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Call of the Future [Machine deck, 4/??] [PG-13 warning]


Exa Raiun

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Effect: This monster cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 Machine- and 1 Fairy-Type monsters from your Graveyard. This monster is unaffected by the effects of Trap Cards and Level 6 or lower monsters.

 

Image source: http://danbooru.donmai.us/post/show/361973/

 

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Effect: This card inflicts Piercing Damage. When this monster destroys an opponent monster in battle, roll a dice. If you rolled 1, 3 or 5, destroy one Spell or Trap Card your opponent controls. If you rolled 2, 4 or 6, the opponent has to discard randomly one card from his/her hand.

 

Image source: http://danbooru.donmai.us/post/show/144678/

 

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Effect: During each of your Standby Phases, roll a dice. If you rolled 1, 3 or 5, this monster cannot be destroyed in battle until your next Standby Phase. (Battle Damage is calculated normally.) If you rolled 2, 4 or 6, double the damage inflicted by this monster until your next Standby Phase.

 

Image source: http://danbooru.donmai.us/post/show/387456/

 

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Effect: If all the monsters in your Deck are Machine-Type, you can have up to 5 "Armored Infantry Rytea" cards in your Deck. This monster gains 200 ATK for each Machine-Type monster you control. As long as this card remains face-up on the field, you can add 1 "Armored Infantry Rytea" from your Deck to your hand per turn instead of drawing 1 card from your Deck during your Draw Phase. Then shuffle your Deck.

 

Image source: http://danbooru.donmai.us/post/show/370033/

 

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Effect: Once per turn, select one face-up monster your opponent controls. Halve the selected monster's ATK and DEF until your next Standby Phase.

 

Image source: http://danbooru.donmai.us/post/show/433955/

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