BulletMan Posted May 18, 2009 Report Share Posted May 18, 2009 [align=center]Welcome. I've been planning on making a solidFan-Fic for quite a while. In fact, thecard I'm about to behold to you was thefirst card I ever made. This is a bettermore updated version. [spoiler=The Ammo Rebellion]Now where was I? Oh, yes. I had beenwanting to make a Fan Fic. The main character uses these cards. His name:Greg Ranson. "These cards" are, the Bullet Monsters. Here are the basic rules of the Bullet's:The Bullet Monsters are an Arch-Type; all are Machines and they have random Attributes. Now, the main focus of Bullet Monsters are their abilities. They use a special type of Counter called Bullet Counters. Bullet monsters are really powerful, but Bullet Counters keep them balanced. Bullet Counters help them activate their true abilities. Now, most Bullet Monsters begin with this following line usually:"Once per turn, place 1 Bullet Counter on a "Bullet" monster you control. You can select any number of Bullet Counters on your side of the field and move them to appropriate card(s) you control." And the more that are on the field, the more devastating they become. The Bullet's can compete with todays meta. Now, this will one day be a complete set (possibly over a 100 cards!). The name of this set is: the Ammo Rebellion. Now I have not gotten far with other things, besides a few cards done, but I will update this weekly. And there will be other characters to come, which means, more cards. [spoiler=[u]Card List: 16 so far![/u]] [spoiler=AMRE 000 Bullet Man][spoiler=Lore;]Once per turn, place 1 Bullet Counter on a "Bullet" monster you control. You can select any number of Bullet Counters on your side of the field and move them to appropriate card(s) you control. When this card declares an attack, remove 1 Bullet Counter from this card. When this card attacks a monster whose ATK is higher than this card's ATK, you can remove 1 Bullet Counter from this card to destroy the attacked monster instead (damage calculation is still applied).Art by: Father Wolf. Holo by: Strawberry NH Chan [spoiler=AMRE 001 Bullet Blocker][spoiler=Lore;]Once per turn, place 1 Bullet Counter on a "Bullet" monster you control. You can select any Bullet Counters on your side of the field and move them to appropriate card(s) you control. During the Damage Step, by removing 1 Bullet Counter from this card, all battle damage that involves this card is doubled. You can only use this effect once per turn.Art by: SkyFire. [spoiler=AMRE 002 Bullet Trooper][spoiler=Lore;]Once per turn, place 1 Bullet Counter on a "Bullet" monster you control. You can select any Bullet Counters on your side of the field and move them to appropriate card(s) you control. Once per turn, by removing 2 Bullet Counters from this card, destroy 1 Spell or Trap card your opponent controls. If you use this effect, this card cannot declare an attack this turn.Art by: Father Wolf. [spoiler=AMRE 003 Bullet Synchron][spoiler=Lore;]Once per turn, place 1 Bullet Counter on a "Bullet" monster you control. You can select any number of Bullet Counters on your side of the field and move them to appropriate card(s) you control. If this card is selected as an attack target, you can remove 1 Bullet Counter from this card to negate the attack.art recieved from wanderley [spoiler=AMRE 004 Bullet Dragon][spoiler=Lore;]When this card is destroyed as a result of battle, Special Summon 1 "Bullet" moster from your Deck with 1500 or less ATK, to your field. By Summoning it in Defense Position, place 1 Bullet Counter to that monster. Art by: Yoshiman [spoiler=AMRE 005 Bullet Draw][spoiler=Lore;]Draw 2 cards. Then add 1 "Bullet" monster from your hand to your Deck. If you cannot, discard your entire hand.Art from: deviantart [spoiler=AMRE 006 Rebel Yell][spoiler=Lore;]When a "Bullet" monster you control is destroyed as a result of battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Bullet" monster with 1500 or less ATK, from your Deck.Art by: Father Wolf [spoiler=AMRE 007 Bullet Shatter][spoiler=Lore;]Remove 1 Bullet Counter from a "Bullet" monster you control. It