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Archetype Contest (SRG's First Contest) CONTEST ENDED PLZ LOCK


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Okay people this is my first contest ever! What you have to do is make an Archetype with atleast 5 monsters, 2 Spells, and 2 Traps. Also the Archetype's type must be an underused type. The contest will begin once I have 6 contestants.

 

Available Types: Sea Serpent, Reptile, Fish, Thunder, Aqua, Rock, Winged-Beast, Beast, Beast-Warrior, Zombie, and Insect.

(not using 1 of these types will dock your final score 2 points.)

Synchro, and Fusion monsters do NOT count as 1 of your monsters.

 

Using an already created Archetype is okay but I'll dock the Archetype name's score by 3. (I didn't for Setokaiba666 because I forgot to tell him.)

 

The contest will end June 20th

Entry Fee is 5 Points

 

Prize-

1st- 3 Rep, 10 points

2nd -2 Rep, 5 points

3rd - 1 Rep, 3 points

 

Contestants-

1- Setokaiba666 (Done)

2- Littlem101 (Done)

3- 1337Noob (points sent)

4- Superspecialawesome99 (points haven't been sent)

5- Nightmare Zarkus (Done)

6- Killey (Done)

 

I will be the only judge

 

Grade System-

Archetype Name - x/5

Picture - x/5

OCG - x/10

Balance - x/10

Effect Creativity - x/10

 

Place Results

1st - Killey

2nd - Setokaiba666

3rd - Littlem101

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Edit:

Points sent, cards in.

 

[spoiler=Cards]

 

[spoiler=Monsters]

142907.jpg

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 3 "Destiny Hero" monsters. When this card destroys a monster on your opponent's field and sends it to the Graveyard, put 1 Demise Counter on this card (max. 5). When this card is destroyed and sent to the Graveyard, Special Summon 1 "Demise Token" (Warrior-Type/DARK/Level 1/ATK 500/DEF 500) for each Demise Counter that was on this card in Defense Position to your field.

 

142907e.jpg

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by destroying 5 monsters on your field. You cannot Summon during the turn this card is Special Summoned. Pay 2000 Lifepoints during each of your Standby Phases. If you do not, remove this card from play. Remove monsters from your Graveyard from play in order to activate the following effects:

- 3 monsters: Destroy all Spell and Trap cards on the field.

- 5 monsters: Destroy all cards on the field except this card.

- 7 monsters: Destroy all cards on your opponent's field.

- 9 monsters: Inflict damage to your opponent equal to the combined ATK of all monsters in his/her Graveyard. This card cannot declare an attack if it activates this effect.

 

142907.jpg

If this card is targetted by an Equip Spell Card, destroy this card and send it to the Graveyard. If "Destiny Hero Demise Knight" is on your side of the field, halve the ATK of this card. When this card is destroyed and sent to the Graveyard, distribute all types of Counters among all cards that can take them until they are at max.

 

142907v.jpg

The original ATK of this card becomes the number of Demise Tokens on the field times 1000. Each time a Demise Token is removed from the field put 1 Destruction Counter on this card (max. 5). When this card is removed from the field destroy cards on the field equal to the amount of Destruction Counters on this card.

 

142907y.jpg

The original DEF of this card becomes the number of Demise Tokens on the field times 1000. Each time a Demise Token is removed from the field put 1 Discard Counter on this card (max. 5). When this card is removed from the field both players discard cards from their Hand equal to the amount of Discard Counters on this card.

 

 

 

[spoiler=Spells]

142907d.jpg

This card cannot be destroyed by the effects of your opponent's spell or trap cards. Each time a monster on the field is destroyed and sent to the Graveyard, Special Summon 1 "Demise Token" (Warrior-Type/DARK/Level 1/ATK 500/DEF 500) in attack position to the respective player's field.

 

142907i.jpg

Increase the ATK of all DARK Warrior-Type monsters on the field by 500 points. Each time a DARK Warrior-Type monster inflicts direct damage the controller of that card may send 1 card from his/her hand to the Graveyard in order to Special Summon 1 "Destiny Hero" to the field in face-up Attack Position.

 

 

 

[spoiler=Traps]

142907d.jpg

Activate only when there is at least 1 "Demise Token" on the field. Destroy all "Demise Tokens" on the field and inflict damage to your opponent equal to the number of "Demise Tokens" destroyed by this card's effect x200. If 5 or more "Demise Tokens" are destroyed by this card's effect, destroy all monsters on your opponent's side of the field and inflict damage equal to the number of cards destroyed x300.

