Jump to content

(Picture-heavy) CYB1-EN 001-081 CyberWarriors: Rebirth (COMPLETE)


somewhat117

Recommended Posts

This set is based off a fan-fiction project a friend and I are working on. (In reality, this is a 4th edition remake from 2007) That's why there's random names with pics of MegaMan DoubleSouls, etc, and other things that wouldn't quite make sense from Battle Network. This set also uses 2 Yu-Gi-Oh! monsters as cards. The set has been made using the original OCG rarity ratio from 80-card Yu-Gi-Oh! booster sets, and all cards have been set to Limited, Semi-Limited, or Unlimited.

 

The set itself is not meant to follow some special effect theme, the effects are based as close as possible to the abiities of the story's characters.

 

Credit for all pictures are as follows:

-003, 005, 007-008, 012-029, 032-035, 044, 047-048, 050-053, 055-062, 064-068, & 071-081 were either screencaps from www.rockman-exe.com or manually acquired from printscreening actual episodes.

-001 & 049 were official art from www.atomic-fire.com

-009 was edited from a desktop from www.planetmegaman.com

-069 was a combination of sprites and an anime screencap from www.rockman-exe.com

-070 was edited sprites from MegaMan Battle Network 3, 4, 5 & 6.

046 was screencapped from www.megaman-ntwarrior.com's product section.

-006, 010-011, 036-043 were all official arts found on www.atomic-fire.com. All background and/or eye color edits were done by myself.

-002, 030-031, 045 & 054) were from unknown sources on www.photobucket.com

 

NOTE: "Sp. Summon" is used as an abbreviation for "Special Summon".

 

inb4 not correct monster types and the constant use of the DIVINE Attribute. Don't you think I know that? <<

 

CYB1-EN 001 CS Ryan - God of Destruction

DIVINE / Warrior / Level 4

ATK 1800 / DEF 1000

This card is also NetNavi-Type. You can only control 1 “Ryan” card. This card’s control can’t switch. When Summoned, add 1 “BattleChip” card from your Deck to your hand. This card gains 100 ATK & DEF each for each “BattleChip” card in your Graveyard. If this card is attacked, you can send this card to the Graveyard at the end of the Battle Phase to Sp. Summon 1 “CS Ryan - Vampire Form” from your hand/Deck.

Super Rare / Unlimited

CYB1-EN001CSRyan-GodofDestruction.jpg

 

CYB1-EN 002 Ryan

DIVINE / Warrior / Level 3

ATK 600 / DEF 400

When “Dimensional Area” destroys your “CS Ryan” monster, you can Sp. Summon this card from your hand/Deck/Graveyard. You can only control 1 “Ryan” card. This card’s control can’t switch. All “Bass, God of Destruction” cards you control gain 500 ATK.

Unlimited

CYB1-EN002Ryan.jpg

 

CYB1-EN 003 CS Jeff - Team Leader

LIGHT / Warrior / Level 4

ATK 1600 / DEF 1300

This card is also NetNavi-Type. You can only control 1 “Jeff” card. When Summoned, add 1 “BattleChip” card from your Deck to your hand. Once when this card is on the field, if this card deals Battle Damage, it gains 400 ATK. This card is unaffected by Trap cards that would destroy it.

Normal Rare / Unlimited

CYB1-EN003CSJeff-TeamLeader.jpg

 

CYB1-EN 004 CS Karl - Long-Range Support

LIGHT / Warrior / Level 4

ATK 1600 / DEF 1700

This card is also NetNavi-Type. You can only control 1 “Karl” card. When Summoned, add 1 “BattleChip” card from your Deck to your hand. On your Main Phase, discard 1 card to randomly discard one card in your opponent’s hand. When your opponent draws on their Draw Phase, look at the card(s) they drew.

Normal Rare / Unlimited

CYB1-EN004CSKarl-Long-RangeSupport.jpg

 

CYB1-EN 005 CS Andy - Weapon Specialist

LIGHT / Warrior / Level 4

ATK 1500 / DEF 1100

This card is also NetNavi-Type. You can only control 1 “Andy” card. When Summoned, add 1 “BattleChip” card from your Deck to your hand. Discard 1 card on your Main Phase to allow this card to attack directly this turn. You can discard 1 Equip Spell/Trap from your hand to negate this card’s battle destruction.

Unlimited

CYB1-EN005CSAndy-WeaponSpecialist.jpg

 

CYB1-EN 006 CS Stephen - Recon Support

FIRE / Warrior / Level 4

ATK 1600 / DEF 1800

This card is also NetNavi-Type. You can only control 1 “Stephen” card. When Summoned, add 1 “BattleChip” card from your Deck to your hand. Once per turn, you can change this card’s Monster Card Zone. When this card attacks, destroy your opponent’s Spell/Trap card that’s in the same column as this card, before the battle.

