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kingdom01

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hi duelists, in this contest we'll see who is the bravest and who is the lowest between card makers.

In this contest ur allowed to post cards as u wish in a limit of 5 cards each one.

In order to join this contest u have to pay an entry fee like any other contest wich is 6 points.

In return the prizes will be really really tempting and here they are:

1st place: 60 points and 3 rep's

2nd place: 40 points and 2 rep's

3rd place: 10 points and 1 rep

 

I hope u all enjoy

 

Judges: - Spire

- superspecialawesome99

- KamuiK

 

 

Contestants:

- kyuubi563

- 1337noob

- Lol42

- rsboi95

- Batteryman AAA

- bruno983

- rodri666

- pitski

OK NO MORE ENTRIES!

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how many points do i need 2 pay?


how many points do i need 2 pay?

srry dumb question

ill reserve a spot


sent points

279715.jpg

This card cannot be normal summoned or set. It can only be special summoned by the effect of "Howling Wind". By discarding two cards from your hand you can return up to two cards from your opponent's side of the field to their hand. For every card with "Wind Dragon" in their name on your side of the field and both graveyards increase this monsters ATK by 200 points. This card increases every monster with "Wind Dragon" in their name on your side of the field's ATK by 300 points. This card is not affected by your opponents cards effects.

 

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This card cannot be normal summoned or set. It can only be special summoned by the effect of "Raging Fire". Every time you attack with this card' date=' place a Burn counter (Max 7) on it. Once there are 7 Burn counters on this card, you can either summon three monsters with "Fire Dragon" in their names with 1500 ATK points or less, two with 2000 ATK points or less, or one with 2500 ATK points or less. After activating this effect, this card is switched to defence mode. This card is not affected by the effects of your opponents cards.

 

[img']http://img160.imageshack.us/img160/3615/279715l.jpg[/img]

This card cannot be normal summoned or set. It can only be special summoned by the effect of "Crashing Tsunami". If the card "Deep Sea Sanctuary" is activated, any battle damage between this card and the attacking card is zero, and this card is not destroyed. While "Deep Sea Sanctuary" is active, this card cannot attack. This card increases the DEF of all monsters with "Sea Dragon" in their name's by 300 points. Every time a monster with "Sea Dragon" is sent to the graveyard by result of battle, increase this card's ATK by 200 points. This card is not affected by your opponent's cards effects.

 

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This card cannot be normal summoned or set. It can only be special summoned by the effect of "Crushing Bolders". When this card is special summoned, it is placed in defence mode. This card can attack while in defence position, but at the end of the battle phase you use this effect, this card is switched to attack position. For every card with "Earth Dragon" in their name on your side of the field and in either graveyard, increase the attack and defence of this card by 200 points. This card is not affected by your opponent's cards effects.

 

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This card cannot be normal summoned or set. This card can only be special summoned by removing one DARK monster, one LIGHT monster, and one monster with "Black Hole" in their name from your graveyard from play. Once per turn, you can remove one card on either side of the field from play. If you activate this effect, this card cannot attack this turn. As long as this card remains face up on the field, all destroyed cards are removed from play instead of being placed in the graveyard. If you pay 1000 life points you may remove all monsters on both sides of the field from play, except this card. Halve the original ATK of this card until the end phase of the turn you activated the effect. For each card with "Black Hole" in their name that is removed from play, increase this card's ATK and DEF by 100 points. Every time your opponent activates an equip spell card, equip this monster with the spell card. Any ATK or DEF gains are halved. While the spell card "Dying Star" is active on your side of the field, this card is not affected by your opponent's trap cards effects. When this card is destroyed as a result of battle, remove this card from play.

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When this monster is summoned, choose up to 2 monsters on your side of the field and tribute them. This monster's ATK and DEF become those of the tributed monsters combined. If this monster would be destroyed, remove from play the tributed monsters instead.

 

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This card cannot be normal summoned or set. This card cannot be special summoned except by tributing 2 face-up "Priest of the Avatars" on your side of the field. This monster's ATK and DEF are equal to the combined total of the ATK and DEF of the tributes used. When this monster destroys a monster in battle, remove it from play. During your Standby Phase, deal 100 points of damage to your opponent's Life Points for each monster removed from play.

 

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This card cannot be normal summoned or set. This card cannot be special summoned except by tributing 2 face-up "Priest of the Avatars" on your side of the field. This monster's ATK and DEF are equal to the combined total of the ATK and DEF of the tributes used. When this monster destroys a monster in battle, remove it from play. During each of your Standby Phases, you gain 100 Life Points for each monster removed from play.

