SushiTheLegend Posted May 1, 2009 Report Share Posted May 1, 2009 [align=center]http://libby74.deviantart.com/art/A-Godly-Night-114826412Omniscient DrawingEach time your Life Points increase by a card effect, place 1 Spell Counter on this card. During your Standby Phase, draw 1 card for each Spell Counter on this card. During your End Phase, if you have 5 or more cards in your hand you must send cards from your hand until you have less than 5 cards in your hand. For each card discarded by this card's effect you lose 500 Life Points. During your Main Phase by sending this face-up card to the Graveyard you can Special Summon 1 monster from your hand whose number of tributes is equal to the number of Spell Counters on this card. Okay first of all, this is a card by myself and Bloodrun for a card contest, secondly this card focuses on well three different abuses. Life Point Abuse, Draw Abuse, and Special Summon Abuse. Essentially you gain counters every time you increase your Life Points from a card effect, so this can happen quite often. Secondly you draw cards for each Spell Counter, bearing in mind there are a lot of Spell Counter support cards in the TCG. Thirdly you can use these counters as a basis for tribute, meaning no counters can special summon a level 4 or below, in theory anyway. As for the drawbacks, there are essentially in my eyes THREE real drawbacks to the abuses. Firstly even if you have no counters and you have 5 or more cards in your hand, you gotta discard until you have 4. Secondly for every card you discard you take 500 damage. Finally once you special summon your monster, that is that...the card is then gone.[/align] Link to comment Share on other sites More sharing options...
Jovi Siagian Posted May 1, 2009 Report Share Posted May 1, 2009 The pic is really, really weird to be a card's artwork. Link to comment Share on other sites More sharing options...
SushiTheLegend Posted May 1, 2009 Author Report Share Posted May 1, 2009 The pic is really' date=' really weird to be a card's artwork.[/quote']Erm, it fits the card's name and effect perfectly, Bloodrun said it was a lucky find. Also can't you comment on the card itself pl0x. Link to comment Share on other sites More sharing options...
Jovi Siagian Posted May 1, 2009 Report Share Posted May 1, 2009 Very good. I like it, except the pic. 9/10. Link to comment Share on other sites More sharing options...
Zeaux Posted May 1, 2009 Report Share Posted May 1, 2009 Really nice card but horrible pic9.5/10 because the pic Link to comment Share on other sites More sharing options...
SushiTheLegend Posted May 1, 2009 Author Report Share Posted May 1, 2009 ...Why is the picture horrible...I see nothing wrong with it...you have no idea how hard we had to look. Link to comment Share on other sites More sharing options...
Naturia Master Posted May 1, 2009 Report Share Posted May 1, 2009 nice card nice pic to 8/10 Link to comment Share on other sites More sharing options...
JG. Posted May 1, 2009 Report Share Posted May 1, 2009 Trust me, the pic is beyond awesome. Srsly. And the card is the best I've seen in a looooong time. 9.7/10, that's almost as close to perfect as you can get from me. Link to comment Share on other sites More sharing options...
KamuiK Posted May 1, 2009 Report Share Posted May 1, 2009 It is too much sharpened, the colours are blurry and the overall contrast is not good. Make the lines clearer and use a better contrast, then it should be fine.Else a very good card, because of picture: 9/10 Link to comment Share on other sites More sharing options...
SushiTheLegend Posted May 1, 2009 Author Report Share Posted May 1, 2009 It's not sharpened, that's how the picture is, how can it be blurry if it's sharpened, and the image is fine...all I did was duplicate and overlay it. Link to comment Share on other sites More sharing options...
Von Csent Posted May 1, 2009 Report Share Posted May 1, 2009 In the realm of YCM, I thought players looked for balanced draw effects (oh, wait, that is the TCG section). Why do broken cards get good ratings? Broken = Bad. It is WAY too easy to use a few recovery cards to turn this into a Pot of Greed (or worse) each turn. Or worse yet, SOLEMN WISHES. "Yes sir, I would like an exponential draw engine requiring two cards." The discard effect does nothing to the card's over-poweredness. The summoning effect would not be used, ever. Smart players would let the cards roll on in. After drawing so many cards, they would only need it to complete an OTK. So, no, not a good card. Read my sig. Link to comment Share on other sites More sharing options...
Azmodius Posted May 1, 2009 Report Share Posted May 1, 2009 Great card. Great pic. What more can I say? 9/10 Link to comment Share on other sites More sharing options...
