Toffee. Posted June 8, 2009 Report Share Posted June 8, 2009 ......Some weird idea, based around a single Field Spell -Updated- Construction - Claw Arm -EARTH-Lvl4[Machine/Effect]During the End Phase of a turn that this card did not attack, you can place 3 Build Counters on a face-up "Construction Zone" you control1300ATK / 1900DEF' Construction - Heavy Loader -EARTH-Lvl4[Machine/Effect]Once per turn, you can place 1 Build Counter on a face-up "Construction Zone" you control.1500ATK / 1700DEF Construction - Plow-Head -EARTH-Lvl4[Machine/Effect]If this card destroys an Opponent's monster as a result of battle, you can place Build Counters on a face-up "Construction Zone" you control, equal to the level of the destroyed monster.1900ATK / 100DEF Constuction - Gravel Spinner -EARTH-Lvl4[Machine/Effect]When this card is Summoned, place 2 Build Counters on a face-up "Construction Zone" you control.1500ATK / 1500DEF Construction - Hardhat -EARTH-Lvl1[Machine/Effect]When this card is sent from the field to the Graveyard, add 1 "Construction" card from your Deck to your hand, except "Construction - Hardhat".100ATK / 900DEF Construction Worker -EARTH-Lvl2[Warrior/Effect]Once per turn, you can send 1 "Construction" monster, except "Construction Worker" or "Construction - Hadhat" from your deck to your Graveyard to place 3 Build Counters on a face-up "Construction Zone" you control.1200ATK / 300DEF ^It doesnt count twords Constructor X, since it isnt a Machine-Type^ Constructor X -DARK-Lvl10[Machine/Effect]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Building - Freakish Laboratory". This card is un-effected by the effects of your Opponent's Spell and Trap cards. Once per turn, you can place 8 Build Counters on a "Construction Zone" you controll.3700ATK / 3400DEF^Its a boss monster^ Construction Zone -Field Spell-Once per turn, you can add 1 "Building" card from your deck to your hand, but that card cannot be sent from your Hand to your Graveyard as the result of a card effect that you controll, for as long as that card remains in your hand. If this card or a "Building" card you control would be destroyed, you can remove 2 Build Counters from this card, for each card that would be destroyed, to negate the destruction. Building - Heat Factory -Continuous Spell-You must remove 6 Build Counters from a "Construction Zone" you control, to activate this card. Once per turn, you can inflict 1000 points of damage to your Opponenet's Lifepoints. Building - Power Bank -Continuous Spell-You must remove 15 Build Counters from a "Construction Zone" you control, to activate this card. Once per turn, you can draw 2 cards from your deck. Building - Hidden Garage -Continuous Spell-You must remove 8 Build Counters from a "Construction Zone" you control, to activate this card. As long as this card remains face-up on the field, the ATK and DEF of all "Construction" monsters you controll increses by 800 points. Building - Final Missile -Continuous Spell-You must remove 20 Build Counters from a "Construction Zone" you control, to activate this card. You can send this card from your field to your Graveyard to inflict 4000 points of damage to your Opponenet's Lifepoints. Blue Prints -Spell-Return 2 or more "Building" cards from your hand, back to your deck and shuffle it. Draw 3 cards. Building - Freakish Laboratory -Continuous Spell-You must remove 3 Build Counters from a "Construction Zone" you control to activate this card. You can Remove this card from play, along with 4 "Construction" monsters on your side of the field and/or in your Graveyard, each with a different name, except "Construction - Hardhat", to Special Summon 1 "Constructor X" from your Hand, Deck, or Graveyard. Building - Supply Warehouse -Continuous Spell-You must remove 4 Build Counters from a "Construction Zone" you control to activate this card. Once per turn, you can add 1 Level 4 "Construction" Machine-Type monster from your Deck to your hand. Your Deck is then shuffled. Its a bit of a meh-ish idea Link to comment
Toffee. Posted June 10, 2009 Author Report Share Posted June 10, 2009 ........Anyone? O,o Link to comment
dotCUBED Posted June 10, 2009 Report Share Posted June 10, 2009 the idea looks quite good, but I think the cards need too many construction counters compared to the number of counters you can add with your monsters... it's like you'd have to chose which one to use, and even with that it might be hard to pull out some of them... maybe try adding an effect to contruction zone like "this card wins 1 counter each time _______ happens" to make it more playable. Besides that, really nice idea, nice cards =] Link to comment
Toffee. Posted June 10, 2009 Author Report Share Posted June 10, 2009 but I think the cards need too many construction counters compared to the number of counters you can add with your monstersRome wasnt built in a day(somewhat part of the theme)' date=' plus, the effects the 'Building' cards have, are just rediculous/worth it. it's like you'd have to chose which one to use, and even with that it might be hard to pull out some of themThe more effective ones require more time to be built. maybe try adding an effect to contruction zone like "this card wins 1 counter each time _______ happens" to make it more playable.Technicly, 'Plow-Head' does that. But I see what your getting at. Link to comment
-Griffin Posted June 10, 2009 Report Share Posted June 10, 2009 It's nice but like others have said, maybe a little slow on counters. Freakish Lab will probably never get to be used, far to situational without swarm, even if it does pwn if it works. If anyone ever used this in a duel against me, I'd probably die laughing or shake their hand on the most unbelievable play I've ever seen. xD OCG: (Mine isn't perfect, don't quote me on this stuff)I think Plow-Head's text should be, "equal to the level of the destroyed monster" I don't think the OCG uses the words 'star' and I don't think "Opponent's" has a capital letter.Also, 'control' has a single 'L' and 'Deck' always has a capital 'D' On Claw Arm, you wrote 'Endphase' which should be 'End Phase' Only minor things, the set is still completely readable even with them. Now that all that annoying stuff is out of the way, the set is really good and origional, although I can see the buildings being hard to get and easy to remove, maybe change Construction Zone's last effect to: "If this card or a "Building" card would be destroyed, you can remove 2 Build Counters from this card instead." for some added protection.I like the set, Constructor X seems to have one use, being food for Phantom of Chaos, but not much more until you tone down the cost, and maybe Constructor X himself. I don't think I've seen a set with an idea like this, the balance is, overall, nice, if I had to say something about power, it would be that it's a tiny bit underpowered in some places. I don't really like giving ratings so I'll just say that this is a great set, some minor OCG errors but I admire the origionality of the mechanic and set as a whole. Link to comment
bury the year Posted June 10, 2009 Report Share Posted June 10, 2009 I think Hardhat should be included in Lab X's effect. 'Cuz, it can be like the head of the big monster. Ain't I smart? ;D Link to comment
Toffee. Posted June 10, 2009 Author Report Share Posted June 10, 2009 Fixed up the OCG and added a few thing. I think Hardhat should be included in Lab X's effect. 'Cuz' date=' it can be like the head of the big monster. Ain't I smart? ;D[/quote']Actualy, no, I cant do that.Since the Hardhat, in reality, is this:So aside from the construction theme, it isnt even a vechicle to beging with. As for Constructor X... THIS is what hes suposed to look like:^Yes, That boss from Bomberman Generation...^ Link to comment
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