cannot be selected as an attack target this turn.Art by: Father Wolf [spoiler=AMRE 008 Bullet Rebirth][spoiler=Lore;]Discard 1 "Bullet" monster from your hand. Special Summon 1 Level 4 or lwer "Bullet" monster from your Graveyard.Art by:Catman XXV [spoiler=AMRE 009 Bullet Mimic][spoiler=Lore;]Only activate while you control a "Bullet" monster. Select 1 Normal Trap card from your opponens Graveyard. This cards effect becomes that Trap cards effect. Art by: Father Wolf [spoiler=AMRE 010 Bullet Reload][spoiler=Lore;]Add 1 Level 4 or lower "Bullet" monster from your Deck, to your hand. Then add 1 card from your Graveyard to your Deck.Art by: ~JG~ [spoiler=AMRE 011 Bullet Gear][spoiler=Lore;]"Bullet Synchron" + 1 or more non-Tuner "Bullet" monstersOnce per turn, place 1 Bullet Counter on a "Bullet" monster you control. If you control a "Bullet" monster with a Level equal to or less than the amount of Bullet Counters on this card, you can Tribute that monster and remove Bullet Counters equal to that monsters Level. If you do this, this card gains ATK equal to the Tributed monsters DEF and this card gains its effects until the End Phase of this turn.Art by: Haseo [spoiler=AMRE 012 Bullet Miner][spoiler=Lore;]If this card is in your Graveyard, you can pay 500 Life Points to remove it from play and add 2 Bullet Counters to "Bullet" monster(s) you control. You can activate this effect during either players turn.Art by: Haris/Omni [spoiler=AMRE 013 Bullet Sniper][spoiler=Lore;]During your Main Phase, you can return this card to your hand. By revealing this card in your hand, place 1 Bullet Counter on a "Bullet" monster you control. Once per turn, while this card is in your hand, by revealing it and removing 1 Bullet Counter from a "Bullet" monster you control, destroy 1 monster your opponent controls. If you use this effect, the monster you removed the Bullet Counter from cannot attack this turn.Art by: Hunter [spoiler=AMRE 014 the Ammo Rebellion][spoiler=Lore;]Once per turn, pay 500 Life Points and add 1 Bullet Counter to this card. When ever a "Bullet" monster is Special Summoned to your side of the field, place 1 Bullet Counter on this card. If this card would be destroyed, you can remove 2 Bullet Counters from this card instead.Art by: Hunter [spoiler=AMRE 015 Bullet Magician][spoiler=Lore;]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by discarding one card while you control a "Bullet" monster on the field or by its own effect. When this card is Summoned, place 2 Bullet Counters on a "Bullet" monster(s) you control. During the End Phase, you can remove this card and 1 "Bullet" monster in your Graveyard from play. If you do, during your next Standby Phase, Special Summon this card or the other "Bullet" monster you removed from play with this cards effect.Art by: Diedra Thank you! :)[/align] Link to comment Share on other sites More sharing options...
RickiMinaj Posted May 18, 2009 Report Share Posted May 18, 2009 whoa whoa, you have a few errors there bud. Original: Once per turn, place 1 Bullet Counter on a "Bullet" monster you control. You can select any number of Bullet Counters on your side of the field and move them to appropriate card(s) you control. You must remove 1 Bullet Counter from this card for it to declare an attack. When this card attacks a monster with ATK higher than this cards ATK, you can remove 1 Bullet Counter from this card to destroy the attacked monster instead (damage calculation is still applied). Corrected: Once per turn, place 1 Bullet Counter on a "Bullet" monster you control. You can select any number of Bullet Counters on your side of the field and move them to appropriate card(s) you control. If this card attacks, remove 1 Bullet Counter from this card at the end of the Damage Step. When this card attacks a monster with an ATK higher than this cards ATK, you can remove 1 Bullet Counter from this card to destroy the attacking monster instead (damage calculation is still applied). Good Idea though. Bullets live by bulleting. Thats pretty unique. I like it, but it's a tad OP. Link to comment Share on other sites More sharing options...