Unlimited

CYB1-EN006CSStephen-ReconSupport.jpg

 

CYB1-EN 007 CS Damon - Master Swordsman

LIGHT / Warrior / Level 4

ATK 1900 / DEF 1000

This card is also NetNavi-Type. You can only control 1 “Damon” card. When Summoned, add 1 “BattleChip” card from your Deck to your hand. When this card attacks, you can discard 1 card. If you do, this card gains 600 ATK for that battle. You can remove 1 “Mage” monster in your Graveyard from play to treat this card as a “Mage” monster for the turn, except for effects that remove “Mage” monsters from the field.

Normal Rare / Unlimited

CYB1-EN007CSDamon-MasterSwordsman.jpg

 

CYB1-EN 008 CS Sarah - Team Healer

LIGHT / Warrior / Level 4

ATK 1000 / DEF 2000

This card is also NetNavi-Type. You can only control 1 “Sarah” card. When Summoned, add 1 “BattleChip” card from your Deck to your hand. Gain 500 LP on your Standby Phases. Once per turn, flip a coin. If Heads, select 1 random card in your Graveyard, and you may shuffle it into your Deck. If Tails, gain 500 LP.

Unlimited

CYB1-EN008CSSarah-TeamHealer.jpg

 

CYB1-EN 009 CS Katy - Water Support

WATER / Warrior / Level 3

ATK 900 / DEF 1700

This card is also NetNavi-Type. You can only control 1 “Katy” card. When Summoned, add 1 “BattleChip” card from your Deck to your hand. If you control a “Ryan” monster, this card gains 300 ATK. When this card attacks, you can send 1 card from your hand to your Deck or Graveyard to give this card 600 ATK for the turn.

Unlimited

CYB1-EN009CSKaty-WaterSupport.jpg

 

CYB1-EN 010 CS Jeremy - Turbo Speedster

FIRE / Warrior / Level 4

ATK 1400 / DEF 1800

This card is also NetNavi-Type. You can only control 1 “Jeremy” card. When Summoned, add 1 “BattleChip” card from your Deck to your hand. If this card is attacked, you can switch this card into Defense mode before the attack. If you do this, this card gains 500 ATK until the end of your next turn.

Unlimited

CYB1-EN010CSJeremy-TurboSpeedster.jpg

 

CYB1-EN 011 CS Janelle - Back-Up Support

LIGHT / Warrior / Level 3

ATK 1100 / DEF 1500

This card is also NetNavi-Type. You can only control 1 “Janelle” card. When Summoned, add 1 “BattleChip” card from your Deck to your hand. Sp. Summon this card from your hand if you control a “CS” monster. If summoned this way, select another “CS” monster you control and it gains 500 ATK for as long as this card is on the field. You can’t Tribute this card if Sp. Summoned by this effect.

Unlimited

CYB1-EN011CSJanelle-Back-UpSupport.jpg

 

CYB1-EN 012 Darkloid - BurnerMan

DARK / NetNavi / Level 4

ATK 1900 / DEF 1600

This card is also FIRE and Pyro-Type. You can only control 1 “BurnerMan” card. When Summoned, add 1 “DarkChip - DarkMeteor” from your Deck to your hand on your opponent’s next Draw Phase. This card can attack directly, but it loses 1000 ATK until the End Phase.

Normal Rare / Unlimited

CYB1-EN012Darkloid-BurnerMan.jpg

 

CYB1-EN 013 Darkloid - BubbleMan

DARK / NetNavi / Level 4

ATK 1300 / DEF 2000

This card is also WATER and Aqua-Type. You can only control 1 “BubbleMan” card. When Summoned, add 1 “DarkChip - DarkWide” from your Deck to your hand on your opponent’s next Draw Phase. On your Standby Phase, Sp. Summon 1 “Bubble Token” (WATER/Aqua/Level 1/ATK 0/DEF 0). “Bubble Token(s)” can’t attack or be Tributed.

Normal Rare / Unlimited

CYB1-EN013Darkloid-BubbleMan.jpg

 

CYB1-EN 014 Darkloid - PlantMan

DARK / NetNavi / Level 4

ATK 1600 / DEF 1800

This card is also EARTH and Plant-Type. You can only control 1 “PlantMan” card. When Summoned, add 1 “DarkChip - DarkLance” from your Deck to your hand on your opponent’s next Draw Phase. If this card destroys a monster by battle, gain LP equal to the ATK of the destroyed monster.

Normal Rare / Unlimited

CYB1-EN014Darkloid-PlantMan.jpg

 

CYB1-EN 015 Darkloid - ShadeMan

DARK / NetNavi / Level 6

ATK 2400 / DEF 1400

You can only control 1 “ShadeMan” card. When Normal Summoned, Sp. Summon 1 “Darkloid - “ “BurnerMan”, “BubbleMan” or “PlantMan” from your hand. When Summoned, add 1 “DarkChip - DarkSonic” from your Deck to your hand on your opponent’s next Draw Phase. When destroyed and sent to the Graveyard, except by battle, pay 500 LP and Sp. Summon to your field. This card can attack monsters you control. When this card attacks, you can negate the attack to gain the ATK of the attacked monster.