 

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This card cannot be normal summoned or set. This card cannot be special summoned except by tributing 3 face-up "Priest of the Avatars" on your side of the field. This monster's ATK and DEF are equal to the combined total of the ATK and DEF of the tributes used. Each time a monster is destroyed in battle by this monster, remove it from play. Once per turn, you can take 2 "Priest of the Avatars" from your graveyard or that is removed from play, and place it at the top of your deck.

 

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This card cannot be normal summoned or set. This card cannot be special summoned except by tributing 3 face-up "Priest of the Avatars" on your side of the field. This monster's ATK and DEF are equal to the combined total of the ATK and DEF of the tributes used. Each time a monster is destroyed in battle by this monster, remove it from play and increase this monster's ATK and DEF by the destroyed monster's level x150.

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I'll join. Please find my entries^_^

 

Immortal Guardian Of The Skies

Pic Credit: EWKn

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Card Lore:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 WIND Warrior-Type monsters you control while you have 4000 or less Life Points. When this card is Special Summoned, place 3 Wound Counters on it (max. 5). Decrease this monster's ATK by 200 points for each Wound Counter on it. Once per turn, during your Standby Phase, you can pay 800 Life Points to remove 1 Wound Counter from this card. If this card is selected as an attack target, you can place 1 Wound Counter on it to negate the attack and end your opponent's Battle Phase. When this card has 5 Wound Counters on it, remove it from play. Once per turn, while this card is removed from play, you can remove from play 4 WIND monsters in your Graveyard to Special Summon this card in face-up Attack Position with 2 Wound Counters on it. This effect can only be activated while your Life Points are 2000 or less.

Axiss, The Heavenly Avenger

Pic Credit: kocka86

23uwlqc.png

 

Card Lore:

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

• When this card is Summoned successfully, you can Tribute 1 monster you control to Special Summon 2 "Angelic Tokens" (Warrior-Type/LIGHT/Level 2/ATK ?/DEF ?) to your side of the field in face-up Attack or Defense Position. The "Angelic Tokens" cannot be used as a Tribute for a Tribute Summon (or Set). The ATK and DEF of each "Angelic Token" is equal to the Level of the monster that was Tributed x 100. Once per turn, you can Tribute 1 "Angelic Token" to increase the ATK of this card by 300 points until the End Phase of this turn.

 

Forcebreaker Prodigy

Pic Credit: MMO Champ

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Card Lore:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 2 DARK monsters you control and removing from play 1 Spell Card in your Graveyard. Increase the ATK of this monster by an amount equal to half of the total ATK points of all monsters on your opponent's side of the field. During each of your Standby Phases, when this card has 1000 or less ATK points, you can draw 1 card form your Deck. Your opponent cannot select another Warrior-Type monster on your side of the field as an attack target. While this card is in your Graveyard, you can pay 700 Life Points to put this card on top of your Deck.

 

Cosmic Angel - Alezandro

Pic Credit: GENZOMAN

cosmicangelalezandro.png

 

Card Lore:

This card cannot be Normal Summoned or set. This card can only be Special Summoned by removing from play 2 LIGHT Warrior-Type monsters on your side of the field when you have at least 2 cards in your hand. When this card is Special Summoned, place a number of Cosmic Counter(s) on this card equal to the number of cards in your hand (max. 6). When a Warrior-Type monster you control is destroyed, you can pay 300 Life Points to place 1 Cosmic Counter on this card. During each of your End Phases, while this card is in face-up Attack Position, inflict 100 points of damage to your opponent's Life Points for every 2 Cosmic Counters on this card. This monster can attack twice during the same Battle Phase when this card has 6 Cosmic Counters. When this card is destroyed with 6 Cosmic Counters on it, Special Summon this card to your side of the field during your next Standby Phase. When this card is Summoned by this effect, treat this card as a Normal monster negating all of its effects and ignoring this card's summoning conditions for the remainder of the Duel.

 

 

Imperial Legion Elite

Pic Credit: Google

imperiallegionelite.png

 

Card Lore:

This card cannot be Normal Summoned or Set except by Tributing 1 Warrior-Type monster you control and removing from play 2 Level 4 or higher monsters in your Graveyard. When this card is Normal Summoned or Flip Summoned, place an amount of Spear Counters on this card equal to the number of Warrior-Type monsters you control (max. 8). For every 4 Spear Counters on this card, select 1 unoccupied Monster Card Zone on your opponent's side of the field. The selected Zone(s) cannot be used while this card remains face-up on the field with the correct number of Spear Counters. When you Special Summon a monster, place 1 Spear Counter on this card. If this card is selected as an attack target while it is in face-up Defense Position, you can pay 500 Life Points and remove 8 Spear Counters to destroy all face-up monsters your opponent controls. Your opponent loses 200 Life Points for each monster destroyed by this effect.

