Exa Raiun Posted May 11, 2009 Report Share Posted May 11, 2009 Here is one idea I came up with - Soul Rune, Soul Mark and Soul Mage cards. Soul Rune cards are Continuous Trap Cards which get Spell Counters each time a monster is destroyed by battle, and their effect can be activated by removing Spell Counters from them. Soul Mark cards are Equip Spell Cards which gain Spell Counters just like Soul Runes, but they can give temporary effects for the monsters they are equipped to. Soul Mage cards are DARK Spellcaster-Type monsters with effects related to the Soul Rune and Soul Mark cards. Soul Rune of Life Continuous Trap CardEach time when a monster is destroyed by battle, put 1 Spell Counter on this card. Remove 2 Spell Counters from this card to increase your Life Points by 800. Soul Rune of PainContinuous Trap CardEach time when a monster is destroyed by battle, put 1 Spell Counter on this card. Remove 2 Spell Counters from this card to decrease the Life Points of your opponent by 800. Soul Rune of DeathContinuous Trap CardEach time when a monster is destroyed by battle, put 1 Spell Counter on this card. Remove 3 Spell Counters from this card to destroy one monster your opponent controls. Soul Rune of ForceContinuous Trap CardEach time when a monster is destroyed by battle, put 1 Spell Counter on this card. Remove 3 Spell Counters from this card to destroy one Spell or Trap Card your opponent controls. Soul Rune of PowerContinuous Trap CardEach time when a monster is destroyed by battle, put 1 Spell Counter on this card. Remove 4 Spell Counters from this card to draw a card. Soul Rune of ShortageContinuous Trap CardEach time when a monster is destroyed by battle, put 1 Spell Counter on this card. Remove 4 Spell Counters from this card to randomly discard a card from your opponents hand. Soul Mark of BreakthroughEquip Spell CardEquip only to a Spellcaster-Type monster. Each time when a monster is destroyed by battle, put 1 Spell Counter on this card. Remove 2 Spell Counters from this card to add the following effect for the equipped monster until your next Standby Phase:- During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Soul Mark of Revenge Equip Spell CardEquip only to a Spellcaster-Type monster. Each time when a monster is destroyed by battle, put 1 Spell Counter on this card. Remove 2 Spell Counters from this card to add the following effect for the equipped monster until your next Standby Phase:- If a monster you control is destroyed by battle, decrease the Life Points of your opponent by 500. Soul Mark of RejuvenationEquip Spell CardEquip only to a Spellcaster-Type monster. Each time when a monster is destroyed by battle, put 1 Spell Counter on this card. Remove 3 Spell Counters from this card to add the following effect for the equipped monster until your next Standby Phase:- When this card destroys a monster by battle and sends it to the Graveyard, gain Life Points equal to the original ATK of the destroyed monster. Soul Mark of Summoning Equip Spell CardEquip only to a Spellcaster-Type monster. Each time when a monster is destroyed by battle, put 1 Spell Counter on this card. Remove 3 Spell Counters from this card to add the following effect for the equipped monster until your next Standby Phase:- Once per turn, Special Summon 1 "Soul Mage Token" (Spellcaster-Type/DARK/Level 1/ATK 500/DEF 500) Soul Mark of HeroismEquip Spell CardEquip only to a Spellcaster-Type monster. Each time when a monster is destroyed by battle, put 1 Spell Counter on this card. Remove 4 Spell Counters from this card to add the following effect for the equipped monster until your next Standby Phase:- This monster cannot be destroyed in battle. Soul Mark of ProtectionEquip Spell CardEquip only to a Spellcaster-Type monster. Each time when a monster is destroyed by battle, put 1 Spell Counter on this card. Remove 4 Spell Counters from this card to add the following effect for the equipped monster until your next Standby Phase:- This monster is unaffected by the effect Trap Cards. Soul BarrierContinuous Spell CardEach time when a "Soul Rune" or "Soul Mark" card is destroyed by the Spell Card, Trap Card or Monster Effect of your opponent, inflicts 500 points of damage to your opponent. Soul Mage Servant1* / Spellcaster / DARKATK: 500 || DEF: 200FLIP: Put 1 Spell Counter on a "Soul Rune" card you control. Soul Mage Librarian2* / Spellcaster / DARKATK: 600 || DEF: 800FLIP: Add 1 "Soul Rune" card from your Deck to your hand. Soul Mage Apprentice 3* / Spellcaster / DARKATK: 1400 || DEF: 1000Each time when the effect of a "Soul Rune" card is activated, put 1 Spell Counter on this card. Increase the ATK and DEF of this card by 400 for each Spell Counter. Soul Mage Journeyman4* / Spellcaster / DARKATK: 2000 || DEF: 1500This monster cannot be Normal Summoned or Set. This monster cannot be Special Summoned except when the effect of a "Soul Rune" card is activated. Soul Mage Wanderer5* / Spellcaster / DARKATK: 2200 || DEF: 1800If this monster is Tribute Summoned by Tributing a "Soul Mage" monster, put 2 Spell Counters on a "Soul Rune" card you control. Soul Mage Loremaster6* / Spellcaster / DARKATK: 2400 || DEF: 2100Each