Normal Rare / Unlimited

CYB1-EN015Darkloid-ShadeMan.jpg

 

CYB1-EN 016 Darkloid - LaserMan

DARK / NetNavi / Level 8

ATK 2900 / DEF 2600

You can only control 1 “LaserMan” card. When Summoned, add 1 “DarkChip - DarkStage” from your Deck to your hand on your opponent’s next Draw Phase. This card deals Piercing damage. If this card destroys an Attack monster, randomly destroy 1 card in your opponent’s hand.

Normal Rare / Unlimited

CYB1-EN016Darkloid-LaserMan.jpg

 

CYB1-EN 017 Darkloid - BeastMan

DARK / NetNavi / Level 4

ATK 1800 / DEF 1300

This card is also Beast-Type and Beast-Warrior-Type. You can only control 1 “BeastMan” card. When Summoned, add 1 “DarkChip - DarkInvis” from your Deck to your hand on your opponent’s next Draw Phase. If this card destroys a monster by battle, it can attack a second time this turn.

Unlimited

CYB1-EN017Darkloid-BeastMan.jpg

 

CYB1-EN 018 Darkloid - BrightMan

DARK / NetNavi / Level 3

ATK 1300 / DEF 800

This card is also LIGHT and Thunder-Type. You can only control 1 “BrightMan” card. When Summoned, add 1 “DarkChip - DarkThunder” from your Deck to your hand on your opponent's next Draw Phase. When Summoned, flip all face-down monsters face-up (activate Flip and Flip Summon effects) and all players get to look at all face-down cards on the field. While face-up, neither player can Set monsters, they can Normal Summon in Defense mode instead.

Unlimited

CYB1-EN018Darkloid-BrightMan.jpg

 

CYB1-EN 019 Darkloid - GravityMan

DARK / NetNavi / Level 4

ATK 1400 / DEF 2200

This card is also Machine-Type. You can only control 1 “GravityMan” card. When Summoned, add 1 “DarkChip - DarkPlus” from your Deck to your hand on your opponent’s next Draw Phase. Once per turn, at the start of your opponent’s Battle Phase, you may switch the battle position of 1 monster they control.

Unlimited

CYB1-EN019Darkloid-GravityMan.jpg

 

CYB1-EN 020 Darkloid - QuickMan

DARK / NetNavi / Level 4

ATK 1400 / DEF 1200

You can only control 1 “QuickMan” card. This card can’t be attacked by monsters that have 1900 ATK or less.

Limited

CYB1-EN020Darkloid-QuickMan.jpg

 

CYB1-EN 021 Darkloid - PharaohMan

DARK / NetNavi / Level 6

ATK 2000 / DEF 1000

This card is also EARTH and Zombie-Type. You can only control 1 “PharaohMan” card. On your End Phase, you can remove 3 “Darkloid” monsters in your Graveyard from play to Sp. Summon this card in Defense mode from your Graveyard.

Unlimited

CYB1-EN021Darkloid-PharaohMan.jpg

 

CYB1-EN 022 Darkloid - FireMan

DARK / NetNavi / Level 4

ATK 1500 / DEF 1300

This card is also FIRE and Pyro-Type. You can only control 1 “FireMan” card. On your Main Phase, discard 1 FIRE card to gain 1000 ATK for the turn. Add the discarded card back to your Deck on the End Phase.

Unlimited

CYB1-EN022Darkloid-FireMan.jpg

 

CYB1-EN 023 Darkloid - ElecMan

DARK / NetNavi / Level 4

ATK 1700 / DEF 1200

This card is also LIGHT and Thunder-Type. You can only control 1 “ElecMan” card. While you control this Defense mode card, all other “Darkloid” monsters you control can’t be attacked. The ATK of your opponent’s Thunder-Type monsters is 0.

Unlimited

CYB1-EN023Darkloid-ElecMan.jpg

 

CYB1-EN 024 Darkloid - BlizzardMan

DARK / NetNavi / Level 4

ATK 1600 / DEF 2000

This card is also WATER. You can only control 1 “BlizzardMan” card. Once per turn, put 1 Ice Counter on an opponent’s face-up monster. When face-up, monsters your opponent controls with Ice Counters can’t switch battle positions.

Unlimited

CYB1-EN024Darkloid-BlizzardMan.jpg

 

CYB1-EN 025 Darkloid - NapalmMan

DARK / NetNavi / Level 7

ATK 2200 / DEF 1200

This card is also FIRE and Pyro-Type. You can only control 1 “NapalmMan” card. This card gains 400 ATK for each monster your opponent controls, and 100 ATK for each “Darkloid” monster you control.

Unlimited

CYB1-EN025Darkloid-NapalmMan.jpg

 

CYB1-EN 026 Darkloid - FlashMan

DARK / NetNavi / Level 4

ATK 1600 / DEF 1000

This card is also LIGHT and Thunder-Type. You can only control 1 “FlashMan” card. Once per Duel, on your Main Phase, you may flip either all face-up monsters or all face-up Spell/Traps face-down.

