Leetnis McGregor Posted June 6, 2009 Report Share Posted June 6, 2009 These are the first in a set of cards I'm making based on random characters i think of. That's right they are not off some anime so don't try cause i guarantee you never find one with theses characters in it. I am trying to improve these cards as much as possible so any constructive criticism is appreciated, don't be afraid to be harsh,EDIT://doneThanks for the advice. Changed Ishzar, he was really powerful wasn't he. Still not sure how to get britneys effect right. Added a little bonus for Vincents summons. Changed the lances around a bit, i think the strategy one is too useless now but i like seeing what my opponents traps and such. Wrote out my 3 tactic cards so far.//needThink about Rradnarj some more, liquid metal has so many possible specials.an Arch type to go with them... 'Britney' DARK, Warrior, 7This card can be Normal Summoned or Set without Tribute, if it is then it ATK is set to 1800 and the following effect is negated. When this card is destroyed and sent to the graveyard special summon it during the end phase.ATK 2000 DEF 1500 Ishzar, LIGHT, warrior, 6/7?This card can be Normal Summoned or Set without Tribute, if it is then it ATK is set to 1900 and the following effect is negated. Select one monster on the field, this card gains its ATK, attribute and effect (the selected card can be changed once selected but only during your main phase). Mukesh, EARTH, Zombie, 6/5This card can be Normal Summoned or Set without Tribute, if it is then it ATK is set to 1750 and the following effect is negated. This monster is not destroyed by battle and you take no battle damage from battles involving this card. Any monster attacked by this monster is destroyed at the end of the battle phase, if the monster is a lower level then after damage calculations you can discard 1 card to take take control of the attacked monster till the end of the battle phase, it is switched to attack position, its attack is halved and its effect is negated.ATK 900, DEF 0 Lance - Strategy, WIND, Warrior, 6This card can be Normal Summoned or Set without Tribute, if it is then it ATK and DEF are reduced by 600 and the following effect is negated. Once per turn you may look at one face down card your opponent controls. If "Rradnarj" is face up on the field during your End Phase you can return this card to your deck to Special Summon 1 of either "Lance - Strength" or "Lance - Speed" from you hand or deck.ATK 1400 DEF 2600 Lance - Strength, WIND, Warrior, 7This card can be Normal Summoned or Set without Tribute, if it is then it ATK is set to 2000 and the following effect is negated. If "Rradnarj" is face up on the field during your End Phase you can return this card to your deck to Special Summon 1 of either "Lance - Strategy" or "Lance - Speed" from you hand or deck.ATK 3000 DEF 1000 Lance - Speed, WIND, Warrior, 6When this card attacks your opponent cannot activate Magic or Trap cards until after the Damage Step. This card can be Normal Summoned without Tribute, if is is then it ATK is reduced by 700 and the following effect is negated. This card cannot be targeted by monsters effects. If "Rradnarj" is face up on the field during your End Phase you can return this card to your deck to Special Summon 1 of either "Lance - Strength" or "Lance - Strategy" from you hand or deck.ATK 2000 DEF 1400 Rradnarj, EARTH, Aqua, 5This card can be Normal Summoned or Set without Tribute, if it is then the following effect is negated. During your main phase 1 put 3 "Metal counters" on this card, This card gains 100 attack for every "Metal counter" on it. When this card attacks remove all "Metal counters" from it after damage calculation. During your end phase if this is the only card on you side of the field, tribute it to summon "Rradnarj Rage Mode" from you deck or hand.ATK 1700 DEF 1700 Rradnarj Rage Mode, Earth, Aqua, 8This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Rradnarj". During each of your Main Phases put 5 "Metal Counters" on this card, This card gains 100 attack for every "Metal Counter on it" you can remove 12 "Metal Counters" from this card, opponent cannot activate or play any Spell or Trap cards until your next standby phase. If this card would be destroyed, remove 6 "Metal Counters" instead. During your End Phase if this card is not the only card on your side of the field return it to the deck to Special Summon 1 "Rradnarj" from your graveyard.ATK 2000 DEF 1600 Vincent, DARK, Spellcaster, 7This card can be Normal Summoned or Set without Tribute, if it is then it ATK and DEF are set to 1600 and the following effect is negated. Once per turn you can Special Summon one "Undead Token" (Fiend-Type/DARK/Level 3/ATK 1000/DEF 1000). You can tribute any number of tokens to activate one of the appropriate effects: 1, Change the battle position of one monster. 2, You opponents discards one random card. 3, Destroy one card on the field. 4, Destroy every card your opponents controls.ATK 1900 DEF 2800 Tactic - Fire Attack, Trap, ContinuousSelect one monster zone on you opponents side of the fields, the monster in it is destroyed and it cant be used. Destroy this card during your opponents 2 end phase after activation Tactic - Wind Attack, TrapReturn one card on the field back to its owners hand, if fire attack is on the field then its effect applies to all your opponents monster zones for its duration. Tactic - AmbushActivate only when one of your (should probably add a theme to them :P) monsters is attacked, negate the attack and Special summon 1 (Theme missing) from you deck or hand using the without tribute summoning effect written on the card. Link to comment
Bringerofcake Posted June 6, 2009 Report Share Posted June 6, 2009 Ok... When you (inevitably) edit your cards, please, please do away with the attachments and simply copy/paste the cards' names and such in? As for the actual cards: Britney doesn't really seem the regeneration type in terms of effect. Maybe something in the way of Special Summoning from the Graveyard?Ishzar....wow. With the way the metagame is today...OP'd. Horrendously. A simple Lightsworn gambit gets this beast out, and then he just goes to town. Everyone plays LIGHT and DARK, so you're either getting LP or BLOWING UP THE ENITRE FIELD.Now Mukesh is a little closer to home, but going by your descriptions, it either kills everything big or steals everything small. Maybe drop the Level? The Lance Cards are interesting... but there's too much focus on Tactics Lance. Give the other two some effects, or maybe archetypical spells/traps as well?Vincent seems like a generic Necromancer...maybe trick out his undead token. Oh, and do away with that "Stunted Growth Summon" (as I like to call it.) All in all, these show promise. But Written Cards usually means writing out the cards. 7.5/10 Link to comment
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