neogadget lord Posted June 7, 2009 Report Share Posted June 7, 2009 Fallen Jump EliteThis card cannot be normal summoned. This card can only be special summoned from your hand by tributing two monsters on your side of the field while a "Jump Elite" is in your graveyard. If this monster attacks a monster in the same row as it your opponent must discard three cards from their hand.Jump EliteOnce per turn you can move "Jump Elite" to an adjacent space. If "Jump Elite" destroys a monster in the same row as it your opponent must discard one card from their hand.Jump EnchantressOnce per turn you can move "Jump Enchantress" to an adjacent space. If "Jump Enchantress" destroys a monster in the same row as it special summon that monster to your side of the field during the end phase.Jump FighterOnce per turn you can move "Jump Fighter" to an adjacent space. If "Jump Fighter" fights a monster in the same row as it increase "Jump Fighter"s attack by 400 for each card in your opponents hand and on their side of the field until the end phase.Jump GluttonOnce per turn you can move "Jump Glutton" to an adjacent space. If "Jump Glutton" destroys a monster in the same row as it increase your life points by the destroyed monster's attack points.Jump InvaderOnce per turn you can move "Jump Invader" to an adjacent space. If "Jump Invader" is in a row with an opponent's monster it can attack your opponent directly.Jump MagicianOnce per turn you can move "Jump Magician" to an adjacent space. If "Jump Magician" attacks a monster in the same row as it before the attack you can pay 1000 lifepoints to activate 1 spell card from you or your opponent's graveyard.Jump RaiderOnce per turn you can move "Jump Raider" to an adjacent space. If "Jump Raider" attacks a monster in the same row as it increase "Jump Raider"s attack by 500 until the end phase. This is my first card set…plz comment… Link to comment Share on other sites More sharing options...
.:Traceur:. Posted June 7, 2009 Report Share Posted June 7, 2009 a lot of ocg errors...the pics are great 'cause their are fathers wolf images..you must add the image credit...what does mean adjacent space?overall:5/10 Link to comment Share on other sites More sharing options...
Wax Posted June 7, 2009 Report Share Posted June 7, 2009 You think those cards are balanced?If you do, you are a fool !(This comment doesn't occure for the 3 last cards...)For those... I don't know what I have to say...Jump Invader is a little bit strong for attacking directlyJump Magician can be Oober but is weak for a 5*Jump Raider is the ONE of the weakest card in the world. You created it to make us laugh? You reached this goal! Hahahaha! Link to comment Share on other sites More sharing options...
Wanderley Posted June 7, 2009 Report Share Posted June 7, 2009 image credit is needed awsome images (the most by Father wolf) work a your OCG good cards for a noob^^ 7/10 Link to comment Share on other sites More sharing options...
neogadget lord Posted June 8, 2009 Author Report Share Posted June 8, 2009 adjacent means next to...man...harsh criticism frum wax... Link to comment Share on other sites More sharing options...
pure.awesomeness Posted June 10, 2009 Report Share Posted June 10, 2009 I like these cards. I've always wanted to see a set that can jump to another space on the field. I give them an 8/10 Link to comment Share on other sites More sharing options...
neogadget lord Posted October 18, 2009 Author Report Share Posted October 18, 2009 please rate... Link to comment Share on other sites More sharing options...
Excallibur Posted October 18, 2009 Report Share Posted October 18, 2009 Wax is melted (bah-boom) lol. I think these cards are pretty good. I am still wondering was the title meant to use reverse-psychology cause its very effective. JUmp raider could be buffed make it say 2100 ATK? 8/10 Link to comment Share on other sites More sharing options...
ElementalHeroNeos64 Posted October 18, 2009 Report Share Posted October 18, 2009 give it cyber dragons effect and 1900 attack Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 18, 2009 Report Share Posted October 18, 2009 Raider's atk is a bit weak despite the 500 atk boost for 1 turn, make its base atk 1800ish or something 8/10 Link to comment Share on other sites More sharing options...
neogadget lord Posted November 8, 2009 Author Report Share Posted November 8, 2009 bumpsh Link to comment Share on other sites More sharing options...
Namo™ Posted November 9, 2009 Report Share Posted November 9, 2009 even though you said not to comment IM COMMENTING! Raider's atk is a bit weak despite the 500 atk boost for 1 turn' date=' make its base atk 1800ish or something 8/10[/quote'] I agree :3 Link to comment Share on other sites More sharing options...
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