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Digimon: Conquest of the World RPG [Started but accepting via PM]


The Warden

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OOC: !!!, Oh, right. I'm only one pserson, gimme a break.

 

IC: A small holoscreen appears in front of Christian and the screen comes a light with a mission statement.

 

::Mission Statement:

~There are five groups of Digimon surrounding the Command Post as well as the Boss Digimon Anegmon. He is level 5 and will pose a challenge if your Digimon are weak. The normal Digimon surrounding the control come in groups of 1, 2 or 3 Digimon. It is advised that you level to at least 3 or 4 before fighting Angemon for the controls. Here are the Digimon you will encounter:

 

::Normal Digimon::

Koemon - Worth 4 EXP - Item Drop: N/A

Crabmon - Worth 6 EXP - Item Drop: N/A

Floramon - Worth 5 EXP - Item Drop: N/A

 

::Boss Digimon::

Angemon - Worth 50 EXP - 150 BIT - Item Drop: Cure Command.

 

A Floramon spots Chistian and activates an alarm by launching a pollen bomb into the air. It goes to attack him.

 

:Initiate Battle Mode:

 

Digimon Name: Floramon

Level: 1

Appearance: 105_floramon.gif

Equipment: None

HP: 20

MP: 9

::Stats::

Strength: 15

Endurance: 4

Wisdom: 3

Spirit: 6

Speed: 6

Attacks:

Rain of Pollen - MP Cost 15 - Damages one Enemy.

Stamen Rope - MP Cost 50 - Paralyses one Enemy for 1 turn (does damage)

Special Ability: Overgrown - Increases damage by +5 when at 1/8 max HP.

 

Turn: Impmon, Wormmon, Tsukaimon, Floramon

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OOC: You're Digimon were healed by resting at the oasis BTW.

 

IC: 'I see you quivering in fear, attack' the Impmon ordered.

 

:Initiate Battle:

Digimon Name: DemiDevimon

Level: 1

Appearance: DemiDevimon_b.jpg

Equipment: None

HP: 15

MP: 9

::Stats::

Strength: 13

Endurance: 3

Wisdom: 3

Spirit: 6

Speed: 12

Attacks:

Bat Flutter - MP Cost 15 - Damages one Enemy.

Demi Dart - MP Cost 45 - Doubles the damage of the next attack.

Special Ability: Mischief - Prevents the use of one item in battle.

 

Digimon Name: Commandramon

Level: 1

Appearance: Commandramon_b.jpg

Equipment: None

HP: 60

MP: 18

::Stats::

Strength: 13

Endurance: 12

Wisdom: 6

Spirit: 6

Speed: 12

Attacks:

Strike Claw - MP Cost 15 - Damages one Enemy.

M16 Assassin - MP Cost 150 - Reduces a target's HP by 1/2.

Special Ability: Sneak Attack - Always gets the First Attack.

 

Digimon Name: Impmon

Level: 1

Appearance: Impmon_b.jpg

Equipment: None

HP: 75

MP: 45

::Stats::

Strength: 1

Endurance: 15

Wisdom: 15

Spirit: 1

Speed: 15

Attacks:

Badda Boom - MP cost 15 - Damages one Enemy.

Summon - MP cost 5 per round - Charges for a max of 5 turns. Inflicts an additional 15 damage for each turn to one enemy.

Special Ability: Mischief - Prevents the use of one item in battle.

 

Turns: Tapir, Impmon, DemiDevimon, Commandramon, Vixen, Pyro

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Christian smiled. "Well, would you look at that. Flower power is still going on, it seems." Wormmon giggled.

 

Impmon attacks Floramon

(20*4-4*2) = 72 damage

Floramon faints.

 

Impmon smiled. "One shot, one kill. I didn't think it would be this easy, especially not in Region 21."

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Impmon raises onto his heels and uses Summon. (40 MP remaining).

 

DemiDevimon raises a wing and slaps Pyro.

13x4 - 10x2 = 52 - 20 = 32 damage (18 HP remaining)

 

Commandramon raise shis gun and shoots Tapir.

13x4 - 10x2 = 52 - 20 = 32 damage (18 HP remaining)

 

 

The Floramon fell defeated and the team earned 5 EXP and 5 BIT. But as soon as it fell, 2 more took it's place.