Unlimited

CYB1-EN026Darkloid-FlashMan.jpg

 

CYB1-EN 027 Darkloid - DrillMan

DARK / NetNavi / Level 4

ATK 1700 / DEF 1200

This card is also EARTH and Machine-Type. You can only control 1 “DrillMan” card. When Summoned, add 1 “DarkChip - DarkDrill” from your Deck to your hand on your opponent’s next Draw Phase. If this card attacks a Defense monster, destroy it automatically without damage calculation. When this card attacks, you can discard 1 card to deal 400 damage to your opponent.

Unlimited

CYB1-EN027Darkloid-DrillMan.jpg

 

CYB1-EN 028 Darkloid - AirMan

DARK / NetNavi / Level 4

ATK 1500 / DEF 1800

This card is also WIND. You can only control 1 “AirMan” card. When this card deals Battle damage, you can send 1 Spell/Trap card on the field to the top of its owner’s Deck.

Unlimited

CYB1-EN028Darkloid-AirMan.jpg

 

CYB1-EN 029 Darkloid - TenguMan

DARK / NetNavi / Level 5

ATK 2300 / DEF 1300

This card is also WIND. You can only control 1 “TenguMan” card. When summoned, send up to 2 Spell/Trap cards from the field to their owner’s Decks. Shuffle all players’ Decks afterward.

Unlimited

CYB1-EN029Darkloid-TenguMan.jpg

 

CYB1-EN 030 Ryan’s Slifer the Sky Dragon

DIVINE / Divine-Beast / Level 10

ATK X000 / DEF X000

This card needs 3 Tributes to Normal Summon/Set. This card can’t be targeted by card effects. If Sp. Summoned, send it to the Graveyard on the End Phase. This card gains 1000 ATK & DEF x the # of cards in your hand. If your opponent Normal/Flip Summons a monster with 2000 DEF or less, destroy it.

Normal Rare / Limited

CYB1-EN030RyansSlifertheSkyDragon.jpg

 

CYB1-EN 031 Damon’s Obelisk the Tormentor

DIVINE / Divine-Beast / Level 10

ATK 4000 / DEF 4000

This card needs 3 Tributes to Normal Summon/Set. This card can’t be targeted by card effects. If Sp. Summoned, send it to the Graveyard on the End Phase. By Tributing 2 monsters you control, destroy all monsters your opponent controls.

Normal Rare / Limited

CYB1-EN031DamonsObelisktheTormentor.jpg

 

CYB1-EN 032 CS Ryan - HeatGuts Style

FIRE / Warrior / Level 4 / Fusion

ATK 2400 / DEF 1800

Sp. Summon from your Extra Deck by Tributing 1 “CS Ryan” monster and discarding 1 FIRE monster. You can only control 1 “Ryan” card. This card’s control can’t switch. This card is also NetNavi-Type. If this card attacks a Defense mode monster, destroy it automatically and discard 1 random card from your opponent’s hand. This card isn’t destroyed by battle when it’s in Attack mode.

Super Rare / Unlimited

CYB1-EN032CSRyan-HeatGutsStyle.jpg

 

CYB1-EN 033 CS Ryan - WoodShield Style

EARTH / Warrior / Level 4 / Fusion

ATK 2000 / DEF 2500

Sp. Summon from your Extra Deck by Tributing 1 “CS Ryan” monster and discarding 1 EARTH monster. You can only control 1 “Ryan” card. This card’s control can’t switch. This card is also NetNavi-Type. This card isn’t destroyed by battle when it’s in Defense mode, and can’t be destroyed by effects on your opponent’s Battle Phase.

Super Rare / Unlimited

CYB1-EN033CSRyan-WoodShieldStyle.jpg

 

CYB1-EN 034 CS Ryan - AquaCustom Style

WATER / Warrior / Level 4 / Fusion

ATK 2300 / DEF 2300

Sp. Summon from your Extra Deck by Tributing 1 “CS Ryan” monster and discarding 1 WATER monster. You can only control 1 “Ryan” card. This card’s control can’t switch. This card is also NetNavi-Type. Your hand limit increases by 1. When you activate a “BattleChip” card, other than a “NaviChip”, draw 1 card. On your Main Phase, you can discard 1 card from your hand to draw 1 card. Once per turn, on your Main Phase, you can remove cards in your hand from play listed on a “Program Advance” card in your Extra Deck, and add that “Program Advance” to your hand.

Super Rare / Unlimited

CYB1-EN034CSRyan-AquaCustomStyle.jpg

 

CYB1-EN 035 CS Ryan - ElecTeam Style

LIGHT / Warrior / Level 4 / Fusion

ATK 2200 / DEF 2100

Sp. Summon from your Extra Deck by Tributing 1 “CS Ryan” monster and discarding 1 LIGHT monster. You can only control 1 “Ryan” card. This card’s control can’t switch. This card is also NetNavi-Type. When summoned, add 1 “NaviChip” card from your Deck to your hand. When you activate a “NaviChip” card, draw 1 card, and the “NaviChip” card deals an extra 500 damage to your opponent.