 

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As long as this card remains face-up on the field, "Demise Tokens" on your field cannot be destroyed by battle or change battle positions.

 

 

 

 

 

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Heres My Entries

 

[spoiler=Monsters]28276a.jpgWhen This Monster Is Normal Summoned Or Set You Can Draw 1 Card For Each Face-Up Insect-Type Monster You Control.

28276c.jpgWhen This Monster Is Summoned Put 3 Mechan Counters On This Card(Max 3.). When This Monster Attacks Discard 1 Mechan Counter From This Card, If You Cannot Negate This Cards Attack. When Your Opponent Attacks This Card Place 1 Mechan Gas Counter On The Attacking Monster, Monsters With Mechan Gas Counters Cannot Attack.

28276.jpgWhen Your Opponent Summons A Non Insect-Type Monster Place A Tainted Counter On It, Monster With Tainted Counters Cannot Attack Or Be Tributed. Once Per Turn You Can Discard A Card From Your Hand To Place 1 Drowl Counter On A Face-Up Monster On The Field, Monsters With Drowl Counters Cannot Be Destroyed By Battle. When This Monster Is Destroyed, Destroy All Monsters With Tainted Counters.

28276.jpgThis Monster Cannot Be Set. During Battle Between This Attacking Card And A Defense Position Monster Whose DEF Is Lower Then The ATK Of This Card, Inflict The Difference As Damage To Your Opponent. When This Monster Destroys A Defense Position Monster Increase Your Lifepoints By Halve Of The Destroyed Monsters Original DEF.

28276b.jpgThis Monster Cannot Be Normal Summoned Or Set. This Monster Cannot Be Special Summoned Except By Tributing 2 Face-Up "Venomous" Monsters. When This Monster Is Summoned Destroy All Face-Up Non "Venomous" Monsters. When This Monster Attacks You Can Pay 600 Lifepoints To Attack Once More, If You Activate This Effect Place One Venom Bound Counter On This Card(Max 5.), If This Monster Has 5 Venom Bound Counters On It Destroy This Card.

 

[spoiler=Spells]28276w.jpgThis Card Can Only Be Activated During Your Opponents Battle Phase. If Your Opponent Destroys A "Venomous" Monster Your Opponent Must Tribute 1 Face-Up Monster, If He/She Is Unable To Special Summon The Destroyed Monster. You Can Remove This Card In Your Graveyard From Play To Negate 1 Direct Attack And End Your Opponents Battle Phase.

28276.jpgThis Card Can Only Be Equipped To A "Venomous" Monster. The Monster Equipped With This Card Cannot Be Destroyed By Battle. The Monster Equipped With This Card Gains 1 Of The Following Effects:

*Decrease The Equipped Monsters ATK By 800, This Monster Can Attack Directly.

*Increase The Equipped Monsters ATK By 800, This Monster Cannot Attack Directly.

 

[spoiler=Traps]28276.jpgThis Card Can Only Be Activated When You Control 3 Or More Face-Up "Venomous" Monsters. The 3rd Turn After This Cards Activation Destroy All Cards On The Field. For Each Card Destroyed By This Cards Effect Inflict 500 Points Of Damage To Both Players. If This Card Is Destroyed By An Opponents Card Effect Destroy All Spell And/Or Trap Cards.

28276n.jpgWhile This Card Is Face-Up On The Field Treat This Card As A Field-Spell. All Face-Up "Venomous" Monsters Are Unneffected By Spells Or Trap Cards(Excluding This Card). When This Card Is Destroyed You Can Special Summon 1 "Venomous" Monster From Your Graveyard.

 

Hope You Like'em

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Entry reserved.

 

Will send cards and points later today.

*Entry Fee has been sent to you.

 

[spoiler=Monsters]

[align=center]48279m.jpg

 

This card is not sent to the Graveyard when used to Synchro Summon "Arcana XIV - The Amber Temperance" and cannot be used for another Synchro Summon. Once per turn, you can return 1 Equip Spell Card from your hand or Graveyard to the Deck to Special Summon 1 Level 4 or lower "Arcana" monster from your Graveyard. Destroy it during the End Phase.

 

Rulings:

Returning 1 Equip Spell Card to your Deck is a cost.

