tpho Posted October 21, 2007 Report Share Posted October 21, 2007 Card effects: Dark Sanctuary:When this card is activated, special summon 1 Spirit Token. The Spirit Token may equip to 1 monster during 1 turn.The Spirit Token is treated as an equip card. You may not change your selection until your next Standby Phase. You may choose what the monster equiped with the Spirit Token Attacks (Excluding Direct Attacks). After damage calculatoon reduce the monsters Attack by half. Half of the Attack points are added to your life points. The Spirit Token may not be chosen as an Attack Target You must tribute 1 monster per a turn; If you cannot this card is destroyed. As long as this card remains on the field your Spell & Trap card limit becomes 10. This card is destroyed if Dark Necrofear is not in the graveyard. Seal of Orichalcos:This card cannot be destroyed, and it is unaffected by the effects of Spell, and Trap, and Effect Monster Cards. The activation and effect of this card cannot be negated. As long as this card remains face-up on the field, this card controller's monsters gain 500 ATK, and are treated as DARK monsters, in addition to their normal attribute. This card's controller may use his/her Spell & Trap Card Zones as Monster Card Zones. Monster Cards summoned in the Spell & Trap Card Zones are still treated as Monster Cards, and can still declare an attack. However, they cannot be declared as an attack target unless their controller's Monster Card Zones are unoccupied. Link to comment Share on other sites More sharing options...
dorko Posted October 21, 2007 Report Share Posted October 21, 2007 NICE Link to comment Share on other sites More sharing options...
lunar_solar_master Posted October 21, 2007 Report Share Posted October 21, 2007 thats kinda weird so like why does everybody try to stop exodia or have a card that adamadically win the duel annyway nice cards :) Link to comment Share on other sites More sharing options...
YamiCardMaker Posted October 21, 2007 Report Share Posted October 21, 2007 seal and sanctuary are good negate exodia isnt if you wanna know why ask Link to comment Share on other sites More sharing options...
tpho Posted October 21, 2007 Author Report Share Posted October 21, 2007 I just made Negate Exodia for the fun of it. If the characters were unlimited where the Code is suppose to be i would have put 'This card cannot be used in a duel' Link to comment Share on other sites More sharing options...
Guest King of Games Posted October 21, 2007 Report Share Posted October 21, 2007 dark santuary needs Necrofear, other then that, nice work Link to comment Share on other sites More sharing options...
Zachary132 Posted October 21, 2007 Report Share Posted October 21, 2007 Okkkkkkkkkkkkkkkkkkkkkkkkkkkkaaay cards may need some work 8.1/10 Link to comment Share on other sites More sharing options...
tpho Posted October 21, 2007 Author Report Share Posted October 21, 2007 in the show he needed dark necrofear in the graveyard. but then yugi summoned dark necrofear with monster reborn to get rid of the sanctuary Link to comment Share on other sites More sharing options...
TAG Posted October 21, 2007 Report Share Posted October 21, 2007 me likey 8/10 nice job Link to comment Share on other sites More sharing options...
Flame Dragon Posted October 22, 2007 Report Share Posted October 22, 2007 Good job 8/10 Link to comment Share on other sites More sharing options...
Kizzi Posted October 23, 2007 Report Share Posted October 23, 2007 Cool cards. Was Dark Sanctuary in the tv show? I didn't see it. Must have not seen the episode. Link to comment Share on other sites More sharing options...
Slam Fist Posted December 3, 2007 Report Share Posted December 3, 2007 Nice i Give a 7.8/10_________________________Here is my cards Link to comment Share on other sites More sharing options...
Evil Hero Ant Posted December 4, 2007 Report Share Posted December 4, 2007 8/10 Cool.. But you could add some monster cards to your deck like:"Aidoxe - Exodia's Father" or something like that lol.. Link to comment Share on other sites More sharing options...
william184 Posted December 4, 2007 Report Share Posted December 4, 2007 I like the cards Link to comment Share on other sites More sharing options...
nobody9999 Posted December 4, 2007 Report Share Posted December 4, 2007 That last one makes you lose the duel. So what you stopped exodia, you're still gonna lose. Link to comment Share on other sites More sharing options...
idea Posted February 16, 2009 Report Share Posted February 16, 2009 cool Link to comment Share on other sites More sharing options...
Lord Smeagle Posted February 17, 2009 Report Share Posted February 17, 2009 Unless you're running a Fire Princess or Saturn decktype, Negate Exodia is basically suicide. Besides, no one actually runs Exodia anymore, at least not in Advanced. I'd lower the cost and change the name to something like "Sealing the Forbidden One." And maybe 3000-4000 Life Points to negate any automatic-victory effect, not just Exodia? I mean, it might be a bit more versatile if you could stop Final Countdown, Destiny Board or Venominnaga...not that anyone runs THOSE either, it's just a very specific effect. Link to comment Share on other sites More sharing options...
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