Super Rare / Unlimited

CYB1-EN035CSRyan-ElecTeamStyle.jpg

 

CYB1-EN 036 CS Ryan - HeatShadow Style

FIRE / Warrior / Level 4 / Fusion

ATK 2100 / DEF 1800

Sp. Summon from your Extra Deck by Tributing 1 “CS Ryan” monster and discarding 1 FIRE monster. You can only control 1 “Ryan” card. This card’s control can’t switch. This card is also NetNavi-Type. On the Battle Phase, you can discard 1 card to remove this card from play for the turn. Effects that prevent cards from being removed from play are negated for this effect.

Normal Rare / Unlimited

CYB1-EN036CSRyan-HeatShadowStyle.jpg

 

CYB1-EN 037 CS Ryan - GutsSoul

EARTH / Warrior / Level 4 / Fusion

ATK 2400 / DEF 2000

Sp. Summon from your Extra Deck by Tributing 1 “CS Ryan” monster and discarding 1 “GutsMan”, “GutsSoul”, or “CS Jeff” monster. You can only control 1 “Ryan” card. This card’s control can’t switch. This card is also NetNavi-Type. This card is unaffected by Trap card effects, except ones that designate part or all of this card’s name, Type, or Attribute. Once per turn, on Main Phase 1, you can destroy a Field Spell.

Ultra Rare / Unlimited

CYB1-EN037CSRyan-GutsSoul.jpg

 

CYB1-EN 038 CS Ryan - SearchSoul

EARTH / Warrior / Level 4 / Fusion

ATK 2000 / DEF 2200

Sp. Summon from your Extra Deck by Tributing 1 “CS Ryan” monster and discarding 1 “SearchMan”, “SearchSoul”, or “CS Karl” monster. You can only control 1 “Ryan” card. This card’s control can’t switch. This card is also NetNavi-Type. Once per turn, you can shuffle any # of cards from your hand to your Deck, then draw the same # of cards. This card can attack directly when in Defense mode by decreasing its ATK by half during damage calculation.

Ultra Rare / Unlimited

CYB1-EN038CSRyan-SearchSoul.jpg

 

CYB1-EN 039 CS Ryan - ProtoSoul

LIGHT / Warrior / Level 4 / Fusion

ATK 2400 / DEF 1500

Sp. Summon from your Extra Deck by Tributing 1 “CS Ryan” monster and discarding 1 “ProtoMan”, “ProtoSoul”, or “CS Andy” monster. You can only control 1 “Ryan” card. This card’s control can’t switch. This card is also NetNavi-Type. While an Equip card is equipped to this card, this card can attack twice. By using up one of this card’s attacks, you can decrease the ATK of an opponent’s face-up monster by this card’s ATK value.

Ultra Rare / Unlimited

CYB1-EN039CSRyan-ProtoSoul.jpg

 

CYB1-EN 040 CS Ryan - MeddySoul

LIGHT / Warrior / Level 4 / Fusion

ATK 1900 / DEF 2500

Sp. Summon from your Extra Deck by Tributing 1 “CS Ryan” monster and discarding 1 “Meddy”, “MeddySoul”, or “CS Sarah” monster. You can only control 1 “Ryan” card. This card’s control can’t switch. This card is also NetNavi-Type. Once per turn, on your Main Phase, roll 1 dice and activate the according effect: 1) Draw 1 card. 2) Gain 1000 LP. 3) Add 1 “BattleChip” card from your Deck to your hand.4) Sp. Summon 1 Level 4 or lower “CS” monster from your Graveyard. 5) Add 1 “BattleChip” card from your Graveyard to your hand. 6) Re-roll.

Ultra Rare / Unlimited

CYB1-EN040CSRyan-MeddySoul.jpg

 

CYB1-EN 041 CS Ryan - AquaSoul

WATER / Warrior / Level 4 / Fusion

ATK 2000 / DEF 2200

Sp. Summon from your Extra Deck by Tributing 1 “CS Ryan” monster and discarding 1 “AquaMan”, “AquaSoul”, “AquaCross”, or “CS Katy” monster. You can only control 1 “Ryan” card. This card’s control can’t switch. This card is also NetNavi-Type. When this card battles, gain LP equal to the Battle Damage dealt, regardless of who takes the damage.

Super Rare / Unlimited

CYB1-EN041CSRyan-AquaSoul.jpg

 

CYB1-EN 042 CS Ryan - NapalmSoul

FIRE / Warrior / Level 4 / Fusion

ATK 2400 / DEF 1800

Sp. Summon from your Extra Deck by Tributing 1 “CS Ryan” monster and discarding 1 “NapalmMan” or “NapalmSoul” monster. You can only control 1 “Ryan” card. This card’s control can’t switch. This card is also NetNavi-Type. This card gains 200 ATK for each monster your opponent controls. You can discard 1 card from your hand to roll 1 dice. If you roll 3 or higher, destroy 1 card on the field.

