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Roulette Explosives


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Roulette Explosives blow themselves up for mass destruction, and depend on dice-related luck.

 

[spoiler=Volume 1]

Roulette Explosion Grenade

2000/0

Level 4

WATER Attribute

Pyro/Effect

If this card attacks, it is destroyed at the end of the Damage Step. Once per turn, you can roll a die. Destroy a number of cards up to the amount indicated on the die divided by 2, rounded down. Then destroy this card.

 

Roulette Explosion Bomb

1551/101

Level 4

FIRE Attribute

Pyro/Effect

Once per turn, you can roll a die. Destroy a number of cards up to the amount indicated on the die divided by 3, rounded up. Then destroy this card.

 

Roulette Explosion Shell

1700/1000

Level 4

WATER Attribute

Pyro/Effect

This card cannot be Tributed. This card gains 60 ATK for every "Roulette Explosion" monster on the field. Once per turn, you can roll a die. This card gains a counter equal to the amount rolled. (These counters are kept if this monster goes to the Graveyard.) If this card attacks, it is destroyed after damage calculation. If this card is in your Graveyard during your Battle Phase, you can remove a counter from this card to Special Summon this card from your Graveyard.

 

Roulette Explosion Dragon

2780/2100

Level 7

FIRE Attribute

Charge/Dragon/Pyro/Effect

When a "Roulette Explosion" monster is destroyed by its own effect, place 1 counter on this card. When there are 4 counters on this card, you can Special Summon this card from your Extra Deck. When this card is Charge Summoned, roll a die, and destroy a number of cards on the field up to the number indicated on the die. You can destroy 1 "Roulette Explosion" monster on the field and 1 Spell or Trap card you control to double this card's ATK. During the End Phase of the turn this card attacks while this card's ATK was increased by its own effect, destroy this card.

 

Roulette Explosion Warrior

1600/1300

Level 4

FIRE Attribute

Pyro/Warrior/Effect

Once per turn, you can destroy a "Roulette Explosion" monster on the field to destroy 1 card on the field. Once per turn, you can destroy this card and roll a die, and destroy a monster on the field whose Level is equal to or lower than the result of the die x 2.

 

Roulette Explosive Spheal

1317/1566

Level 4

WATER Attribute

Pyro/Effect

Once per turn, you can add 1 "Roulette Explosive Spheal" to your hand. Once per turn, you can roll a die. Increase this card's ATK by the number rolled x the amount of "Roulette Explosion" monsters in your Graveyard x 60, and this card can attack a number of opponent's monsters equal to the number on the dice. This card's attack cannot be negated, and this card cannot be destroyed during your Battle Phase. During the End Phase of the turn when this card's ATK has been increased by its own effect, destroy this card.

 

Roulette Explosive Reaction

Continuous Spell

When a "Roulette Explosion" monster you control is destroyed by an effect your opponent controls, destroy 1 card your opponent controls.

 

Roulette Chain Explosion

Quick-Play Spell

You can only activate this card when a "Roulette Explosion" monster you control is destroyed as a result of an effect. Destroy all monsters you control, and then destroy cards on your opponent's side of the field equal to the number of "Roulette Explosion" monsters destroyed by this card's effect.

 

Wings of the Explosion Dragon

Normal Trap

Destroy 1 "Roulette Explosion Dragon" you control, and destroy cards on the field up to the number of "Roulette Explosion" monsters in our Graveyard divided by 2.

 

Roulette Explosive Draw

Normal Spell

Discard 1 "Roulette Explosion" monster in your hand. Then roll a die, and draw cards equal to the amount on the die, divided by 2, rounded up.

 

Roulette Explosive Re-Roll

Continuous Trap

Once per turn, When a die is rolled as part of an "Roulette Explosion" monster's effect, after the roll, you can negate the dice roll and re-roll the die.

 

 

[spoiler=Volume 2]

Roulette Explosion Missile

2000/0

Level 4

EARTH Attribute

Pyro/Effect

During the End Phase of a turn this card attacks, it is destroyed. Once per turn, you can roll a die and discard cards from both player's Decks equal to the die roll, remove from play all monsters sent to the Graveyard by this card's effect, and destroy a number of cards on the field up to half the number of monsters removed from play by this card's effect.

 

Roulette Explosion The Small Flag (Yeah, I'm mocking the strange name of Vayu the Big Flag...)

1297/1617 (Remove the 1s. And if a=1, b=2, c=3...decode it. And add an l.)

Level 1

WIND Attribute

Pyro/Tuner

When a "Roulette Explosion" monster is destroyed by the effect of a "Roulette Explosion" monster, you can increase this card's Level by 1. Once per turn, you can Special Summon 1 "Roulette Explosion Dummy Token" (Pyro-Type/FIRE/0 ATK/0 DEF/Level 1) to your side of the field. "Roulette Explosion Dummy Tokens" cannot be Tributed for a Tribute Summon. Once per turn, you can destroy 1 "Roulette Explosion" monster to inflict 650 damage to your opponent's Life Points.

 

Roulette Explosion The Big Flag (...TWICE!)

2083/2723

Level 5

WIND Attribute

Pyro/Synchro/Tuner/Effect

1 Tuner monster + 1 or more non-Tuner monsters

When a "Roulette Explosion" monster is destroyed by the effect of a "Roulette Explosion" monster, you can increase or decrease this card's Level by 1 and destroy 1 card on the field. When a die is rolled, inflict damage equal to the number on the die x 700, and destroy cards on the field equal to the number on the die divided by 2. Once per turn, you can destroy this card and inflict damage equal to this card's ATK, then roll a die and add a number of "Roulette Explosion" monsters to your hand from your Graveyard equal to the number on the die.

 

Roulette Explosion Mine

3000/30

Level 2

WATER Attribute

Pyro/Effect

This card cannot inflict Battle Damage. The previous effect cannot be negated by any other card. When this card attacks or is attacked, roll a die, destroy 1 card on the field other than the monster this card is battling with, and multiply this card's ATK by the number on the die.

 

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Who cares?

 

I dunno' It just seemed odd >__>

 

Still, I'm liking the effect of Roulette Explosion Warrior. Since the majority of the time, Hes going to destroy anything thats 4 or below

 

Also, I sujest you make a Continuous Trap card verson of Dice Re-Roll, but like specificly for the Roulette Explosive series

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Done. Also added Roulette Explosion Spheal.

 

I think you need to re-word Roulette Explosive Re-Roll's effect' date=' to something along the lines of:

[spoiler=this']

Once per turn, When a dice is rolled as part of an "explosion" or "explosive" monster's effect, after the roll, you can negate the dice roll and re-roll the die. This card's effect is not applied to "Explosive Re-Roll".

 

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