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Flint! UPDATE! Master, Synchron and Traps!


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Hello, hello. For my very first "set" in Written Cards (and on YCM in general), I have decided to expand on the Flint Series, so as to make it a bit viable as an archetype. Konami kind of shafted it after Flint Lock, poor things. For those of you who don't know, the strategy of Flint is to destroy your opponent's monsters with Flint equipped, then equip Flint to something else. Well, without further deliberation, here is the Flint series:

 

UPDATE! Flint Master, Synchron, Warrior, Fixed the names for the two cards (Thanks to Ugallian) , and a few Traps.

[spoiler=Monsters]

Flint Fighter

EARTH

Warrior

4/1800/1700

While a "Flint" equip card is equipped to this card, negate its effects, increase the ATK of this card by 500, and it can't be destroyed by effects.

 

Flint Caller

LIGHT

Spellcaster

4/1600/1700

Once per turn, during your Main Phase, you can discard a Spell Card from your hand to equip a monster on your side of the field with a "Flint" from your Graveyard. This card is not affected by the effects of "Flint" and if it is equipped with one, increases its DEF by 500 and cannot be destroyed by cards that do not target.

 

Magical Outfitter

EARTH

Spellcaster

4/1700/1800

If a monster is destroyed by the effects of an Equip Spell Card, deal 600 points of damage to your opponent's Life Points.

 

Flint Master

EARTH

Warrior

6/2300/1700

When this card is Tribute Summoned successfully, you may equip this card with a "Flint" from your hand, Graveyard, or anywhere on the field. If this card is equipped with a "Flint" card, negate its effects, increase the ATK of this card by the amount that would be decreased by "Flint", and destroy any monster this card attacks at the end of the Damage Step.

 

Flint Synchron

EARTH

Warrior

2/700/300

When this card is equipped with "Flint", negate its effects and increase the Level of this card by 2. When this card is sent to the Graveyard for a Synchro Summon while equipped woth Flint, equip another monster with the "flint" that was equipped to this card.

 

Flint Warrior

Earth

Warrior

8/2500/2000

"Flint Synchron"+ 1 or more non-Tuner monsters

When this card is Synchro Summoned, you may equip this card with a "Flint" Equip Spell Card from anywhere on the field, your hand, or your Graveyard. This card gains 300 ATK for each "Flint" card on the field. When this card is equipped with "Flint", negate its effects and you can discard a card to negate the activation and effect of a Spell or Trap card that would destroy a "Flint" card and destroy it.

 

 

[spoiler=Spells]

Big Flint

Equip Spell Card

This card can only be equipped to a Level 6 or higher monster. This card's name is treated as "Flint" while face-up on the field or in the Graveyard. A monster equipped with this card cannot change its Battle Position or attack, and has its ATK decreased by 1000 points. If the equipped monster is destroyed or Tributed, select 1 monster on the field and equip this card to that monster.

 

Boomerang Flint

Equip Spell Card

This card can only be equipped to a "Flint" monster. This card's name is treated as "Flint" while face-up on the field or in the Graveyard. When the equipped monster attacks an opponent's monster, decrease the opponent's monster's ATK by 700.

 

Double Flint

Equip Spell Card

A monster equipped with this card cannot change its Battle Position or attack, and has its ATK decreased by 600 points. If the equipped monster is destroyed or Tributed, you may activate a "Flint" from your hand or Deck.

 

Flint Bomb

Continuous Spell Card

Your opponent's monsters equipped with "Flint" are destroyed the second End Phase after being equipped.

 

 

[spoiler=Traps]

Flint Reflection

Normal Trap Card

You can only activate this card when your opponent declares an attack on a monster you control equipped with "Flint". Destroy all Attack Position monsters your opponent controls.

 

Flint Trap Hole

Normal Trap Card

You can only activate this card when your opponent Summons a monster with 1500 or more ATK. Equip this card to that monster. The equipped monster loses 200 ATK and cannot attack or change its battle position. While this card is equipped to a monster, this card's name is treated as "Flint".

 

Splinter Force

If a "Flint" is destroyed and there are no available targets to equip it to, deal 300 points of damage to your opponent's Life Points.

 

So, what do you all think?

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