Pokemon95702 Posted May 18, 2009 Report Share Posted May 18, 2009 When is the fanfic coming out? I'm interested. Link to comment Share on other sites More sharing options...
BulletMan Posted May 18, 2009 Author Report Share Posted May 18, 2009 I knew there were OCG problems. Oh well. I can fix. But its not the end of the damge step. Its before you can declare an attack with him. And I posted this so I can see how well Bullet Man could do. Any ideas to Make him more balanced? Pokemon95702: maybe Friday or Saturday. Link to comment Share on other sites More sharing options...
Brawler_1337 Posted May 18, 2009 Report Share Posted May 18, 2009 I think you just screwed it up there. I think it should be: Original: Once per turn, place 1 Bullet Counter on a "Bullet" monster you control. You can select any number of Bullet Counters on your side of the field and move them to appropriate card(s) you control. You must remove 1 Bullet Counter from this card for it to declare an attack. When this card attacks a monster with ATK higher than this cards ATK, you can remove 1 Bullet Counter from this card to destroy the attacked monster instead (damage calculation is still applied). Corrected: Once per turn, place 1 Bullet Counter on a "Bullet" monster you control. You can select any number of Bullet Counters on your side of the field and move them to appropriate card(s) you control. When this card declares an attack, remove 1 Bullet Counter from this card. When this card attacks a monster whose ATK is higher than this card's ATK, you can remove 1 Bullet Counter from this card to destroy the attacked monster instead (damage calculation is still applied). The way you edited it, you changed it to having Bullet Man be the target of an attack, rather than the one attacking. I like this card (and the idea for the set) a lot. Very original idea. I think this card is well-balanced (powerful effect offset by cost of effect). Of course, the picture is awesome, given it comes from Father Wolf's gallery (I use his pics a lot). I'd give a 9.5/10. Great idea. Good card. I'd use this set. Link to comment Share on other sites More sharing options...
╬「Selatcia」╬ Posted May 18, 2009 Report Share Posted May 18, 2009 Didn't you make "Bullet" a subtype at one point? Either way, the idea is still pretty good. (It's funny; I was expecting to see this pic when I entered this thread. XD) Link to comment Share on other sites More sharing options...
Zeaux Posted May 18, 2009 Report Share Posted May 18, 2009 Oh a X-L YEAHHHH!!! fan fic!!!it's going to be awesome!! Link to comment Share on other sites More sharing options...
BulletMan Posted May 19, 2009 Author Report Share Posted May 19, 2009 Didn't you make "Bullet" a subtype at one point? Either way' date=' the idea is still pretty good. (It's funny; I was expecting to see this pic when I entered this thread. XD)[/quote'] Yeah, but I realized, there was no point. I'm really trying to do this this time. I hope to pull this off. It makes your Heart race when your trying to acomplish greatness >.< Link to comment Share on other sites More sharing options...
Aelsthla-Mental Posted May 19, 2009 Report Share Posted May 19, 2009 He... Definitely is strong. But as you said, to keep up with the meta, all of them have to be. Looks like the deck will be intense.A fanfic you say? I'll keep an eye out for it. Link to comment Share on other sites More sharing options...
Baroque in Paradise Posted May 19, 2009 Report Share Posted May 19, 2009 The night is good -- 1:6 'bad:good' ratio. That's right, I'm liking what I'm seeing. Needs to pay a Counter to attack? OK. Can pay a counter to Zanji-break? OK, considering it gets only one a turn unless there's others (thereby preserving the spirit of the Zanji-break). Part of an archetype (that's what you call a set of monsters with a collective naming scheme that go together [like the Elemental Heroes, for example], by the by) that more cards will be released for and that are intended to be as well-thought out as this one? I can get behind that, to be sure. However, minor OCG fix; if you intend for damage calculation to continue as normal, then here's an errata so that you don't have to include the whole 'damage calculation still happens' bit: When this card attacks a monster with ATK higher than this cards ATK, you can remove 1 Bullet Counter from this card to destroy the attacked monster at the end of the Damage Step. And that's how you Zanji-break. This way, damage calculation still happens but the effect still goes through (after all, that's how Zanji-break works). All in all, I must say that I'm looking forward to this archetype continuing and can only hope that your fanfic writing is just as good as this archetype promises to be. Keep up the good work! Link to comment Share on other sites More sharing options...