Super Rare / Unlimited

CYB1-EN042CSRyan-NapalmSoul.jpg

 

CYB1-EN 043 CS Ryan - ElecSoul

LIGHT / Warrior / Level 4 / Fusion

ATK 2300 / DEF 1800

Sp. Summon from your Extra Deck by Tributing 1 “CS Ryan” monster and discarding 1 “ElecMan” or “ElecCross” monster. You can only control 1 “Ryan” card. This card’s control can’t switch. This card is also NetNavi-Type. This card deals Piercing damage. If this card deals Battle Damage by destroying a monster, double the damage dealt.

Super Rare / Unlimited

CYB1-EN043CSRyan-ElecSoul.jpg

 

CYB1-EN 044 Get Ability Program

Equip Spell

Equip to a "CS Ryan" or "Bass" monster. Select 1 other monster on the field. As long as this card is equipped, the equipped monster gains the effects of the selected monster. If an equipped "CS Ryan" monster would be Tributed for the Summoning of another "CS Ryan" monster, equip this card with the copied effect to the new "CS Ryan" monster.

Unlimited

CYB1-EN044GetAbilityProgram.jpg

 

CYB1-EN 045 EarthBreaker

Normal Spell

Select 1 of these monsters you control: “Bass, God of Destruction”, “BassCross MegaMan - Gold”, “BassCross MegaMan - Silver”, or a “CS Ryan” monster. The selected card can attack each monster your opponent controls once each.

Normal Rare / Unlimited

CYB1-EN045EarthBreaker.jpg

 

CYB1-EN 046 FinalGun!

Quick-Play Spell

Select 1 “CS Ryan” or “Bass” monster you control. It gains 1000 ATK for the turn. If the selected card destroys a monster by battle this turn, your opponent takes 1000 damage. If the selected monster gets additional attacks, this effect is negated after the first attack.

Unlimited

CYB1-EN046FinalGun.jpg

 

CYB1-EN 047 Phoenix Charge

Quick-Play Spell

Select a “CS Ryan” monster. It gains 800 ATK for the turn. If the equipped monster attacks a Defense mode monster this turn, you may destroy it immediately and deal 800 damage to your opponent. If the selected monster attacks this turn, your opponent can’t activate Traps to chain the attack.

Unlimited

CYB1-EN047PhoenixCharge.jpg

 

CYB1-EN 048 VariableSword, SonicBoom!

Quick-Play Spell

Select a monster you control equipped with “BattleChip - VariableSword” or “MegaChip - NeoVariableSword”. That monster gains 1000 ATK for its next attack and the attack switches to a direct attack. Cut the selected monster’s ATK in half for damage calculation. When the selected monster attacks, negate the dice roll effect for “BattleChip - VariableSword” and/or “MegaChip - NeoVariableSword”.

Normal Rare / Unlimited

CYB1-EN048VariableSwordSonicBoom.jpg

 

CYB1-EN 049 Rocket GutPunch

Normal Spell

Select 1 of these monsters you control: “CS Jeff - Team Leader”, “GutsMan”, “MegaMan GutsSoul” or “CS Ryan - GutsSoul”. It gains 1000 ATK and can attack directly this turn. On the End Phase, the selected monster switches to Defense mode and must stay in Defense mode for as long as it’s on the field. Card effects can’t change its position.

Unlimited

CYB1-EN049RocketGutPunch.jpg

 

CYB1-EN 050 Guts Force!

Continuous Spell

All “CS Jeff - Team Leader”, “GutsMan”, “MegaMan GutsSoul” and “CS Ryan - GutsSoul” monsters you control gain 500 ATK when they attack. They also can’t be destroyed by battle or card effects when they attack.

Semi-Limited

CYB1-EN050GutsForce.jpg

 

CYB1-EN 051 Scope Blaster

Normal Spell

Select 1 of these monsters you control: “CS Karl - Long-Range Support”, “SearchMan”, “MegaMan SearchSoul”, “CS Ryan - SearchSoul” or “DarkRyan - ChaosSearchSoul”. Destroy 2 random cards in your opponent’s hand. The selected card can’t attack this turn.

Limited

CYB1-EN051ScopeBlaster.jpg

 

CYB1-EN 052 Scope Out

Quick-Play Spell

Activate if you control “CS Karl - Long-Range Support”, “SearchMan”, “MegaMan SearchSoul”, “CS Ryan - SearchSoul” or “DarkRyan - ChaosSearchSoul”. Look at all face-down cards your opponent controls and their entire hand.

Unlimited

CYB1-EN052ScopeOut.jpg

 

CYB1-EN 053 Crazy Locomotive

Normal Spell

Select 1 of these monsters you control: “CS Stephen - Recon Support”, “ChargeMan”, “MegaMan ChargeCross” or “CS Ryan - ChargeSoul”. When the selected card attacks this turn, destroy all cards in the same column as your attacking monster, except your attacking monster. The controller of a card takes 500 damage for each of their cards destroyed by this effect.

