know, since I used to play with about a 70 card deck once. It's almost impossible to get anything good. Normally, the rules on this forum say that you're suppose to keep it to 50 cards for others to fix. It's gonna be hard, but here's what I think you need to fix your deck.

 

1.(High Levels) I know you said to not to complain about the high levels, but dude, come on, 11 is way too many for a deck. A good deck limits them to about 4 or 5, so you need to get rid of 6 of them. I recommend you take out Sorcerer of Dark Magic. I know he has a good effect, but he's really hard to summon. Next, unless your playing a Dark Magician Deck or Dark Paladin Deck, you might want to take out Dark Magician, DMG and Buster Blader, and if you want to play Dark Paladin, you really need some more Polymerizations. Now Plasma, I dunno. He's not a Spellcaster, but he does seem to have a handy effect, though I'm not wild about the 3-tributes part. You my wanna get another copy of DREnchanter and/or Endymion.

 

2. (Lower Levels) Where is Apprentice Magician? You need 2 or 3 of him in your deck. You might wanna replace the Pixie Knights for them. Trust me, the pixies aren't a good substitute for Magician of Faith's effect, on account that your opponent chooses your spell for you.Take out Skilled White Magician (Unless you want to play DP), and add a Skilled Dark or 2. Even without Dark Magician, SDM is good for offense and can hold Spell Counters that can get transferred to the Magical Citadel if its on the field.

 

3. (Spells) You might wanna add a copy of the Magical Citadel and Magical Dimension to your deck, as well as take down Stumbling, Lighten the Load, Magical Blast, Magical Mallet, and the fusion cards (unless your playing a DP deck). Double Spell, depending on what's in your opponent's grave, you could keep it or chunk it. You might wanna add Heavy Storm, Lightning Vortex and a couple Spell Power Grasp in here.

 

4. (Traps) In decks, especially Spellcaster decks that use Spell Counters, you want to keep Traps to a minimum. I'll tell you the cards you wanna keep: Mirror Force, Magician's Circle (might wanna get another copy), Pitch-Black Power Stone, Bottomless Trap Hole.

 

There. That should help cut your deck down.

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[spoiler=Tsuna's reply from my PM]

RE: my spellcaster deck Okay' date=' maybe it was my bad to type that. It's just that making a new thread is sorta like you're ignoring me. I have played a massive deck before, and they never really play well.

 

Just 'cause I'm curious, if your deck is 60 or so cards, how many cards are in your friends' decks? Are they just about as big as yours?

 

Sorry for the negativity in my previous post.

 

yes most of them have around 60 card decks and they all work really well.

[/quote']

 

 

Well, that explains it. Maybe you can do an experiment for me. I'm not gonna force you, but I would like for you to cut your deck to around 40, and then duel with your friends with it and tell me how it when and what you think.

 

PS. Why PM me when I couldn't PM you back?

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RE: my new spellcaster deck Well, that explains it. Maybe you can do an experiment for me. I'm not gonna force you, but I would like for you to cut your deck to around 40, and then duel with your friends with it and tell me how it when and what you think.

 

PS. Why PM me when I couldn't PM you back?

 

first of all where did this thread come from?!

i posted my deck already and it was locked my some one.

second i already have an idea for a 40 card version so ill post that as soon as i can.

and i pm you becuase i was unable to post on the old thread since it got locked.

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Okay, I checked the dates, and you did make the thread on Trad. first.

 

Also I see you cut this deck down to 40, but I have some concerns for what you have in here. You still have a whole lot of high levels in here. Plus, in a spellcaster deck, wouldn't be wiser to have more Spells then Traps?

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Okay, I checked the dates, and you did make the thread on Trad. first.

 

Also I see you cut this deck down to 40, but I have some concerns for what you have in here. You still have a whole lot of high levels in here. Plus, in a spellcaster deck, wouldn't be wiser to have more Spells then Traps?

well iam very good at using alot of high level monsters plus that is what lighten the load is for, also lighten the load activates multiple times so i can use it to get more spell counters same goes with stumbling.

and yes i checked the individual ruling for each card to make sure i also called the company and asked them.

