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Dark Soul Archetype


Sunshine Jesse

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Dark Soul monsters are basically incredibly strong monsters with incredibly costly maintinence costs, but they have a field spell to circumvent that... a field spell that might end up being MORE costly.

 

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This card cannot be removed from the field. Increase the ATK of all "Dark Soul" monsters by 1000, and you can choose to negate any costs they have. This card's controller's Spell & Trap Card Zones are also treated as Monster Card Zones. However, monsters in the Spell & Trap Card Zones cannot be declared as an attack target unless their controller's Monster Card Zones are unoccupied. If this card's effect is negated, destroy all Monster Cards in your Spell & Trap Card Zones. During your End Phase, you can tribute 2 DARK monsters. If you do not, take 5000 damage.

 

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"Dark Soul Jester" + 1 or more non-Tuner monsters

The Synchro Summon of this card cannot be negated. This card gains the effect of any "Dark Soul" monsters in your Graveyard. During your End Phase, return this card to the Extra Deck or take 4000 damage.

 

 

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You can Special Summon this card from your hand if you control a "Dark Soul" monster. When this card is used for a Synchro Summon, destroy all cards on your side of the field aside from the summoned monster or take 3000 damage.

 

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This card is unaffected by your opponent's Trap and Spell cards. During your End Phase, discard 2 cards from your hand. If you cannot, take 3000 damage.

 

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This card cannot be destroyed. During your End Phase, tribute 2 monsters. If you cannot, take 3000 damage.

 

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This card can attack twice per Battle Phase. During your End Phase, remove 2 cards in your Graveyard from play. If you cannot, take 3000 damage.

 

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You can Special Summon this card from your hand or Graveyard if you control a "Dark Soul" monster. During your End Phase, remove this card from play or take 2000 damage.

 

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2 Warrior-type monsters + 2 "Dark Soul" monsters

This card cannot be Special Summoned, except by Fusion Summon with the above Fusion Material Monsters. This card is also treated as "Elemental Hero Neos" while it's face-up on the field. You can send this card to the Graveyard to Special Summon 1 DARK monster from your Extra Deck, ignoring the summoning conditions. All effect damage to this card's controller becomes 0.

 

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Dark Soul Chaos King + 4 "Dark Soul" monsters.

This card cannot be Special Summoned except by removing the above cards on your side of the field and Graveyard from play. If this card is Special Summoned any other way, its destroyed. When a card effect is activated, you can discard one card from your hand to negate the activation and effect of the card and remove it from play and increase the ATK of this card by 1000. During your next Draw Phase, draw one extra card from your deck for every time this effect was activated. The effects of this card cannot be negated. Every End Phase, remove the top 10 cards of your deck from play or take 6000 damage.

 

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Discard one "Dark Soul" monster. Draw 4 cards. Then, if "Seal of the Dark Oracle" isn't on the field, discard 2 cards or take 4000 damage.

 

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When this card is Normal Summoned, add one "Dark Soul" card from your deck to your hand. This card can attack your opponent directly. During your End Phase, your opponent either adds one card from their Graveyard to their hand or you take 3000 damage.

 

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You can send 1 "Dark Soul" monster from your hand to the Graveyard to destroy all monsters your opponent controls. If you activate this effect, destroy all other cards on your side of the field during the End Phase of this turn. During your End Phase, your opponent either draws 5 cards or you take 3000 damage.

 

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Discard two cards. When the equipped monster battles, after damage calculation, remove one card on your opponents side of the field from play. When this card is sent to the Graveyard, remove one card on your opponent's side of the field from play.

 

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Once per turn,select and activate one of the following effects.

*Send one card on your side of the field to the Graveyard. Destroy one card on the field

*Discard one card. Your opponent randomly discards one card from their hand

 

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If you control no monsters, you can Special Summon this card from your hand. If a card effect would require you to tribute monsters, once per turn, you can pay Life Points in multiples of 500 for every required tribute in place of the tribute. This card cannot be destroyed or used in a Syncrho Summon or as a tribute for a Tribute Summon.

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 3 "Dark Soul" monsters and taking 3000 damage. Once per turn, gain 700 Life Points for every "Dark Soul" monster in your Graveyard. Also, you can Special Summon any "Dark Soul" monsters from your hand or Deck. If you do, take 1000 damage for every card Special Summoned by this effect. This damage cannot be reduced.

 

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 3 "Dark Soul" monsters and taking 2000 damage, or by the effect of "Dark Soul - Firestorm Knight". The Special Summon of this card cannot be negated. When this card is Special Summoned, Special Summon 1 "Dark Soul - Firestorm Knight" from your hand or Deck unless you already control one. The turn this card is Summoned, your opponent cannot activate Trap cards. All Damage this card's controller takes becomes 0. As long as this card and "Dark Soul - Firestorm Knight" remain face-up on the field, all other monsters you control are sent to the Graveyard.

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 2 "Dark Soul" monsters and taking 3000 damage, or by the effect of "Dark Soul - Eclipse Knight". The Special Summon of this card cannot be negated. When this card is Special Summoned, Special Summon 1 "Dark Soul - Eclipse Knight" from your hand or deck unless you already control one. Once per turn, negate the effect(s) of 1 face-up monster your opponent controls until the End Phase and reduce its ATK and DEF to 0. This effect cannot be chained to. As long as this card and "Dark Soul - Eclipse Knight" remain face-up on the field, discard your entire hand.

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand when 2 or more "Dark Soul" monsters are destroyed in one turn and by taking 4000 damage. This card gains the combined ATK, DEF, and effects of the destroyed monsters. This card cannot be destroyed by card effects.

 

Credit goes to Marvel

 

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This card cannot be destroyed by card effects. When this card destroys an opponent's monster by battle, remove the destroyed monster from play and Special Summon one "Enslaved Soul Token". The Token has the same ATK, DEF, Level, Type, Atrribute, and Effect of the destroyed monster. This card gains 500 ATK for every "Enslaved Soul Token" on the field. During your End Phase, tribute one "Enslaved Soul Token" or take 4000 damage.

 

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You can Special Summon this card from your hand by taking 2000 damage. This card can also count as a Tuner monster. Once per turn, select one monster on the field. Pay Life Points in multiples of 200 to increase or decrease the level of the selected monster by 1 for every 200 points paid.

 

RULING for all cards: Prime Material Dragon cannot change the damage to Life Point gain

Ruling for Chaos Knight and Soldier: These effects aren't costs, so "Seal of the Dark Oracle" cannot negate them. You choose which effect to activate.

 

Image credit goes to Father Wolf for most images.

This is by no means the end of my entire "Dark Soul Advent" set, just the majority of Dark Soul monsters that will be in it.

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Very Nice!! Though a deck like this without the Field Spell in it is practically suicide. You have given me an excellent idea though. I can't find any flaws in OCG and images fit just right. Excellent job! 10 / 10

An idea just occured to me though, A "Light Soul" deck with the power to counteract "Dark Souls" might go great with this 1. (just an idea)

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