time when the effect of a "Soul Rune" card is activated, put 1 Spell Counter on this card. Remove an amount of Spell Counters from this card to Special Summon a "Soul Mage" monster from your Graveyard with a Level equal to the amount of removed Spell Counters. Soul Mage Strategist7* / Spellcaster / DARKATK: 2300 || DEF: 2600This monster can be Tribute Summoned by Tributing 1 "Soul Mage" monster you control. Increase the ATK and DEF of this card by 300 for each "Soul Rune" card you control. Soul Mage Warlord8* / Spellcaster / DARKATK: 2500 || DEF: 3000This monster cannot be Normal Summoned or Set. This monster cannot be Special Summoned except by removing from play 3 "Soul Mage" monsters from your Graveyard. Once per turn, you can remove from play 1 "Soul Rune" card you control to Special Summon a Level 5 or lower "Soul Mage" monster from your Graveyard. Soul Mage Healer1* / Spellcaster / DARKATK: 300 || DEF: 400Each time when the effect of a "Soul Mark" card is activated, increase your Life Points by 500. Soul Mage Seeker2* / Spellcaster / DARKATK: 1000 || DEF: 500Once per turn, if you draw a "Soul Rune" or "Soul Mark" card during your Draw Phase, you can discard this card from your hand to draw a card. Soul Mage Hunter3* / Spellcaster / DARKATK: 1200 || DEF: 800Each time when the effect of a "Soul Mark" card is activated, put a Spell Counter on this monster. Remove 2 Spell Counters from this card to remove from play the top card from your opponents Deck. Soul Mage Guard LV44* / Spellcaster / DARKATK: 1400 || DEF: 1600If a "Soul Mark" card is equipped to this monster, during your Standby Phase by sending this face-up card to the Graveyard, Special Summon 1 "Soul Mage Guard LV6" from your hand or Deck. Soul Mage Keeper 5* / Spellcaster / DARKATK: 1800 || DEF: 2300If a "Soul Mark" card is equipped to this monster, switch the original ATK and DEF of this monster. Soul Mage Guard LV66* / Spellcaster / DARKATK: 2400 || DEF: 2600This monster cannot be Normal Summoned or Set. This monster cannot be Special Summoned except by the effect of "Soul Mage Guard LV4". Once per turn, by discarding a card from your hand, add 1 "Soul Rune" or "Soul Mark" card from your Graveyard to your hand. Soul Mage Battlemaster7* / Spellcaster / DARKATK: ? || DEF: ?This monster cannot be Special Summoned. The original ATK and DEF of this card becomes the number of "Soul Rune" and "Soul Mark" cards you control x 700. Soul Mage Emperor8* / Spellcaster / DARKATK: 2750 || DEF: 2650If this monster is Tribute Summoned by Tributing 2 "Soul Mage" monsters, this monster is unaffected by the effects of Spell and Trap Cards, except "Soul Mark" cards. Comments, ideas, notes are welcome! Link to comment
Shocked Posted May 11, 2009 Report Share Posted May 11, 2009 [align=center]OxygënHydrõ™ Rating ------------------------------------------------------------------------------------------- Comments : Good OCGGood effectBut some OCG error ------------------------------------------------------------------------------------------- OCG fix give "....." on Spell Counter ------------------------------------------------------------------------------------------- Pic : noneBalance : 8/10OCG : 9/10 Overall : 8.5/10 -------------------------------------------------------------------------------------------[/align] My Rating 10/10 : EPIC !!!9/10 : Almost Perfect, little more8/10 : Great Work7/10 : Good Enough6/10 : Balancing Needed5/10 : Need Remakes, Fixing, and Balancing4/10 : Unacceptable3/10 : Is this a card ??2/10 : You burn my eyes !!1/10 : Don't make this card again !!!0/10 : I can't say anything, except EPIC FAIL Link to comment
Exa Raiun Posted May 11, 2009 Author Report Share Posted May 11, 2009 " give "....." on Spell Counter "By that, did you mean to put Spell Counter in quotes? I've never seen Spell Counters (or any other Counters) in quotes. Sorry if I misunderstood you. By the way, I added 2 more cards. Link to comment
Toffee. Posted May 11, 2009 Report Share Posted May 11, 2009 The cards have Uria written all over them.Mostly because you can combo these with Magical City Endymon Link to comment
Exa Raiun Posted May 11, 2009 Author Report Share Posted May 11, 2009 *checks Magical City Endymion*Well, I have to admit I don't really know the new cards, but seems like they indeed combo well together. I hope it doesn't make them overpowered. :) Link to comment
Toffee. Posted May 11, 2009 Report Share Posted May 11, 2009 I hope it doesn't make them overpowered. :) Actually, no, no it doesnt.Spell Caster-Type monsters dont really focus on burn/life point ganing, and Magical City Endymon's purpose was pretty mutch ment to make cards that required alot of Spell Counters, alot easier to use. Link to comment
Exa Raiun Posted May 12, 2009 Author Report Share Posted May 12, 2009 I understand. I hope I can keep the balance with my cards. Especially, that now I added Soul Marks (Equip Spell Cards with a similar mechanism to Soul Runes) and some more Soul Mage monsters. Link to comment
Exa Raiun Posted May 13, 2009 Author Report Share Posted May 13, 2009 Bump, 1 card (Soul Barrier) added. Link to comment
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