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Brightshine Set


The Fool

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Select one "Brightshine" monster on your side of the field. It gains one of the following effects depending on the number of DARK monsters on the field:

1 - 2: Your opponent discards one card each time the equipped monster attacks a DARK monster.

3 - 4: The equipped monster gains 700 ATK when battling a DARK monster.

5 or more: The equipped monster can attack your opponent directly.

 

 

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Activate only when a LIGHT monster on your side of the field is selected as an attack target. Select one LIGHT monster you control and inflict damage equal to the selected monster's attack to your opponent's life points.

 

 

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When this card is summoned, change on monster on the field to DARK attribute. When this card is attacked by a DARK monster, destroy the attacking monster after damage calculation.

 

 

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When this card is summoned, change one monster on the field to DARK attribute. When this card battles a DARK monster, increase the ATK of this card by 500 during damage calculation only.

 

 

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When this card is summoned, change on monster on the field to DARK attribute. During each of your standby phases, you gain 300 life points for each DARK monster on the field.

 

 

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When this card is summoned, change on monster on the field to DARK attribute. This card is not destroyed as a result of battle involving a DARK monster. Damage calculation is applied normally.

 

 

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When this card is summoned, change one monster on the field to DARK attribute. When this card battles a DARK monster, you can discard 1 card to draw 1 card.

 

 

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When this card is summoned, change on monster on the field to DARK attribute. Each time your opponent summons a DARK monster, you may special summon one "Brightshine" monster from your hand.

 

 

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When this card is summoned, change on monster on the field to DARK attribute. Return 1 card in your graveyard to your deck for each DARK monster on the field during each of your standby phases. After this effect is activated, shuffle your deck.

 

 

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"Brightshine" monsters on the Field are treated as DARK Monsters in addition to their normal Attribute.

 

 

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Select one monster on the field. If it is a DARK monster, destroy all tribute summoned DARK monsters on the field. If it is a LIGHT monster, return 2 cards in your graveyard to your deck, then shuffle your deck.

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