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Assasin Card Contest (Finished)


Duplicitous

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Make 2 Cards that have "Assasin" in there name.I will tell the winners you just need to make the cards.

 

Rules:Fee 20 points

No Spamming

No Flamming

 

Prize:1st 100 points 3rp

2st 20 points 2rp

3st 10 points 1rp

 

Members Joined:

1.HenriqueSakura

2.DominikIII

3.[Kagerius_XxX]

4.jacoby746

5.MjRiku

6.Phanax Leminer

7.duelmaster

8.Supreme King SAMBAU

9..Mirage.

10.Alordzynix

---------------------------------------------------------------------

1st place DominikIII

2ST PLACE .Mirage.

3st place Alordzynix

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Okay guy

 

EDIT:

Here is my cards:

286926h.jpg

Effect:When you Nomar Summon this monster put 3 counters in this card.Every time your oponnent Set one monster put one counter on this card(Max 5).Removing 3 counter of this card destroy 2 monsters on the field.Removing 2 counter of this card destroy one Spell or Trap card on the field.Removing 1 counter of this card back 1 card on the field to the owner's hand.When this card are destroyed you can Special Summon 1 "Assasin of the Mist" from your hand.

 

286926m.jpg

Effect:When this card battle call Head or Tails and flip one coin.If you call it right destroy the monster and inflict to your oponnent life points the DEF of the destroyed monster.If you call it wrong decrease this card ATK and DEF in 500.When this card are sent from your hand to the Gravayard draw 1 card.When this card are sent from the field to the Graveyard draw 2 cards.If this card are removed from play destroy all monsters on the field.

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entry reserved....

here is my card:

262433z.jpg

[spoiler=Lore]Select 1 monster on your side of the field. Each turn your opponent must attack the selected monster with 1 monster until the selected monster is destroyed. Your opponent take no Battle Damage when it's battling with the selected monster. Each time the selected monster is attacked place 1 Assassin Counter on the selected monster (max.4). When the selected monster has 4 Assassin Counters, remove it from play and inflict damage to your opponent equal to the ATK of the selected monster.

 

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here is my other card...

262433.jpg

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing in your Graveyard from play 1 DARK and ! LIGHT monster. The ATK of this card is equal to the amount of the removed monsters ATK. By halving this cards ATK, this card can attack directly. When this card attacks directly, other monsters cannot attack. Each time you attack your opponents directly, their can draw 1 card.

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here is my other card...

262433.jpg

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing in your Graveyard from play 1 DARK and ! LIGHT monster. The ATK of this card is equal to the amount of the removed monsters ATK. By halving this cards ATK' date=' this card can attack directly. When this card attacks directly, other monsters cannot attack. Each time you attack your opponents directly, their can draw 1 card.

[/quote']

 

This guy has won already, owing to the fact that he is the only one able to spell assassin correctly. If he doesn't win, I'll post my raeg face.

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I am in. Entry Reserved. Two Assasins coming right up or perhapes down, or sideways or not at all.

 

EDIT: The two Cards are going to be shown as attachments. The Description of each will be below.

 

post_6048_1243800237_ccb883c863d341ca72ccc7d2501f69a4_thumb.attach

Name: Assassin Master (Monster)

Effect:This monster can not be Normal Summoned or Set. This monster can only be Special Summoned by the effect of the Master Assassin Summoning card. This monster increases its Attack and Defense by 1000 points for each of the monsters in your opponent’s graveyard. This effect can be negated during each of your battle phases if your opponent removes out of play from his hand one monster, one trap, and one magic card at the end of the main phase one.

 

post_6048_1243800286_74fe56d77fb46b61fc7b29c26cc6a2c9_thumb.attach

Name: Master Assassin Summoning (Spell)

Effect:Use this card to Special Summon the Assassin Master from your hand by sending five Dark Monsters of the first five levels from your deck out of play. When this card is in play all dark monsters gain 500 attack and defense points. The Assassin Master is immune to this effect. When this card is destroyed, if Assassin Master is on the field, remove Assassin Master from play.

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Meh old card >_>

 

43681.jpg

 

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by it's own effect. When you draw this card, during your Draw Phase, you can remove 2 Spell or Trap Cards you control to Special Summon this card. During your Battle Phase, if your opponent activates a Spell or Trap, you can discard 1 card from your hand to negate it. During the End Phase of the turn this effect is activated, you can switch this card to Defense Position to add 1 Spell Card from your Deck, to your hand. If do this, you cannot switch this card's Battle Position until the Main Phase 2 of your next turn.

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Okay here they are!

MJ22-EN002.png

 

Lore:

Once per turn you can discard 1 ''Assassin'' card from your hand to the Graveyard to destory up to 2 Spell or Trap cards on the filed. If you activate this effect this turn you can send cards from the top of your deck to Special Summon 1 ''Assassin'' monster to your side of the filed from your Graveyard who's Level is equal to the amount of cards sent to the Graveyard by this effect. If you activate this effect you cannot active this cards effect during your next turn.

 

MJ22-EN003.png

 

Lore:

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned expect by the effects of an ''Assassin'' monster card. Once per turn you can discard 2 ''Assassin'' cards from your hand to the Graveyard to Special Summon 1 level 4 or lower ''Assassin'' monster from your hand, Deck or Graveyard. When cards are sent from the top of your deck to the Graveyard add 1 ''Assassin'' monster that was sent to the Graveyard from the top of your Deck and add it to your hand. When this card is destroyed and removed from the field, destroy all monster Special Summon by this card effect.

 

Points on there way!

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Here is my entry! :3

 

79968b.jpg

 

Effect: During your Main Phase 1, you can remove from play 1 card from your Graveyard to select 1 card from your opponent's hand randomly and discard it to the Graveyard. During your End Phase, destroy this card.

 

79968k.jpg

 

Effect: When this card is selected as an attack target, you can discard 1 card to change 1 monster your opponent controls to face-up Defence Position. When this card inflicts Battle Damage to your opponent's Life Points, select 1 card from your opponent's hand randomly and discard it to the Graveyard.

 

Image credit, all on deviantart:

The Namless Assassin -> khanshin

Mitraille -> firestorm2117

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Here are my cards:

[Align=Center]

Kagetsu – The Moonlight Assassin

BORC-EN003-Moon-Assassin-CARD.png

Effect:

Once per turn, during your Main Phase 1 you can pay 1000 Life Points. If this card attacks a face-down Defence Position monster during the Battle Phase of the turn you used this effect, destroy the monster with this card's effect without flipping it face-up or applying damage calculation. Return this card to your deck during your 2nd Standby Phase after this card was Summoned, then you can Special Summon 1 "Dainichi - The Sunshine Assassin" from your hand or Deck.

 

Image Credit:

I used this image from Guro

 

Dainichi - The Sunshine Assassin

BORC-EN002-Sun-Assassin-CARD.png

Effect:

Once per turn, during your Main Phase 1 you can pay 1000 Life Points. If this card attacks a face-up monster during the Battle Phase of the turn you used this effect, destroy the monster with this card's effect without applying damage calculation. Return this card to your deck during your opponent's 2nd Standby Phase after this card was Summoned, then you can Special Summon 1 "Kagetsu – The Moonlight Assassin" from your hand or Deck.

 

Image Credit:

I used this image from ATArts

 

Based on concept of "Assasin, Hire to Kill" and "Moon and Sun/Opposites" (Look closely at their Serial Numbers).

Also I picked levels 4 and 6 because they make 10 together. I didn't pick 12 because that would make the tribute gap to big IMOP if I went for one being 4.

[/Align]

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