Crow™ Posted June 6, 2009 Report Share Posted June 6, 2009 Let's discuss.... Link to comment Share on other sites More sharing options...
Guest Star Posted June 6, 2009 Report Share Posted June 6, 2009 IMO, you're wrong. This card is great in some OTK/FTK Decks and in Assault Mode Decks. Link to comment Share on other sites More sharing options...
Crow™ Posted June 6, 2009 Author Report Share Posted June 6, 2009 It depends on the deck you're using it in. Link to comment Share on other sites More sharing options...
CrabHelmet Posted June 6, 2009 Report Share Posted June 6, 2009 Works nicely with the Ojamas. Generally horribly overrated and just thrown in randomly by morons to the detriment of their deck. Also, not worth using with slash-Busters. Link to comment Share on other sites More sharing options...
Crow™ Posted June 6, 2009 Author Report Share Posted June 6, 2009 Also' date=' not worth using with [b']/Assault Modes.[/b]So you mean Assault Teleport?This is still good for them though.BTW: Not that good for Ojamas though. I've tried it and it dosen't work... Link to comment Share on other sites More sharing options...
Toffee. Posted June 6, 2009 Report Share Posted June 6, 2009 TC is doing this wrong.This is Magical Malletnot Magical Hammer*gets shot* Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted June 6, 2009 Report Share Posted June 6, 2009 IMO' date=' you're wrong. This card is great in some OTK/FTK Decks and in [b']Assault Mode[/b] Decks. Teleport does the same job and it's not a -1. Link to comment Share on other sites More sharing options...
Guest Star Posted June 6, 2009 Report Share Posted June 6, 2009 IMO' date=' you're wrong. This card is great in some OTK/FTK Decks and in [b']Assault Mode[/b] Decks. Teleport does the same job and it's not a -1. Teleport can only return Assault Mode monsters. If you get a terrible hand in that Deck, you basically lose. Teleport is situational, plus I only run four Assault Modes. Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted June 6, 2009 Report Share Posted June 6, 2009 The only dead draw that you should have are the /AM monsters. And replacing a bad hand with a smaller one is not that good. Link to comment Share on other sites More sharing options...
CrabHelmet Posted June 6, 2009 Report Share Posted June 6, 2009 Also' date=' not worth using with [b']/Assault Modes.[/b] Oooh, excuse me for not using your preferred term, princess. So you mean Assault Teleport? Teleport is one option. This is still good for them though. No' date=' it sucks. BTW: Not that good for Ojamas though. I've tried it and it dosen't work... It's for the Ojama draw engine rather than a proper Ojama deck. IMO' date=' you're wrong. This card is great in some OTK/FTK Decks and in [b']Assault Mode[/b] Decks. Teleport does the same job and it's not a -1. Teleport can only return Assault Mode monsters. If you get a terrible hand in that Deck, you basically lose. Teleport is situational, plus I only run four Assault Modes. By this logic, we should toss Magical Mallet randomly into every deck. Oh, wait, isn't that what morons do? And lose? Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted June 6, 2009 Report Share Posted June 6, 2009 BTW: Not that good for Ojamas though. I've tried it and it dosen't work... It's for the Ojama draw engine rather than a proper Ojama deck. I prefer Card Destruction for the engine. Only ran it in one bad exodia build and there making your deck bigger was bad >.> Link to comment Share on other sites More sharing options...
Guest Star Posted June 6, 2009 Report Share Posted June 6, 2009 By this logic' date=' we should toss Magical Mallet randomly into every deck. Oh, wait, isn't that what morons do? And lose?[/quote'] No, I'm saying that running Assault Teleport and only four Assault Modes is like running two Destiny Hero - Malicious and two Destiny Draw. You're bound to get bad draws. I prefer running Magical Mallet because it can get rid of the bad draws, and if you need it to, get rid of some other cards in your hand that aren't useful at the time. Link to comment Share on other sites More sharing options...
Crow™ Posted June 6, 2009 Author Report Share Posted June 6, 2009 Also' date=' not worth using with [b']/Assault Modes.[/b]Oooh, excuse me for not using your preferred term, princess.I'm using the TCG name.So you mean Assault Teleport?Teleport is one option.I know. I'm just pointing out a main support card they use.This is still good for them though.No' date=' it sucks.[b']It could work....[/b]BTW: Not that good for Ojamas though. I've tried it and it dosen't work...It's for the Ojama draw engine rather than a proper Ojama deck.Ok' date=' I'm not familiar with that type. If it works good, okay then.[/b']^ Link to comment Share on other sites More sharing options...
Zeaux Posted June 6, 2009 Report Share Posted June 6, 2009 To me this card works in every deckIf you have a n horrible hand is just use this card and pray for the gods for good cards Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted June 6, 2009 Report Share Posted June 6, 2009 To me this card works in every deckIf you have a n horrible hand is just use this card and pray for the gods for good cards If I were you I wouldn't post that after Crab's comment. Link to comment Share on other sites More sharing options...