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Here are some fixes I suggest. You don't have to use all of them, but at least consider. I removed cards that are unneeded or do not stick with the theme. I also suggest removing sorcerer because of its difficulty to summon.

 

- sorcerer of dark magic

- d hero plasma

- summoner monk

- lighten the load

- mega ton magical cannon

- rainbow life

- divine wrath

- mage power

- 2 arcane apprentice

+ dark magician

+ endymion

+ magical citadel

+ 2 magical dimension

+ magician's circle

+ pitch-black powder stone

+ heavy Storm

+ torrential tribute

+ terraforming

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I also suggest removing sorcerer because of its difficulty to summon.

 

actualy i can summon sorcerer pretty easily and lighten the load is there to help keep my hand from being over run with high level monsters plus it generates plenty of spell counters, but i'll think about your other sugestions.

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I also suggest removing sorcerer because of its difficulty to summon.

 

actualy i can summon sorcerer pretty easily and lighten the load is there to help keep my hand from being over run with high level monsters plus it generates plenty of spell counters' date=' but i'll think about your other sugestions.

[/quote']

No.

Get Sorcerer the hell out of there.

He doesn't belong in your deck. He doesn't belong in a Spellcaster deck. He doesn't belong in ANY deck.

 

Know why?

 

Jinzo does the job better, and he's only ONE tribute. Royal Decree? That too. Never EVER use Sorceror. Because that's a loss of 4 cards for a CRAPPY 3200 ATK Jinzo.

 

And if you're going to play high-levels, at least include a Trade-In engine and more Level 8s. But if you're keeping to Level 7s then at least throw in some Level 1 Tuners. Lastly, YOUR SIDE DECK DOES NOTHING. What are you even siding for?

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Jinzo does the job better, and he's only ONE tribute. Royal Decree? That too. Never EVER use Sorceror. Because that's a loss of 4 cards for a CRAPPY 3200 ATK Jinzo.

 

jinzo negates all trap cards even yours while sorcerer of dark magic chooses witch get negated and witch dont plus 1 rarely normal summon my high lvl monsters any way i always special summon them so it isnt that big of a deal getting out sorcerer.

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Jinzo does the job better' date=' and he's only ONE tribute. Royal Decree? That too. Never EVER use Sorceror. Because that's a loss of 4 cards for a CRAPPY 3200 ATK Jinzo.

 

jinzo negates all trap cards even yours while sorcerer of dark magic chooses witch get negated and witch dont plus 1 rarely normal summon my high lvl monsters any way i always special summon them so it isnt that big of a deal getting out sorcerer.

[/quote']

 

This deck sucks until you remove Sorcerer of Dark Magic and replace it with Chaos Sorcerer, which is ten times as better. Also, what is your win condition? Randomly attack your opponents lifepoints and win? That's just bland out stupid.

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This deck sucks until you remove Sorcerer of Dark Magic and replace it with Chaos Sorcerer

Randomly attack your opponents lifepoints and win? That's just bland out stupid.

 

first of all where the hell did chaos sorcerer come from when you were talking about jinzo, plus i no longer have a chaos sorcerer, witch went through the was with my old spellcaster deck years ago.

second the stratagie is to get alot of spellcounters and to summon the some of the monsters in the deck such as breaker, the pupet guy, and red dark enchanter and use there effects to wipe the field clean along with the opponents hand leaving him wide open.


also the main part of beating an opponent is attacking your opponents life points

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...

fine.

 

list of grievances:

1buster blader (terrible card)

1sorcerer of dark magic (situational jinzo)

1endymion, the master magician (at one? what were you thinking?)

1arcane apprentice (why this guy with no buster mode?)

1maiden of macabre (eh, there are better cards)

1royal magical library (bad card outside of loops)

 

1lighten the load (bad)

1stumbling (bad in here)

1swords of revealing light (mediocre, its space is better filled elsewhere)

1mega ton magical cannon (i see no diamond dude, so this is just terrible.)

