Darker Sephiroth Posted May 4, 2009 Report Share Posted May 4, 2009 These are just some rough ideas for some cards i did on the weekend out of boredom. Pls comment and give constructive criticism. This card cannot be Special Summoned or Set. This card can only be Normal Summoned by Tributing 5 face-up monsters on your side of the field, at least 2 of which are level 6 or higher, and paying 2000 Life Points. This card cannot be face-down on the field. This card's Type is also counted as Warrior. You can discard 1 card to negate the activation of a Spell or Trap Card and destroy it. You can discard 2 cards to destroy all cards in your opponent’s Spell and Trap Zones. You can discard 3 cards to destroy all monsters on your opponent’s side of the field. You can discard 4 cards to destroy all cards on your opponent’s side of the field and discard your opponent’s entire hand. Once per turn you can tribute 1 monster on your side of the field (except this card) to inflict damage to your opponent equal to that monsters original ATK and increase your own Life Points by an amount equal to its original DEF. Whenever you use any of these effects, flip a coin and if the result is tails, take damage equal to number of cards destroyed by the effect x 300. During your Main Phase you can pay 2000 Life Points to draw 1 card. When this card is summoned, destroy all Non-Light monsters on the field. While this card is on the field you cannot control any Non-Light monsters. Twice per turn whilst this card is face-up on the field you can look at any face down card or card in your opponent's hand (then return that card to its original position). You can pay 2000 Life Points to use this effect again in the same turn. When this card is destroyed by battle gain 2000 Life Points. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by reducing your Life Points to 100, discarding all cards in your hand and destroying all cards on your side of the field. The Summon of this card cannot be negated. This card cannot declare an attack during the turn it was summoned. If this card attacks your opponent directly, reduce its ATK to 1000 (During the Damage Step only). Whilst this card is on the field (Face-up or down) you must skip all phases of your turns, except the Battle Phase and End Phase and control of this card cannot change. This card is not affected by any Spell, Trap or Monster effects. When this card destroys a monster in battle inflict 1000 damage to your opponent's Life Points. Your opponent takes no Battle Damage from battles involving this card. If you would take any damage to your Life Points you may destroy this card to negate the damage. When in Attack Position this card can only be destroyed in battle by a monster whose ATK is double this card’s ATK. When in Defence Position this card can only be destroyed in battle by a monster whose ATK is double this card's DEF. This card and its attacks are unaffected by your opponent’s Trap Cards. When this card declares an attack, your opponent discards two random cards from their hand. When this card attacks a Defence Posistion monster who’s DEF is lower than the ATK of this card, inflict half the difference as battle damage to your opponent. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by offering 2 Level 6 or higher Fiend-Type monsters on your side of the field as Tributes, paying 4000 Life Points and discarding 5 cards from your hand. Pay 2000 Life Points, discard 2 cards and sacrifice 1 face-up Fiend-Type monster from your side of the field on each of your Standby Phases or destroy this card. This card cannot be destroyed, except by its own effect. This card cannot be face-down on the field. This card is unaffected by your opponent's Spell and Trap cards. When this card destroys a monster in battle, increase its ATK by half the destroyed monster’s original ATK. When this card attacks a Defence Position Monster whose DEF is lower than this card's ATK, inflict the difference as Battle Damage to your opponent's Life Points. If this card attacks your opponent directly, its ATK is reduced to 2000 (During the Damage Step only). This card can be Special Summoned from your hand if have no cards on the field and it is the only card in your hand. This card cannot be destroyed by battle. This card cannot be destroyed by battle or by a card's effect. This card cannot be Tributed for a Tribute Summon. During both players Standby Phases flip a coin, and if the result is tails change the Battle Position of this card. During this card’s controller’s End Phase flip a coin, and if the result is heads switch control of this card to the other player. When this card is in Defence Position and an opponent's monster attacks it with ATK greater than this card’s DEF, receive triple the difference as Battle Damage to your Life Points. This card cannot declare an attack unless you have a face-up "Yuma, Soul Guardian" on your side of the field This card cannot be Normal Summoned or Set. This card can only be Special Summoned by selecting a face-up "Mina, The Wandering Soul" on your side of the field and by paying 5000 Life Points. If this card is destroyed, decrease the selected "Mina, The Wandering Soul’s" ATK and DEF to 0. The selected monster’s ATK and DEF remain at 0 regardless of other card’s effects. While this card is face-up on the field, the selected "Mina, The Wandering Soul" gains 3000 ATK and cannot have its attacks negated or their targets redirected. In addition if it attacks a monster, destroy that monster with this card’s effect and inflict Battle Damage to your opponent equal to the selected "Mina, The Wandering Soul’s” ATK (this effect cannot be negated, nor the damage's target changed). The selected “Mina, The Wandering Soul” cannot have its Battle Position changed or its control switched by any card’s effect (including its own). Link to comment Share on other sites More sharing options...
darthmual5 Posted May 4, 2009 Report Share Posted May 4, 2009 I read the first one and skipped down here... Just before i read the 2nd to last sentence, i was gonna say "WAAAAAY OP'D!!!", but then that tails thing screws u over XD... and its hard to summon... which usually pisses me off if i cant summon it o.0 Link to comment Share on other sites More sharing options...
Darker Sephiroth Posted May 4, 2009 Author Report Share Posted May 4, 2009 It's hard to summon because it is very powerful and the "tails thing" is supposed to help make the card more balanced by making a possible big repurcussion from using its effects (this will help stop people spamming them). Link to comment Share on other sites More sharing options...
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