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-Azmodius- vs. .:Mirage:. VOTE NOW


Azmodius

Whose cards are better?  

1 member has voted

  1. 1. Whose cards are better?

    • .:Mirage:.
      7
    • -Azmodius-
      2


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Contest stuff:

 

First one to 10 votes wins.

 

The loser must give the winner 2 reps, and the winner must give the loser 1 rep.

 

 

 

 

Azmodius cards:

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p><p>[center][size=x-small]Activate only when all monsters you control are DARK monsters. All DARK monsters both players control gain 500 ATK and their atribute is treated as LIGHT. In the next 3 turns after this card

 

 

 

 

 

Mirage cards:

 

 

p><p>[center][img]<a href=http://img49.imageshack.us/img49/8656/43681a.jpg' alt='43681a.jpg'>[/center]

p><p>[center][img]<a href=http://img510.imageshack.us/img510/9306/43681o.jpg' alt='43681o.jpg'>[/center]

p><p>[center][img]<a href=http://img159.imageshack.us/img159/1752/43681v.jpg' alt='43681v.jpg'>[/center]

p><p>[center][size=x-small][i]When this card is activated select 1 monster on the field. The select monster

When this card is activated select 1 monster on the field. The select monster's name is treated as "Innocence - The Slave" and switches the Battle Position to Defense Position. If your opponent selects a monster you control as an attack target you can switch the attack to the selected monster. If the selected monster is destroyed by battle, remove this card from play and Special Summon 1 "Innocence" monster from your Deck with a Level equal to the Level of the selected monster.

 

~Haris

 

This card can only be equipped to an "Innocence" monster. Once per turn, you can remove 1 "Innocence" monster in your Graveyard from play. Put any number of Armor Counters on this card equal to the Level of the monster removed from play by this effect (max. 6). Once per turn, during your End Phase, discard 1 card from your hand. If you do not, remove this card from play. If the equipped monster is selected as an attack target, you can remove 2 Armor Counters from this card to negate the attack. While this card has no Armor Counters on it negate the activation and effect(s) of a Trap Card.

This card can only be equipped to an "Innocence" monster. Once per turn, you can remove 1 "Innocence" monster in your Graveyard from play. Put any number of Armor Counters on this card equal to the Level of the monster removed from play by this effect (max. 6). Once per turn, during your End Phase, discard 1 card from your hand. If you do not, remove this card from play. If the equipped monster is selected as an attack target, you can remove 2 Armor Counters from this card to negate the attack. While this card has no Armor Counters on it negate the activation and effect(s) of a Trap Card.

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