The Fool Posted April 24, 2009 Report Share Posted April 24, 2009 My first set as far as 'saved to YCM' goes. posting them, and tell me what you think! I thought of using monsters as field cards for a unique effect. they work just like field cards in the sense that they are treated as spell and traps while in that zone, and are destroyed when you use another one that uses that slot. (IE, Zombie World is destroyed if you were to play Yami.) Where the circulation should be is the picture credit. all are from deviant art. [align=center][spoiler=Card Lore]Each time you tribute a "Cosmic Lord" monster and place it in your field card zone, add 1 card from your graveyard to your deck, then shuffle your deck. [spoiler=Card Lore]When this card is summoned, destroy 2 monsters on the field. If there are less than two monsters other than this card on the field, negate the effect of this card and destroy it. [spoiler=Card Lore]You may tribute this face-up card to place it in your Field Card zone. While this card is in your Field Card zone, Your opponent's cards sent to the graveyard are removed from play instead. [spoiler=Card Lore]You may tribute this face-up card to place it in your Field Card zone. While this card is in your Field Card zone, All "Cosmic Lord" monsters may attack twice in the same battle phase. [spoiler=Card Lore]You may tribute this face-up card to place it in your Field Card zone. While this card is in your Field Card zone, "Cosmic Lord" monsters require only 1 tribute for a tribute summon. [spoiler=Card Lore]You may tribute this face-up card to place it in your Field Card zone. While this card is in your Field Card zone, Your opponent discards one card during each of his/her standby phases. [spoiler=Card Lore]You may tribute this face-up card to place it in your Field Card zone. While this card is in your Field Card zone, Your opponent must sacrifice one face-up monster on their side of the field during each of their end phases. [spoiler=Card Lore]When this card is destroyed and sent to the graveyard, Special summon 1 level 4 or lower "Cosmic Lord" from your deck to the field. [spoiler=Card Lore]You may tribute this face-up card to place it in your Field Card zone. While this card is in your Field Card zone, Draw 1 Card each time a "Cosmic Lord" monster is destroyed. [spoiler=Card Lore]You may tribute this face-up card to place it in your Field Card zone. While this card is in your Field Card zone, you may special summon 1 level 4 or lower "Cosmic Lord" monster from your hand during your standby phase, once per turn. [spoiler=Card Lore]You may tribute this face up card to place it in your Field Card zone. While this card is in your Field Card zone, Special Summon 1 "Dwarf Token" (level 1/Pyro/ATK 0/Def 0/FIRE) in defense position during each of your standby phases. [spoiler=Card Lore]You may tribute this face-up card to place it in your Field Card zone. While this card is in your Field Card zone, All "Cosmic Lord" monsters on the field gain 500 ATK and DEF. [spoiler=Card Lore]1 "Cosmic Lord - Andromeda" + 1 "Cosmic Lord" monsterThis card cannot be summoned except by fusion summon. This card can only be fusion summoned by sending the fusion material monsters to the graveyard while they are on the field (you do not use "Polymerization".) You can tribute this card to send it to the Field Card zone. While this card is in the field card zone, All "Cosmic Lord" monsters on the field inflict double battle damage to your opponent's life points. [spoiler=Card Lore]During your opponent's next turn, all "Cosmic Lord" monsters effects are treated as though they were in the field card zone. [spoiler=Card Lore]Activate only when you have 4 or more "Cosmic Lord" Monsters on the field. Destroy all cards on your opponent's side of the field. [spoiler=Card Lore]Select a "Cosmic Lord" monster in your field card zone and special summon it. [spoiler=Card Lore]Select one "Cosmic Lord" on your side of the field and return it to your deck. then, draw 3 cards. Any cards that are not "Cosmic Lord" monsters are discarded immediately. [spoiler=Card Lore]Select one "Cosmic Lord" Monster in your graveyard and place it in your Field Card zone. This is not considered a summon. [spoiler=Card Lore]Equip only to a "Cosmic Lord" monster. If the equipped monster destroys a level 4 or lower monster controlled by your opponent, take control of that monster until the end phase. [spoiler=Card Lore]Activate only when a "Cosmic Lord" monster you control is in your Field Card zone. Special summon 2 "Planetary Tokens" (Pyro-type/EARTH/level 1/ATK 0/DEF 500). While these tokens are on the field, your opponent cannot attack "Cosmic Lord" monsters. [spoiler=Card Lore]Activate only when your opponent declares an attack on a "Cosmic Lord" monster and you control a "Cosmic Lord" monster in your Field Card zone. Tribute 1 "Cosmic Lord" monster in your field card zone. "Cosmic Lord" monsters are not destroyed as a result of battle until the end phase. [spoiler=Card Lore]Activate when your opponent sets a card in their spell or trap card zone. Destroy a number of spell and trap cards on the field equal to the number of "Cosmic Lord" Monsters you control. [spoiler=Card Lore]When a card in your field card zone is destroyed, inflict 700 points of damage to your opponents life points. [spoiler=Card Lore]Activate only when a "Cosmic Lord" monster you control is destroyed as a result of battle. Destroy one monster on your opponents side of the field. [spoiler=Card Lore]Select one "Cosmic Lord" monster in your Field Card zone. Remove that monster from play. After 2 turns, return it to the Field Card zone. Any cards in the Field card zone are destroyed at that time.[/align] Link to comment Share on other sites More sharing options...