Unlimited

CYB1-EN053CrazyLocomotive.jpg

 

CYB1-EN 054 Zero Overload

Quick-Play Spell

Select 1 "Zero" or "CS Damon - Master Swordsman" you control after you declare an attack with it (and choose to activate that monster's effect or not). Double the ATK of the equipped monster. Destroy the equipped monster on the End Phase.

Unlimited

CYB1-EN054ZeroOverload.jpg

 

CYB1-EN 055 Zero Scatter Blade

Normal Spell

Select 1 “Zero” or “CS Damon - Master Swordsman” you control. This turn, the selected card can attack as many times as the # of monsters you control. No other monsters can attack this turn. Your selected monster can’t attack directly this turn.

Normal Rare / Unlimited

CYB1-EN055ZeroScatterBlade.jpg

 

CYB1-EN 056 Meddy Capsule

Continuous Spell

This card’s effect is active if you control “CS Sarah - Team Healer”, “Meddy”, “MegaMan MeddySoul”, “CS Ryan - MeddySoul” or “DarkRyan – ChaosMeddySoul”. When you gain LP from effects other than this card’s, flip a coin. If heads, draw 1 card. If tails, gain 500 LP. You can’t activate this effect more than twice per turn.

Unlimited

CYB1-EN056MeddyCapsule.jpg

 

CYB1-EN 057 Burning Jets

Quick-Play Spell

Select 1 “Darkloid - BurnerMan” you control. It gains 1000 ATK for the turn. The selected card can’t be destroyed this turn.

Unlimited

CYB1-EN057BurningJets.jpg

 

CYB1-EN 058 Strike Burner

Equip Spell

Equip to “Darkloid - BurnerMan”. It gains 700 ATK. If the equipped monster deals Battle Damage, flip a coin. If heads, discard 1 random card from their hand. If tails, discard the top 2 cards of their Deck.

Unlimited

CYB1-EN058StrikeBurner.jpg

 

CYB1-EN 059 Burning Swords

Equip Spell

Equip to “Darkloid - BurnerMan”. It gains 500 ATK. The equipped monster can attack twice in one turn, but it’s not allowed to attack directly.

Unlimited

CYB1-EN059BurningSwords.jpg

 

CYB1-EN 060 Bubble Parade

Normal Spell

Activate if you control “Darkloid - BubbleMan”. Sp. Summon up to 3 “Bubble Token(s)” (WATER/Aqua/Level 1/ATK 0/DEF 0) to your field. “Bubble Token(s)” can’t attack or be Tributed. Then, you can destroy all “Bubble Token(s)” on the field and your opponent takes 500 damage for each one destroyed.

Unlimited

CYB1-EN060BubbleParade.jpg

 

CYB1-EN 061 Bubble Bazooka

Normal Spell

Activate if you control “Darkloid - BubbleMan”. Destroy all “Bubble Token(s)” on the field. Destroy 1 of your opponent’s monsters whose Level is equal to or less than 2x the # of “Bubble Token(s)” that were destroyed.

Unlimited

CYB1-EN061BubbleBazooka.jpg

 

CYB1-EN 062 Plant Weed

Continuous Spell

Activate if you control “Darkloid - PlantMan”. Select up to 3 occupied card zones on your opponent’s field. If monsters are selected, those monsters can’t attack, switch battle positions, be Tributed, or be used as Synchro-Material. If Spells/Traps are selected, they can’t be activated and their effects are negated. If “Darkloid - PlantMan” is removed from the field, destroy this card.

Unlimited

CYB1-EN062PlantWeed.jpg

 

CYB1-EN 063 Darkloid Siblings

Normal Spell

Activate if you control “Darkloid - BurnerMan”, “Darkloid - BubbleMan”, and “Darkloid - PlantMan”. Destroy 4 cards your opponent controls.

Normal Rare / Semi-Limited

CYB1-EN063DarkloidSiblings.jpg

 

CYB1-EN 064 Bright Beam

Continuous Spell

This card’s effect is active only when you control “Darkloid - BrightMan”. When a player Sets a card, it can’t be Flip Summoned or Activated for at least 2 Standby Phases after Setting it. If this card’s effect becomes inactive during this time, the card can be Flip Summoned/Activated normally.

Unlimited

CYB1-EN064BrightBeam.jpg

 

CYB1-EN 065 Gravity Crush

Quick-Play Spell

Activate if you control “Darkloid - GravityMan”. Destroy 1 Defense monster your opponent controls. Then draw 1 card and you may switch the battle position of one monster on the field.

Unlimited

CYB1-EN065GravityCrush.jpg

 

CYB1-EN 066 FireArm

Normal Spell

Activate if you control “Darkloid - FireMan”, “MegaMan FireSoul”, or “CS Ryan - FireSoul”. Discard 1 FIRE monster to deal 1000 damage to your opponent.

Unlimited

CYB1-EN066FireArm.jpg

 

CYB1-EN 067 Darkloid Base

Field Spell

All “Darkloid” monsters gain 300 ATK & DEF. Once per turn, on your Main Phase, if you don’t control any monsters, you may Sp. Summon 1 “X-Drone” monster from your hand. The summoned monster can’t be Tributed.

