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Elemental Dragons


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The Elemental Dragon archetype consists of changing attributes and resisting certain effects. The play mind games.

 

[spoiler=Volume 1]

Elemental Dragon Enukiha

2850/1319

Level 7

DARK Attribute

Dragon/Effect

This card is not treated as a DARK monster. This card gains one of these effects based on its Attribute:

  • FIRE: When a Spell Card your opponent controls affects this card, negate its effect and inflict 550 damage to your opponent's Life Points.
  • WATER: When this card is about to be sent to the Graveyard by your opponent's effect, negate the effect and draw 1 card.
  • EARTH: When a Trap Card your opponent controls affects this card, negate the effect of the card and increase this card's ATK by 600.
  • WIND: This card is not affected by effects.

 

Elemental Dragon Kagelion

1830/1020

Level 3

DARK Attribute

Dragon/Effect

This card is not treated as a DARK monster. You can discard 2 cards from your hand to Special Summon this card from your Deck. If you do, this card cannot be Tributed for a Tribute Summon or for the cost of an effect. If this card is on the field, face-down monsters you control can attack. (If a face-down monster attacks by this card's effect, do not flip it face-up.) If a face-down monster on your side of the field attacks, its ATK is equal to the ATK of this card.

 

Elemental Dragon Firikuya

1240/1000

Level 3

LIGHT Attribute

Dragon/Effect

This card is not treated as a LIGHT monster. This card gains one of

these effects based on its Attribute:

  • FIRE: If a card targets this card during the Battle Phase, negate its
    effect and draw 2 cards.
  • WATER: If a card targets this card during the Battle Phase, destroy this card. Your opponent draws 2 cards.

 

Elemental Dragon Ichinaya

1600/1230

Level 4

LIGHT Attribute

Dragon/Effect

This card is not treated as a LIGHT monster. This card gains one of

these effects based on its Attribute:

  • WIND: If this card would be destroyed by an effect, negate the effect and destroy 2 monsters on your opponent's side of the field.
  • EARTH: If this card is destroyed as a result of an effect, destroy 2 monsters on your side of the field.

 

Elemental Dragon Suilier

1500/1000

Level 4

DARK Attribute

Dragon/Effect

FLIP: If this card is flipped face-up during the Battle Phase, this card gains 1000 ATK. This card is not treated as a DARK monster. Once per turn, select 1 face-down monster on your side of the field and select its Attribute. That monster's Attribute becomes the selected Attribute. This card gains one of these effects based on its Attribute:

  • EARTH: If a Trap Card targets this card during the Battle Phase,
    negate the effect of the Trap Card and flip this card face-up.
  • FIRE: If a Trap Card targets this card during the Battle Phase,destroy this card and reduce the ATK of all monsters you control by 500 until the end of your opponent's next turn.

 

Elemental Dragon Zarerria

1650/1200

DARK Attribute

Dragon/Effect

FLIP: If this card was flipped face-up during the Battle Phase, draw 1 card. This card is not treated as a DARK monster. This card gains one of these effects based on its Attribute:

  • WATER: If this card is about to be removed from the field, negate the effect of the card that would remove this card from the field and send 1 card your opponent controls back to the opponent's hand.
  • WIND: If this card is about to be removed from the field, destroy this monster. Your opponent selects one card you control and sends it back to your hand.

 

Divine Protection

Continuous Trap

Once per turn, you can select an "Elemental Dragon" monster. That monster cannot be destroyed by effects outside of the Battle Phase or by effects of non-"Elemental Dragon" monsters as long as this card is on your side of the field.

 

Fire Up!

Normal Spell

Select 1 "Elemental Dragon" monster you control and change its Attribute to FIRE, then inflict damage to your opponent equal to its DEF.

 

Water Up!

Normal Spell

Select 1 "Elemental Dragon" monster you control and change its Attribute to WATER, then draw 1 card for every 1000 DEF that monster has.

 

Earth Up!

Normal Spell

Select 1 "Elemental Dragon" monster you control and change its Attribute to EARTH, then increase the ATK of that monster by half of its DEF.

 

Wind Up!

Normal Spell

Select 1 "Elemental Dragon" monster you control and change its Attribute to WIND, then send 1 monster on your opponent's side of the field back to the opponent's hand.

 

Elemental Trap

Normal Spell

You can only activate this card when you have 2 or more face-down monsters on your side of the field. Select 1 face-down monster on your side of the field. Your opponent cannot know what monster you selected. If that monster is affected by the effect of an opponent, flip it face-up, negate the effect, and, if the monster was an "Elemental Dragon" monster, select one of these effects based on its Attribute:

  • FIRE: Inflict damage to your opponent equal to its DEF.
  • WATER: Draw 1 card for every 1000 DEF that monster has.
  • EARTH: Increase the ATK of that monster by half of its DEF.
  • WIND: Send 1 monster on your opponent's side of the field back to the opponent's hand.

 

Elemental Selection

Continuous Spell

Once per turn, you can add 1 "Up!" card from your Deck to your hand, excluding "Level Up!" Once per turn, you can add 1 "Up!" card from your Graveyard to your hand.

 

 

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Looks solid, but I think you need something more to swap the Attributes.

 

Idea!

Elemental Storm

Continuous Spell

You can remove 1 "Up!" Spell Card in your Graveyard, except "Level Up!", to activate the effect of the removed card.

 

Or something similar. Still, very, very good set.

Link to comment

Looks solid' date=' but I think you need something more to swap the Attributes.

 

[b']Idea![/b]

Elemental Storm

Continuous Spell

You can remove 1 "Up!" Spell Card in your Graveyard, except "Level Up!", to activate the effect of the removed card.

 

Or something similar. Still, very, very good set.

Link to comment

Looks solid' date=' but I think you need something more to swap the Attributes.

 

[b']Idea![/b]

Elemental Storm

Continuous Spell

You can remove 1 "Up!" Spell Card in your Graveyard, except "Level Up!", to activate the effect of the removed card.

 

Or something similar. Still, very, very good set.

 

Elemental Selection should be able to activate noth of its effects in one turn, so I don't think I would need to do that.

 

Seems like I've done good in my first set in a long while.

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