 

:Initiate Battle Mode:

 

Digimon Name: Floramon 1

Level: 1

Appearance: 105_floramon.gif

Equipment: None

HP: 45

MP: 36

::Stats::

Strength: 7

Endurance: 9

Wisdom: 12

Spirit: 6

Speed: 11

Attacks:

Rain of Pollen - MP Cost 15 - Damages one Enemy.

Stamen Rope - MP Cost 50 - Paralyses one Enemy for 1 turn (does damage)

Special Ability: Overgrown - Increases damage by +5 when at 1/8 max HP.

 

Digimon Name: Floramon 2

Level: 1

Appearance: 105_floramon.gif

Equipment: None

HP: 55

MP: 27

::Stats::

Strength: 7

Endurance: 11

Wisdom: 9

Spirit: 6

Speed: 9

Attacks:

Rain of Pollen - MP Cost 15 - Damages one Enemy.

Stamen Rope - MP Cost 50 - Paralyses one Enemy for 1 turn (does damage)

Special Ability: Overgrown - Increases damage by +5 when at 1/8 max HP.

 

Turns: Impmon, Floramon 1, Wormmon, Tsukaimon, Floramon 2

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As the two Floramon emerged onto the battlefield, the team rearranged. Impmon cracked his knuckles. "That's more like it!"

 

Impmon attacks Floramon 1

(20*4-9*2) = 80 - 18 = 62 damage

Floramon 1 faints!

 

-Floramon 1's turn is skipped-

 

Wormmon attacks Floramon 2

(25*4-11*2) = 100 - 22 = 78 damage

Floramon 2 faints!

 

Christian shrugged. "Not much of a challenge around here."

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OOC: Kuja, you were rehealed in the oasis, you don't need the charge. Also Grim, you cna see examples of the Battle System in Kuja's and Umbra's posts. The fastest go first, then the second fastest etc. Also, it seems that the Power Pack was well made.

 

IC: Both Floramon faint, tha party receives 10 EXP and 10 BIT.

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OoC: It's more of an exploit in the system. Since damage is based on Strength, and a Battle Sword gives +5 Strength, it means that a Battle Sword increases all damage by 20. In other words, if you have a Battle Sword, you will always inflict an extra 20 damage. Basically, if you max out strength as far as possible, you can one-shot everything.

 

Reasoning:

HP is calculated by multiplying Endurance by 5.
Damage is calculated by multiplying your Strength by 4 and subtracting double of your opponent's Endurance. To one-shot (kill in one hit) your opponent, the following formula is applied:

S = Your strength
E = Opponent's endurance

4S - 2E > 5E
4S > 7E
S > 1,75E

 

Basically, if your Strength is larger than 175% of your opponent's Endurance, you're guaranteed a one-shot.

 

IC: Impmon nodded at Wormmon, and turned to Christian. "Time to move on? These Silver Wings won't kill themselves, you know." You could see that he was in a rush, his muscles were twitching, eager to fight. Christian nodded, and the four of them headed deeper into the Desert.

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OoC: It's more of an exploit in the system. Since damage is based on Strength' date=' and a Battle Sword gives +5 Strength, it means that a Battle Sword increases all damage by 20. In other words, if you have a Battle Sword, you will always inflict an extra 20 damage. Basically, if you max out strength as far as possible, you can one-shot everything.

 

Reasoning:

HP is calculated by multiplying Endurance by 5.
Damage is calculated by multiplying your Strength by 4 and subtracting double of your opponent's Endurance. To one-shot (kill in one hit) your opponent, the following formula is applied:

S = Your strength
E = Opponent's endurance

4S - 2E > 5E
4S > 7E
S > 1,75E

 

Basically, if your Strength is larger than 175% of your opponent's Endurance, you're guaranteed a one-shot.

 

IC: Impmon nodded at Wormmon, and turned to Christian. "Time to move on? These Silver Wings won't kill themselves, you know." You could see that he was in a rush, his muscles were twitching, eager to fight. Christian nodded, and the four of them headed deeper into the Desert.

[/quote']

sadly i didnt understand a single thing you said :\

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