Normal Rare / Unlimited

CYB1-EN067DarkloidBase.jpg

 

CYB1-EN 068 CS Ignition!!

Normal Spell

Sp. Summon 1 “CS” monster from your hand. (Tributes are still required for monsters Level 5 or higher.) It’s ATK is increased by 1000 for as long as it’s on the field.

Super Rare / Unlimited

CYB1-EN068CSIgnition.jpg

 

CYB1-EN 069 SupportChip - RocketBooster

Equip Spell

This card is also a “BattleChip” card. Equip to a NetNavi-Type monster. It gains 500 DEF when in Defense mode. If the equipped monster attacks, after the attack, you can switch it to Defense mode. If the equipped monster would be destroyed by a card effect, destroy this card instead.

Unlimited

CYB1-EN069SupportChip-RocketBooster.jpg

 

CYB1-EN 070 Return of the Dark War

Normal Trap

If you control a “Darkloid” monster, add 1 Level 4 or lower “CS” monster from your Deck to your hand. If you control a “CS” monster, add 1 Level 4 or lower “Darkloid” monster from your Deck to your hand.

Normal Rare / Semi-Limited

CYB1-EN070ReturnoftheDarkWar.jpg

 

CYB1-EN 071 Zero Aura

Counter Trap

Negate all attacks to “CS Damon” and “Zero” monsters you control this turn. If you activate this card to chain a card effect targeting a “CS Damon” or “Zero” monster you control, negate and destroy that card.

Normal Rare / Unlimited

CYB1-EN071ZeroAura.jpg

 

CYB1-EN 072 Burning Eruption

Normal Trap

Activate if you control “Darkloid - BurnerMan”. Take 1000 damage, then destroy all monsters on the field. This card’s damage can’t be negated or altered in any way.

Unlimited

CYB1-EN072BurningEruption.jpg

 

CYB1-EN 073 Burning Fly Jets

Normal Trap

Negate an attack on a “Darkloid - BurnerMan” card you control. Deal 500 damage to your opponent and Set this card face-down. If this card is destroyed (even if its effect is negated), deal 500 damage to your opponent. This card’s damage can’t be negated or altered in any way.

Unlimited

CYB1-EN073BurningFlyJets.jpg

 

CYB1-EN 074 BubbleMan’s Plan

Normal Trap

Activate if you control “Darkloid - BubbleMan”. When activated, remove 1 card in your Deck from play without showing it to your opponent. On your 2nd Standby Phase after activation, add that card to your hand.

Semi-Limited

CYB1-EN074BubbleMansPlan.jpg

 

CYB1-EN 075 Crush Noise

Normal Trap

Activate when a “Darkloid - ShadeMan” you control is attacked. Switch the attacking monster to Defense mode, then destroy all Defense mode monsters your opponent controls.

Unlimited

CYB1-EN075CrushNoise.jpg

 

CYB1-EN 076 Gravity Drive

Continuous Trap

This card’s effect is active only when you control “Darkloid - GravityMan”. When your opponent Sets a monster, it’s immediately switched to face-up Defense mode. Flip Effects aren’t activated. All your opponent’s monsters lose 500 DEF.

Unlimited

CYB1-EN076GravityDrive.jpg

 

CYB1-EN 077 Final Rescue

Counter Trap

Activate if you control at least 2 “CS” monsters, and one becomes an attack target. Increase ATK & DEF of the attack target “CS” monster by the combined ATK of all other “CS” monsters you control for the turn.

Unlimited

CYB1-EN077FinalRescue.jpg

 

CYB1-EN 078 CyberWarrior Reinforcements

Continuous Trap

Once per turn, on your Main Phase, if you control no “CS” monsters, you can Sp. Summon 1 “CS” monster from your hand.

Unlimited

CYB1-EN078CyberWarriorReinforcement.jpg

 

CYB1-EN 079 Darkloid Counter-Attack

Normal Trap

Activate if you take Battle Damage. Sp. Summon 1 Level 4 or lower “Darkloid” monster from your hand/Deck.

Unlimited

CYB1-EN079DarkloidCounter-Attack.jpg

 

CYB1-EN 080 Darkloid Blitzkrieg!

Normal Trap

Tribute a number of “Darkloid” monsters you control to get 1 of the following effects: 1: Destroy all Spell/Trap cards on the field. 2: Draw 2 cards, then discard 1 random card in your opponent’s hand. 3: Discard your opponent’s hand. 4: Destroy all monsters your opponent controls. 5: Destroy all cards your opponent controls and discard their hand.

Ultra Rare / Limited

CYB1-EN080DarkloidBlitzkrieg.jpg

 

CYB1-EN 081 Bubble Token

WATER / Aqua / Level 1

ATK 0 / DEF 0

This token can’t attack or be Tributed.

Token

CYB1-EN081BubbleToken.jpg

Link to comment
Share on other sites

  • 2 weeks later...

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...