Exa Raiun Posted May 12, 2009 Report Share Posted May 12, 2009 This monster cannot be Normal Summoned or Set. This monster cannot be Special Summoned except by removing from play 3 WATER monsters from your Graveyard. Increase the ATK and DEF of this monster by 500 points for each WATER monster in your Graveyard. As long as this card is on the field, increase the ATK and DEF of WATER monsters you control (except this card) by 500 points. Once per turn, you can remove from play 2 WATER monsters from your Graveyard to remove from play 1 card on the field. You can Tribute this card to destory 1 FIRE monster on the field. If this effect is used, inflict 500 points of damage to both players Life Points. This card can be treated as 2 cards while it is in your Graveyard. If all monsters in your Deck are WATER monsters, you can have 5 "Sorceress of the Frozen Wasteland" cards in your Deck. As long as this monster is on the field, once per turn you can add 1 "Sorceress of the Frozen Wasteland" card from your Deck to your hand. [align=center]Increase the Level of this monster by 1 for each WATER monster you control, except this card. If this monster is used for Synchro Summoning a WATER monster, you can add a Level 2 or lower WATER monster from your Deck to your hand.[/align] [align=center]"Girl of Pure Ice" + 1 or more non-Tuner WATER monsterYour opponent cannot select another WATER monster you control as an attack target. While this monster is in face-up Attack Position, inflict 500 points of damage to your opponent. during each of your Standby Phases. While this monster is in face-up Defense Position, increase your Life Points by 500 during each of your Standby Phases.[/align] FLIP: Select 1 face-down card on the field and return it to its owner's hand. If the card is a Spell Card, this card is unaffected by the effects of Spell Cards. If the card is a Trap Card, this card is unaffected by the effects of Trap Cards. If the card is a Monster Card, this card is unaffected by Monster Effects. [align=center]Each time when a WATER monster you control is destroyed (except this card), you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. During each of your Standby Phases, put a Glacier Counter on each monster sent to the Spell & Trap Card Zone by the effect of this card. Remove 3 Glacier Counters from a monster in the Spell & Trap Card Zone to Special Summon it to your field.[/align] (Yes, Crystal Beasts inspired me to make that card, but I tried to make it somewhat different and fitting to the WATER concept.) Image source:I found the first pic here -> http://www.andriasang.com/blogs/anoop/2009/04/06/blood_of_bahamut_shiva/2132378010.jpg I found the others on danbooru. Opinions, comments about OCG, balance, etc. are welcome! Link to comment Share on other sites More sharing options...
Lolimar Posted May 12, 2009 Report Share Posted May 12, 2009 OCG correction: This monster cannot be Normal Summoned or Set. This monster cannot be Special Summoned except by removing from play 3 WATER monsters from your Graveyard. Increase the ATK and DEF of this monster by 500 points for each WATER monster in your Graveyard. As long as this card is on the field, increase the ATK and DEF of WATER monsters you control (except this one) by 500 points. Once per turn, you can remove from play 2 WATER monsters from your Graveyard to remove from play one card on the field. Seems a bit OP (Overpowered), maybe knock off some ATK to points to.. 2000 maybe? 9/10 Link to comment Share on other sites More sharing options...
Exa Raiun Posted May 12, 2009 Author Report Share Posted May 12, 2009 Actually, I wasn't sure if I should make it 2000 or 2500 ATK/DEF - but now that I think about it, you are right. Thanks for the OCG correction and the balance advice! And according to your advices, I fixed it :) Link to comment Share on other sites More sharing options...
Doom_Shaman Posted May 12, 2009 Report Share Posted May 12, 2009 one=1 good card. i think its balanced and well put togather. 9/10 Link to comment Share on other sites More sharing options...
Lolimar Posted May 12, 2009 Report Share Posted May 12, 2009 one=1 >_> Not the way it's used though. When it is used like that, it IS "one". Link to comment Share on other sites More sharing options...
Doom_Shaman Posted May 12, 2009 Report Share Posted May 12, 2009 oh >_>wait even the "remove one card on the field??? i think that one is 1 Link to comment Share on other sites More sharing options...
Spire Posted May 12, 2009 Report Share Posted May 12, 2009 OCG seems pretty much fixed. It seems OP'ed to me. Might want to reduce the increase slightly. one=1 >_> Not the way it's used though. When it is used like that' date=' it IS "one".[/quote'] No. The number is always used, not the word. Link to comment Share on other sites More sharing options...
Exa Raiun Posted May 12, 2009 Author Report Share Posted May 12, 2009 All right, I fixed the one - 1 problem. I hope it's correct now. Link to comment Share on other sites More sharing options...