This effect does not target 1 Equip Spell Card in your Graveyard.

 

48279u.jpg

 

"Ryougen, Crusader of the Arcana" + 1 or more non-Tuner monsters

While you control this face-up card, a "Ryougen, Crusader of the Arcana" you control cannot be selected as an attack target and cannot declare an attack. This card returns to its owner's Extra Deck during the End Phase, if you do not control a "Ryougen, Crusader of the Arcana". If this card is removed from the field, destroy "Ryougen, Crusader of the Arcana". When this card is Special Summoned, you can equip as many Equip Spell Cards from your Graveyard as possible to this card. Once per turn, if a face-up "Arcana" monster(s) would be destroyed by a Spell Card, Trap Card, or Effect Monster's effect, you can send 1 Equip Spell Card on this card to the Graveyard for each of those monsters instead and destroy that card.

 

Rulings:

The effect of equipping Equip Spell Cards to this card targets.

When applying the effect of "Arcana XIV - The Amber Temperance", you do not choose how many Equip Spell Cards to send to the Graveyard - you must send a number of Equip Spell Cards equal to the number of Arcana" monsters which will be destroyed.

 

48279b.jpg

 

Once per turn, you can send 1 Equip Spell Card from your hand or Deck to the Graveyard to reduce the ATK of 1 monster your opponent controls to 0 until the End Phase.

 

48279b.jpg

 

When your opponent Special Summons a monster, place 1 "Shield Token" in your Spell and Trap Card Zone as a Equip Spell Card and equip it to 1 face-up "Arcana" monster you control. If the equipped monster would be destroyed by battle, destroy the "Shield Token" instead.

 

48279r.jpg

 

When this card is Normal Summoned, you can select 3 Equip Spell Cards from your Deck, have your opponent select 2 of them and equip them to face-up monster(s) you control. Return the remaining card to your Deck. Negate the effects of the Equip Spell Cards. When a equipped monster you control destroys a monster by battle, draw 1 card.

 

48279fdv.jpg

 

When a face-up Spell or Trap Card you control is destroyed, you can Special Summon 1 Level 4 or lower "Arcana" monster from your Graveyard or select and add 1 Equip Spell Card from your Graveyard to your hand.

[/align]

 

 

 

[spoiler=Spells][align=center]48279s.jpg

 

If you activate this card, you cannot Summon other monsters this turn. Select 1 face-up "Arcana" monster you control and Special Summon 2 "Mirage Tokens"(?-Type/?/Level ?/ATK ?/DEF ?) in Attack Position. The Type, Attribute, Level, ATK, DEF, and Effect of the Mirage Tokens are the same as the selected monster. These tokens cannot be Tributed or be used for a Synchro Summon. Any Battle Damage inflicted by these tokens becomes 0. Destroy these tokens during the End Phase.

 

48279f.jpg

 

Equip only to a "Arcana" monster. When it attacks, destroy 1 Spell or Trap Card at the end of the Damage Step. When this card is in your Graveyard, you can send the top card of your Deck to the Graveyard to Equip this card to 1 monster your opponent controls. It loses 800 ATK and cannot attack. If you use this effect, this card is removed from play when it is removed from the field and your opponent draws 1 card.

 

48279z.jpg

 

Equip only to a "Arcana" monster. Place 3 Arcana Counters on this card. When the equipped monster is selected as an attack target, remove 1 Arcana Counter from this card to negate the attack. After that, Special Summon 1 "Knight Token" (Warrior-Type/LIGHT/Level 4/ATK 1300/DEF 1100) on your opponent's side of the field. When there are no Arcana Counters on this card, this card is destroyed.[/align]

 

 

 

[spoiler=Traps]

[align=center]48279b.jpg

 

Activate during a turn when a "Arcana" monster you control was destroyed. During your next Draw Phase, if you draw a Monster Card, you can Special Summon it and 1 monster that was destroyed last turn. If you drew a Spell or Trap Card, you can send it and 1 card in your hand to the Graveyard to Special Summon up to 2 "Arcana" monsters from your hand.

 

48279v.jpg

 

Activate only when you control a "Arcana" Tuner monster and your opponent controls 3 or more monsters. You can use up to 2 monsters your opponent controls with the lowest Level to Synchro Summon a "Arcana" monster. You cannot Normal Summon or Set the turn you use this effect.[/align]

 

 

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