Grazy Posted April 24, 2009 Report Share Posted April 24, 2009 Wow...me likey. Although it would be all too easy for an opponent to destroy one of your Field Monsters by placing a field spell of their own... If "Hyperspace Relocation" or "Wormhole" were Quick-play Spells you would have a way of protecting them from that. Link to comment Share on other sites More sharing options...
The Fool Posted April 24, 2009 Author Report Share Posted April 24, 2009 Wow...me likey. Although it would be all too easy for an opponent to destroy one of your Field Monsters by placing a field spell of their own... If "Hyperspace Relocation" or "Wormhole" were Quick-play Spells you would have a way of protecting them from that. ohh, not a bad idea. i didnt really think of that since most players only run around 2 field cards, and some dont even use any at all. but i do see what you mean. Link to comment Share on other sites More sharing options...
legendhiro Posted April 25, 2009 Report Share Posted April 25, 2009 very VERY nice. science related cards, especially ones that have to do with astronomy as well, are some of my faves. it would be very interesting how some of these would be represented as holograms, like in the anime. the concept is unique and solid, and not at all op'ed. 10/10. Link to comment Share on other sites More sharing options...
The Fool Posted April 25, 2009 Author Report Share Posted April 25, 2009 daily bump. Link to comment Share on other sites More sharing options...
Doom_Shaman Posted April 25, 2009 Report Share Posted April 25, 2009 holy god... 9/10 dude fix the ocg errors n you might just pass a 10... Link to comment Share on other sites More sharing options...
The Fool Posted April 25, 2009 Author Report Share Posted April 25, 2009 holy god... 9/10 dude fix the ocg errors n you might just pass a 10... Can you give me some examples of where i messed up? Link to comment Share on other sites More sharing options...
The Fool Posted April 26, 2009 Author Report Share Posted April 26, 2009 daily bump Link to comment Share on other sites More sharing options...
The Fool Posted April 27, 2009 Author Report Share Posted April 27, 2009 daily bumpage. Link to comment Share on other sites More sharing options...
nicholasflamel Posted April 27, 2009 Report Share Posted April 27, 2009 wwwwwoooooowwwww!!!!!! infinity !!!!!!!! Link to comment Share on other sites More sharing options...
bighope Posted April 28, 2009 Report Share Posted April 28, 2009 If it were possible my eyes would be on the floor. I give it a 9.5/10. (do you think it is sad and depressing that you cant get the attention of the higher ranked members) Will someone show me what my ocg errors are. I know it’s not much, but i will put a link of your choice on my page as a recommendation. http://forum.yugiohcardmaker.net/thread-115852.html Link to comment Share on other sites More sharing options...
shadowneko16 Posted May 16, 2009 Report Share Posted May 16, 2009 Cool cards! Link to comment Share on other sites More sharing options...
Rakesh Posted May 17, 2009 Report Share Posted May 17, 2009 Nice cards.9.8/10. Link to comment Share on other sites More sharing options...
muffinblobbster.webs.com Posted June 1, 2009 Report Share Posted June 1, 2009 i still though that one spell was overpowered Link to comment Share on other sites More sharing options...
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