Psycho Shocker Android Posted April 28, 2009 Report Share Posted April 28, 2009 Talk about the many sets released and everything relevant to them. It can be the rarity of cards, the quality, the quantity, anything. But most importantly answer this : what makes a good set? Personally I don't care if a set contains crappy filler cards as long as it has a decent amount of playable cards. These cards should be "obtainable". Many cards printed in the past were good, low priced and not too hard to get like sangan, chaos sorcerer, spirit reaper, trap dustshoot... We also need some cards with value but there's a limit on how priced a card should be. CCV and DAD were too much. Back in the days we only had 2 secret rares. I'm not saying we should go back to 2 but the amount of cards of that rarity should be low so that they don't become rediculously overpriced (something around 4). I remember imperial order, magic cylinder, vampire lord. New themes and support for old ones are also a good addition to a set. It gives more diversity to the game but they should be careful not to make them too powerful and make the rest of them unplayable. (yeah I'm talking to you gyzarus) Here's some recently released cards that illustrate what I think is good for sets. blackfeather - gale the whirlwindcyber valleytrap eatershield warriorkrebonsemergency teleportgoyo guardiantytannial princess of camelliasarcanite magicianblack salvogladiator beast dariusgladiator proving groundblue thunder t-45fires of doomsdayprime material dragonryko, lightsworn hunterlimit reversegraceful revival I'm still unsure on what they should do with power cards though. I don't know if they should do like DAD in japan (it's a rare), or like the good old mirror force, raigeki, don zaloog (harder to get but not secrets). Maybe they should do like jinzo and imperial order. Make them all secret but only put good secret so you don't end up having belial marquis of darkness with dark creator and DAD. Link to comment Share on other sites More sharing options...
Father Wolf Posted April 28, 2009 Report Share Posted April 28, 2009 tl;dr but i did see one thing! Talk about the many sets released and everything relevant to them. It can be the rarity of cards' date=' the quality, the quantity, anything. But most importantly answer this : what makes a good set? Personally I don't care if a set contains crappy filler cards as long as it has a decent amount of playable cards. These cards should be "obtainable". Many cards printed in the past were good, low priced and not too hard to get like sangan, chaos sorcerer, spirit reaper, trap dustshoot... We also need some cards with value but there's a limit on how priced a card should be. CCV and DAD were too much. Back in the days we only had 2 secret rares. I'm not saying we should go back to 2 but the amount of cards of that rarity should be low so that they don't become rediculously overpriced (something around 4). I remember imperial order, magic cylinder, vampire lord. New themes and support for old ones are also a good addition to a set. It gives more diversity to the game but they should be careful not to make them too powerful and make the rest of them unplayable. (yeah I'm talking to you gyzarus) Here's some recently released cards that I think illustrate what i think is good for sets. blackfeather - gale the whirlwindcyber valleytrap eatershield warriorkrebonsemergency teleportgoyo guardiantytannial princess of camelliasarcanite magicianblack salvogladiator beast dariusgladiator proving groundblue thunder t-45fires of doomsdayprime material dragonryko, lightsworn hunterlimit reversegraceful revival I'm still unsure on what they should do with power cards though. I don't know if they should do like DAD in japan (it's a rare), or like the good old mirror force, raigeki, don zaloog (harder to get but not secrets). Maybe they should do like jinzo and imperial order. Make them all secret but only put good secret so you don't end up having belial marquis of darkness with dark creator and DAD. Link to comment Share on other sites More sharing options...
SephirothKirby Posted April 28, 2009 Report Share Posted April 28, 2009 What makes a good set?[/Quote] PTDN. Link to comment Share on other sites More sharing options...
BulletMan Posted April 28, 2009 Report Share Posted April 28, 2009 What makes a good set?[/Quote] PTDN. No. That set gave us the pest of DAD. Which gave us all the whiners who didn't have the money to get him and Allure and all his DARK pals. And it totally destroyed the fun out of Yu-Gi-Oh! The players with a lot of money and no life got Tele-DAD, while the poor players didn't and were wiped out. I don't think that was a very good set. Hurled us into a world of agressive play. And I think a Set that has good cards, but that everybody can easily obtain, is a good one. Link to comment Share on other sites More sharing options...
Bunter Dwayne Posted April 28, 2009 Report Share Posted April 28, 2009 A Set that has good cards that are easy to obtain? Balderdash. Tell us a Set with awesome cards that are easy to get.LODT? Not likely.PTDN? Bull.TDGS? Nah.CSOC? Unless you like Plants.CRMS? I said good cards. The really good cards that you can get in a Set are the older Sets, which have stuff like Commons that are now banned, and Super Rare Raigekis, and stuff that you can sell. Link to comment Share on other sites More sharing options...
tonisanoob Posted April 28, 2009 Report Share Posted April 28, 2009 why do people say ptdn was good it had 4 good commons (calculator, blue thunder, bushi, chain material)5 good super rares which only cyber valley beign really good4 good raresonly 1 good ultra rareand 3 good secrets (was 4 but goblin zombie is a super now)so thats only 17 in 99 cards thats good wow great set!but the thign is its the sheer amount of utter crap the set contains that brings it down, when you pull a card that isnt any on the good 17 its almost impossible to shift unless its yubel and even then its still difficult ¬_¬ light of destruction was just as bad, exept the commons for battermen and frogs made it slightly better than ptdn the deulist genisis was a great pack! crossroads was terrible as there was only 3 good cards in that set plagespreadder tempest magician and mark of the roseunless you count the waves of other plant support but plants suck so w/e however i love the new set crimson crisis as all the good cards are super rare :P Link to comment Share on other sites More sharing options...
Psycho Shocker Android Posted April 29, 2009 Author Report Share Posted April 29, 2009 If you compare the quality of cards PTDN was one of the best set ever created, if you don't consider the rarity. Look at cards like dark nephthys. It's insane no one would have thought they'd make something as good as this but with everything the set had (dad, allure, valley...) most of the good cards were overshadowed. And there are more playable commons than 4. The set has darius, unleash your power, proving ground, all out attack. It is the most playable set ever created. It's a shame they had to screw the rarities. And now so that this doesn't turn to a ptdn thread. Analyse other sets, specially the older ones. MRD and IOC were good while AST was relly meh. Link to comment Share on other sites More sharing options...
The Crimson King Posted April 29, 2009 Report Share Posted April 29, 2009 What is Shield Warrior doing on there? Did you actually mean Necro Gardna? Link to comment Share on other sites More sharing options...
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