◎Kaleidoscope Posted June 8, 2009 Report Share Posted June 8, 2009 Heres my card (I know I have 0 % chance of winning):If this card is Normal Summoned successfully, place 1 Spell Counter on this card (max 4). Every time this card attacks or is attacked, place 1 Spell Counter on this card. This card gains 150 ATK and DEF for every Spell Counter on this card. Discard 4 Spell Counters from this card to destroy all Spell and Trap Cards on the field. Link to comment Share on other sites More sharing options...
BDR Posted June 9, 2009 Report Share Posted June 9, 2009 ok, heres my card This card cannot be Special Summon. Each time a Spell card is sent to the Graveyard place 1 Spell Counter on a card on the Field. Yoc can remove up to 5 Spell Counters of a card. According to the amount removed the following effects apply.Remove 1: Inflict 800 points of Damage to your opponent.Remove 2: Remove from play that card.Remove 3: Increse this card ATK by 1000 until your opponent Main Phase 2.Remove 4: Special Summon 1 Spellcaster-Type Monster from your Hand.Remove 5: Destory up to 3 Spell or Trap card(s) on the field, or Destory up to 2 Monsters on the Field. Link to comment Share on other sites More sharing options...
Slicer224 Posted June 9, 2009 Report Share Posted June 9, 2009 So there is no entry fee?!:) I'll Enter I could totally use it!SpartanGio I will enter! Link to comment Share on other sites More sharing options...
Zhou666 Posted June 9, 2009 Report Share Posted June 9, 2009 So there is no entry fee?!:) I'll Enter I could totally use it!SpartanGio I will enter! Read the entire title...no more entries buddy... Link to comment Share on other sites More sharing options...
SpartanGio Posted June 10, 2009 Author Report Share Posted June 10, 2009 Round 1 results: Everyone made it to Round 2, but here are the two peole who got eliminated in Round 1: Kotaro since he didn't submit his card.And Super Sonice Zach because he didn't incorporate Spell Counters into his card's effect. Sorry guys, Super Sonic Zach your card was real good, it's just too bad you didn't read the requirements for Round 1, sorry. Link to comment Share on other sites More sharing options...
Kotaro Posted June 10, 2009 Report Share Posted June 10, 2009 Argh, sorry but i have been extra busy and havent really had much time lately and i was just about to make it as i now have free time, oh well. Link to comment Share on other sites More sharing options...
SpartanGio Posted June 10, 2009 Author Report Share Posted June 10, 2009 Yeah I feel bad, well sorry again. Link to comment Share on other sites More sharing options...
1337noob Posted June 10, 2009 Report Share Posted June 10, 2009 so whats round 2? Link to comment Share on other sites More sharing options...
Mazerrick Posted June 10, 2009 Report Share Posted June 10, 2009 SpartanGio there are 2 things wrong with your contest1. you cant give away more than 6 reps in a contest2. You dont have 350 points to give away Link to comment Share on other sites More sharing options...
SpartanGio Posted June 10, 2009 Author Report Share Posted June 10, 2009 I will ;) And you can't give more than 6? Well I'll change the prizes a bit than @1337noob: The rules for round 2 are up EDIT: Updated Entire Tournament end date to June 28, Round 2 end date is June 14, and Top prize rep changed to 3, but points kept and you'll still get the trophy. Link to comment Share on other sites More sharing options...
Zhou666 Posted June 10, 2009 Report Share Posted June 10, 2009 and...done [spoiler=Round2 Entry] Link to comment Share on other sites More sharing options...
1337noob Posted June 10, 2009 Report Share Posted June 10, 2009 does the fusion materials have to be spellcasters? Link to comment Share on other sites More sharing options...
SpartanGio Posted June 10, 2009 Author Report Share Posted June 10, 2009 No, the fusion just needs to be a Spell caster Link to comment Share on other sites More sharing options...
1337noob Posted June 10, 2009 Report Share Posted June 10, 2009 ok, here is mah card:[spoiler=card] "Dark Magician" + "Dark Red Enchanter"When this card is Fusion Summoned, place 3 Spell Counters on it. Each time a Spell Card is activated or a monster is Summoned, place 1 Spell Counter on this card. It gains 300 ATK for each Spell Counter on it. You can remove 3 Spell Counter from this card to destroy face-up monster on the field. If you activate this effect, this card cannot attack during this turn. Link to comment Share on other sites More sharing options...
Mr. Hyde Posted June 10, 2009 Report Share Posted June 10, 2009 I had Spell Counters on my card. Just named a different thing. Link to comment Share on other sites More sharing options...
1337noob Posted June 10, 2009 Report Share Posted June 10, 2009 Spell counters are suppose to be called spell counters. any other are just ??? Counters (???=insert name here) Link to comment Share on other sites More sharing options...
SpartanGio Posted June 10, 2009 Author Report Share Posted June 10, 2009 .. Sorry but they were supposed to be "Spell" Counters, not all counters all Spell Counters. Sorry :? Link to comment Share on other sites More sharing options...
◎Kaleidoscope Posted June 10, 2009 Report Share Posted June 10, 2009 Do the Fusion Materials have to be real cards? Link to comment Share on other sites More sharing options...
SpartanGio Posted June 10, 2009 Author Report Share Posted June 10, 2009 Yup, they do. Link to comment Share on other sites More sharing options...
littlem101 Posted June 10, 2009 Report Share Posted June 10, 2009 Srry But I Cant Compete In Round 2 As My Round 1 Cards Effect Did Not Involve Spell Counters. Link to comment Share on other sites More sharing options...
SpartanGio Posted June 10, 2009 Author Report Share Posted June 10, 2009 Really? Let me check... You're right, hmmm... I have come to a desicion, the person eliminated (Super Sonic Zach) will be replaced with littlem, sorry. I will contact Super Sonic Zach and say he is still in. Link to comment Share on other sites More sharing options...
BulletMan Posted June 10, 2009 Report Share Posted June 10, 2009 [spoiler=CARD]Lore;"Breaker, the Magical Warrior" + "Goka, the Pyre of Malice"This card can only be Special Summoned by Fusion Summon. During your Standby Phase, Special Summon 1 "Fireball Token" (Pyro-Type/FIRE/Level 1/ATK 100/DEF 100) in Defense Position. You can Tribute 1 FIRE monster you control to destroy 1 card your opponent controls and reduce this cards Level by 1. If this cards Level becomes 0, destroy it. If this card is destroyed, you take 1000 damage. Link to comment Share on other sites More sharing options...
littlem101 Posted June 10, 2009 Report Share Posted June 10, 2009 Okay I Didnt Notice That My Card Didnt Tell A Few Min. Ago And I'm Glad I'm DQ'd As He Deserved It More As Atleast He Added Counters In His Cards Effect. Link to comment Share on other sites More sharing options...
SpartanGio Posted June 10, 2009 Author Report Share Posted June 10, 2009 Yeah pm'd him, he's still in. Well sorry, round 2 is starting, remember, ends June 14th! Link to comment Share on other sites More sharing options...
Mr. Hyde Posted June 12, 2009 Report Share Posted June 12, 2009 Here's my card "Machine King Prototype" + "Ancient Gear"This card is also treated as a Machine-Type. This card gains 100 ATK and DEF for each Machine-Type monster you control. While you control at least 1 Machine-Type monster, all attacks your opponent declares are redirected to this card. This card cannot be destroyed by battle while in face-up Defense Position. When this card is destroyed, you can pay 1000 Life Points to Special Summon as many level 4 or lower Machine-Type monsters from your hand to your field. Link to comment Share on other sites More sharing options...
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