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Sweet synchro card(and others of less importance)


kordeleski

What do you think  

1 member has voted

  1. 1. What do you think

    • over powered(probably)
      0
    • under powered(yea right)
      2
    • Just riiiiightttttttt.
      1


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This card would probably make a much better dark synchro but....

 

As for the pics no idea where i got them id guess mostly flickr again.

 

Bahamut.jpg

 

Dragon Charmer + 2 non-tuner dragon type monsters

 

You may pay half life points to destroy all monsters on the field. Inflict damage to your opponets life points and increase your lifepoints by 500 for each monster destroyed. If you do draw 2 cards if you draw a monster that can be can be summoned special summon it and remove this card from play.

 

Yeah I know I shouldnt make it 2 non-tuner dragon type monsters get over it.

 

Now for the lesser minion like cards.

 

Lunargigasdragon.jpg

 

You may tribute up to 2 monsters to summon this card if not this card is switched to defense mode. This monsters ATK is increased and its defense is decreased by 1000 points per tribute. You may discard 1 card to negate 1 attack by an opponets monster.

 

dragoncharmer.jpg

 

This monster cannot be attacked by dragons once per turn take control of one dragon your opponet controls until the end of the turn. That dragons level is reduced by 2 until this card is removed from the field.

 

solargigasdragon.jpg

 

Once per turn you may activate 2 of the following effects.

-Decrease the DEF of all level 3 or lower monster to 0.

-Double this monsters original ATK until the end of your opponets turn.

-Discard 1 random card from your opponets hand.

-Draw 1 card.

 

(I think the last one was actually from another card game)

 

BTW how do you guys hide the images in those click to view thingies.

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You may pay half life points to destroy all monsters on the field. Inflict damage to your opponets life points and increase your lifepoints by 500 for each monster destroyed. If you do draw 2 cards if you draw a monster that can be can be summoned special summon it and remove this card from play.

 

That just sound so wrong when it comes to OCG...I think I'll try to fix it though I'm sure I won't fix everything being that MY cards has mistakes as well.

 

My fix: You can pay halve of your life points to destroy all Monsters Cards on the field. Inflict 500 and gain 500 Life Points for every Monster Card destroyed. Whenever you draw 2 cards at once, and one of those cards are a monster that can be summoned, then summon it and remove this card from play.

 

Though, if you want to be for sure that it's right send it to someone who knows this better than I...As for the cards themselves, I didn't know when Synchro was even a card type, I'm so lost. I think that the monsters themselves are pretty cool,(Especially Dragon Charmer that picture is just perfect for that card). though the top monster has waaayyyy too many stars. Try making cards with less stars than that. Cause think about it, how many 12 star monsters do you know out there? Overall, ignoring the OCG, I'll give them an 6/10

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They are overpowered IMO, like the first one for example, destroy your opponent's cards, inflict damage, increase your LP AND allows you to special summon. I know it gets removed from play and such, but I still feel that way. Might want to add a draw back to it and try to be original with it.

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