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My cards Who said exodia cant be beaten?


tpho

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Card effects:

 

Dark Sanctuary:

When this card is activated, special summon 1 Spirit Token. The Spirit Token may equip to 1 monster during 1 turn.The Spirit Token is treated as an equip card. You may not change your selection until your next Standby Phase. You may choose what the monster equiped with the Spirit Token Attacks (Excluding Direct Attacks). After damage calculatoon reduce the monsters Attack by half. Half of the Attack points are added to your life points. The Spirit Token may not be chosen as an Attack Target You must tribute 1 monster per a turn; If you cannot this card is destroyed. As long as this card remains on the field your Spell & Trap card limit becomes 10. This card is destroyed if Dark Necrofear is not in the graveyard.

 

Seal of Orichalcos:

This card cannot be destroyed, and it is unaffected by the effects of Spell, and Trap, and Effect Monster Cards. The activation and effect of this card cannot be negated. As long as this card remains face-up on the field, this card controller's monsters gain 500 ATK, and are treated as DARK monsters, in addition to their normal attribute. This card's controller may use his/her Spell & Trap Card Zones as Monster Card Zones. Monster Cards summoned in the Spell & Trap Card Zones are still treated as Monster Cards, and can still declare an attack. However, they cannot be declared as an attack target unless their controller's Monster Card Zones are unoccupied.

 

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Unless you're running a Fire Princess or Saturn decktype, Negate Exodia is basically suicide. Besides, no one actually runs Exodia anymore, at least not in Advanced.

 

I'd lower the cost and change the name to something like "Sealing the Forbidden One." And maybe 3000-4000 Life Points to negate any automatic-victory effect, not just Exodia? I mean, it might be a bit more versatile if you could stop Final Countdown, Destiny Board or Venominnaga...not that anyone runs THOSE either, it's just a very specific effect.

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