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Synchro and Tuner Support: Pumpkin Mages


Exa Raiun

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As long as this card is on the field, non-Tuner monsters you control (except this one) are treated as Tuner monsters and Tuner monsters you control are treated as non-Tuner monsters. While this card is in your Graveyard, you can add this card from your Graveyard to your hand instead of drawing a card during your Draw Phase.

 

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You can Special Summon this monster from your hand during the turn you performed a Synchro Summon. If you Special Summoned this monster by its own effect, you can add 1 non-Tuner monster you used for the Synchro Summon to your hand instead of drawing a card during your next Draw Phase.

 

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If this is the only monster you control, you can remove from play this card and 1 non-Tuner monster from your Graveyard to Special Summon 1 Synchro Monster from your Extra Deck whose Level equals the total of the Level of the removed from play monsters. (This is treated as a Synchro Summon.)

 

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As long as this card is face-up on the field, other "Pumpkin Mage" monsters you control cannot be attacked. Increase the DEF of this card by 200 for each "Pumpkin Mage" monster in your Graveyard. If this monster is used for a Synchro Summon, increase the DEF of the Summoned monster by 1000.

 

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[align=center]1 Tuner monster + 1 or more "Pumpkin Mage" non-Tuner monsters

When this monster is Synchro Summoned, both players can draw 1 card. If you used a "Pumpkin Mage" Tuner for the Synchro Summon of this monster, you can draw 2 cards instead. During your Standby Phase, increase your Life Points by the amount of cards you control x 100. If this monster would leave the field when you control another "Pumpkin Mage" monster, you can add 1 "Pumpkin Mage" monster from your Graveyard to your hand.[/align]

 

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Each time when a Spell Card is activated, place 1 Spell Counter on this monster. (max. 3) If this monster is used for a Synchro Summon when there are 3 Spell Counters on this card, you can add 1 "Pumpkin Mage of Playful Tuning" from your Deck to your hand.

 

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Activate the effect of this card only if you control a "Pumpkin Mage" monster, if you don't, destroy this card. Increase the ATK of Zombie-, Fiend- and Spellcaster-Type monsters by their Level x 100. Once per turn, you can increase the Level of 1 Zombie-, Fiend- or Spellcaster-Type monster you control by 1. If this card is in your Graveyard, you can add this card to your hand during a turn when you or your opponent activates 3 or more Spell Cards.

 

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Activate the effect of this card only if you have 4 or more "Pumpkin Mage" monsters in your Graveyard. Remove from play 1 "Pumpkin Mage" monster from your Graveyard to Special Summon 1 Synchro Monster from your Extra Deck whose Level is twice of the monster you removed from play. Negate the effects of the monster Summoned by the effect of this card until the end of your next turn.

 

The images are from danbooru, as usual.

 

My idea with the first card is to make a flexible Tuner support (which is not a Tuner on its own, but turns other non-Tuners to Tuners (and vice versa) to spice up the concept of Tuners a bit, with its last effect to make it re-usable. (No, it's not like Sinister Serpent which brings itself back to hand without any restriction, you need to skip your Draw Phase if you want to add it back to your hand.)

 

And for the second card, its just another support for Synchro Summoning, in its own unique way. It's also good to recycle Synchro material monsters.

 

The third card acts like some sort of emergency Snychro Summoning, but unlike your usual Synchro Summon, you can use only 1 non-Tuner monster, making its uses more limited.

 

The fourth card is a defensive support for Pumpkin Mages. It can get quite high DEF, and if its used for a Synchro Summon, it boosts the DEF of the Summoned monster, too.

 

The fifth card is a healing/card drawing-based Synchro Monster.

 

The sixth card is a Tuner with a Spell Counter-based effect to get more Snychro fodders if you get enough Spell Counters.

 

The seventh card is a Field Spells to support both Spellcasters, Fiends and Zombies combined with Pumpkin Mages and some level adjustment.

 

The eight card is another emergency way for summoning a Synchro Summon, but with its own restriction in the effect of the Summoned monster.

 

I developed this concept to give some unique support for Synchro and Tuner monsters with a special flavor. I hope you like it! ^^

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Thank you! The truth is that after seeing the popularity of Synchro Monsters, I wanted to make some cards which supports them, but on the other hand, they make their own mini-Archetype, too. I know that 8 cards are not that much, but I believe they fit well together and to the Tuners and Synchros, too.

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Thank you for all the comments! After all, my idea was with that cards to make a fun and creative support for Synchros and Tuners. I tried to put attention to the fact that they are meant to fit well with other Deck types, so everyone can find possibilities in them.

 

Pumpkin Mage of Twisted Tuning's effect seems a bit random' date=' but if you examine the possibilitys of it, Its actually pretty effective ;)

[/quote']

 

Well, it's somewhat random-looking effect fits for the Twisted Tuning, right? But yes, it has combination potential. ^^

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Well, I was browsing on danbooru, and that's where I saw the first picture. I was like "It looks cute, I should make a card from it. But what kind of card? ..." After a short thinking, I was like "Tuners and Snychros are popular nowadays, some support for them would be nice!" And that's how I started making these cards! They are cute and useful, in my opinion. :)

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