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The gift of a Machiavellian :o


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Here's my latest theme that's inspired by Greed:

 

[spoiler=Monsters]

Machiavellian Fiend - Abagnale (Dark/3-Star/1500ATK/400DEF)

Fiend/Effect

During each of your opponent's Standby Phase, your opponent draws 1 card. As long as your opponent has more than 3 cards in their hand, your opponent cannot Normal/Special Summon any monsters.

 

Machiavellian Fiend - Weil (Dark/4-Star/1900ATK/800DEF)

Fiend/Effect

Each time this card inflicts Battle Damage to your opponent, your opponent draws 2 cards. As long as your opponent has more than 2 cards in their hand, your opponent cannot activate any Spell Cards.

 

Machiavellian Fiend - Lustig (Dark/4-Star/800ATK/2000DEF)

Fiend/Effect

As long as this card remains face-up, there is no limit to the cards in both player's hands. If this card is declared as an attack target while it is in face-up Attack Position, switch this card to Defense Postion, and both players draw 1 card.

 

Machiavellian Fiend - Valfierno (Dark/5-Star/2200ATK/1000DEF)

Fiend/Effect

When this card battles an opponent's monster, destroy it without performing Damage Calculation. Each time this card destroys an opponent's monster, your opponent draws a card equal to half of the destroyed monster's Level (rounded up). As long as your opponent has at least 1 card in their hand, your opponent cannot activate any Trap Cards.

 

Machiavellian Fiend - Hogue (Dark/8-Star/3000ATK/1600DEF)

Fiend/Effect

As long as this card remains face-up, each time your opponent draws a card(s) outside of their Draw Phase, inflict 1000 damage to your opponent. During each of your opponent's Standby Phase, if they have more than 2 cards in their hand, skip your opponent's Main Phase 1.

 

Angel Of Deception (Dark/2-Star/600ATK/200DEF)

Fairy/Effect

FLIP: Your opponent draws 2 card. Then, select 1 random card from their hand, and reveal it. If the revealed card is a Monster Card, your opponent cannot Normal/Special Summon any monster until the end of their next Main Phase 1. If the revealed card is a Spell/Trap card, your opponent cannot activate any Spell/Trap cards until the end of their next Main Phase 1.

 

Mage Of Chicanery (Dark/3-Star/900ATK/300DEF)

Spellcaster/Effect

FLIP: Your opponent draws 3 cards. Both players look at the cards. Then, select one of the following:

- Discard all Monster Cards.

- Discard all Spell Cards.

- Discard all Trap Cards.

 

NEW!!

 

Roadside Gypsy (Dark/2-Star/500ATK/200DEF)

Psychic/Effect

FLIP: Select the top card from your opponent's deck and guess whether it's a Monster, Spell or Trap Card. If you guessed it right, remove that card from play and inflict 800 damage to your opponent. If you guessed it wrong, your opponent adds that card to their hand and draws 2 cards.

 

Roadside Pyrotechnician (Dark/2-Star/800ATK/300DEF)

Pyro/Effect

FLIP: Send the top 3 cards from your deck to the graveyard. For each Monster Card sent to the graveyard this way, inflict 500 damage to your opponent. For each Spell/Trap Card sent to the graveyard this way, your opponent draws 1 card.

 

 

[spoiler=Spell/Traps]

Conman's Deal (Continuous Spell)

At the start of each of your opponent's Main Phase 1, your opponent can draw 2 cards. If your opponent does this, they must pay 800 LP in order to Summon, Set or activate any cards from their hand.

 

Foolproof Tactic (Normal Trap)

Activate only when your opponent Sets a Spell/Trap card. Destroy all Set Spell/Trap Cards your opponent controls. Your opponent cannot Set any other Spell/Trap Cards this turn.

 

NEW!!

 

Bizarre Bazaar's Bargain Bin Bid (Continuous Spell)

Each time a player draws a card(s) outside of their Draw Phase, put 1 Bid counter on this card. When this card is removed from the field, your opponent must select one of the following effects:

- Reveal a card from the bottom of their deck for each Bid counter on this card. Select 1 of those cards, and add it to their hand. Send the rest of those cards to their graveyard. (This effect cannot be activated if the number of cards left in their deck is less than the number of Bid counters on this card.)

- They take damage equal to the number of Bid counters on this card x 300.

 

Forced Appropriation (Normal Trap)

Activate if the total number of cards your opponent has on their hand and field is more than the total number of cards you have on your hand and field. Inflict damage to your opponent equal to the difference x 300.

 

Trickery (Quick-Play Spell)

Activate when your opponent draws a card(s) outside of their Draw Phase. Special Summon 1 "Machiavellian Fiend" monster from your hand. If that monster is Level 5 or 6, discard 1 card from your hand. If that monster is Level 7 or higher, discard 2 cards from your hand.

 

 

Just a fun topic heh heh.. any comments and/or contribution would be greatly appreciated :) Will update.. Also inform me if you think any of the effects are OP'ed.. (Oh yeah if anyone's interested the names I used for the Machiavellians are actually the names of famous conmen :P)

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