CrabHelmet Posted June 7, 2009 Report Share Posted June 7, 2009 BTW: Not that good for Ojamas though. I've tried it and it dosen't work... It's for the Ojama draw engine rather than a proper Ojama deck. I prefer Card Destruction for the engine. Only ran it in one bad exodia build and there making your deck bigger was bad >.> Card Destruction is better' date=' but you can only have 1 in your deck. After you've put that copy in, you turn to Magical Mallet next. Also, in all fairness, Magical Mallet doesn't increase your deck size any more than Smashing Ground does. It's not like Pot of Avarice. By this logic' date=' we should toss Magical Mallet randomly into every deck. Oh, wait, isn't that what morons do? And lose?[/quote'] No, I'm saying that running Assault Teleport and only four Assault Modes is like running two Destiny Hero - Malicious and two Destiny Draw. You're bound to get bad draws. That doesn't even begin to make sense, especially when you consider that 2 D-Draw / 4 targets used to be fairly standard before PTDN was released. I prefer running Magical Mallet because it can get rid of the bad draws' date=' and if you need it to, get rid of some other cards in your hand that aren't useful at the time.[/quote'] Which it does equally well in any random deck. Also' date=' not worth using with [b']/Assault Modes.[/b]Oooh, excuse me for not using your preferred term, princess.I'm using the TCG name. And I'm not. That doesn't make me wrong. This is still good for them though.No' date=' it sucks.[b']It could work....[/b] No better than in any random deck. The whole "lol dey leik bein in teh dek" thing is just nonsense, because a) you're running enough copies of them that you'll have a spare in the deck anyhow, b) they start in the deck, which makes returning them there a different matter entirely from, say, putting Disk Commander in the Graveyard, and c) that doesn't even come close to making up for the generic -1itude of this card. BTW: Not that good for Ojamas though. I've tried it and it dosen't work...It's for the Ojama draw engine rather than a proper Ojama deck.Ok' date=' I'm not familiar with that type. If it works good, okay then.[/b'] It's not that great, but it's been used in Exodia, and this works better there than in slash-Busters. Link to comment Share on other sites More sharing options...
Guest Star Posted June 7, 2009 Report Share Posted June 7, 2009 That doesn't even begin to make sense' date=' especially when you consider that 2 D-Draw / 4 targets used to be fairly standard before PTDN was released.[/quote'] How so? It was usually Disk Commander, 2 Malicious, and like 2 Fear Monger at least. Link to comment Share on other sites More sharing options...
CrabHelmet Posted June 7, 2009 Report Share Posted June 7, 2009 That doesn't even begin to make sense' date=' especially when you consider that 2 D-Draw / 4 targets used to be fairly standard before PTDN was released.[/quote'] How so? It was usually Disk Commander, 2 Malicious, and like 2 Fear Monger at least. 1 Fear Monger. Granted, it's not the same due to Stratos and ROTA, but that doesn't make 1 or 2 Teleports with 4 targets a terrible idea. And it certainly doesn't make Magical Mallet a good idea. Link to comment Share on other sites More sharing options...
Tickle Me Emo Posted June 7, 2009 Report Share Posted June 7, 2009 It's for the Ojama draw engine rather than a proper Ojama deck.Okay Crab's probably going to beat the sheet outta me... but ehats the Ojama draw engine? This could be used in a bad Glad Beast deck. Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted June 7, 2009 Report Share Posted June 7, 2009 It's for the Ojama draw engine rather than a proper Ojama deck.Okay Crab's probably going to beat the s*** outta me... but ehats the Ojama draw engine? Ojamagic + A generic discard-ing based card that also does something (Snipe Hunter, PWWB, Lightning Vortex, take your pick really.) + Mallet + a decent amount of luck in not drawing what you already shuffled in = a +1 Edit: Unless I missed something with Ojama Red and Blue, or Ojama Country. I haven't been paying attention. Link to comment Share on other sites More sharing options...
Mister Sir Posted June 7, 2009 Report Share Posted June 7, 2009 I thought this topic would be about Hammer Shot. Oh well. MM has it's uses. Link to comment Share on other sites More sharing options...
CrabHelmet Posted June 7, 2009 Report Share Posted June 7, 2009 It's for the Ojama draw engine rather than a proper Ojama deck.Okay Crab's probably going to beat the s*** outta me... but ehats the Ojama draw engine? Ojamagic + A generic discard-ing based card that also does something (Snipe Hunter' date=' PWWB, Lightning Vortex, take your pick really.) + Mallet + a decent amount of luck in not drawing what you already shuffled in = a +1 Edit: Unless I missed something with Ojama Red and Blue, or Ojama Country. I haven't been paying attention.[/quote'] Ojamaxodia predates Red/Blue/Country, but it can probably make use of one or two of them, depending on the exact wording of Blue or Country. Link to comment Share on other sites More sharing options...
Lazer Yoshi Posted June 8, 2009 Report Share Posted June 8, 2009 Meh, it's OK.Much better than Reload, since you choose how many cards you add to your Deck.Yes, it does work good in Ojamas. Link to comment Share on other sites More sharing options...
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