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[align=center]If you are gonna vote, give CnC. Explain why you voted for who you voted for.

And for us contestants, no voting for ourselves

Only votes with CnC will be accepted

 

§hadow §triker:

10o3803.jpg

 

Kaden:

9k0yu1.png

Have fun voting.

 

1st to 10 votes or by the end of Wednesday ---> EDIT: 2day, now it is over...

Looser gives winner 3 reps

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I vote for SS! Reasons:

Shadow's siggy as better flow and depth. The things he used go in the same direction as the focal and it looks way better.Whati i really like about it is that the c4d you used near Falco's beak looks like he is peircing throught something.

 

Kadem's sig is ok, but i can hardly concentrate on the Render and that means no focal. The c4d you used or brush near the render looks distracted. The sig looks to bright in my opinion and the sig BG isn't the bst. You could do better actually i know you can do better. Try to read some tuts and try to keep the focal!

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I vote for SS! Reasons:

Shadow's siggy as better flow and depth. The things he used go in the same direction as the focal and it looks way better.Whati i really like about it is that the c4d you used near Falco's beak looks like he is peircing throught something.

 

Kadem's sig is ok' date=' but i can hardly concentrate on the Render and that means no focal. The c4d you used or brush near the render looks distracted. The sig looks to bright in my opinion and the sig BG isn't the bst. You could do better actually i know you can do better. Try to read some tuts and try to keep the focal!

[/quote']

 

Yayyyy. Glad My C4D Idea next his beak worked. That is what I was going for. =)

Me: 1

Kaden: 0

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Shadow, even though both could use some work.

SOME

Also, if you don't know what I was about to say, you suck balls.

SRSLY

[spoiler=If you do suck balls]

Shadow:

Render selection is bad, the render hos good flow, but is very choppy.

Depth is not that clear.

Flow is nice.

I always hated yellowish shades in a tag alone.

Don't ask why.

I don't feel the tag.

 

Kaden:

Stop trying to prove us your work is not 50% random brushing.

It is;

That brushing next to the render is fully unneeded.

Depth is dead.

Flow is mehish.

Or tbh, flow sucks.

Overcontrasted. It's not, but it's srsly near it.

 

 

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