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Fiendish Lord Archtype


Father Wolf

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[align=center]Here is my Fiendish Lord Archtype. The idea of these cards is not the destruction effects that come with them, but the card advantage that they give if your opponent falls into there deadly effects. Finally the Arch fiendish lords finish your opponent with deadly effect and attack strength. This is a stratagy archtype not a beat stick/meta archtype.

 

Images by: Me, Marvel, and Haris

 

 

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[spoiler=Lore]This card cannot attack unless your opponent controls no monsters. When your opponent Normal Summons a monster, select 1 monster your opponent controls. If the selected monster has less ATK than this monster, the selected monster is destroyed. If the selected monster is not destroyed, draw 1 card.

 

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[spoiler=Lore]This card cannot attack unless your opponent controls no monsters. When your opponent Special summons a monster with 1800 ATK or more, select 1 monster your opponent controls. If the selected monster has less ATK than this monster, the selected monster is destroyed. If the selected monster is not destroyed, Special summon 1 "Fiendish Lord" monster from your Deck in defense position.

 

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[spoiler=Lore]This card cannot attack unless your opponent controls no monsters. When your opponent activates a Trap Card, select 1 monster your opponent controls. If the selected monster has less ATK than this monster, the selected monster is destroyed. If the selected monster is not destroyed, add 1 Trap card from your Deck to your hand.

 

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[spoiler=Lore]This card cannot attack unless your opponent controls no monsters. When your opponent activates a Spell Card, select 1 monster your opponent controls. If the selected monster has less ATK than this monster, the selected monster is destroyed. If the selected monster is not destroyed, discard 1 card to add 1 Spell card from your Deck to your hand.

 

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[spoiler=Lore] If you control 1 face-up "Fiendish Lord" monster and your opponent controls 1 or more monster(s), you can Special Summon this monster from your hand. This card cannot attack unless your opponent controls no monsters. Once per turn, when your opponent controls a Synchro Monster, select 1 monster your opponent controls. If the selected monster has less ATK than this monster, the selected monster is destroyed. If the selected monster is not destroyed, increase this monsters level by 1 or 2.

 

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[spoiler=Lore]You can Special Summon this monster when a "Fiendish Lord" monster is selected as an attack target. Switch the attack target to this monster. This card cannot attack unless your opponent controls no monsters. When your opponent selects this card as an attack target, select 1 monster your opponent controls. If the selected monster has less ATK than this monster, the selected monster is destroyed. If the selected monster is not destroyed, draw 1 card.

 

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[spoiler=Lore]Flip: Add 1 level 4 or lower "Fiendish Lord" monster from your Deck to your hand. This card cannot Attack unless your opponent controls no monsters. When your opponent Flip summons a monster, select 1 monster your opponent controls. If the selected monster has less ATK than this monster, the selected monster is destroyed. If the selected monster is not destroyed, add 2 "Fiendish Lord" monsters from your Deck to your hand.

 

 

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[spoiler=Lore]This card cannot Attack unless your opponent controls no monsters. When your opponent activates a card that targets 1 card in your or your opponents Graveyard, select 1 monster your opponent controls. If the selected monster has less ATK than this monster, the selected monster is destroyed. If the selected monster is not destroyed, Special Summon 1 "Fiendish Lord" from your Graveyard.

 

 

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[spoiler= Lore]You can discard this monster when a "Fiendish Lord" is selected as an Attack target. Your monsters cannot be destroyed by battle this turn. This card cannot Attack unless your opponent controls no monsters.

 

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[spoiler=Lore]"Fiendish Lord" Tuner + 1 or more non-Tuner monsters

You can remove from play 1 "Arch Fiendish Lord" monster from your Graveyard to destroy 1 card on the field. Once per turn, You can remove from play 1 "Fiendish Lord" monster from your Graveyard to select 1 monster your opponent controls. If the selected monster has less ATK than this monster, the selected monster is destroyed. If the selected monster is not destroyed, send 1 card from your Extra Deck to the Graveyard. This monster can not attack if you used activated both effects this turn.

 

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[spoiler=Lore]This card can only be activated at the start of your opponents Main Phase 1. Select and activate 1 of these effects, if the selected effect cannot be done, draw 1 card:

* Your opponent must Normal Summon 1 monster from their hand (This counts as your opponents Normal Summon).

* Special Summon 1 monster from your opponents Graveyard to their side of the field.

* Your opponent must activate 1 Spell card from their hand.

* Your opponent must activate 1 face-down Trap card.

 

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[spoiler=Lore]Pay half your Life Points and discard 1 card. Negate the activation of a Spell Card / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card, or Summoned monster. Then Special Summon 1 Level 4 or lower "Fiendish Lord" monster from your Deck and activate its effect. During the End Phase this turn, remove from play that monster.

 

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