1magical blast (terrible)

 

1anti-spell (terrible)

1hidden book of spell (im too lazy to look this up, but as ive never heard of it, im going to assume its bad.)

1magical cylinder (bad in this meta)

1divine wrath (run 3 or none)

1seven tools of the bandit (disgustingly bad)

1bottomless trap hole (run 3 or none)

 

 

this deck gave me cancer.

its bad and you should feel bad.

dm is fine if you can make it work, but this is an abortion.

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:

1buster blader (terrible card)

1sorcerer of dark magic (situational jinzo)

1endymion' date=' the master magician (at one? what were you thinking?)

1arcane apprentice (why this guy with no buster mode?)

it is in side deck dip shlt

1maiden of macabre (eh, there are better cards)

1royal magical library (bad card outside of loops)

 

1lighten the load (bad)

1stumbling (bad in here)

1swords of revealing light (mediocre, its space is better filled elsewhere)

1mega ton magical cannon (i see no diamond dude, so this is just terrible.)

1magical blast (terrible)

 

1anti-spell (terrible)

1hidden book of spell (im too lazy to look this up, but as ive never eard im going to assume its bad.)

it gets two spell cards from the graveyard to the deck

1magical cylinder (bad in this meta)

1divine wrath (run 3 or none)

1seven tools of the bandit (disgustingly bad)

1bottomless trap hole (run 3 or none)

 

 

this deck gave me cancer.

its bad and you should feel bad.

dm is fine if you can make it work, but this is an abortion.

[/quote']

 

First of i would like everybody who reads this thread to know that this is not the blogger you know as tsuna666, this is his older brother known affectionatly (and with good reason) as Dr. Edward Frankentstein

Now you inconcivible simpilton, buster blader is not, has never been and most probably never will become a bad card. And this next problem with your simple logic, you overbearingly arrogant nitwit, is that Megaton Magical Cannon is that IT HAS ABSOLUTLY, UTTERLY AND INCREDIBLY NOTHING TO DO WITH THE OBVIOUSLY OVERESTIMATED, (if only by you) DESTINY HEROES LEAST OF ALL DAIMOUND DUDE. It uses spell counters to destroy everything your opponent controls. Now if you can grasp the simple little concept of reading the thread before you reply to a conversation that is already going on, and therofore get a better grasp on the strategy that one uses, then you would have known why stumbling and lighten the load where in there. This deck is about three things, spell counters, solid defense, and explosive offense. And where does one such as yourself, whom obviously received his brains scraping the scum at the bottom of a maggot infested cess pool, to decide to insult the cards when you don't even know what they do. Your laziness simply astounds me. Frankly i believe that the next time you attempt to neglect the act of proper preperation, you should be forced to sit and watch care bears and barney for two months straight with a clock ticking in your ear, and your feet in boiling oil, with chains on, your eyes taped open and scorpions covering your body. Best of days and i wish you a happy life.


i will never let him on again, that took way too long

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Wow. For a doctor, he has terrible spelling.

 

I know what every card in the Deck does, and I know how to build a slightly good Deck. I may not be a great Duelist, but I can certainly build a Deck better than this one.

 

Try taking out bad cards like Buster Blade and Mega-Ton Magical Cannon, along with Pitch-Black Power Stone and Seven Tools of the Bandit.

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first of all that wasnt pointed at you and the deck uses spellcounters and buster blader is a good card.

 

this is frankenstein, i apalogize for my spelling as i am in a bit of a rush, but i would like to say that unless you use the cards and they become close to you, you cannot make a good deck. it may look like a good deck on the outside, it may play well sometimes, but you cannot win with soldiers that hold no trust to their general. A good duelist molds his deck to his will, and understands his cards need and places them as such, and can turn any sort of card into the basis for an incredible deck

frankenstein out.

 

that was kinda wierd

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