KamuiK Posted May 1, 2009 Report Share Posted May 1, 2009 In the realm of YCM' date=' I thought players looked for balanced draw effects (oh, wait, that is the TCG section). Why do broken cards get good ratings? Broken = Bad. It is WAY too easy to use a few recovery cards to turn this into a Pot of Greed (or worse) each turn. Or worse yet, SOLEMN WISHES. "Yes sir, I would like an exponential draw engine requiring two cards." The discard effect does nothing to the card's over-poweredness. The summoning effect would not be used, ever. Smart players would let the cards roll on in. After drawing so many cards, they would only need it to complete an OTK. So, no, not a good card. Read my sig.[/quote']Sorry, but if you are the guy who rates all threads with 1 star, please stay away from doing so. I go on the following:Monsters:easy to summon - weakling or small effectdifficult to summon - strong card or good effectalmost impossible to summon - killer cardSpell and Trap cards:easy to use - weak effect or effective negative effectsdifficult to use - big effect or continous benefitsalmost impossible to use - almost game deciding with negative effectsThat is the way to have a real balance. Also works for RTS games. Link to comment Share on other sites More sharing options...
SushiTheLegend Posted May 1, 2009 Author Report Share Posted May 1, 2009 What isn't balanced? If you wanted to pull out a high level powerhouse without sacrifising monsters the spell card would do wonders, if anything the drawing is bad as it'll make you deck out quicker. Link to comment Share on other sites More sharing options...
Von Csent Posted May 1, 2009 Report Share Posted May 1, 2009 Sorry' date=' but if you are the guy who rates all threads with 1 star, please stay away from doing so.[/quote'] Was that directed at me? If so, no, I do not use the star rating system. I just cannot stand the people who see a broken card and say "awesome 10/10." Konami making broken cards is no excuse for anyone else to. I go on the following:Monsters:easy to summon - weakling or small effectdifficult to summon - strong card or good effectalmost impossible to summon - killer cardSpell and Trap cards:easy to use - weak effect or effective negative effectsdifficult to use - big effect or continous benefitsalmost impossible to use - almost game deciding with negative effectsThat is the way to have a real balance. Also works for RTS games. Good rule-of-thumb. This card translates' date=' in your book, as "easy to use," but has an effect of "almost impossible to use." Thus, broken. ...if anything the drawing is bad as it'll make you deck out quicker. Tell that to Lightsworn. Link to comment Share on other sites More sharing options...
ThisGuy777 Posted May 1, 2009 Report Share Posted May 1, 2009 "During your End Phase, if you have 5 or more cards in your hand you must send cards from your hand to the graveyard until you have less than 5 cards in your hand." I'm not great at OCG but shouldnt it say that? Nice card, pic is strange but not bad :)9/10 Link to comment Share on other sites More sharing options...
SushiTheLegend Posted May 1, 2009 Author Report Share Posted May 1, 2009 Well Graveyard is meant to be capped but yes it should. Link to comment Share on other sites More sharing options...
pure.awesomeness Posted May 1, 2009 Report Share Posted May 1, 2009 You could put (max 2) or (Max 1) for the spell counters. Link to comment Share on other sites More sharing options...
Soul Immortal Posted May 3, 2009 Report Share Posted May 3, 2009 You could put (max 2) or (Max 1) for the spell counters. Agree. (Max 3) at most. Link to comment Share on other sites More sharing options...
Von Csent Posted May 3, 2009 Report Share Posted May 3, 2009 You could put (max 2) or (Max 1) for the spell counters. Agree. (Max 3) at most. Even 1 is too many.1 counter = Pot of Greed each turn Link to comment Share on other sites More sharing options...
AvatarKozaki Posted May 3, 2009 Report Share Posted May 3, 2009 I like the idea of this card. Very verstile. 9/10In my opinion, If I could modify the card, it would say this:"Each time you gain Life Points, place 1 Spell Counter on this card. During your opponent's Standby Phase, draw 1 card for each Spell Counter on this card. During your Standby Phase, discard cards from your hand to the Graveyard until you have 4 cards in your hand. For each card discarded by this card's effect you lose 500 Life Points. Once per turn, during your Main Phase you can remove all Spell Counters from this card to Special Summon 1 monster from your hand or Graveyard whose Level is equal to the number of Spell Counters you removed. When there are no Spell Counter on this card, destroy it." Link to comment Share on other sites More sharing options...
SushiTheLegend Posted May 7, 2009 Author Report Share Posted May 7, 2009 Yeah I guess there should of been a counter cap, but it was thought up in the heat of the moment, rofl. Link to comment Share on other sites More sharing options...
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