 

Hope you like them^_^

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I enter too. Points sent. Here are my cards:

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[spoiler=Effect]Destroy this card if is the only face-up Thunder-Type monster on the field. Once per turn, you can destroy another Thunder-Type monster on the field to destroy up to 2 face-down cards on the field. If this card is destroyed by battle, you can return all Thunder-Type monsters from your Graveyard to your Deck and inflict 500 damage to your opponent for each card on the field. If you control another "Dark Thunder Knigth", Thunder-Type monsters cannot be selected as an attack target.

 

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[spoiler=Effect]When this card is Special Summoned, you can add 1 Level 4 or lower Insect-Type monster from your Graveyard to your hand. When this card is Tribute Summoned, you can remove from play 2 Insect-Type monster from your Graveyard to destroy all face-up monster on the field whose DEF is equal or lower than this card's ATK. When this card is destroyed and sent to the Graveyard, you can discard 1 WIND monster to Special Summon this card in Defense Position. When this card is attacked, its ATK and DEF becomes 1000.

 

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[spoiler=Effect]If this card is Tribute Summoned by tributing 2 Machine-Type monsters, its ATK and DEF becomes 3500. This card loses 300 ATK and DEf for each monster in any Graveyard, except Machine-Type monsters. Once per turn, you can pay 1000 Life Points and discard a Machine-Type monster from your hand to destroy all face-up Spell and Trap Cards on the field. Neither player can activate Field Spell Cards. When this card is destroyed, you can select 1 Field Spell Card from your Deck and activate it.

 

27671.jpg

[spoiler=Effect]This card can only be Special Summoned by tributing 2 DARK or 2 LIGHT monster you control. If you tributed 2 DARK monster, once per turn, select 1 DARK or 2 LIGHT monster from your Graveyard and add them to your hand. If you tributed 2 LIGHT monsters, once per turn, you can destroy 1 face-up LIGHT or DARK monster on the field. When this card is destroyed, both players sends 2 cards from theirs hand to the Graveyard.

 

27671.jpg

[spoiler=Effect]This card can only be Summoned by removing 1 LIGHT and 2 DARK monsters from your field. Each time a DARK or LIGHT monster(s) is removed from play, you can pay 800 Life Points to Special Summon 1 DARK monster from your hand. When this card is removed from the field, remove from play all face-up DARK monsters on the field and inflict 300 of damage to your opponent for each removed monster.

 

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here are my cards:

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[spoiler=effect] You must pay 500 Life Points during each of your Standby Phase (this is not optional). This card cannot be Normal Summoned or Set. This card can only be Special Summoned if you control less monsters than your opponent. Once per turn, you can pay 1500 Life Points to remove from play 1 card on the field. You cannot conduct a Battle Phase the turn you use this effect.

 

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[spoiler=efdfect] This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 LIGHT Fairy-Type monsters you control while "The Sanctuary in the Sky" is on the field. As long as this card remains face-up on the field, all Fairy-Type monsters you control cannot be destroyed by card effects.

 

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[spoiler=effect] This card can only be Summoned by removing from play 3 Dragon-Type monster you control. This card is unaffected by Trap cards. Once per turn, you can discard 1 Dragon-Type monster from your hand to inflict 1000 Life Points to your opponent. This card cannot attack the turn it use this effect.

 

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[spoiler=effect] This card cannot be Special Summoned from the Graveyard. This card cannot be destroyed by battle with a Level 7 or lower monster. When this card is Summoned, increase the ATK and DEF of this card x400 for every card in your Graveyard that turn. During each player's Standby Phase, decrease the ATK and DEF of this card x200. When this card is destroyed and sent to the Graveyard, inflict Life Points equal to the half the amount of this card's ATK to your Life Points.

 

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[spoiler=effect] This card cannot be Normal Summoned or Set. This card can only be Special Summoned if 2 monsters are removed from the field during the same turn. Select one of the following effect:

-This card's ATK and DEF is equal to the combined Level of the monsters destroyed x300.

-Put 1 Servant Counter on this card for each card on the field (max. 6). For each counter, increase this card's ATK and DEF by 400. You can remove a Servant Counter to inflict 500 Life Points to your opponent. If this card inflicts Battle Damage to your opponent, remove all Servant Counter from this card.

 

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Entering card here

 

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Effect:

 

If you have 1 "Sword" Equip Spell Card equipped to this card, you can Summon 3 "Flame Tokens" (Pyro-Type/FIRE/Level 1/ATK 100/DEF 100) to your field. You can only Summon 3 "Flame Tokens" if there are 3 unoccupied Monster Card Zones on your field. You cannot Summon another "Flame Token(s)" as long as all Monster Card Zones on your field are occupied. If a "Sword" Equip Spell Card is removed from this card, destroy all "Flame Tokens" on the field.

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