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Infectious Edition's A FanFic Set!!! (2 new cards added on May 27th - 10/? Cards) plz comments needed


PrimalFear

What is Your Favorite Part Of This Set?  

1 member has voted

  1. 1. What is Your Favorite Part Of This Set?

    • Card Graphics (The way the card looks)
    • Pics
    • Effects
    • Infectious Counters
    • Balanceness
      0
    • All of the Above
    • None Of the above
      0
    • These Suck
      0
    • Stop making Cards
      0
    • You have officially Made Noobs look better then you!!!


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Ok first off let me explain some details of this set before you go and judge how Overpowered this card is. First thing is this set is to encourage speedy but intense duels. The main card, which is the Field spell which is the first to be show of this set, has "Infectious Counters" on it. These counters are basicly the same as a Spell counter. It is used in almost the same ways as a spell counter would. Second The Max setting is at 30 Counters making it so that if it should reach 30 counters the duel would end with the player with the highest life points would win. This is as stated before to spped up the duel and make it more intense. But Also these Infectious Counters will be used with this set, just like Spell counters you will be able to use the counters to activate different effects that will be revealed in the monster effects later on in this set. Third the Color of the card is to make it look and have a Infected feeling to it If you can't tell it has a spotted look to the card. If you think you can make these cards have a better Infected type look PM me and we will discuss a cost for the work. Now if you have read all this I greatly thank you for taking the time in understanding the concept, here is the main card to this set.

 

[spoiler=Infectious Cards]

11t1vly.jpg

 

Lore:

If you or your opponent activates the effect of a monster card place 1 "Infectious Counter" on this card.(Max 30) If the # of counters placed on this card reaches 30, the player with the highest life points is declared the winner.

 

2rca5p4.jpg

 

Lore:

When this card is Normal Summoned place 1 Infectious Counter on it (Max 1). Once per turn, if a face-up Fiend-Type monster(s) on the field would be attacked, you can remove 1 Infectious Counter from this card to negate the attack.

 

24q8x6u.jpg

 

Lore:

When this card is Summoned, place 1 Infectious Counter on a face-up card that you can place Infectious Counter on. When this card is destroyed by the result of a monsters effect, you can add 1 Level 2 or lower Fiend-Type monster from your Deck to your hand.

 

ixwmqa.jpg

 

Lore:

Add 1 Infectious Counter to this card every time a Spell Card is activated (Max 5). This card gains 300 ATK for each Infectious Counter on it. You can remove 2 Infectious Counters to negate the activation of a Spell card.

 

bdwk10.jpg

 

Lore:

When this card is Normal Summoned, place 1 Infectious Counter on it (Max 2). Once per turn during the end-phase of your turn you can place 1 Infectious Counter on each face-up card on the field that you can place a Infectious Counter on.

 

28tkeg9.jpg

 

Lore:

Each time a Fiend-type monster is destroyed, place 1 Infectious Counter on this card (Max 4). You can remove 2 Infectious Counters from this card to draw 1 card. You can remove 4 Infectious Counters to Special Summon a Level 3 or lower Fiend-Type monster.

 

35lryiv.jpg

 

Lore:

While this card is on the field, all level 5 or higher monsters on your field cannot attack. Once per turn you can remove from play 1 level 5 or higher monster from your field to negate the activation of a Spell, Trap or monster effect. If you negated a monsters effect by the effect of this card, place 1 Infectious Counter on a "Infectious Quarantine" card that is on your field.

 

9uxa55.jpg

 

Lore:

"1 Tuner + 1 or more Fiend-Type non Tuner monsters"

When a Fiend-Type monster card is Summoned to the field, you can add one Infectious Counter to this card(max 10). Once per turn, during your opponents Battle Phase, remove 10 counters from 1 "Infectious Quarantine" on your field to activate 1 of the following effects.

- When this card is selected as an attack target, negate the attack and end your opponents battle phase.

- Send this card to the Graveyard to destroy 2 monsters on your opponents field.

 

fw2ikx.jpg

 

Lore:

This card cannot be Normal Summoned. This card cannot be Special Summoned except by removing 5 Infectious Counters from any 1 card. You can add 1 Infectious Counter to this card, when you successfully attack your opponent directly. When this card is destroyed by Battle, you can pay half your Life Points to place this card in your opponent's Spell & Trap Card Zone and treat this card as a Continuous Trap Card. During your opponent's Draw Phase, your opponent must reveal the card they draw. If its a Spell Card, remove 2 counters from this card, to send it to the Graveyard. If this card is selected as a target by the effect of a monster your opponent controls, remove 2 Infectious Counters from this card to negate the effect, if you cannot, you take damage equal to the amount of monsters sent to your opponents Graveyard, by this cards effect x500.

 

205qcl2.jpg

 

Lore:

"1 Tuner monster + 1 or more non Tuner monsters"

Once per turn during your Stand-by Phase you can toss a coin and call it, if you called it correctly add 1 Infectious Counter to this card, if you called it wrong remove 1 Infectious Counter from this card. When this card inflicts Battle Damage you can discard 3 cards to increase the damage by 1000 and treat the Battle Damage as Effect Damage. If this card would be destroyed as a result of battle, you can remove 5 Infectious Counters from this card to Special Summon it to your field, if you do not Special Summon this card to your opponent's side of the field during their next Battle Phase.

 

 

 

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Fix:

 

If either player activates the effect of a Monster Card, place 1 Infectious Counter on this card (max. 30). If this card has 30 Infectious Counters on it, the player with the highest amount of Life Points wins the Duel.

_________________________________________

 

Alternate win strategy FTW.

 

I'm liking the idea so far. ;)

 

(Can't rate yet, though.)

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lol thanks for the fix and yeah It has an alternate win strategy something like Final Countdown or whatever that card is. But Also the counters will be used for the cards in this set so It wont fill as easy and or as quick as it may seem. Anyway I will be updateing the set two or three times a week with a few new cards for this set. I look forward to some positive feedback and finally being able to come up with this set.

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wow what awsome responses, I thank everyone expecially getting some ratings from two top members. I greatly appreciate the help with OCG DeMented as I know I'm still learning it. Well as of tommaro I will have some more updated cards to add and through the following weeks I will be adding tons more.

 

P.S. On an added note I am thinking about when I reach at least 40 cards made, I will be thinking about setting up a new FanFic featuring this set in it. If you have any Ideas or have a Character you would like to see get involved in it PM me and I will send you the Character App!! Thanks again

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