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Yu-Gi-Oh! 5D's The Second Wave PART 2 [JOIN BY PM] [DARK SIGNERS NEEDED!]


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"Here I was expecting an answer to my problem and now I have more questions buzzing in my head than before." Taichi cupped his spikey blonde hair with his hands.

 

"Destiny? Last time I checked...I had no destiny." Taichi stared at his symboled arm.

"I always walked around like I had no actual purpose or motivation to do anything. Now your telling me I've been chosen by some Dragon to fight...who?"

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"With their what?! Earthbound God? What is that?"

 

"Well, what am I suppose to fight with? I don't have any supernatural powers or anything." Taichi continued asking his elder signer. So many questions. One second Taichi's eating chips and wondering about how to develop a new Red-Eyes combination, now he's saving the world....allegedly. Taichi glimpsed as he saw that Dr. Daisuke was awake.

 

"Hi Dr. Daisuke" Taichi greeted.

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"Kinda boring, until I was reborn like this. But enough of this. Lets get to the point."

Zarkus snapped his fingers and the Parrot geoglyph appeared while Azure's mark was glowing. A duel disk appeared in Zarkus's hand.

"Apparently your dark half is still alive. How about I remedy that?"

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Azure put his hand in his pocket. He pulled out a deck and switched it with the one he had.

His eyes turned black.

 

"HAHAHA! Draw!

 

I play Infinity Blast Stream!"

 

OoC:

Infinity Blast Stream

Spell Card.

Select 3 Cards from your deck from your Deck. Remove the cards from play the selected cards. Whenever your Opponent activates a Trap Card you can choose to take 500 points of damage and add 1 of the selected cards to your hand.

 

Then I set 1 monster facedown and play Swords of revealing light! Then 1 facedown. Hahaha! I end."

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"This should be fun. I activate the Spell card "Reaper Calling". You see, when I Summon an Immortal Reaper, I can Special Summon another once per turn. I summon Immortal Reaper of Spells, and Special Summon Immortal Reaper of Traps. Now you must discard one Spell card or take 1000 damage, and one trap card or take 1000. I set 2 cards and end."

Hand: 1

S/T:3

Monsters:2

 

[spoiler=cards used]

Immortal Reaper of Traps

Level 3

LIGHT

1000 ATK/1000 DEF

Fiend/Effect

When this card is Summoned, your opponent must discard one Trap card or take 1000 damage. If this card would be removed from the field, you can discard one "Immortal Reaper" to negate its removal.

 

Immortal Reaper of Spells

Level 3

DARK

1000 ATK/1000 DEF

Fiend/Tuner/Effect

When this card is Summoned, your opponent must discard one Spell card or take 1000 damage. If this card would be removed from the field, you can discard one "Immortal Reaper" to negate its removal.

 

Reaper Calling

Continuous Spell card

If you Summon an "Immortal Reaper", once per turn, you can Special Summon a level 4 or lower "Immortal Reaper" monster from your hand. If this card is removed from the field by an opponent's card effect, Special Summon 2 "Immortal Reaper" monsters from your hand.

 

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"Fine. I discard 2, but now you activated my cards effect! I discarded Infinity Sonic!

 

Infinity Sonic

Trap Card.

When this card is discarded from your hand to the Graveyard by a card effect Special Summon 1 Level 4 or Below "Infinity" Monster from your hand, deck or Graveyard.

 

I summon Infinity Silencer!

ATK 0 DEF 0

Level 1

When this card is Special Summoned, destroy 2 cards on your Opponents side of the field. When this card is sent to the Graveyard, it is removed from play.

 

Now I destroy your Spell and your Immortal Reaper of Traps! Now I tribute my Infinity Silencer and my facedown Hardened Armed Dragon to Summon! Earthbound God Azeru! I'm sure you know it.

 

Earthbound Immortal Azeru

ATK 3000 DEF 1800

Only 1 "Earthbound Immortal" monster can be face-up on the field. When there is no Field Spell Card face-up on the field, this card is destroyed. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. While this card is face-up on the Field, you can activate Traps the turn they are set. Each time a Spell or Trap card targets this card, you can send the top 5 cards from your Deck to the Graveyard to negate the activate of the Spell, Trap or Monster card and destroy it, then, inflict 1000 points of damage to your Opponents Life Points.

 

Now thanks to Hardened Armed Dragon my God is unaffected by Spells or Traps! Now Azeru attack him directly!"

 

Me: 4000

You: 1000

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OOC: I still that negation effect is SOOOOOOOOOO overpowered.

"I activate my Face Down card, removing my Immortal Reaper of Traps!"

Shroud of the Immortal Reaper

Trap

Activate when your opponent declares an attack. Remove one "Immortal Reaper" you control from play to negate the attack. Special Summon the removed monster during your next Standby Phase. The activation and effect of this card, as well as the Special Summon, cannot be negated or chained to.

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