Jump to content

.Mirage. VS DominikIII...vote guys...


.:Traceur:.

Recommended Posts

this is my first contest so...

the rules are:

No spamming

No flaming

Usually YCM rules...

The cards OCG must be good

Post realistic card

Card cannot be OP or UP

Post 4 cards or less which effect makes an combo or a strategy

 

The winner is one who first gets 10 votes..

The winner gets 3reps and 30 points from the loser...

 

so anyone?

 

here are my cards:

262433myn.jpg

 

262433tjl.jpg

[spoiler=Lore]This card can only be Special Summoned by effect of the "The Lost Forest". This card is unaffected by Spell & Trap Cards and monster effects. This card must be placed in Attack Position when it's Special Summoned and it cannot change its Battle Position except by effect of a card. When this card is sent to the Graveyard as result of battle, make the Battle Damage you would take 0, and end your opponents Battle Step. Remove this card in your Graveyard from play and Special Summon "Hundred-Thousand Years Old Tree of Ages" from your Deck or hand.

 

262433sru.jpg

[spoiler=Lore]This card can only be Special Summoned by effect of the "Thousand Years Old Tree of Life". This card is unaffected by Spell & Trap Cards and monster effects. This card must be placed in Defense Position when it's Special Summoned and it cannot change its Battle Position except by effect of a card. Each time a Plant-Type monster is Summoned increase the DEF and decrease the ATK of this card by 500. When this card is sent to the Graveyard, remove it from play instead of sending it to the Graveyard and Special Summon "Eran, Million Years Old Tree of Eternity" from your Deck or hand.

 

 

262433sjn.jpg

[spoiler=Lore]This card can only be Special Summoned by effect of the "Hundred-Thousand Years Old Tree of Ages". When this card is on the field, you cannot Summon any other monster. When this card declares an attack halve it's ATK. By decreasing this cards ATK or DEF by 500 negate the activation of a Spell or Trap Card. During the turn you activated this effect, this card cannot attack. When the ATK or DEF of this card reaches 0, destroy it. When this card is sent from the field to the Graveyard, remove it from play instead and Special Summon a Level 4 or lower monster with "Guardian of Forest" in its name from your Deck.

 

Link to comment
Share on other sites

Cards

 

43681m.jpg

 

This card can only be activated if an "Innocence" monster you control is destroyed by the effect of a Spell or Trap Card. As long as you control this card, both players must pay 500 Life Points to activate a Spell or Trap Card. Each time a Spell or Trap Card is activated, put 1 Seal Counter on this card. Once per turn, you can remove 2 Seal Counters from this card to select 1 card in the Spell & Trap Card Zone. The selected card cannot be activated until the 2nd Standby Phase after this effect is activated.

 

43681s.jpg

 

If you control 1 "Innocence" monster, you can pay 800 Life Points to Special Summon this card from your hand. You can discard 1 card from your hand, to put 1 Innocence Counters on this card for each "Innocence" monster on the field (max. 3). Once per turn, you can remove 2 Innocence Counters from this card to remove 1 card on the field from play.

 

43681.jpg

 

If you control 1 "Innocence" monster, you can pay 800 Life Points to Special Summon this card from your Graveyard. When this card is Summoned, put 1 Innocence Counters on this card for each Spell or Trap Card you control (max. 2). If your opponent activates the effect of a card, you can remove 2 Innocence Counters from this card to negate the card. If this card is destroyed by battle, you can pay 500 Life Points to place 2 Innocence Counters on an "Innocence" monster you control.

 

43681idv.jpg

 

This card can only be equipped to an "Innocence" monster. Once per turn, you can remove 1 "Innocence" monster in your Graveyard from play. Put any number of Armor Counters on this card equal to the Level of the monster removed from play by this effect (max. 6). Once per turn, during your End Phase, discard 1 card from your hand. If you do not, remove this card from play. If the equipped monster is selected as an attack target, you can remove 2 Armor Counters from this card to negate the attack. While this card has no Armor Counters on it negate the activation and effect(s) of a Trap Card.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.
×
×
  • Create New...