Doom_Shaman Posted May 12, 2009 Report Share Posted May 12, 2009 i see no other errors :D Link to comment Share on other sites More sharing options...
Rakesh Posted May 12, 2009 Report Share Posted May 12, 2009 Nice cards.9.6/10. Link to comment Share on other sites More sharing options...
Exa Raiun Posted May 12, 2009 Author Report Share Posted May 12, 2009 Thanks! Actually, I decided to make this card, because I always found somewhat weird that the already existing "Goddess" monsters are usually not really powerful, and I was thinking "make a "Goddess", which actually deserves the title of a goddess, without being overpowered!" Link to comment Share on other sites More sharing options...
Exa Raiun Posted May 13, 2009 Author Report Share Posted May 13, 2009 Bump! I added a card - Wandering Snowmaiden - which is supposed to be used as a support and remove from play-fodder for Goddess of the Frozen Wasteland. I hope it is balanced. Link to comment Share on other sites More sharing options...
Lolscape Posted May 13, 2009 Report Share Posted May 13, 2009 effects are a bit long Link to comment Share on other sites More sharing options...
Lolimar Posted May 13, 2009 Report Share Posted May 13, 2009 effects are a bit long WOW. I think it might take a whole... TEN SECONDS!!?! OMG, I'M GONNA LOSE ALL MY LIFE BY THE TIME I'M FINISHED!! You fail sir. I assume your cards have 1 sentence effects. Longer effects are more worthwhile to post. Link to comment Share on other sites More sharing options...
Shocked Posted May 13, 2009 Report Share Posted May 13, 2009 [align=center]OxygënHydrõ™ Rating ------------------------------------------------------------------------------------------- Comments : Good picNeed works on OCG ------------------------------------------------------------------------------------------- OCG fix Already explained by olimar------------------------------------------------------------------------------------------- Pic : 8/10Balance : 6/10OCG : 6/10 Overall : 6.7/10 -------------------------------------------------------------------------------------------[/align] My Rating 10/10 : EPIC !!!9/10 : Almost Perfect, little more8/10 : Great Work7/10 : Good Enough6/10 : Balancing Needed5/10 : Need Remakes, Fixing, and Balancing4/10 : Unacceptable3/10 : Is this a card ??2/10 : You burn my eyes !!1/10 : Don't make this card again !!!0/10 : I can't say anything, except EPIC FAIL Link to comment Share on other sites More sharing options...
Exa Raiun Posted May 13, 2009 Author Report Share Posted May 13, 2009 Need works on OCG Um... if you refer his post after my first post - I already corrected these mistakes, both the OCG error and the balance issue. Or are you referring to my second card? If yes, what did I do wrong there? I added one more card: Sorceress of the Frozen Wasteland. This time, I tried to make a somewhat unique card as if your Deck is built in a way (all monsters are WATER), you can have more than 3 from that card in your Deck. Other collectible card games have similar effects, so I was like there can be one here, too. Link to comment Share on other sites More sharing options...
Doom_Shaman Posted May 13, 2009 Report Share Posted May 13, 2009 i like the new ones alot :D very cool effects and quite unique as i see it Link to comment Share on other sites More sharing options...
Duplicitous Posted May 13, 2009 Report Share Posted May 13, 2009 OCG errorsother things are ok9/10 Link to comment Share on other sites More sharing options...
Cody Frost Posted May 13, 2009 Report Share Posted May 13, 2009 They seem good. 7.3/10 Link to comment Share on other sites More sharing options...
Exa Raiun Posted May 13, 2009 Author Report Share Posted May 13, 2009 i like the new ones alot :D very cool effects and quite unique as i see it Thank you! With the new cards' date=' I decided to try out some unusual effects to spice things up a bit! I hope they work well with the balance, too... OCG errorsother things are ok9/10 Please, could you point out these errors? If there are, I would like to correct them. :) Link to comment Share on other sites More sharing options...
Lolimar Posted May 13, 2009 Report Share Posted May 13, 2009 You can Tribute this card to destory 1 FIRE monster on the field. If this effect is used, inflict 500 points of damage to both players Life Points. This card can be treated as 2 cards while it is in your Graveyard. Perfect OCG. There ya go. Perfect. Link to comment Share on other sites More sharing options...
Exa Raiun Posted May 14, 2009 Author Report Share Posted May 14, 2009 Thank you for your correction, I fixed it! Seems like my OCG is getting better. I added two cards - a Tuner and a Synchro one. Link to comment Share on other sites More sharing options...
Exa Raiun Posted May 15, 2009 Author Report Share Posted May 15, 2009 Bump, I added 2 more cards! Link to comment Share on other sites More sharing options...
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