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Enma Ai

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[spoiler=Comet Impact Dragon]

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This card cannot be Special Summoned. At the End Phase of the turn this card is Normal Summoned or flipped face up, return this card to it's owner's hand. When this card is Normal Summoned, activate one of the following effects.

-Destroy 1 monster on the field and inflict damage to your opponent's Life Points equal to the destroyed monster's ATK.

-Destroy all cards on the field.

 

[spoiler=Realm of Eternal Flames]

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[spoiler=[b]Monster[/b]]

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p><p>This card cannot be Special Summoned.  This card returns to the owner

 

[spoiler=[b]Field Spell[/b]]

 

Effect:

The Attribute of all Fiend-Type monsters you control are treated as DARK. All DARK monsters you control gain 600 ATK and DEF. This card cannot be removed from the field by the effect of a Spell, Trap, or a non-Fiend-Type Monster Card. All monsters your opponent controls must switch to Defense Position after each of his/her Battle Phases. If a DARK monster you control is selected as an attack target, you can activate 1 of the following effects:

-Pay 500 Life Points. Switch the Battle Position of the targeted monster.

-Pay 1000 Life Points. Switch the attack target to another monster on the field.

All monsters destroyed by battle are removed from play. If this card is removed from the field, you lose the Duel.

 

[spoiler=[b]If you think this card is overpowered, think again[/b]]

1: Your opponent's monsters automatically switch to defense position after each of his/her battle phases. So your opponent can actually keep his/her life points pretected that way.

2: If this card happens to be sent to the graveyard, removed from play, or returned to the hand or deck, you automatically lose the duel.

3: Although it may not be removed that easily, that doesn't mean it's effects can't be nullified by other cards.

4: If you want to switch your monster's mode or switch the attack target, consistently that is, your life points would deplete kinda quickly (If your monster is attacked.)

5: (May not be that much of a drawback since this affects both players) All monsters destroyed are removed from play. So you can't get your monsters back on the field as easily.

 

 

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[align=center][spoiler=The Card]

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This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it was Normal Summoned or flipped face-up. When this card inflicts battle damage to your opponent, remove from play the top card of your opponent's Deck from play. If the card removed from play by this effect is a Level 6 or higher monster, inflict damage equal to half of the ATK of the removed monster. If the card removed from play by this effect is a Spell Card, inflict damage equal to half of the original ATK of this card.

 

[spoiler=The Field Spell]

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You can only activate this card when you control a face-up Level 6 or higher Zombie-Type monster. Increase the ATK of all Zombie-Type monsters you control by 500. When a monster is destroyed by a Level 6 or higher Zombie-Type monster, you can equip the destroyed monster to a face-up Level 6 or higher Zombie-Type monster you control. The equipped monster cannot be destroyed by card effects. You can send the equipped monster to the Graveyard to inflict damage to both players equal to half of the ATK of the equipped monster.

[/align]

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Here are my cards.

 

[spoiler=Monster]164206d.jpg

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 Spirit monster from your Graveyard. This card is removed from play during the End Phase of the turn that it is Special Summoned. When this card is Special Summoned, destroy all cards on the field and remove them from play. Increase this card's ATK and DEF by 200 for each card destroyed by this card's effect.

 

 

[spoiler=Field Spell]164206z.jpg

This card can only be activated when you control 1 or more face-up Spirit monster. This card's controller pays half their Life Points during each of their End Phases (this is not optional) to not have Spirit monsters removed from the field during the End Phase due to their effects. If this card is removed from the field, destroy all Spirit monsters you control and inflict 1000 damage to your opponent's Life Points for each monster destroyed by this card's effect.

 

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[spoiler=Quote]

Here are my best and strongest cards:

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Effect of Uria' date=' Lord Of Searing Flames:

This card cannot be Normal Summond or Set. This card cannot be special summoned exept by sending 3 face-up Trap cards from your side of the field to the graveyard. Increase the ATK of this monster by 1000 for each continous spell card in your Graveyard. Once per turn, you can destroy 1 Spell or Trap on your opponent's side of the field. Spell and Trap cards cannot be activated in responce to this effect's activation.

[/quote']

 

 

Please don't post here, I take it that you did not even read the rules or the stage we are in. I have reported your post and it will be removed by a Moderator.

 

Also; A slight change on the prizes.

New Prizes:

 

1. 1050 Points

2. 6 Positive Reps

3. Will receive 3-6 Items made by me (booster, Tin, Deck etc.) in Photoshop.

 

I have decided not to make the set. But may do so in the future so take that into consideration.

 

EDIT: I will have a "Runner-up" position that will go to second place who will receive a Free complimentary Booster pack Made by me.

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[spoiler=Spirit monster]

Spirit of Time

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This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Summoned or flipped face-up. Once per turn, during your Main Phase you can 500 Life Points to Normal Summon or Set 1 extra monster. When this card attacks a monster remove the attacked monster from play and Special Summon it in the 2. Standby Phase after it was removed from play. When this card is destroyed by a Spell or a Trap Card return this card during your End Phase to your hand.[/align]

 

[spoiler=Field Spell]

Removed Ghosts

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Increase the ATK of all Spirit monsters you control by 100 for each monster that removed from play. Each time a Spirit monster returns to your hand remove 1 monster from your Deck from play. Once per turn, select 1 face-up Spirit monster, this card must not return to your hand this turn.[/align]

 

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[spoiler=Spirit monster]

Spirit of Time

[align=center]207112rqv.jpg

This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Summoned or flipped face-up. Once per turn' date=' during your Main Phase you can 500 Life Points to Normal Summon or Set 1 extra monster. When this card attacks a monster remove the attacked monster from play and Special Summon it in the 2. Standby Phase after it was removed from play. When this card is destroyed by a Spell or a Trap Card return this card during your End Phase to your hand.[/size'][/align]

 

[spoiler=Field Spell]

Removed Ghosts

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Increase the ATK of all Spirit monsters you control by 100 for each monster that removed from play. Each time a Spirit monster returns to your hand remove 1 monster from your Deck from play. Once per turn, select 1 face-up Spirit monster, this card must not return to your hand this turn.[/align]

 

 

o.O That's the same pic I have for one of my old cards...

 

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