BulletMan Posted May 20, 2009 Author Report Share Posted May 20, 2009 updated ^_^ Link to comment Share on other sites More sharing options...
Aelsthla-Mental Posted May 20, 2009 Report Share Posted May 20, 2009 Don't see anything wrong with them. Defender is... As his name suggests I suppose, and Trooper is a more fair Breaker? Oh, and do you take suggestions? Link to comment Share on other sites More sharing options...
Zeaux Posted May 20, 2009 Report Share Posted May 20, 2009 only errors your side of the field = your fieldanyway great cards again X-L Link to comment Share on other sites More sharing options...
Dr WeeGee Posted May 20, 2009 Report Share Posted May 20, 2009 I like it the pics are okay, but could use more reference to the arch type because bullet blocker just screams DR. ANIMO at me. other than that good cards. I'm not good at OCG so i can't help with that. 7/10 Link to comment Share on other sites More sharing options...
BulletMan Posted May 20, 2009 Author Report Share Posted May 20, 2009 Don't see anything wrong with them. Defender is... As his name suggests I suppose' date=' and Trooper is a more fair Breaker? Oh, and do you take suggestions?[/quote']Yes :)only errors your side of the field = your fieldanyway great cards again X-L Thanks.I'm going to update and put about 2 more cards up. I'm also editing Bullet Blockers effect (Its for the chapter).I have now added 2 more monsters and gotten a holo for Bullet Man. Link to comment Share on other sites More sharing options...
BulletMan Posted May 20, 2009 Author Report Share Posted May 20, 2009 For those who like this set, Ive just made a little intro for my Fan Fic. The official date in which the complete Fan Fic will come out is Friday, the 22nd. I will soon have a link to the Intro. Yu-Gi-Oh! Breaking Existence: Intro Link to comment Share on other sites More sharing options...
Pokemon95702 Posted May 21, 2009 Report Share Posted May 21, 2009 What will the link to the intro be? Link to comment Share on other sites More sharing options...
Drakegrg Posted May 21, 2009 Report Share Posted May 21, 2009 just though i would let you know that the bullet dragon is a megaman starforce character doubt you care but though i would let u know Link to comment Share on other sites More sharing options...
BulletMan Posted May 21, 2009 Author Report Share Posted May 21, 2009 Well, I didn't know, but it still looks cool. :) Link to comment Share on other sites More sharing options...
BulletMan Posted May 22, 2009 Author Report Share Posted May 22, 2009 What is this? No posts? I must BUMP! Link to comment Share on other sites More sharing options...
Wanderley Posted May 22, 2009 Report Share Posted May 22, 2009 I really like you cards^^9/10 Link to comment Share on other sites More sharing options...
BulletMan Posted May 23, 2009 Author Report Share Posted May 23, 2009 I have updated! Added about 8 cards! And It's going to be a little longer before I finish the Fan Fic. So I'm moving it to tommorow. Link to comment Share on other sites More sharing options...
Aelsthla-Mental Posted May 23, 2009 Report Share Posted May 23, 2009 Hmm... Just a suggestion, but perhaps bullet shatter should be changed to something like 'shrapnel burst'? Dunno why, just felt like that name may work better. Bullet Rebirth has a slight typo, Special Summon 1 Level 4 or lwer "Bullet" monster. ...And yeah, looks awesome! Link to comment Share on other sites More sharing options...
ƬЦЯBӨƧƧ Posted May 23, 2009 Report Share Posted May 23, 2009 Yep, your cards are way cooler than the intro of your fan fic, seriously :D. Link to comment Share on other sites More sharing options...
BulletMan Posted May 23, 2009 Author Report Share Posted May 23, 2009 Thanks, and Metal: I'm taking the advice. Link to comment Share on other sites More sharing options...
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